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Other Things => Gaming => Topic started by: Acid on August 25, 2010, 09:58:03 PM

Title: [sonic slicer] about Sonic
Post by: Acid on August 25, 2010, 09:58:03 PM
And make sure to stay on topic~
Title: Re: Talk about Sonic
Post by: Phi on August 25, 2010, 10:01:44 PM
OH MAI GAH, WHY SEGA HAFF TO RUIN SONIC. SONIC IS NOT RETURNING TO HIS ROOTS, MAEK THE GAMEZ LIKE SONIC 3. THATS TEH SONIC I KNOW. BAWWWWWWWWWW.
Title: Re: Talk about Sonic
Post by: Gaia on August 25, 2010, 10:05:24 PM
What have I doooooooone? 8D

Well, the way I see Sonic 4, is more towards Sonic's little solo adventure in Sonic 1, with his modern abilities mixed in ala New Super Mario Bros. That's why I think there are no other playable characters. Sonic 3, Sonic and Knuckles, Sonic Adventure 1+2, and Sonic X are a little over-glorified I belive (I.. HATE.. THAT.. PLANT!).
Title: Re: Talk about Sonic
Post by: CephiYumi on August 25, 2010, 10:06:29 PM
don't we already have 2 other [sonic slicer] about sonic threads? o.o
Title: Re: Talk about Sonic
Post by: Acid on August 25, 2010, 10:08:50 PM
don't we already have 2 other [sonic slicer] about sonic threads? o.o

Now we have an official one.
Title: Re: Talk about Sonic
Post by: Protoman Blues on August 25, 2010, 10:10:55 PM
Every Sonic thread we've ever had is a [sonic slicer] about Sonic thread. XD
Title: Re: Talk about Sonic
Post by: Gaia on August 25, 2010, 10:11:48 PM
Every Sonic thread we've ever had is a [sonic slicer] about Sonic thread. XD

But now we can [sonic slicer] about it in a mature manner~
Title: Re: Talk about Sonic
Post by: Klavier Gavin on August 25, 2010, 10:12:12 PM
Sonic 2 has to be one of the worst games. Giving Sonic a spin dash attack? [tornado fang] that [parasitic bomb], I just want running and jumping. Introducing a new character? [tornado fang] that too! No one gives a [parasitic bomb] about some two tailed fox that follows you around only to die a million times. And the stages, oh those god damn stages. They're just re-hashes of the stages from the first game. SEGA should go and play the first game again and remember why fans love it so much.

...Wait.
Title: Re: Talk about Sonic
Post by: Protoman Blues on August 25, 2010, 10:12:48 PM
But now we can [sonic slicer] about it in a mature manner~

LoL, bitching about video games is in no way mature!
Title: Re: Talk about Sonic
Post by: Gaia on August 25, 2010, 10:13:50 PM
LoL, bitching about video games is in no way mature!

If we can do it the british way, then it is. XD
Title: Re: Talk about Sonic
Post by: Protoman Blues on August 25, 2010, 10:16:26 PM
With tea and cricket? I think not.
Title: Re: Talk about Sonic
Post by: Flame on August 25, 2010, 10:17:22 PM
I dare say ol'  chap, whats all this nonsense with this bloody werehog? I MUST stress, that it is a most horrid business. tsk tsk, fancy a cup of tea and a biscuit? 8D *monocle*
Title: Re: Talk about Sonic
Post by: Fxeni on August 25, 2010, 10:20:06 PM
don't we already have 2 other [sonic slicer] about sonic threads? o.o
Pretty much... well, 3 now other than this one. It's sad, really. I played the hell out of the originals and I was sad how some of the later installments turned out, sure, but I'm not holding Sonic 4/Colors to the same standard as the older games. Times have changed, and so have development styles. It's amazing how much hate Sonic 4 in particular is getting. Man, rose-tinted glasses are a [sonic slicer].

That said, I'll still not like a game if it's broken and not that fun. It's unfortunate that a good portion of the more recent Sonic games fall under that umbrella, but that fate isn't set in stone for the two that are upcoming. If they end up sucking once they're released though, at least then the bitching will be somewhat justified.
Title: Re: Talk about Sonic
Post by: Gaia on August 25, 2010, 10:20:06 PM
I dare say ol'  chap, whats all this nonsense with this bloody werehog? I MUST stress, that it is a most horrid business. tsk tsk, fancy a cup of tea and a biscuit? 8D *monocle*


Good sir, if you were to allow a purple can that's in flames to cross your path, would that be bad luck? I don't think so. But then again, that plant falling for a fox sounds just like one of god's twisted designs, that little demonic thing.
Title: Re: Talk about Sonic
Post by: Flame on August 25, 2010, 10:22:38 PM

Good sir, if you were to allow a purple can that's in flames to cross your path, would that be bad luck? I don't think so. But then again, that plant falling for a fox sounds just like one of god's twisted designs, that little demonic thing.
My my, you ARE most certainly correct on that dear sir.

Bloody hell.
(http://img693.imageshack.us/img693/8264/50423473.jpg)

Ah- By the way, i dare say i find that Eggman fellow to be quite daft in the head as of late, never quite being the last boss.
what! what!
Oh jolly ol' Sega! why ever is Eggman not the final boss anymore?~

Fish n' chips.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 25, 2010, 10:38:18 PM
Fantastic topic.

Sonic currently SUCKS. His games are AWFUL, by all the manner of standards. (all of them for the past years, barring a few exceptions)

Fanbase doesn't help.

I hope to see some good games soon.

Thank you.
Title: Re: Talk about Sonic
Post by: Flame on August 25, 2010, 10:43:14 PM
SONIC HAS SUCKED FOREVER. THE ONLY GOOD GAME WAS THE FIRST ONE RAWRWARAAAR
Title: Re: Talk about Sonic
Post by: Protoman Blues on August 25, 2010, 10:45:58 PM
When I look at the Sonic franchise, I go and hug my Super Mario Bros. games.
Title: Re: Talk about Sonic
Post by: Gaia on August 25, 2010, 10:50:30 PM
When I look at the Sonic franchise, I go and hug my Super Mario Bros. games.

Then you see fans with Mario based characters who are Koopas which pretty much are Koopaling CLONES in turn happen to be uglier than the Koopalings themselves. 8D

So, about your other "media" Sonic?
Title: Re: Talk about Sonic
Post by: Police Girl on August 25, 2010, 11:24:52 PM
Sonic CD and Sonic 3 are really the only ones I can replay over and over.

Sonic 2 can go die in a fire, along with MegaMan 2.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 25, 2010, 11:28:12 PM
I'm gonna do some bizarro posting here.

Sonic 3D Blast is a great game. Screw the haters, the game does its purpose and plays quite well, the way it's supposed to. And for an isometric Sonic game, it's pretty cool.

Sonic 2, I consider the worst-looking of the Genesis titles. Seriously, they got rid of the crisp, clear look of Sonic 1 and made everything look more plastic-y. Reminds me of the change of models between Sonic Adventure and Heroes.
Title: Re: Talk about Sonic
Post by: Police Girl on August 26, 2010, 12:12:03 AM
Sonic 3D Blast is a great game. Screw the haters, the game does its purpose and plays quite well, the way it's supposed to. And for an isometric Sonic game, it's pretty cool.

I agree. Personally I think the Saturn Version is more fun, probably for the less boring sounding music (Spring Stadium kinda sounds... meh.) in some areas and the colorful graphics (Also the Special stage, but i digress.)

And personally, I don't find Sonic R to be that bad of a game.
Title: Re: Talk about Sonic
Post by: Dexter Dexter on August 26, 2010, 12:42:13 AM
Sonic X, anyone? (Oh, and don't forget that other Sonic cartoon, the much older one)
Title: Re: Talk about Sonic
Post by: Irgendein on August 26, 2010, 12:43:34 AM
Sonic X, anyone? (Oh, and don't forget that other Sonic cartoon, the much older one)
AoSTH? SATAM? Underground?
Title: Re: Talk about Sonic
Post by: Dexter Dexter on August 26, 2010, 12:44:06 AM
Oh, right. The first one.
Title: Re: Talk about Sonic
Post by: Gaia on August 26, 2010, 12:44:53 AM
AoSTH? SATAM? Underground?

The first two were fun (Toon Disney existed around AoSTH, mind you). the latter two sucked. (PLANT HHRRRGGGHH!!11111!!!11)
Title: Re: Talk about Sonic
Post by: Irgendein on August 26, 2010, 12:46:52 AM
Oh, right. The first one.
But, AoSTH had the best Robotnik ever
Title: Re: Talk about Sonic
Post by: Gaia on August 26, 2010, 12:48:25 AM
But, AoSTH had the best Robotnik ever

[youtube]http://www.youtube.com/watch?v=LyM1UGD8sqM[/youtube]
Title: Re: Talk about Sonic
Post by: Black Mage J on August 26, 2010, 12:50:19 AM
Even if the games will return to the nostalgia encrusted pie they were, the fan base won't like it.
Not the retro fan base, the kiddo fan base that seems to enjoy furry harems and characters bursting from the seems.
There are some odd people out there, people who enjoy animals making out with each other.
And then there are the sick bastards like in Gibo.
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2010, 12:51:06 AM
Especially when one of the characters is a beloved internet meme.
(http://img687.imageshack.us/img687/4037/dtails.jpg)
Can you feel the sunshine?
Title: Re: Talk about Sonic
Post by: Dexter Dexter on August 26, 2010, 12:55:20 AM
[youtube]http://www.youtube.com/watch?v=LyM1UGD8sqM[/youtube]
PINGAS [tornado fang] YEAR
Title: Re: Talk about Sonic
Post by: Police Girl on August 26, 2010, 01:06:33 AM
(http://img687.imageshack.us/img687/4037/dtails.jpg)
Can you feel the sunshine?

Actually, I can't.

I really did like the music in that game (Radiant Emerald Vocalless is awesome, with Vocals its still pretty good though.)

But really, Reactive Factory's music... all I ever hear is [tornado fang] IT OUT [tornado fang] IT OUT, [tornado fang] ABOUT IT. :P

Hell, I just now realized all the track names in Sonic R have the first word start with R. Talk about slow.
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2010, 01:16:54 AM
then theres Sonic Riders- which has the R in red, almost as if they did it on purpose. XD
Title: Re: Talk about Sonic
Post by: Jericho on August 26, 2010, 01:21:37 AM
Sonic 2, I consider the worst-looking of the Genesis titles. Seriously, they got rid of the crisp, clear look of Sonic 1 and made everything look more plastic-y. Reminds me of the change of models between Sonic Adventure and Heroes.

I can get behind this. It's a really fun game when all is said and done, but the amount of people that hold this one up for it's looks must have received a crippling eye injury between the release of colorful & really vibrant 1 and itself. Also, 2 > 1 > CD = 3+K. The other kind of Sonic fan who I'm convinced are loony, are the ones that say 3 (or in stranger situations 3+Knuckles) were bad games. I mean seriously, what?

Other than that, Sonic's cool with me still so long as the games are still fun to play. As it stands, I'm heavily anticipating Colors for taking what they started with Unleashed, seeing what works for real and building from there. I'd much rather prefer ST trying and building something with Sonic's new style of gameplay than yet another experiment which all of the previous games from the Adventure series forward have felt like. At least by doing so, they can find what's wrong and what isn't and make it work for a new style of gameplay as opposed to shoehorning certain elements in to appease fans/"be moar innovative"/etc.
Title: Re: Talk about Sonic
Post by: VixyNyan on August 26, 2010, 01:25:38 AM
http://www.youtube.com/watch?v=LyM1UGD8sqM

[youtube]http://www.youtube.com/watch?v=SSWnNVo2VWI[/youtube]
Original clip (http://www.youtube.com/watch?v=fzAJcI6p0HA#t=3m48s)
Title: Re: Talk about Sonic
Post by: Gaia on August 26, 2010, 01:34:07 AM
[youtube]http://www.youtube.com/watch?v=SSWnNVo2VWI[/youtube]
Original clip (http://www.youtube.com/watch?v=fzAJcI6p0HA#t=3m48s)

Obviously Robotnik can't say it right without getting horny, regardless of language:

[youtube]http://www.youtube.com/watch?v=ZBzUT5ggsyY&feature=player_embedded[/youtube]
Title: Re: Talk about Sonic
Post by: Police Girl on August 26, 2010, 01:36:49 AM
then theres Sonic Riders- which has the R in red, almost as if they did it on purpose. XD

They want people to remember it but not be able to relive it. Hence why we haven't seen any more Sonic racing on foot since R. Seriously though why does he need a car or a board/bike, For the supposed fastest thing alive getting outrun by somebody is pretty pathetic.
Title: Re: Talk about Sonic
Post by: Gaia on August 26, 2010, 01:43:14 AM
They want people to remember it but not be able to relive it. Hence why we haven't seen any more Sonic racing on foot since R. Seriously though why does he need a car or a board/bike, For the supposed fastest thing alive getting outrun by somebody is pretty pathetic.

I call carelessness/reckless driving on that one. It's Sonic, he just doesn't care unless shiny emeralds are on the line.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 26, 2010, 01:55:40 AM
They want people to remember it but not be able to relive it. Hence why we haven't seen any more Sonic racing on foot since R. Seriously though why does he need a car or a board/bike, For the supposed fastest thing alive getting outrun by somebody is pretty pathetic.
Number one, if they did do a racing game with him on foot, it would have to be at least as fast as the current games. Unleashed and Colors seem to be pushing it a bit in terms of ANY kind of racing. Second, the last attempt at car racing, Sonic & Sega All-Star Racing was my own personal little GOTY, being racing heaven for me, a fun game which lasted me for a big while, had a ton of favorites, and was way, WAAAAY better than Mario Kart.


And Sonic R provided me with lots of great, fun moments back then. No, it doesn't hold up nowadays, but it's still a fun game to play.

...and Sonic X was unfortunately a huge dissapointment. TERRIFIC art style, I was impressed by it, but the plot was horrible and it was just your general kiddy Pokémon/Digimon style of anime, where a little boy of spiky hair is the Mary-Sue around the place and learns how to be strong and brave to act as a role model for kids watching. It's really too bad. The first episode showed such potencial.
Title: Re: Talk about Sonic
Post by: Gaia on August 26, 2010, 01:57:40 AM
...and Sonic X was unfortunately a huge dissapointment. TERRIFIC art style, I was impressed by it, but the plot was horrible and it was just your general kiddy Pokémon/Digimon style of anime, where a little boy of spiky hair is the Mary-Sue around the place and learns how to be strong and brave to act as a role model for kids watching. It's really too bad. The first episode showed such potencial.

AND THAT PPPPLLLAAANNNTTT COOOSSSMMMOOOOOOO!!!!! Forget the hatred to the Mary-Sue, gear the hatred towards the interspecies love sub-plot in the later seasons.
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2010, 01:59:41 AM
Didnt help that it was localized by 4kids either.
THERE IS ABSOLUTELY NO [tornado fang]ing EXCUSE FOR REMOVING LIVE AND LEARN FROM THE SA2 ARC. NONE AT ALL.
Title: Re: Talk about Sonic
Post by: Gaia on August 26, 2010, 02:02:50 AM
Didnt help that it was localized by 4kids either.
THERE IS ABSOLUTELY NO [tornado fang]ing EXCUSE FOR REMOVING LIVE AND LEARN FROM THE SA2 ARC. NONE AT ALL.

[youtube]http://www.youtube.com/watch?v=hgpWyB56KdI[/youtube]

Can someone link me to the clip please? I stopped watching it after I lost intrest.
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2010, 02:25:44 AM
[youtube]http://www.youtube.com/watch?v=TQH8Mgghbww[/youtube]
Around 2:20
Title: Re: Talk about Sonic
Post by: Police Girl on August 26, 2010, 02:32:33 AM
Didnt help that it was localized by 4kids either.
THERE IS ABSOLUTELY NO [tornado fang]ing EXCUSE FOR REMOVING LIVE AND LEARN FROM THE SA2 ARC. NONE AT ALL.

That, along with the removal of Japanese wording on signs, was TMS' fault. According to 4Kids on the officially released subbed episodes.

Because TMS believes in "International" Versions of shows. Which I like to call utter bullshit, just give us what Japan is getting and stop cutting [parasitic bomb] out.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 26, 2010, 03:18:57 AM
If they did a Sonic cartoon in the vein of what Archie is doing now, it'd be awesome.
Title: Re: Talk about Sonic
Post by: The Great Gonzo on August 26, 2010, 03:25:09 AM
I didn't mind Chris or Cosmo. Hell, Cosmo quickly became one of my favorite characters after I found out about her on Planete-Sonic (granted, the romance still bugged me).

What really pisses me off about Sonic X is that 4Kids wouldn't distribute it uncut. (Unless I missed something)

If they did a Sonic cartoon in the vein of what Archie is doing now, it'd be awesome.

Hopefully, without all the Wall Bangers the comic has been running into for a while now.
Title: Re: Talk about Sonic
Post by: Dexter Dexter on August 26, 2010, 03:32:58 AM
I really didn't care for Sonic X that much; I stopped watching somewhere around the first episode.
Title: Re: Talk about Sonic
Post by: The Great Gonzo on August 26, 2010, 03:41:20 AM
I remember being annoyed with the less than spectacular animation in a lot of later episodes.
Title: Re: Talk about Sonic
Post by: Gaia on August 26, 2010, 03:41:24 AM
Hell, Cosmo quickly became one of my favorite characters after I found out about her on Planete-Sonic (granted, the romance still bugged me).

-1 point. That plant is evil. Chris doesn't bug me, but that plant is one of the sources of all Sonic Pairings. eeuuughh..
Title: Re: Talk about Sonic
Post by: The Great Gonzo on August 26, 2010, 03:45:50 AM
-1 point. That plant is evil.

Your mileage may vary, etc. etc.

But then, I am forgiving. I don't think there's a single Sonic character that really annoys me--though I didn't like how Elise was handled.
Title: Re: Talk about Sonic
Post by: Police Girl on August 26, 2010, 03:47:41 AM
But then, I am forgiving. I don't think there's a single Sonic character that really annoys me--though I didn't like how Elise was handled.

I can agree with that, never played 06, but really I don't dislike any of the sonic Characters.

Other Fictional works have at least one character I hate, usually.
Title: Re: Talk about Sonic
Post by: Mirby on August 26, 2010, 03:52:15 AM
[tornado fang] SONIC! THEY SHOULD'VE STAYED WITH ALEX KIDD! wait...

:3
Title: Re: Talk about Sonic
Post by: The Great Gonzo on August 26, 2010, 03:52:59 AM
I was hoping '06 would come out on PC, so I could play it (I remember seeing a demo for it).

Ha ha ha.
Title: Re: Talk about Sonic
Post by: Police Girl on August 26, 2010, 04:48:18 AM
holy [parasitic bomb] sticky.

anyway, if 06 was on the PC i would've bought it just for the awful factor.

I still want to play it... because I liked Shadow despite how bad people said it was.
Title: Re: Talk about Sonic
Post by: Solar on August 26, 2010, 04:57:37 AM
Your mileage may vary, etc. etc.

But then, I am forgiving. I don't think there's a single Sonic character that really annoys me--though I didn't like how Elise was handled.

I can agree with that, never played 06, but really I don't dislike any of the sonic Characters.

Other Fictional works have at least one character I hate, usually.

Including Marine from Rush Adventure? That's the only character I actually hate and I'm usually one of those people that rarely hate anyone.
Title: Re: Talk about Sonic
Post by: The Great Gonzo on August 26, 2010, 04:59:22 AM
Including Marine from Rush Adventure? That's the only character I actually hate and I'm usually one of those people that rarely hate anyone.

Marine never bothered me.
Title: Re: Talk about Sonic
Post by: Police Girl on August 26, 2010, 05:06:13 AM
Including Marine from Rush Adventure? That's the only character I actually hate and I'm usually one of those people that rarely hate anyone.

Never played it.
Title: Re: Talk about Sonic
Post by: Protoman Blues on August 26, 2010, 06:07:24 AM
Sonic Boom is still the best Sonic song ever made!  8D
Title: Re: Talk about Sonic
Post by: Mirby on August 26, 2010, 06:20:14 AM
Marine didn't bug me either... Now if you actually had to RESCUE HER in the stages, maybe...

also, lol sticky
Title: Re: Talk about Sonic
Post by: Fxeni on August 26, 2010, 07:26:03 AM
Sonic Boom is still the best Sonic song ever made!  8D
[youtube]http://www.youtube.com/watch?v=JPC8W672mXc[/youtube]
Fricken catchy, that. Speaking of catchy...

[youtube]http://www.youtube.com/watch?v=MC0hV3dea9g[/youtube]
 8D
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2010, 07:49:25 AM
That, along with the removal of Japanese wording on signs, was TMS' fault. According to 4Kids on the officially released subbed episodes.

Because TMS believes in "International" Versions of shows. Which I like to call utter bullshit, just give us what Japan is getting and stop cutting [parasitic bomb] out.
thats partially ture and partially bullshit.
The sighs and words is true. its the same reason Yugioh's dub had those edited cards with no text and only Level Atk/Def and Picture.

The live and learn part, is just 4kids bullshit, since thats music from the game, which was also "international" and had that song in every version. They just feel the need to replace all music in their shows because theirs is "oh so superior" (read- it sucks)

also bullshit because other companies give ius a dub, and only a dub. maybe a very small edit here and there, but we get what japan gets, mostly, for others. its just 4kids that seems to be the poor poor subject of TV bully rules!
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2010, 07:51:37 AM
[youtube]http://www.youtube.com/watch?v=JPC8W672mXc[/youtube]
Fricken catchy, that. Speaking of catchy...

[youtube]http://www.youtube.com/watch?v=MC0hV3dea9g[/youtube]
 8D
[tornado fang] yeah. *jams*

But nono, this one- I like... this one...
[youtube]http://www.youtube.com/watch?v=oY9m2sHQwLs[/youtube]
8D 8D
Title: Re: Talk about Sonic
Post by: Wanda Bear on August 26, 2010, 07:53:26 AM
I've had a BAD LUCK with a certain Sonic R song and it has made me believe it gives me bad luck. Dont post it here. B(
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2010, 08:10:24 AM
Tails doll is haunting you.
wooooo~
Title: Re: Talk about Sonic
Post by: Police Girl on August 26, 2010, 09:29:23 AM
thats partially ture and partially bullshit.
The sighs and words is true. its the same reason Yugioh's dub had those edited cards with no text and only Level Atk/Def and Picture.

The live and learn part, is just 4kids bullshit, since thats music from the game, which was also "international" and had that song in every version. They just feel the need to replace all music in their shows because theirs is "oh so superior" (read- it sucks)

also bullshit because other companies give ius a dub, and only a dub. maybe a very small edit here and there, but we get what japan gets, mostly, for others. its just 4kids that seems to be the poor poor subject of TV bully rules!

Well, how do you know the international version had it?

Besides. I really would like Some other company to get Sonic X... but it isn't going to happen, no sir, no chance in hell.
Title: Re: Talk about Sonic
Post by: Wanda Bear on August 26, 2010, 09:31:21 AM
Tails doll is haunting you.
wooooo~
:'(
Title: Re: Talk about Sonic
Post by: Mirby on August 26, 2010, 09:31:58 AM
*comforts Wanda* It's okay, don't worry. I won't let the evil doll get anywhere near you~ ^.^
Title: Re: Talk about Sonic
Post by: Wanda Bear on August 26, 2010, 09:37:12 AM
*comforts Wanda* It's okay, don't worry. I won't let the evil doll get anywhere near you~ ^.^
As Onsluaght once said " NO ONE IS SAFE!"  ;^;
Title: Re: Talk about Sonic
Post by: Mirby on August 26, 2010, 09:48:05 AM
You're safe, don't worry~
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2010, 09:53:35 AM
Its okay as long as you dont tag Supersonic as Tails doll.
Or it was something like that.
Title: Re: Talk about Sonic
Post by: Police Girl on August 26, 2010, 10:23:36 AM
Its okay as long as you dont tag Supersonic as Tails doll.
Or it was something like that.

 :D guilty. i even beat supersonic in radiant emerald with tails doll.

Happy day for me. Took me 13:45 but I DID IT.

Also...

Quote from: Sonic Channel
As a last resort, Eggman manufactured this to catch Sonic unprepared. This, except for the power plant embedded in its head, is a mere stuffed animal, whose meager form nevertheless exhibits considerable ability in races due to its lightweight design. Still, it is also able to float in the air for a long time.

Then how does it wave its hands up and down in victory when it wins?
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 26, 2010, 01:22:30 PM
>need to make ultimate robot to beat Sonic
>get a stuffed animal
>stuff a POWER PLANT IN ITS HEAD
>oh Eggman 8D
Title: Re: Talk about Sonic
Post by: ViperAcidZX on August 26, 2010, 03:15:05 PM
Playing Sonic '06 - biggest [tornado fang]ing mistake of my life.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 26, 2010, 03:24:22 PM
Playing Sonic '06 - biggest [tornado fang]ing mistake of my life.
I don't think I've ever played such a horribly broken game in my entire life. And I've played very broken stuff.


One of the biggest examples, is that one mission, to put apples inside baskets.

...that is most probably the VERY WORST gameplay-to-objective relation I have ever seen in any commercial game, ever, ever, ever. It just doesn't work, but it doesn't work in such a horrible way that it reaches paradoxes of unworkeability.

...also, using the homing attack on rocks to light them up, and the rocks basically behaving like walls and getting you to bump into them when you did attack them requiringly.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on August 26, 2010, 03:30:19 PM
One time I doing some stupid motorcycle mission in that game. Driving that piece of [parasitic bomb] made fell into the water, then I saw I weird blue sun. You know what else is a stupid mission. Racing against SONIC GUY (the lame-ass Sonic impersonator)!1! Another one has to be the finding the commanding officer mission. The answer:

[spoiler]It's the the guy who you talked to start the damn mission. :chant:[/spoiler]
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 26, 2010, 03:37:41 PM
I really hated that they went through the trouble to use Havok, and not have it make a bit of sense. Also, the water didn't have any kind of effects when anything fell through. We're talking basic stuff, people.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on August 26, 2010, 03:52:10 PM
Water is just so damn unrealistic. And Sonic runs slow as [tornado fang]. Hell, Tails can outrun him by flying / hover / whatever the [tornado fang] by comparison. And Rouge = [tornado fang]ing retarded. Who uses bombs when you have sexy, perfectly shaped and powerful legs.

After playing this piece of BULLLLSHHIIIT, I wanted to go to bum-[tornado fang]'d Egypt. Nice place actually, better than Soleanna in my opinion. No slow hedgehogs, no emo hedgehogs, no bats with a voice of an old whore, Amy Rose never had the ability to camouflage herself. It's paradise. 8D
Title: Re: Talk about Sonic
Post by: Dexter Dexter on August 26, 2010, 04:29:05 PM
The only Sonic games I played were Sonic Advance 1-3. :'( Someone call the WAAAAHmbulance, we have an emo-gency.
Title: Re: Talk about Sonic
Post by: Protoman Blues on August 26, 2010, 05:16:43 PM
Playing Sonic '06 - biggest [tornado fang]ing mistake of my life.

What's funny is that I have the PS3 pre-release party to thank for me NOT playing that game. At this PS3 event, they had a demo of Sonic '06. Despite the...*shudder* 1:07 minute loading time (yes, I actually timed it at one point), I couldn't believe how god awful it played. Awful handling, falling through levels, and all that fun stuff.

The demo was SO awful, it only took me 3-4 minutes to convince me never to play it ever. I believe that's a record, which probably would've been shorter if the loading time wasn't so bad. XD
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on August 26, 2010, 05:40:51 PM
IF YOU GUYS WANT A BAD SONIC GAME.

*cough*sonicdrift*cough*
Title: Re: Talk about Sonic
Post by: ViperAcidZX on August 26, 2010, 05:45:12 PM
Never played it except for Sonic Drift 2 on the Game Gear (I used to have a Game Gear when I was little). In the words of Lumpy Space Princess: "It was lame." :chant:

*sneeze*SHADOWTHEHEDGEHOG!*sneeze*
Title: Re: Talk about Sonic
Post by: Blackhook on August 26, 2010, 05:46:36 PM
...Never cared about him that much
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on August 26, 2010, 05:51:09 PM
Never played it except for Sonic Drift 2 on the Game Gear (I used to have a Game Gear when I was little). In the words of Lumpy Space Princess: "It was lame." :chant:



"Wait. Why the hell am I in a car?"

AND THAT'S WHY SONIC DRIFT SUCKS.

I love the Sonic Shorts series.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 26, 2010, 05:52:46 PM
What's funny is that I have the PS3 pre-release party to thank for me NOT playing that game. At this PS3 event, they had a demo of Sonic '06. Despite the...*shudder* 1:07 minute loading time (yes, I actually timed it at one point), I couldn't believe how god awful it played. Awful handling, falling through levels, and all that fun stuff.

The demo was SO awful, it only took me 3-4 minutes to convince me never to play it ever. I believe that's a record, which probably would've been shorter if the loading time wasn't so bad. XD
I actually thought from the 360 downloadable demo that it wasn't going to be that bad. I mean, it felt like Adventure back then. Boy was I wrong...
Title: Re: Talk about Sonic
Post by: Blackhook on August 26, 2010, 05:56:56 PM
Well, if I really have to [sonic slicer] about something Sonic related, then it would be all those Sonic sprite comics that have even more unoriginal characters and sonic recolors that the series already has...but that´s the problem of all sprite comics so yeah
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 26, 2010, 05:59:16 PM
I don't think any sprite comic has ever been good except for 8-Bit Theater and Kid Radd.

I really don't know how the Megaman community looks at Bob & George, but I'm just gonna say that I wasn't impressed with the little I saw.
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on August 26, 2010, 06:01:56 PM
My God. I saw a Sonic sprite comic. Thought it looked cool. Read like 2-3 chapters of it, closed my browser, shut of my PC, went to the bathroom, and unleashed Hell upon my toilet.
Title: Re: Talk about Sonic
Post by: Blackhook on August 26, 2010, 06:03:30 PM
I don't think any sprite comic has ever been good except for 8-Bit Theater and Kid Radd.

I really don't know how the Megaman community looks at Bob & George, but I'm just gonna say that I wasn't impressed with the little I saw.

Well, it is funny here and there...but overall I didn´t like it
Title: Re: Talk about Sonic
Post by: Protoman Blues on August 26, 2010, 06:04:32 PM
I actually thought from the 360 downloadable demo that it wasn't going to be that bad. I mean, it felt like Adventure back then. Boy was I wrong...

LoL, maybe the PS3 version was more honest!  8)
Title: Re: Talk about Sonic
Post by: ViperAcidZX on August 26, 2010, 06:12:05 PM
Kinda off topic, but Sonic holds a place. I'll give you a hint if anyone hasn't seen this top ten from Screw Attack: it's not No. 10, 7, or 5.

[youtube]http://www.youtube.com/watch?v=mVM-hFpvVZc[/youtube]

Well, if I really have to [sonic slicer] about something Sonic related, then it would be all those Sonic sprite comics that have even more unoriginal characters and sonic recolors that the series already has...but that´s the problem of all sprite comics so yeah

People who makes recolors = Fuckin' art theives. Can't find that funny comic on dA...
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on August 26, 2010, 06:26:33 PM
Kinda off topic, but Sonic holds a place. I'll give you a hint if anyone hasn't seen this top ten from Screw Attack: it's not No. 10, 7, or 5.

[youtube]http://www.youtube.com/watch?v=mVM-hFpvVZc[/youtube]

Amazing how they put my most favorite and least favorite together.

And it's the opposite of what you think is my favorite.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 26, 2010, 06:28:27 PM
LoL, maybe the PS3 version was more honest!  8)
The 360 demo only had the platforming part. Not the racing forward part.
Title: Re: Talk about Sonic
Post by: Blackhook on August 26, 2010, 06:28:52 PM
I still think they were wrong with legends....If they showed X7 on the other hand...
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on August 26, 2010, 06:29:38 PM
I still think they were wrong with legends....If they showed X7 on the other hand...

I DISAGREE.

I TRIED LEGENDS. PLAYED IT FOR 10 MINUTES. HATED IT WITH A BURNING VENGEANCE.
Title: Re: Talk about Sonic
Post by: Protoman Blues on August 26, 2010, 06:30:26 PM
The 360 demo only had the platforming part. Not the racing forward part.

I think the PS3 version had the platforming part as well. It was that one grassy stage with the glass you jumped through or something like that.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 26, 2010, 08:37:16 PM
I think the PS3 version had the platforming part as well. It was that one grassy stage with the glass you jumped through or something like that.
Grassy stage, but... no glass. O_o It had those wind grinds and those stupid-looking ropes which made you jump.
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2010, 09:32:19 PM
Grassy stage, but... no glass. O_o It had those wind grinds and those stupid-looking ropes which made you jump.
Oh that castle like stage. the wind grinding was odd, but I sort of liked that level.

I find it funny how they kept Eggman's theme from 06 in Unleashed.

Speaking of Eggman- his 06 redesign. What did you guys think of it? I thought it looked pretty cool.
Title: Re: Talk about Sonic
Post by: Phi on August 26, 2010, 09:36:00 PM
Speaking of Eggman- his 06 redesign. What did you guys think of it? I thought it looked pretty cool.

Yeah, i liked it. The realistic approach was nice.

But i much prefer his classic 'Robotnik' design the most.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on August 26, 2010, 10:11:15 PM
Oh that castle like stage. the wind grinding was odd, but I sort of liked that level.

I find it funny how they kept Eggman's theme from 06 in Unleashed.

Speaking of Eggman- his 06 redesign. What did you guys think of it? I thought it looked pretty cool.

For a realistic take on Dr. Eggman, it wasn't bad. He did looked pretty good if you ask me. Plus Mike did a good job of voicing too (the only exception of the 4Kids voice actors). The other characters on the other hand, they look like lifeless mannequins. They show absolutely no facial expression or emotion at all during the in-game cutscenes. Nice attention to details, SEGA. </sarcasm>
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2010, 10:25:34 PM
They should make his classic design with the current Sonic Art Style. that would be nice.

Posted on: August 26, 2010, 03:17:29 PM
You know whick Sonic design I liked best? the one used in Sonic CD and in that one movie. He isnt quite so pudgy like he was, but isnt long and thin like the current sonic either. It's a nice in-between.

(http://i887.photobucket.com/albums/ac71/Flame-G102/51AH7KP4RRL.jpg)
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on August 26, 2010, 10:29:55 PM
They should make his classic design with the current Sonic Art Style. that would be nice.

Posted on: August 26, 2010, 03:17:29 PM
You know whick Sonic design I liked best? the one used in Sonic CD and in that one movie. He isnt quite so pudgy like he was, but isnt long and thin like the current sonic either. It's a nice in-between.

(http://i887.photobucket.com/albums/ac71/Flame-G102/51AH7KP4RRL.jpg)

AND IT WAS AN AWESOME MOVIE TO BOOT.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on August 26, 2010, 10:33:34 PM
They should make his classic design with the current Sonic Art Style. that would be nice.

Posted on: August 26, 2010, 03:17:29 PM
You know whick Sonic design I liked best? the one used in Sonic CD and in that one movie. He isnt quite so pudgy like he was, but isnt long and thin like the current sonic either. It's a nice in-between.

(http://i887.photobucket.com/albums/ac71/Flame-G102/51AH7KP4RRL.jpg)

Didn't he raise "the bird" to someone in that movie? xD
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2010, 10:36:51 PM
I think so.
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on August 27, 2010, 12:17:53 AM
He most certainly did.

NOT TO MENTION TAILS GROPING THAT ONE GIRL'S BEWBS.

Should totally go in the list of best Sonic moments ever.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 27, 2010, 12:23:28 AM
The 90's. Back when pretty much all anime was good.

...and the anime that wasn't good was at least entertaining and had lotsa hot babes instead of the rampant succession of flatchested lolis we see today.
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on August 27, 2010, 01:55:09 AM
The 90's. Back when pretty much all anime was good.

...and the anime that wasn't good was at least entertaining and had lotsa hot babes instead of the rampant succession of flatchested lolis we see today.

As of late, most of the anime I've seen are all big bewbs.

Except for Gun x Sword. There's a loli in that one.

But Carmen makes up for that.
Title: Re: Talk about Sonic
Post by: Police Girl on August 27, 2010, 01:59:39 AM
As of late, most of the anime I've seen are all big bewbs.

Except for Gun x Sword. There's a loli in that one.

But Carmen makes up for that.

I think he's mainly targeting Strike Witches...


Anyway, tagged Supersonic with Tails Doll, great fun. I even did it with a broken controller.
Title: Re: Talk about Sonic
Post by: Gaia on August 27, 2010, 02:29:12 AM
As of late, most of the anime I've seen are all big bewbs.

Mostly it's just teen girls with varying breast sizes over here. One or two large boob weemonz, but it's just about "tit". I just miss those days when anime's designs were more human and thier upper body did not eat the rest of the body.

I think he's mainly targeting Strike Witches...


Anyway, tagged Supersonic with Tails Doll, great fun. I even did it with a broken controller.

Ya serious? 8D
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 27, 2010, 03:42:23 AM
Mostly it's just teen girls with varying breast sizes over here. One or two large boob weemonz, but it's just about "tit". I just miss those days when anime's designs were more human and thier upper body did not eat the rest of the body.

Ya serious? 8D
I miss the good old days.

Back when the girls in anime which were lusted for looked like this:

(http://www.toysnjoys.com/wallscrolls/z118.jpg)

And not like this:

(http://img.photobucket.com/albums/v502/Ashurahori/k_on_azusa_nakano_07-500x420.jpg)

...back then, weeaboo meant perv instead of pedophile. >_>;;;
Title: Re: Talk about Sonic
Post by: Mirby on August 27, 2010, 03:51:43 AM
The second pic isn't showing.
Title: Re: Talk about Sonic
Post by: Gaia on August 27, 2010, 03:54:58 AM
I miss the good old days.

Back when the girls in anime which were lusted for looked like this:

(http://www.toysnjoys.com/wallscrolls/z118.jpg)

And not like this:

(http://www.sakuafk.com/wp-content/uploads/2009/06/k_on_azusa_nakano_07-500x420.jpg)


...back then, weeaboo meant perv instead of pedophile. >_>;;;

Yep, the two women pictured had thier anatomy correct (most of the time, before "that" came along). Then there's that sex with plants Sonic X invented.. uuggh..
Title: Re: Talk about Sonic
Post by: Police Girl on August 27, 2010, 04:14:38 AM
Ya serious? 8D

So very [tornado fang]ing Serious, I did it on Radiant Emerald. and the acceleration doesn't max out for me thanks to the Control stick being weak.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 27, 2010, 04:21:01 AM
The second pic isn't showing.
Fixed.
Title: Re: Talk about Sonic
Post by: Flame on August 27, 2010, 05:03:20 AM
Nothing wrong with Flat chests here.
But I get where your coming from. they were juuust right. not like now, where its either just flat chest, or just boobs bigger than life itself.

Also, back then, they didnt use computers to make anime. [parasitic bomb] was done by hand, and we LOVED the graininess that came along with that.
Title: Re: Talk about Sonic
Post by: Night on August 27, 2010, 05:09:43 AM
He most certainly did.

NOT TO MENTION TAILS GROPING THAT ONE GIRL'S BEWBS.

Should totally go in the list of best Sonic moments ever.

[youtube]http://www.youtube.com/watch?v=ft5kHbd_4KU&feature=related[/youtube]

 >U<
Title: Re: Talk about Sonic
Post by: Flame on August 27, 2010, 05:14:20 AM
I should burn that movie some time. Was epic. Metal and Sonic sharing brain patterns was awesome.
THERE-IS-ONLY-ONE-SONIC-
Title: Re: Talk about Sonic
Post by: Gaia on August 27, 2010, 05:29:32 AM
(Most) of the humans in Sonic X were eerily more closer to the body builds seen in Paprika now that I think about it, comparing the human designs to the more cartoony looking humans in the OVA.

But damn, Sonic really is an egotistical ass. Giving the birdy, uncensored no less!  XD
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 27, 2010, 05:44:06 AM
Nothing wrong with Flat chests here.
But I get where your coming from. they were juuust right. not like now, where its either just flat chest, or just boobs bigger than life itself.

Also, back then, they didnt use computers to make anime. [parasitic bomb] was done by hand, and we LOVED the graininess that came along with that.
I'm coming from the fact that before, they presented hot women acting in hot ways as desireable. Now, they show us little girls going "moe" and "uguu" and acting like they just got out of elementary school. And we're supposed to find that sexual.

Otaku have gone from perverts to pedophiles.
Title: Re: Talk about Sonic
Post by: Protoman Blues on August 27, 2010, 05:45:45 AM
"I just love a woman that can kick my ass!"
Title: Re: Talk about Sonic
Post by: Police Girl on August 27, 2010, 06:47:03 AM
I'm coming from the fact that before, they presented hot women acting in hot ways as desireable. Now, they show us little girls going "moe" and "uguu" and acting like they just got out of elementary school. And we're supposed to find that sexual.

Otaku have gone from perverts to pedophiles.

You don't see me partaking in enjoying "moe" or "uguu" stuff, its ok, but I prefer somebody who can stand up for themselves (Like Kallen :D)

"I just love a woman that can kick my ass!"

I just watched that movie not too long ago. I did see hotness involved.  8D
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 27, 2010, 12:37:36 PM
You don't see me partaking in enjoying "moe" or "uguu" stuff, its ok, but I prefer somebody who can stand up for themselves (Like Kallen :D)
Women in old anime knew how to stand up for themselves and kick men's ass whenever they tried to peek up a skirt. Nowadays they just blush and and go waaaaah.
Title: Re: Talk about Sonic
Post by: Flame on August 27, 2010, 01:46:50 PM
I miss 80's-90's anime.
Title: Re: Talk about Sonic
Post by: Blackhook on August 27, 2010, 02:17:24 PM
...So did we go from bitchin´ about Sonic to bitchin´ about nowaday anime women?...WOW
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 27, 2010, 04:06:11 PM
Okay, gonna get this topic back on its rails.

[youtube]http://www.youtube.com/watch?v=qwOUrd8Jt7M&feature=related[/youtube]
Title: Re: Talk about Sonic
Post by: ViperAcidZX on August 27, 2010, 04:13:00 PM
Okay, gonna get this topic back on its rails.

[youtube]http://www.youtube.com/watch?v=qwOUrd8Jt7M&feature=related[/youtube]
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHH
MMMMMMMYYYYYYYYYYYYYYGOOOOOOOOOOOOOOOOOOOOOOD!!!!!!!!!!!!!!!!!!
:O
Title: Re: Talk about Sonic
Post by: Klavier Gavin on August 27, 2010, 04:15:50 PM
Okay, gonna get this topic back on its rails.

http://www.youtube.com/watch?v=qwOUrd8Jt7M&feature=related

I remember the first time I saw that video. 8D'd like never before.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 27, 2010, 04:20:38 PM
You know the irony? It's not that this is some kinda impressive glitch.

...it's that, without exaggeration, you have [parasitic bomb] like this happen to you 99% of the time you play the game. The WHOLE game is a bunch of glitches.

[youtube]http://www.youtube.com/watch?v=IGTN9rEzxa8[/youtube]
Title: Re: Talk about Sonic
Post by: ViperAcidZX on August 27, 2010, 04:28:38 PM
And I hear people on YouTube [sonic slicer] about "Oh this game has no glitches or bugs as they say." Well the proof is in the pudding. :\
What now, huh?
Hm?
Thought so.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 27, 2010, 04:37:08 PM
This game pretty much hits every single thing for "bad". I mean, it does EVERYTHING wrong. It's not playable in the slightest.

Here, I'll show you the biggest sin in the entire [tornado fang]ing game.

There's a mission, where you have to levitate apples, to put in barrels.

Sounds easy, right?

Well, imagine the apples are as tiny as dust, you can't choose what apples to pick, and what you levitate also counts the apples already in the barrels in the first place. And the levitation mechanism works in a wide radius in front of you.

...they pretty much just slapped the Havok engine in here and told us to go [tornado fang] ourselves.

[youtube]http://www.youtube.com/watch?v=UXyGcJDP5rg&feature=related[/youtube]
Title: Re: Talk about Sonic
Post by: Flame on August 27, 2010, 08:29:15 PM
the glitch at 1:54 is really the only one I ever encountered. Maybe I just got lucky. (I have the platinum hits version of the game, if that means anything)
Title: Re: Talk about Sonic
Post by: Police Girl on August 27, 2010, 10:01:50 PM
vector lost his hands when i was playing shadow.

they are floating in the room with the big fat thing and the gun mech. i took a photo to show you guys. i'll post it later.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 27, 2010, 10:37:41 PM
Try to stop halfway through ANY loop in the game.

...lol, gravity is defied because of scripted loop movement
Title: Re: Talk about Sonic
Post by: Flame on August 28, 2010, 01:52:35 AM
Try to stop halfway through ANY loop in the game.

...lol, gravity is defied because of scripted loop movement
Well yeah theres that, but thats a physics engine problem isnt it? (plus thats the most commonly known one)
Title: Re: Talk about Sonic
Post by: Gaia on August 28, 2010, 02:03:37 AM
Well yeah theres that, but thats a physics engine problem isnt it? (plus thats the most commonly known one)

I think you can ski on water with Shadow I belive..
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 28, 2010, 02:41:07 AM
Well yeah theres that, but thats a physics engine problem isnt it? (plus thats the most commonly known one)
No, it's not. The creators just thought it would be simpler to, instead of making the player run through the loop at its own fast speed, to stick the character to the floor of the loop, no matter how fast it's going. The engine doesn't even come into play here.

And there isn't rail switching for a game that requires rail-switching. Alot of it.
Title: Re: Talk about Sonic
Post by: Karasai♪ on August 28, 2010, 02:42:52 AM
Wii Sonic Unleashed is more funner than the PS3 and Xbox.

Wii- Times
Xbox and Ps3- Scores
Title: Re: Talk about Sonic
Post by: Flame on August 28, 2010, 02:45:22 AM
Wii/ps2 Unleashed was terrible. the daytime stages were alright, but Dimps thought the werehog was funner so they basically made the game 80% of him. I swear to God, Eggmanland Night...

Oh and they messed up Dakr Gaia's final form's appearance too.
Title: Re: Talk about Sonic
Post by: Waifu on August 28, 2010, 03:15:05 AM
Why must Shadow and Silver be shoehorned into every game especially Shadow, who almost has no personality exept that he is dark and antisocial. Don't give because shadow has attitude [parasitic bomb], sonic did the 'tude thing first as he was anti mario, Sonic did get called out on his angst in the comics and SA1 Knuckles was similar to shadow except without the angst and that Maria thing. I hate what they did to Knuckles, he was practically Shadow without all the brooding nature and Chaos Control, now he is just gullible [tornado fang] who might as well be Tails and that is the last time I read Sonic fanfiction.
Title: Re: Talk about Sonic
Post by: Gaia on August 28, 2010, 03:23:54 AM
Silver and Shadow are basically Axl and Zero. Sad to say. You gotta have a snide comedian and the emo if you want to go with the leader type these days, look at Naruto.
Title: Re: Talk about Sonic
Post by: Karasai♪ on August 28, 2010, 03:26:31 AM
Wii sonic unleashed wasnt that bad, just the werehog parts were annoying and hard.

Daytime's stages were fun as hell. There isnt that much replay value in the game, Once I beat it, I never played it again.
Title: Re: Talk about Sonic
Post by: Flame on August 28, 2010, 03:28:02 AM
You cannot deny that 06 Silver sounds EXACTLY like Axl in X8. They have different VA's, but they sound THE SAME.
Title: Re: Talk about Sonic
Post by: Gaia on August 28, 2010, 03:32:53 AM
You cannot deny that 06 Silver sounds EXACTLY like Axl in X8. They have different VA's, but they sound THE SAME.

Case proven. Even to FURTHER the similarities:

Zero and Shadow both lost thier "loved ones" in the midst of a cataclysim.
Both Shunned themselves from the rest of the world; only remain true to "a select few".
Again, Z and S had to show the newcomers around in thier respective games.
They had a dark past. One was made by MM's nemesis and the other was created by the grandaddy of Eggman, Sonic's Public Enemy #1.

Someone needs to re-work the X8 opening by replacing MMX characters with the whole Sonic cast. XD
Title: Re: Talk about Sonic
Post by: Police Girl on August 28, 2010, 07:38:56 AM
Wii sonic unleashed wasnt that bad, just the werehog parts were annoying and hard.

Daytime's stages were fun as hell. There isnt that much replay value in the game, Once I beat it, I never played it again.

werehog was easy... also not really slow. people who think that werehog is slow don't know the meaning of DASHING.

I hate on-rails running. so the daytime stages were lost to me due to their flatness. i would've liked more fun dimps. i already [tornado fang]ing hate you for shitty special stages and the entirety of Sonic Advance 2.
Title: Re: Talk about Sonic
Post by: Waifu on August 28, 2010, 03:26:13 PM
Case proven. Even to FURTHER the similarities:

Zero and Shadow both lost thier "loved ones" in the midst of a cataclysim.
Both Shunned themselves from the rest of the world; only remain true to "a select few".
Again, Z and S had to show the newcomers around in thier respective games.
They had a dark past. One was made by MM's nemesis and the other was created by the grandaddy of Eggman, Sonic's Public Enemy #1.

Someone needs to re-work the X8 opening by replacing MMX characters with the whole Sonic cast. XD

That can work and no one could tell the difference.  XD
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 28, 2010, 03:48:44 PM
Let't take a look at some more bugs.

...and funny enough, I remember having ALL OF THESE just for a single playthrough of the game. All of these bugs happen, not by trying, but by simply playing the game as it should be. The sticky walls one actually happens in 99% of all walls in one of the levels. You just can't jump off.

[youtube]http://www.youtube.com/watch?v=3MWEHwvcnyM[/youtube]
Title: Re: Talk about Sonic
Post by: Flame on August 28, 2010, 05:53:12 PM
Would the platinum hits version be different in any way? because I dont remember ever getting many of those glitches- aside from the sticky walls, the ramp thing in the intro stage chase,(where you miss the boost pad) and the momentum thing where you miss a boost pad on the wall and fall off horizontal paths.

never encountered anything else. Then again, I never tried.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on August 28, 2010, 09:24:38 PM
Would the platinum hits version be different in any way? because I dont remember ever getting many of those glitches- aside from the sticky walls, the ramp thing in the intro stage chase,(where you miss the boost pad) and the momentum thing where you miss a boost pad on the wall and fall off horizontal paths.

never encountered anything else. Then again, I never tried.
No idea, but I don't think it was different.

...and the Silver boss was the cheapest thing I've ever seen. You can't even get slightly close to the guy without him freezing you and sapping your rings.
Title: Re: Talk about Sonic
Post by: Flame on August 29, 2010, 04:18:07 AM
Lol yeah. As Sonic though. He's fun to fight as Shadow. Chaos Spear does wonders on him.
Im surprised nobody has ever managed to make Silver vs Silver.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on September 04, 2010, 12:23:33 AM
Why did Sonic '06 get Platinum Hits anyways? The retarded fanbase who thinks its "T3h b3S7 7|-|iN6 EVAR"? :\
Title: Re: Talk about Sonic
Post by: Gaia on September 04, 2010, 12:33:08 AM
They must've loved defying pysics, or soley playing for multiplayer.  :\
Title: Re: Talk about Sonic
Post by: Bueno Excelente on September 04, 2010, 01:09:47 AM
Why did Sonic '06 get Platinum Hits anyways? The retarded fanbase who thinks its "T3h b3S7 7|-|iN6 EVAR"? :\
Sonic games sell well regardless of anything really.
Title: Re: Talk about Sonic
Post by: Protoman Blues on September 04, 2010, 01:25:10 AM
Sonic games sell well regardless of anything really.

Which is why they don't really have to try.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on September 04, 2010, 01:35:06 AM
Which is why they don't really have to try.
Which is why, regardless of how much people are complaining, I actually applaud Sega in their current efforts to make Sonic more respectable.
Title: Re: Talk about Sonic
Post by: Phi on September 04, 2010, 01:55:07 AM
Which is why, regardless of how much people are complaining, I actually applaud Sega in their current efforts to make Sonic more respectable.

Spamming Sonic games whether it's mediocre or not?
Title: Re: Talk about Sonic
Post by: Protoman Blues on September 04, 2010, 01:56:55 AM
Which is why, regardless of how much people are complaining, I actually applaud Sega in their current efforts to make Sonic more respectable.

It depends. Like I said before, when a waiter constantly fucks up your order, then gets it right, they don't deserve a tip. Most of the time they have to show a constant effort of improvement before respect and trust are given again.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on September 04, 2010, 03:18:57 AM
It depends. Like I said before, when a waiter constantly fucks up your order, then gets it right, they don't deserve a tip. Most of the time they have to show a constant effort of improvement before respect and trust are given again.
Let's look at their options, however.

They COULD shower people with an endless stream of shitty shovelware games that appeal to children, that as long as they had Sonic on the cover, they could have the depth of a browser Flash game from one of those stupid "punch the ponkey" banners. They'd still sell like hotcakes. They have that option. And it's the most logical to them as a company, because honestly, they're on this business to sell, not to make friends.

Not only are they not showering us with mediocre Sonic games every few months as usual, it seems that they are actually putting some work into these two games and listening to the fans, checking the input. They're giving people what they want, and the material so far seems polished. This is very different from the waiter metaphor. Or maybe he's a rich waiter that shouldn't by any means give a crap about you since he's got other people who give him thousands of tips no matter what. =P
Title: Re: Talk about Sonic
Post by: Protoman Blues on September 04, 2010, 03:44:19 AM
Let's look at their options, however.

They COULD shower people with an endless stream of shitty shovelware games that appeal to children, that as long as they had Sonic on the cover, they could have the depth of a browser Flash game from one of those stupid "punch the ponkey" banners. They'd still sell like hotcakes. They have that option. And it's the most logical to them as a company, because honestly, they're on this business to sell, not to make friends.

Not only are they not showering us with mediocre Sonic games every few months as usual, it seems that they are actually putting some work into these two games and listening to the fans, checking the input. They're giving people what they want, and the material so far seems polished. This is very different from the waiter metaphor. Or maybe he's a rich waiter that shouldn't by any means give a crap about you since he's got other people who give him thousands of tips no matter what. =P

Or, they could actually get your order right every once in a while, giving you a taste of steak and good service, and then go back to dirty forks, forgetting your appetizer, and giving you well done when you asked for Medium Rare, which is just to keep the customer just intrigued enough to continue coming back for more.

Lets keep another thing in mind though. Listening to one's fanbase is not always the best, and consider how totally bizarre and twisted the Sonic fanbase seems to be, this could still turn out to be a disaster.  And yeah, like I also said, it depends on the customer. Some will still give that waiter a good tip no matter how bad the service is. Other's wont. XD
Title: Re: Talk about Sonic
Post by: Police Girl on September 04, 2010, 04:00:00 AM
Or, they could actually get your order right every once in a while, giving you a taste of steak and good service, and then go back to dirty forks, forgetting your appetizer, and giving you well done when you asked for Medium Rare, which is just to keep the customer just intrigued enough to continue coming back for more.

This must've happened to you, or you wouldn't have described it in such detail.

Anyway, whats all the love for Secret Rings about? I personally cannot stand playing it as its a game of memorization, and half of the missions just aren't very fun (Keep in mind I stopped playing the game when it switched to Dinosaur World, because WHERE is that in the Arabian Nights? I expected more deserts damnit! I also hate the on rails running dealio, I want full control over my character unless I'm playing something like Star Fox.

Also, the theme. Having to hear the first part of the song OVER AND OVER everytime I go to the menu screen is Annoying as [tornado fang]. I know it gets better later, but I can't stand the first part that I don't even like hearing it. (Which is why I disable it on Brawl.)
Title: Re: Talk about Sonic
Post by: Protoman Blues on September 04, 2010, 04:08:11 AM
This must've happened to you, or you wouldn't have described it in such detail.

Anyway, whats all the love for Secret Rings about? I personally cannot stand playing it as its a game of memorization, and half of the missions just aren't very fun (Keep in mind I stopped playing the game when it switched to Dinosaur World, because WHERE is that in the Arabian Nights? I expected more deserts damnit! I also hate the on rails running dealio, I want full control over my character unless I'm playing something like Star Fox.

Not at all. It's only an example. When it comes to restaurants, if I get EXTREMELY bad service, I stiff them on the tip and never go back again.

Also, keep in mind, I'm not one of the people who hates Sonic. I liked the Rush games, Unleashed (both reg. & Werehog modes), and I loved Secret Rings & liked Blackest Night...err Black Knight.  I was actually disappointed with Black Knight because it wasn't on rails. I think they should've kept the storybook series on rails, just to make it unique and different. They simply should've fixed the only two issues I had with it; grinding & moving backwards.
Title: Re: Talk about Sonic
Post by: Gaia on September 04, 2010, 04:11:03 AM
I did also like the RPG.. just not it's music.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on September 04, 2010, 04:57:06 AM
Not at all. It's only an example. When it comes to restaurants, if I get EXTREMELY bad service, I stiff them on the tip and never go back again.

Also, keep in mind, I'm not one of the people who hates Sonic. I liked the Rush games, Unleashed (both reg. & Werehog modes), and I loved Secret Rings & liked Blackest Night...err Black Knight.  I was actually disappointed with Black Knight because it wasn't on rails. I think they should've kept the storybook series on rails, just to make it unique and different. They simply should've fixed the only two issues I had with it; grinding & moving backwards.
Uh... Black Knight WAS on rails. You couldn't move out of your route. Part of what was horribly wrong about it.
Title: Re: Talk about Sonic
Post by: Protoman Blues on September 04, 2010, 05:01:31 AM
Uh... Black Knight WAS on rails. You couldn't move out of your route. Part of what was horribly wrong about it.

My mistake. What I meant was I wish the controls and handling were still the same, as in you automatically move forward.
Title: Re: Talk about Sonic
Post by: Karasai♪ on September 04, 2010, 03:45:31 PM
I thought Sonic and the dark brotherhood was alright.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on September 04, 2010, 04:01:50 PM
I played a little bit of Dark Brotherhood (on emulator), it was decent. Though my question is when is BioWare going to confirm a sequel or not for. All I know is according to the Sonic Wiki, that BioWare is making a script for the game or something, but I haven't checked any sources leading to such statements. And is it me, or does anyone else find the PS2 version of Sonic Heroes sucky?
Title: Re: Talk about Sonic
Post by: Bueno Excelente on September 04, 2010, 04:07:23 PM
My mistake. What I meant was I wish the controls and handling were still the same, as in you automatically move forward.
I would have prefered that too, honestly. But with the analog stick instead of the wii remote to move, since that didn't always work well.
Title: Re: Talk about Sonic
Post by: Protoman Blues on September 04, 2010, 08:22:19 PM
I would have prefered that too, honestly. But with the analog stick instead of the wii remote to move, since that didn't always work well.

I really had no issue whatsoever with the Wii-Mote handling. But that's were multiple control options are great.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on September 04, 2010, 09:35:34 PM
I really had no issue whatsoever with the Wii-Mote handling. But that's were multiple control options are great.
Wiimote handling worked, but for a split-second decision game like Sonic, it's really the worst kind of control you could use.
Title: Re: Talk about Sonic
Post by: Protoman Blues on September 04, 2010, 09:36:40 PM
Wiimote handling worked, but for a split-second decision game like Sonic, it's really the worst kind of control you could use.

That's what the Time Slow was for! XD
Title: Re: Talk about Sonic
Post by: Bueno Excelente on September 04, 2010, 09:39:08 PM
That's what the Time Slow was for! XD
Abilities which you can only use once in awhile are no substitute for capable controls. =P
Title: Re: Talk about Sonic
Post by: Protoman Blues on September 04, 2010, 09:40:06 PM
Abilities which you can only use once in awhile are no substitute for capable controls. =P

But I found the controls capable.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on September 04, 2010, 10:17:09 PM
But I found the controls capable.
Not for split-second decisions they're not. And the game requires split-second decisions.
Title: Re: Talk about Sonic
Post by: Protoman Blues on September 04, 2010, 10:31:11 PM
Not for split-second decisions they're not. And the game requires split-second decisions.

Those split second decisions weren't a problem for me. Granted, I didn't get all of them correct all the time, but that comes standard with any Sonic game for the most part.
Title: Re: Talk about Sonic
Post by: Police Girl on September 05, 2010, 06:47:19 AM
I played a little bit of Dark Brotherhood (on emulator), it was decent. Though my question is when is BioWare going to confirm a sequel or not for. All I know is according to the Sonic Wiki, that BioWare is making a script for the game or something, but I haven't checked any sources leading to such statements. And is it me, or does anyone else find the PS2 version of Sonic Heroes sucky?

I played it once.

It runs at half of the speed as the Gamecube version. Its a shitty Porting Job.

And Dark Brotherhood was OK. A little slow, too short, and Shitty MIDI copies of Genesis and Saturn Sonic 3D Blast Music (With an extra thrown in there I think from a different game). There is no excuse for that garbage music. the DS is much more capable.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on September 05, 2010, 01:04:51 PM
I really liked Dark Brotherhood. It had ridiculous low quality in some stuff, such as music, some animations, and the progression challenge level was all over the damn place (stick to WRPGs, Bioware. JRPGs are not for you). But it was the ONE Sonic game with a good story, ever. Once you went into space it truly felt like a Bioware game, the choices seemed good, although not giving you much room to pick, and the enemy design and environment was cool.

They shouldn't have had the trainee team take over the game. That was pretty much an excuse to make a quick buck at Sega's expense. Their "DS development studio" is never gonna make another game again.
Title: Re: Talk about Sonic
Post by: Mirby on September 06, 2010, 11:29:44 AM
I liked DB mainly because it treated Knuckles' character as it should be: a proud guardian of Angel Island, and one who wishes he wasn't the last of his kind.
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on September 10, 2010, 06:44:41 AM
I really had no issue whatsoever with the Wii-Mote handling. But that's were multiple control options are great.

I was fine with the Wiimote controls, it just got a little annoying as it was terrible moving backwards and launching catapults and such, as it was unresponsive, and it was TERRIBLE, centering yourself in closed rooms and side scrolling sections like Levitated Ruin.

Also, it was way glitchy.

And the sliding mechanism kinda sucked at times.

Braking was useless.

Grinding was terrible and slow, almost unnecessary.

There were too many obstacles, so Speed Break was pretty much useless.

Aegis Slider pretty much cancels out all need for worrying about taking damage.

Come to think of it, it was a pretty bad game for the most part, with but a few good parts. AND NOW I'M GLAD TO GET RID OF IT.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on September 10, 2010, 11:49:24 AM
I was fine with the Wiimote controls, it just got a little annoying as it was terrible moving backwards and launching catapults and such, as it was unresponsive, and it was TERRIBLE, centering yourself in closed rooms and side scrolling sections like Levitated Ruin.

Also, it was way glitchy.

And the sliding mechanism kinda sucked at times.

Braking was useless.

Grinding was terrible and slow, almost unnecessary.

There were too many obstacles, so Speed Break was pretty much useless.

Aegis Slider pretty much cancels out all need for worrying about taking damage.

Come to think of it, it was a pretty bad game for the most part, with but a few good parts. AND NOW I'M GLAD TO GET RID OF IT.
Summed it up better than I would.
Title: Re: Talk about Sonic
Post by: Waifu on September 16, 2010, 09:32:17 PM
I really liked Dark Brotherhood. It had ridiculous low quality in some stuff, such as music, some animations, and the progression challenge level was all over the damn place (stick to WRPGs, Bioware. JRPGs are not for you). But it was the ONE Sonic game with a good story, ever. Once you went into space it truly felt like a Bioware game, the choices seemed good, although not giving you much room to pick, and the enemy design and environment was cool.

They shouldn't have had the trainee team take over the game. That was pretty much an excuse to make a quick buck at Sega's expense. Their "DS development studio" is never gonna make another game again.


Wha would happen if they had a more competent team making the game? How would the story and the gamer be different? I feel the game would had been a lot diffrerent if GUN, Shadow, Rouge and big weren't in the game. Although I tolerate Shadow somewhat, I just wish that he wasn't put in the game when it was about Knuckles.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on September 16, 2010, 10:11:51 PM

Wha would happen if they had a more competent team making the game? How would the story and the gamer be different? I feel the game would had been a lot diffrerent if GUN, Shadow, Rouge and big weren't in the game. Although I tolerate Shadow somewhat, I just wish that he wasn't put in the game when it was about Knuckles.
They were needed for meaningless party purposes. What do you call Big anyway?

Plus, this is Sonic. You just can't tell a "good story" within the Sonic world. With the current material, it's impossible. Only a FULL reboot would do the trick. Dark Brotherhood had a pretty good story for a Sonic game.




...also... man, I bought Sonic Adventure for XBLA. And I gotta say. As much as it pains me to bash my still-favorite Sonic game... this game has aged real badly. Bugs and the levels really aren't as smooth as I thought they'd be. It's a shoddy port, with the DX version in mind. Although I can still play it and love it like back in the old days, it's really a game that doesn't do Sonic any favors if played by newcomers nowadays. I still DO love the game, but man, it really does feel like it's aged like [parasitic bomb].
Title: Re: Talk about Sonic
Post by: Police Girl on September 16, 2010, 11:31:17 PM
They were needed for meaningless party purposes. What do you call Big anyway?

"That character I have to use once to get past the fields in that one level that not even the ROBOT can get through."
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on September 23, 2010, 05:51:33 AM
Well. I just replayed Heroes.

Shoddy, corny voice acting.

Tails.

Team System did in fact slow you down somewhat.

You might as well be able to play most levels with speed form exclusively.

Glitches. 'Nuff said.

Rail Canyon.

A-Ranking Casino Park "Defeat 100 Enemies"

Big.

Knuckle's punches throwing you off cliffs.

I could name many more, I just CHOOSE not to.
Title: Re: Talk about Sonic
Post by: Mirby on September 23, 2010, 05:55:42 AM
Never had any problems with any of that.

The only problem I had with Heroes was my Xbox not wanting to read the damn disc.
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on September 23, 2010, 05:56:13 AM
Never had any problems with any of that.

The only problem I had with Heroes was my Xbox not wanting to read the damn disc.

Oh yeah.

Constant disc read errors on BOTH GC AND WII.
Title: Re: Talk about Sonic
Post by: Mirby on September 23, 2010, 06:02:40 AM
My Xbox didn't want to read any discs. So it wasn't that.
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on September 23, 2010, 06:04:13 AM
Both the Gamecube and the Wii work like brand new, and the disc is fine, clean and unscratched.
Title: Re: Talk about Sonic
Post by: Gotham Ranger on September 23, 2010, 06:07:23 AM
Hey gais, can we talk about how kawaii Sonikku is? <3 <3 <3
Title: Re: Talk about Sonic
Post by: Flame on September 23, 2010, 06:07:59 AM
I have the PS2 version. never got any errors.

Rail Canyon.
O:< O:< O:<
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on September 23, 2010, 06:08:50 AM
Hey gais, can we talk about how kawaii Sonikku is? <3 <3 <3

Even if it was a joke. EVEN IF IT WAS.

I'm gonna have to kill you for that.

I have the PS2 version. never got any errors.
 O:< O:< O:<

I can do worse.

Final Fortress.
Title: Re: Talk about Sonic
Post by: Flame on September 23, 2010, 02:53:45 PM
Final Fortress was alright. Got frustrating at times, but its the final stage, so it doesnt count. But Rail Canyon... *shudders*
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on September 23, 2010, 04:04:40 PM
Final Fortress was alright. Got frustrating at times, but its the final stage, so it doesnt count. But Rail Canyon... *shudders*

Fine.

Mystic Mansion, in all it's camera-screwing, overuse of giant robot-ing, light dash glitching into oblivion glory.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on September 24, 2010, 02:23:49 AM
Fine.

Mystic Mansion, in all it's camera-screwing, overuse of giant robot-ing, light dash glitching into oblivion glory.

This bring back bad memories... :chant:
Title: Re: Talk about Sonic
Post by: Flame on September 24, 2010, 02:41:56 AM
I still rage over Rail Canyon more. the whole god damn thing was on rails. I mean Jesus Christ, you arent allowed to screw up or you DIE. It doesnt help that jumps that should be automatic arent.

But Yeah, Mystic Mansion was really something. Though im actually kinda partial to it. the more I play it, the more I like it.

How about those special stages? 8D
Title: Re: Talk about Sonic
Post by: AquaTeamV3 on September 24, 2010, 04:24:00 AM
I thought the special stages were super easy for the most part.  Just aim correctly and mash 'B'!  Also, Mystic Mansion's theme was amazing!
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on September 24, 2010, 05:14:33 AM
I thought the special stages were super easy for the most part.  Just aim correctly and mash 'B'!  Also, Mystic Mansion's theme was amazing!

Yeah. 'Ya can't really bash the music in that game. It was great, 'cept for the main theme, of course, that is, until it starts growing on you. ._.
Title: Re: Talk about Sonic
Post by: Flame on September 24, 2010, 07:10:11 AM
SONIC HEROOOOOOES, SONIC HEEROOOES~ OOOOOOH~

However, one of the greatest sonic moments ever-

"ALL LIVING THINGS, KNEEL BEFORE YOUR MASTER!"

Metal Sonic is just so [tornado fang]ing awesome. its such a pity Eggman Reset him after Heroes, He makes such a BETTER villain. I mean really. He isnt bumbling, and he just [tornado fang]ing gets [parasitic bomb] DONE.
Title: Re: Talk about Sonic
Post by: Rin on September 24, 2010, 02:51:05 PM
SONIC HEROOOOOOES, SONIC HEEROOOES~ OOOOOOH~

However, one of the greatest sonic moments ever-

"ALL LIVING THINGS, KNEEL BEFORE YOUR MASTER!"

Metal Sonic is just so [tornado fang]ing awesome. its such a pity Eggman Reset him after Heroes, He makes such a BETTER villain. I mean really. He isnt bumbling, and he just [tornado fang]ing gets [parasitic bomb] DONE.
Actually, I wouldn't mind Metal Sonic as a often returning villain, who actually isn't just a tool in Eggman's hands. Like, there's Eggman Empire and Metal Sonic Monarchy (???), and they wage war or something. AND THEN SONIC BUSTS IN THERE AND FUCKS THEM ALL UP!
On the other hand, Sonic Team would [tornado fang] such an idea up probably.

ALSO:
(http://i51.tinypic.com/erg6ld.jpg)
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on September 24, 2010, 03:45:36 PM
Actually, I wouldn't mind Metal Sonic as a often returning villain, who actually isn't just a tool in Eggman's hands. Like, there's Eggman Empire and Metal Sonic Monarchy (???), and they wage war or something. AND THEN SONIC BUSTS IN THERE AND FUCKS THEM ALL UP!
On the other hand, Sonic Team would [tornado fang] such an idea up probably.

ALSO:
(http://i51.tinypic.com/erg6ld.jpg)

Sonic Paradox did worse in Sonic Shorts Collection.

WONDERMAN.

SONIC HEROOOOOOES, SONIC HEEROOOES~ OOOOOOH~

However, one of the greatest sonic moments ever-

"ALL LIVING THINGS, KNEEL BEFORE YOUR MASTER!"

Metal Sonic is just so [tornado fang]ing awesome. its such a pity Eggman Reset him after Heroes, He makes such a BETTER villain. I mean really. He isnt bumbling, and he just [tornado fang]ing gets [parasitic bomb] DONE.

AGREED. Metal Overlord was the ONE. THE SINGLE ONE final boss in a Sonic game I had trouble defeating. It took me at least a month to A-Rank that [sonic slicer].
Title: Re: Talk about Sonic
Post by: Waifu on September 24, 2010, 05:54:43 PM
I like Sonic R for the same reasons people hate but it is so far the the most fun 3D Sonic game I played in awhile.

Quote
Actually, I wouldn't mind Metal Sonic as a often returning villain, who actually isn't just a tool in Eggman's hands. Like, there's Eggman Empire and Metal Sonic Monarchy (???), and they wage war or something. AND THEN SONIC BUSTS IN THERE AND FUCKS THEM ALL UP!
On the other hand, Sonic Team would [tornado fang] such an idea up probably.

I hate the current Sonic Team, I wish that they make a good game with good gameplay that doesn't [tornado fang] me all the time and that they just work with the characters they have instead adding sme new animal every game. Metal Sonic would make an even better than big bad then Robotnik or at least a beter rival than Shadow or Knuckles combined. I don't trust current Sonic Team with that.

Title: Re: Talk about Sonic
Post by: Flame on September 24, 2010, 11:52:04 PM
[tornado fang] yeah Metal.
http://browse.deviantart.com/?qh=&section=&global=1&q=Metal+Sonic#/d11efqv
Title: Re: Talk about Sonic
Post by: ViperAcidZX on September 25, 2010, 12:16:42 AM
Well. I just replayed Heroes.

Shoddy, corny voice acting.

Tails.

Team System did in fact slow you down somewhat.

You might as well be able to play most levels with speed form exclusively.

Glitches. 'Nuff said.

Rail Canyon.

A-Ranking Casino Park "Defeat 100 Enemies"

Big.

Knuckle's punches throwing you off cliffs.

I could name many more, I just CHOOSE not to.
I'll add a few more...

Casino Park.

Final Fortress.

And every "Egg" boss.

-EDIT-

Adding this for lawlz.

[youtube]http://www.youtube.com/watch?v=1NFnPxvUxFM[/youtube]
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on September 25, 2010, 12:49:25 AM
I'll add a few more...

Casino Park.

Final Fortress.

And every "Egg" boss.

-EDIT-

Adding this for lawlz.

[youtube]http://www.youtube.com/watch?v=1NFnPxvUxFM[/youtube]

Saw that. It was... meh.

I said Final Fortress already.
Title: Re: Talk about Sonic
Post by: Mirby on September 25, 2010, 08:11:30 AM
AGREED. Metal Overlord was the ONE. THE SINGLE ONE final boss in a Sonic game I had trouble defeating. It took me at least a month to A-Rank that [sonic slicer].
I A-Ranked him in about 2 days. it was easy.
Title: Re: Talk about Sonic
Post by: Waifu on September 25, 2010, 04:49:11 PM
Your gaming will vary.
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on September 26, 2010, 12:33:10 AM
I A-Ranked him in about 2 days. it was easy.
Your gaming will vary.

What the G said.

I'm probably gonna get shot for such a lame joke. Oh well.
Title: Re: Talk about Sonic
Post by: Mirby on September 26, 2010, 02:54:22 AM
Hey, 7 minutes is more than enough time.

Granted, my time was 6'40" but still...

Why I still remember that, I do not know. :P
Title: Re: Talk about Sonic
Post by: Vile 0 on September 26, 2010, 02:57:06 AM
Sega released Sonic (DX) on the PSN.

I bet they'll make more money off it then they have off of any of their new games in the last ten years.
Title: Re: Talk about Sonic
Post by: Rin on September 26, 2010, 10:57:35 AM
Sega released Sonic (DX) on the PSN.

I bet they'll make more money off it then they have off of any of their new games in the last ten years.
I wish they would release SA2 on PC... so that I can [sonic slicer] about it, without getting additionally pissed at emulation glitches. : /
Title: Re: Talk about Sonic
Post by: Shinigami No Tekken on September 26, 2010, 04:38:28 PM
Hey, 7 minutes is more than enough time.

Granted, my time was 6'40" but still...

Why I still remember that, I do not know. :P

I don't know how I did it, but I managed to get under 5 minutes.

Why I remember that? I checked. :P
Title: Re: Talk about Sonic
Post by: Vile 0 on September 26, 2010, 08:59:57 PM
I wish they would release SA2 on PC... so that I can [sonic slicer] about it, without getting additionally pissed at emulation glitches. : /

It's also on X-box Live Arcade. No news about a PC release, though. But if it's on XBLA, I'm sure there'll be an easier way to hack it onto the PC.
Title: Re: Talk about Sonic
Post by: VixyNyan on October 21, 2010, 06:38:15 PM
I'm just going to put this thing right here~ (http://lol.rockmanpm.com/SFRdemo.rar) *walk away* (http://www.sonicfanremix.com/)
Title: Re: Talk about Sonic
Post by: Gotham Ranger on October 21, 2010, 10:18:12 PM
I really hope he's able to stick through the project and doesn't end up unfinished like every other hack ever in the Sonic Community. I would love to see this finished, even it's something like..6  levels. It'd be fantastic.
Title: Re: Talk about Sonic
Post by: Waifu on October 22, 2010, 02:47:55 AM
Man, I never thoguth I would actually be ashamed to call myself a sonic fan yet why do people outside of the community completely miss the point that Sonic did have some treasures underneath all the garbage?!
Title: Re: Talk about Sonic
Post by: Rad Lionheart on October 22, 2010, 03:09:56 AM
I played the demo thing, it was pretty cool if you ask me.
Though, still using my old computer, the beautiful and fantastic graphics settings play like garbage.
And Fastest just have the issue of my monitor being an 8ms response at 60Hz refresh rate, kinda sucks with faster games.
Title: Re: Talk about Sonic
Post by: Rin on October 22, 2010, 08:32:26 AM
Ha, ha.
I can't even play this on "fastest" without terribad lag.
I LOVE my computer. : D
Title: Re: Talk about Sonic
Post by: Fxeni on October 22, 2010, 10:30:06 AM
The game handles beautifully. Here's to hoping it survives until completion.

The screen could get a little busy at times though, although this might be due to the fact that I was playing on the fantastic setting so there might have been more displayed.
Title: Re: Talk about Sonic
Post by: Hypershell on October 23, 2010, 04:23:08 PM
-EDIT-

Adding this for lawlz.
I realize I'm late, but...

"[parasitic bomb]" is not considered profanity in Japan.

From what I saw of the early Sonic X subs, Knuckles has more of a mouth on him than Sonic.
Title: Re: Talk about Sonic
Post by: Fxeni on October 27, 2010, 05:52:07 AM
I'll just leave this here. (http://screwattack.com/videos/Sonic-Fan-Film-Announcement)
Title: Re: Talk about Sonic
Post by: Protoman Blues on October 27, 2010, 05:56:48 AM
Haha. He mentioned something to me about doing his last fan film. I'm impressed he got White though.
Title: Re: Talk about Sonic
Post by: MrBaryl on October 27, 2010, 06:59:00 AM
I sense haters coming.

I do hope this fanfilm suceeds.
Title: Re: Talk about Sonic
Post by: Black Mage J on October 27, 2010, 04:37:21 PM
Jaleel White?
Well now I demand there be a Sonic Says in this movie.
Title: Re: Talk about Sonic
Post by: Flame on October 30, 2010, 11:26:28 PM
Oh wow.
You go Eddie!
Title: Re: Talk about Sonic
Post by: ViperAcidZX on October 31, 2010, 03:26:08 AM
Ha, ha.
I can't even play this on "fastest" without terribad lag.
I LOVE my computer. : D

Same here, though in my case I have no video card on this thing. No matter what setting I use, this demo lags harder than Sonic's running speed in Sonic '06. </burn>
Title: Re: Talk about Sonic
Post by: VixyNyan on November 05, 2010, 01:21:35 PM
[youtube]http://www.youtube.com/watch?v=iNiaDRSSJ6Y[/youtube]
Title: Re: Talk about Sonic
Post by: Acid on November 05, 2010, 01:26:48 PM
I think it's funny how this thread has kinda become the official Sonic thread when I actually made it so the other Sonic threads would stay free of bitching.
Title: Re: Talk about Sonic
Post by: VixyNyan on November 05, 2010, 01:32:13 PM
You could just rename it to "Sonic General" if you want. ^^;
Title: Re: Talk about Sonic
Post by: Flame on November 05, 2010, 01:34:49 PM
I think "[sonic slicer] about Sonic thread" fits it just right.

unless,

"[sonic slicer] about Sonic / General Sonic Thread"

or something
Title: Re: Talk about Sonic
Post by: Acid on November 05, 2010, 01:36:16 PM
You could just rename it to "Sonic General" if you want. ^^;

Naw it's ine.

"Bitching about Sonic" and "Sonic General" are pretty much synonymous.
Title: Re: Talk about Sonic
Post by: Waifu on November 05, 2010, 03:16:42 PM
Speaking of Sonic bitching, does anyone still think that sonic is a respectable franchise? Everyone else doesn't.
Title: Re: Talk about Sonic
Post by: VixyNyan on November 05, 2010, 03:23:43 PM
does anyone still think that sonic is a respectable franchise?

Yes.
Title: Re: Talk about Sonic
Post by: CephiYumi on November 05, 2010, 03:27:13 PM
Speaking of Sonic bitching, does anyone still think that sonic is a respectable franchise? Everyone else doesn't.

I still find something I enjoy about each game, so sure
Title: Re: Talk about Sonic
Post by: Hypershell on November 05, 2010, 11:13:58 PM
For sure.  For all the missteps it takes, more often than not the soundtrack alone is worth the game.

That, and I maintain that Black Knight is underrated...
Title: Re: Talk about Sonic
Post by: ViperAcidZX on November 05, 2010, 11:34:02 PM
I remember sometime ago Spax3 said something about ever since Sonic had to be dubbed by 4Kids of all things, bad Sonic games came out (i.e. Shadow the Hedgehog and Sonic the Hedgehog 2006). Sonic '06 is, so far, the only Sonic game I've played at the time that I truly hated Sega for. The flaws are obvious, yet fantards eat this game up like Rouge the Bat to the Master Emerald. The only - ONLY - redeeming quality of the game was the soundtrack, which IMHO is pretty good. Everything else about the game: pure garbage. I've have not played Shadow the Hedgehog, and I don't plan to anytime soon. If Sonic '06 was meant to bring Sonic back to his glory days for his 15th Anniversary, why in the f-in' Hell didn't they put any effort into making a good game.
Title: Re: Talk about Sonic
Post by: Flame on November 06, 2010, 05:44:01 AM
Quote
The flaws are obvious, yet fantards eat this game up like Rouge the Bat to the Master Emerald. The only - ONLY - redeeming quality of the game was the soundtrack, which IMHO is pretty good. Everything else about the game: pure garbage.

Because 06 feels uncannily like the Adventure games. It tries desperately to follow in their mold. Hell, it even rips off SA1's intro stage Orca gimmick.

I liked 06. To be precise, I liked SHADOW's game, because it was what ShTHH SHOULD have been like. Not the emo gun toting mess that it was. (thats not to say i didnt enjoy ShTHH, but lets face it. We all hope it NEVER happens again.)

Silver's game was fun if only because he was just plain DIFFERENT to play as. for once a character who was not a speed power or flying type. He was a psychic type. I must admit, breaking barrels and dicking around with the fruits inside them with telekinesis in the hub world was just plain fun. And fighting enemies was kinda fun too. Different. Although his missions should have handled that psychic gimmick better than they did. More than just "use your power to lift this bridge" or some of the simple stuff you did.

Sonic's game was really the only one that feels bad. Because mainly, the running segments. They are autorunning, with unavoidable obstacles and glitchy physics, (such as that infamous loop de-loop where you always fall off the edge before reaching the boost pad) otherwise, the regular segments, while meeh, were not that bad.

The final boss though, (Solaris) Am i the only one who finds that fight confusing and a b it too tedious at first?
Title: Re: Talk about Sonic
Post by: Rin on November 06, 2010, 08:17:47 AM
So... I am playing Shadow the Hedgehog on Dolphin, and holy [parasitic bomb] is it horrible.
I can't beat the first friggin' level, because Shadow keeps HOMING ATTACKING into the pits or into the lasers Black Arms keep shooting down upon the city.
But I WILL beat this [tornado fang]ing game, at least once... I think.
Title: Re: Talk about Sonic
Post by: Police Girl on November 06, 2010, 08:25:45 AM
You have to beat it 10 times (Each with a different path) to get the true ending and final boss.

And it isn't that bad... Stop using the [tornado fang]ing homing attack.
Title: Re: Talk about Sonic
Post by: STM on November 06, 2010, 08:46:25 AM
Spoiler: the 10 times you beat the game amount to nothing as the 11th and final ending is Shadow pretty much going "Yeah, [tornado fang] my past, I'm living more for my future."

Also: N-NO NOT SHADOW FEVER!!

YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!

Seriously... spare yourself the headache. It is not worth it.
Title: Re: Talk about Sonic
Post by: Rin on November 06, 2010, 11:32:32 AM
And it isn't that bad... Stop using the [tornado fang]ing homing attack.
I KNOW BUT GODDAMN BECAUSE OF SONIC ADVENTURE I CAN'T NOT USE IT ACCIDENTALLY!a.,dsald,sd.as,ds

Spoiler: the 10 times you beat the game amount to nothing as the 11th and final ending is Shadow pretty much going "Yeah, [tornado fang] my past, I'm living more for my future."

Also: N-NO NOT SHADOW FEVER!!

YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!

Seriously... spare yourself the headache. It is not worth it.
Oh God... OHGODOHGODOHGOD
Title: Re: Talk about Sonic
Post by: Hypershell on November 06, 2010, 01:16:58 PM
If you can hack-unlock the Last Story, then by all means.  But 10 playthroughs of the game can get pretty maddening (that last boss fork really should not exist).

See, Shadow is bad, though I don't think it's *AS* bad as others seem to.  It has its redeeming points compared to other new-age Sonics, which often get neglected.  At the same time, whatever you do salvage from it, any sane player will always fall back to the Adventures when they're done.  Ah well, we'll always have, "Where's that DAMN fourth Chaos Emerald?!"

That said, bad Sonics didn't start with 4Kids.  IMHO Shadow is a slight bit ahead of Heroes.
Title: Re: Talk about Sonic
Post by: Flame on November 06, 2010, 05:11:49 PM
Made from the Heroes engine too, no less.
Title: Re: Talk about Sonic
Post by: ZeroCracked on November 07, 2010, 04:42:47 AM
Well then. These missions in Riders are MADDENINGLY DIFFICULT if you're going for a Gold Rank, that is, Wave and Jet's missions. Storm's are essentially baby food. How they made that jump from easy as balls to maddeningly hard, I don't even....
Title: Re: Talk about Sonic
Post by: Rin on June 07, 2011, 06:32:17 PM
So I recently picked up Shadow The Hedgehog again, this time PS2 version... though still I am emulating it.

You guys know what?

It's still horrible.

I got my first ending. Now I'm going for the second, but I think I'm gonna hack dat last story after all, because it's REALLLY not worth it.
This game drives me [tornado fang]ing mad.

To ease my pain, I managed to find a way to play my European version with Japanese voices. Why? Because they always make me feel better.
Besides, I like Shadow's VA.

But really, this is a bad, bad game.


In other news, I've been also enjoying Sonic and the Black Illu- I mean Black Knight.
Title: Re: Talk about Sonic
Post by: Police Girl on June 07, 2011, 10:14:31 PM
So I recently picked up Shadow The Hedgehog again, this time PS2 version... though still I am emulating it.

You guys know what?

It's still horrible.

I got my first ending. Now I'm going for the second, but I think I'm gonna hack dat last story after all, because it's REALLLY not worth it.
This game drives me [tornado fang]ing mad.

To ease my pain, I managed to find a way to play my European version with Japanese voices. Why? Because they always make me feel better.
Besides, I like Shadow's VA.

But really, this is a bad, bad game.


In other news, I've been also enjoying Sonic and the Black Illu- I mean Black Knight.

Your fault for choosing PS2 version, that version is the shittiest.

Also, Silver's game in 06 can go [tornado fang] itself, its not the best part of the game, its not even a decent part.
Title: Re: Talk about Sonic
Post by: Rin on June 07, 2011, 10:56:44 PM
Your fault for choosing PS2 version, that version is the shittiest.
Why? I played the GCN version too, and hated it equally.

Goddamn Gangstahog.
Title: Re: Talk about Sonic
Post by: Flame on June 07, 2011, 11:03:47 PM
Shadow the HH was bad. But you know what? I still have fun playing it.

I liked Silver's game. picking random crap up like the apples in barrels was real fun. Plus it felt satisfying to catch enemy bullets and missiles and throw them back at them. or just pick up the enemies and crush them.
Title: Re: Talk about Sonic
Post by: Waifu on June 08, 2011, 12:22:52 AM
Well the silver mingames irritated me to no end. I was tempted to buy STHH at one time, I am glad I didn't.
Title: Re: Talk about Sonic
Post by: VixyNyan on June 11, 2011, 06:08:23 PM
[youtube]http://www.youtube.com/watch?v=NL77-jlfDTs[/youtube]

Happy Birthday, Sonic. From E3.
Title: Re: Talk about Sonic
Post by: Rin on June 11, 2011, 07:45:23 PM
(http://i56.tinypic.com/1p8k0j.jpg)
Title: Re: Talk about Sonic
Post by: Hypershell on June 12, 2011, 12:45:13 AM
[youtube]http://www.youtube.com/watch?v=NL77-jlfDTs[/youtube]

Happy Birthday, Sonic. From E3.
Tails: Seriously, anybody want to adopt me?
*audience screams*
 >w< XD

Thank you SO MUCH for sharing that, Vix.  Was frikkin' hilarious.
Title: Re: Talk about Sonic
Post by: STM on June 14, 2011, 03:42:30 AM
As an attendee of that, that and the Crush 40 show were the most cringeworthy parts.

The positives were meeting equally as jaded Sonic fans, Charmy girl, Sonic Generations demo, and the open bar.

Except the $10 Bud Lites. [tornado fang] that.
Title: Re: Talk about Sonic
Post by: Protoman Blues on June 14, 2011, 05:42:37 AM
Glad you had fun, STM!
Title: Re: Talk about Sonic
Post by: Gotham Ranger on June 14, 2011, 09:07:22 AM
Fun..? Sonic? That's impossible.
Title: Re: Talk about Sonic
Post by: Waifu on June 14, 2011, 06:18:07 PM
^  o-O
Title: Re: Talk about Sonic
Post by: Hypershell on June 15, 2011, 12:57:07 AM
that and the Crush 40 show were the most cringeworthy parts.
Maybe if you're cringing from the overload sheer awesomeness.  But if you have to be drunk to enjoy that level of insanity, then I guess we can't hold it against you. :P
Title: Re: Talk about Sonic
Post by: STM on June 15, 2011, 04:35:17 AM
Well, Crush 40 is less for the songs and more because you realize that they're living failures. As in, they try so hard to branch into their own thing, make their own songs, but it always bombs and they're back to just doing Sonic music. They're "that one Sonic butt rock band." You kinda feel bad for them.

The play itself was just... ugh...

"Why do I put up with this fandom sometimes."

Protip: that blonde Shadow cosplayer? She's crazy. As in, she's cute looking, but god damn, when she opens her mouth, she spouts nothing but insanity.
Title: Re: Talk about Sonic
Post by: Police Girl on June 15, 2011, 05:48:27 AM
So, Generations was good?
Title: Re: Talk about Sonic
Post by: Hypershell on June 16, 2011, 12:44:19 AM
"Why do I put up with this fandom sometimes."
I agree, but probably not in the way that you're thinking...
Title: Re: Talk about Sonic
Post by: STM on June 16, 2011, 04:14:45 AM
So, Generations was good?
So far? Very much so!
Title: Re: Talk about Sonic
Post by: Police Girl on June 16, 2011, 04:33:32 AM
So far? Very much so!

Sweet, sucks I'm not going to be able to play it for at least a year or two.
Title: Re: Talk about Sonic
Post by: Flame on June 16, 2011, 05:07:34 AM
[youtube]http://www.youtube.com/watch?v=NL77-jlfDTs[/youtube]

Happy Birthday, Sonic. From E3.
watched this and thought "you know what would be interesting? A crush 40 rendition of Sonic Boom"

 lo and behold, there IS one.

[youtube]http://www.youtube.com/watch?v=kb8wxZsYcno[/youtube]
Title: Re: Talk about Sonic
Post by: Gaia on June 16, 2011, 05:23:28 AM
¿Por que me gusta?

At least it's not Sonic CD's JP main theme, I would've been laughing my ass off at their feeble attempt doing so.
Title: Re: Talk about Sonic
Post by: Protoman Blues on June 16, 2011, 05:53:51 AM
Is it just me, or can Crush 40 just not perform well live?
Title: Re: Talk about Sonic
Post by: STM on June 16, 2011, 06:05:05 AM
Let's just say they're a band that definitely improves after post-production.
Title: Re: Talk about Sonic
Post by: Protoman Blues on June 16, 2011, 06:27:26 AM
Yeah, it sure seems that way!
Title: Re: Talk about Sonic
Post by: prower42 on June 22, 2011, 06:39:25 AM
Boy, I sure do miss the days that you had to physically COLLECT the Chaos Emeralds through special stages to get the good ending!

Nowadays, the emeralds are all just shoved up Sonic's ass.
Title: Re: Talk about Sonic
Post by: Flame on June 22, 2011, 06:56:17 AM
Heroes, and Shadow did it last-

And Colors does it too technically. Once you unlock all the Sonic sim stages, you get the emeralds when you beat each of the areas.

Only that Colors was the first one since S3&K to give you Playable Supersonic in regular stages. in SA1-Shadow they were all story related. in 06 they were too, but the obtaining them there was all over the place. I dont think anyone obtains ALL the emeralds until the last story. And in unleashed he already has all of them, just inactive. ([parasitic bomb] was bull, if he could reactivate them in SA1, he can there too)
Title: Re: Talk about Sonic
Post by: Ekaje on June 24, 2011, 10:35:00 PM
How did Shadow do it? You just conveniently got all 7 no matter where in the world you went.
Title: Re: Talk about Sonic
Post by: Hypershell on June 24, 2011, 11:34:17 PM
Well, you technically got the "Emeralds" regardless, but unlocking the "Last Story" where you actually used them required some extra criteria.

Though I guess that's technically true of most all of the story-driven Emerald collections.
Title: Re: Talk about Sonic
Post by: Police Girl on June 25, 2011, 02:59:29 AM
Okay, just got done playing Sonic Robo Blast 2 for a LONG while.

[spoiler=Rant]My [tornado fang]ing god, the game used to be good, its a good game up until the Egg Rock Zone (By that I mean its got a decent challenge and is fun, Egg Rock is the final stage and for some reason that gives them the excuse to ramp up the difficulty way higher than it had been.). For some reason Egg Rock is the biggest pile of [parasitic bomb] in the entire game, Camera Snagging, Fucktarded Jumping Physics all-around, ZERO GRAVITY AREAS WITH OXYGEN SPOTS THAT ARE TINY AND HARD AS [parasitic bomb] TO ACCESS BECAUSE OF RETARD MOMENTUM, god forbid you're playing as anybody but Tails. Knuckles has it the worst though, when he climbs a wall and jumps off, the camera goes a complete 180, this wouldn't be so bad if you weren't experiencing reverse gravity with a bottomless pit above you, electrified walls with safe spots that are conveyor belt walls that are faster than you are at moving to prevent you from getting to safety that push you towards said electrified walls AND HAPPENS TO BE A [tornado fang]ing CONFUSING AS HELL MAZE THANKS TO THE ABOVE MENTION CAMERA SHIFTS. The controls are way too [tornado fang]ing sensitive at times, you tap a button to gently move yourself in a direction and you go flying. When you're in the middle of a jump and want to stop you need to hold the opposite direction, which is almost impossible since you gain momentum during jumping (Which shouldn't be happening, its not good.) and getting yourself to stop makes the game way harder than it should be. The difficulty.... its a mixture of retro difficulty, false difficulty, and "We just don't [tornado fang]ing care, I hate you and you deserve to feel my hate" difficulty, it USED to have difficulty settings, but those were taken out along with the ability to save at any level (Real [tornado fang]ing nice.) "Are you trying to say Sonic 2K6 is a better game than this?" YES I [tornado fang]ing AM, AT LEAST SEGA HAD THE CIVILITY TO NOT MAKE INANE MAZES AND RETARDED CAMERAS WITH KNUCKLES YOU GODDAMN HACKS. [/rant][/spoiler]
Title: Re: Talk about Sonic
Post by: Sub Tank on June 25, 2011, 04:17:25 AM
sonic told me to never let a stranger touch my body because it's bad

he was wrong it feels so good
Title: Re: Talk about Sonic
Post by: Police Girl on June 25, 2011, 04:44:34 AM
sonic told me to never let a stranger touch my body because it's bad

he was wrong it feels so good

Subby, the difference between a stranger and your hand is that your hand is connected to your body.
Title: Re: Talk about Sonic
Post by: STM on June 25, 2011, 10:43:31 PM
sonic told me to never let a stranger touch my body because it's bad

he was wrong it feels so good
Hurts so good.

Come on, baby, make it hurt so good.
Title: Re: Talk about Sonic
Post by: VixyNyan on August 25, 2011, 07:06:20 PM
Achievements in mah Toot Toot Sonic Warrior Boom? Yes please~ <3 :3 (http://www.trueachievements.com/n5134/sonic-cd-coming-to-xbla.htm)

Posted on: August 23, 2011, 22:30:11
It's official~

[youtube]http://www.youtube.com/watch?v=mjF6kq4MFlo[/youtube]
Title: Re: Talk about Sonic
Post by: Protoman Blues on August 25, 2011, 07:14:56 PM
Very nice! XD
Title: Re: Talk about Sonic
Post by: Flame on August 25, 2011, 10:29:51 PM
wow. Sega's been on such a roll lately, there really is nothing to [sonic slicer] about.
Title: Re: Talk about Sonic
Post by: Police Girl on August 25, 2011, 11:53:02 PM
According to the talk on Sonic Retro it appears that Sega might be using a fanmade engine as opposed to a "Sega Vintage Collection" Type release, said engine creator is mentioning some stuff about Being able to use either the Sonic CD Spindash or the Sonic 2 Spindash in the game. Though this might just be crap, who knows.

Also Japanese soundtrack all around, thanks sega.

Oh, and widescreen, because for some reason thats important.
Title: Re: Talk about Sonic
Post by: Gaia on August 26, 2011, 01:09:18 AM
Well who knows, widescreen maybe for the Widescreen TV users... Though I'm not sure who uses a Widescreen TV. Also it might be for certain android phones as well.

TBH, I played CD's PC port first, so this might be a fun experince to play it on a console, aside from the Gems Collection.  :)

wow. Sega's been on such a roll lately, there really is nothing to [sonic slicer] about.

Can we [sonic slicer] about how bad some of the origionals are in Sonic X? I really want to just finally get that off my chest for sometime now.
Title: Re: Talk about Sonic
Post by: Police Girl on August 26, 2011, 02:02:19 AM
In total its coming out for the 360, PS3, PC, Iphone/ITouch/IPad (Which the original fan app was designed for), and Android.

Wii doesn't get [parasitic bomb] thanks to small size limits. No Sega CD Virtual Console ever.
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2011, 02:05:53 AM
I liked the US Music for CD. I wonder if there could be on option? I mean, both soundtracks are great...
Title: Re: Talk about Sonic
Post by: Reaperoid on August 26, 2011, 11:33:55 AM
Bah, I don't need an Xbox for this! ahaha
I already have the PC and Gems versions, though it's nice to see it in HD...?
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2011, 03:44:01 PM
I love CD's special stages so much. they are so.. interesting.
Title: Re: Talk about Sonic
Post by: Reaperoid on August 26, 2011, 04:50:25 PM
Yeshhh, so do I. Even when you get right near the UFO, and it just zips around you XD
Title: Re: Talk about Sonic
Post by: Phi on August 26, 2011, 05:38:34 PM
The special stage was about the only thing worthwhile in Sonic CD. I replayed the game not too long ago, and i never realized how dreadful the stage layout was. You couldn't even run for 10 seconds without there being a badnik or obstacle in your way. It's amazing how you were still able to build enough speed to time travel, usually you had to maneuver your way around the stage. It got annoying, quick. I don't quite remember how the bosses were, but CD had one of the worst thought-out stages in Sonic history.
Title: Re: Talk about Sonic
Post by: Flame on August 26, 2011, 06:29:26 PM
I think the stage layout might possibly have been done like that to purposefully make time travel difficult.
Title: Re: Talk about Sonic
Post by: Protoman Blues on August 26, 2011, 07:22:52 PM
Personally I thought the stage design in CD were among the best.
Title: Re: Talk about Sonic
Post by: Police Girl on August 26, 2011, 07:30:29 PM
CD just feels like a more intresting game to me, I feel like the stages were meant to feel like mazes in a sense.

I mean, sonic games are platformers first. Its just that the 3D games kinda forgot about that.
Title: Re: Talk about Sonic
Post by: Waifu on August 26, 2011, 10:28:35 PM
Speaking of 3D, Sonic Adventure is showing its age but it seems that nostalgia made the game look more awesome than it really is. The Mario games were all about gameplay and the plot came in second, not to mention that Nintendo can give two [sonic slicer]s about canon. Not so for the past games, it seemed liked SEGA was trying to make Sonic even 'awesome' while forgetting what had made Sonic so cool in the first place. They kept rehashing the same old Sonic Adventure plot over and over again while the gameplay just took a back seat. SEGA was never know for their particularity wise business decisions but getting rid SEGA USA division was the worst, they actually filtered out some of the more crazier ideas that SEGA implemented for Sonic although they hadn't always succeeded in that regard.
Title: Re: Talk about Sonic
Post by: Phi on August 27, 2011, 01:26:25 AM
It's a shame. I actually liked the dark atmosphere that CD had (and Eggman's damn creepy Game Over laugh). And that in itself, is memorable. But the enemies and bouncers were so oddly placed. Literally running into them all time was frustrating. I'd say SEGA improved themselves from then in that regard.

Triple Trouble actually had very interesting concepts that could be brought back. The levels were shorter than Sonic 2 and 3 by comparison, but using item boxes that contained different abilities like speed boards and "pogo-stick" bouncers were fun to use coupled with simple, solid platforming. For whatever reason, i never went back to that game nor have I played it much, but i wish i did. What it did lack in, however, was sufficient speed. Most likely due to system limitations.

I just feel that despite CD being a cult classic, it really is overrated. The ability to travel through past, present and future was cool. Altering things that made a difference. But the layout was indefinitely cluttered. Triple Trouble should be getting more praise than it has, but it's been left to rot in the dust.
Title: Re: Talk about Sonic
Post by: Police Girl on August 27, 2011, 01:41:12 AM
I've only played Triple Trouble once or twice, but I can easily say its, IMO, better than sonic 2.

Those "3D" Special stages though, [tornado fang] them. Almost as bad as Advance 1's Awful Tube stage.
Title: Re: Talk about Sonic
Post by: Flame on August 27, 2011, 02:40:18 AM
CD just feels like a more intresting game to me, I feel like the stages were meant to feel like mazes in a sense.

I mean, sonic games are platformers first. Its just that the 3D games kinda forgot about that.
The speed aspect always was your REWARD for mastering the stage. you do good enough, you get rewarded with high speeds.
Title: Re: Talk about Sonic
Post by: Gaia on August 27, 2011, 02:50:38 AM
I've only played Triple Trouble once or twice, but I can easily say its, IMO, better than sonic 2.

Those "3D" Special stages though, [tornado fang] them. Almost as bad as Advance 1's Awful Tube stage.

Thanks for reminding me how difficult it is to get that damn last 7th chaos emerald actually. Damn ill-placed bombs, how I hated thye.

Nack was one of the fun parts about Triple Trouble, as I had to fight for the chaos emeralds this time 'round. I wish I could'a still do that without having the special stages try so hard to be Sonic 2. >.>
Title: Re: Talk about Sonic
Post by: Police Girl on August 27, 2011, 03:00:10 AM
The speed aspect always was your REWARD for mastering the stage. you do good enough, you get rewarded with high speeds.

I know, I can get good speeds on some stages because I've had more practice with them, and others I can't seem to get as high of speeds (Quartz Quadrant and Tidal Tempest seem to be those levels.)
Title: Re: Talk about Sonic
Post by: Gotham Ranger on August 27, 2011, 03:07:53 AM
2/3rds of Sonic CD didn't even need to be designed to begin with. The time travel is completely useless if you're good at the Special Stages.
Title: Re: Talk about Sonic
Post by: Flame on August 27, 2011, 05:11:28 AM
Maybe, but it adds extra objective to the game. As well as a gimmick. Destroy the robot making machine in the past, and there will be next to no enemies in the present and future, and destroy the Metal Sonic hologram projector and animals reappear in the stages, and you get the good future.

Also, the objective of getting all good futures.
Title: Re: Talk about Sonic
Post by: Reaperoid on August 27, 2011, 09:15:32 AM
Stardust Speedway Zone 3 is my all-time favourite stage... even on Bad Future (but I try to have Time Stones before then).
And about the time travel, you still keep the charge during jumps until the point you land, so there were always spots where you can run for a bit and hurl yourself somewhere.
Title: Re: Talk about Sonic
Post by: Flame on August 27, 2011, 05:18:43 PM
Not to mention a few spring traps. (IE: two springs facing each other)
Title: Re: Talk about Sonic
Post by: VixyNyan on October 06, 2011, 05:54:09 PM
For those that missed out (or already knew), here's the teaser trailer for the Sonic Fan Film. (http://www.sonicfanfilm.com/)
http://bluecorestudios.com/videos/?watch=videos_2_sonic-fan-film-teaser

Sonic looks cool, and Jaleel White still got the way-past-cool 'tude. 8D

Green Hill Zone and Title songs mixed into the teaser music is pretty neat too. ^^

And this one too: http://bluecorestudios.com/videos/?watch=videos_9_sonic-fan-film-teaser-2
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 06, 2011, 07:23:45 PM
Wasn't this topic locked?

Anyway, CHAOS LOOKS LIKE [parasitic bomb] IN THE NEW TRAILER
Title: Re: Talk about Sonic
Post by: Phi on October 07, 2011, 03:25:01 AM
I really like Eggman's voice and dialog in that teaser. And of course, Jaleel White is a plus. But Sonic's 3D model makes it look like a new "take" on the Werehog.
Title: Re: Talk about Sonic
Post by: Flame on October 08, 2011, 03:26:22 AM
Wow. Eggman is perfect.

Jaleel is also perfect, and although the fuzzy look of the model looks odd, it isnt too bad, and the model DOES look good.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 08, 2011, 04:43:16 AM
You guys are missing the point of this thread, seriously. >_>
Title: Re: Talk about Sonic
Post by: Flame on October 08, 2011, 04:52:04 AM
Theres NOTHING to [sonic slicer] about.

Sonic freaking Generations has proved to be almost perfect. There is officially nothing to [sonic slicer] about.
Title: Re: Talk about Sonic
Post by: Hypershell on October 08, 2011, 05:03:53 AM
While the game looks badass, it's hard to say that it's "proved" to be anything before one has actually played it.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 08, 2011, 10:59:34 AM
Theres NOTHING to [sonic slicer] about.

Sonic freaking Generations has proved to be almost perfect. There is officially nothing to [sonic slicer] about.
Um... where and how? The game's not even out yet.

People have said the demo still has some physics problems and stuff that still had to be ironed out, or might become bothersome in stages ahead. We have no idea how the design for the later stages will hold up completely. Or if they'll just use bottomless pits anyway and throw everything away like in Unleashed.

Let's be cautious here, alright? The game's not out, and from experience through the last FRIGGIN' DECADE, there's plenty that can go wrong.

And I was honestly trying to mock the thread title. Plus, don't we have a Generations topic already?
Title: Re: Talk about Sonic
Post by: Flame on October 08, 2011, 04:50:26 PM
Just sayin', there little to [sonic slicer] about. >.>
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 08, 2011, 09:46:31 PM
Past games, spinoffs, anime/animations, ten years of horribility, the very recent and still fresh awful Kinect title, some of Generations' techno remixes, the fact that Sega's making us rebuy CD yet again in a remade format even though it's largely the same game, the constant compilations...

Still tons of stuff to [sonic slicer] about.
Title: Re: Talk about Sonic
Post by: Waifu on October 10, 2011, 03:20:06 AM
Like what were thinking when they created Shadow The Hedgehog the game.  8)
Title: Re: Talk about Sonic
Post by: Rin on October 10, 2011, 08:12:00 AM
Like what were thinking when they created Shadow The Hedgehog the game.  8)
They were thinking:
A game about Shadow?! With guns?! FANS WILL EAT THIS [parasitic bomb] UP, DO EET!
Title: Re: Talk about Sonic
Post by: Flame on October 10, 2011, 08:38:48 AM
Eh. It still had its moments. More than Sonic 06 can say it has.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 10, 2011, 10:55:50 AM
06 was a game that was left... about 30% finished, I guess. I wouldn't even call it alpha status, really.

Shadow the Hedgehog had another completely different problem. When it was announced, I was seriously happy. I LIKED the concept. Shadow with guns? Yay, Sega are actually trying something fresh and new. The problem with it, was that it is by far the WORST example of game design I have ever seen in my entire life. The game was broken right out of the planning stages.

The game focused on:
- Collecting/activating items that were sometimes hidden
- Killing/sparing certain kinds of enemies

The gameplay focused on:
- Going as fast as you possibly can, meaning no level exploration
- Having no control over where you fire your gun except for the game's very broken lock-on mechanic, which indiscriminately murders any kind of enemy
- Two power-ups, which focus on either racing away from things that are important in the level, or killing all enemies around you, including ones you're supposed to leave alive.

Even the damn power-ups work AGAINST the game itself. The very concept of the game was broken. Exploration had to be done by trial-and-error, and levels had to be gone through again and again due to the "checkpoint system", something so stupid I don't believe any game has ever tried to incorporate in its normal gameplay. Add to that bad graphics, bugs, bad level design, bad gameplay mechanics, the fact that it looks, plays and feels like some fan mod of Heroes (which it is) and you got Shadow. The one linear game in the world in which its main objectives are explorative. And probably the only game in the 21st century I can find where you're forced to repetitively replay levels just to try to get a different conclusion in order to access other levels in the game.
Title: Re: Talk about Sonic
Post by: Flame on October 10, 2011, 08:04:35 PM
funny you should say Fan mod of Heroes, since Shadow The Hedgehog used the Heroes Engine. Which again, was odd, since it was nothing like Heroes. Interesting to note how the final boss is similar to Metal Sonic's final form. They even recycled the sky and changed its color.

At least the music was neat. One thing they SHOULD have done was yknow, not have your supposed ALLIES trying to kill you. I mean, Ok, im siding with either the aliens or humans/robots. Ok. why are they still shooting at me. Seriously.

Chaos Control is really only useful if you are going for the Neutral story, which involves ignoring everything and getting the Emerald at the end.

Also, Black Doom tells him to get the emeralds. Then technically, he should be doing that- going for the emeralds at the end of the stages. But you get an emerald, and Doom goes all YOU TRAITOORRRRRR
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 10, 2011, 08:53:56 PM
funny you should say Fan mod of Heroes, since Shadow The Hedgehog used the Heroes Engine. Which again, was odd, since it was nothing like Heroes. Interesting to note how the final boss is similar to Metal Sonic's final form. They even recycled the sky and changed its color.

At least the music was neat. One thing they SHOULD have done was yknow, not have your supposed ALLIES trying to kill you. I mean, Ok, im siding with either the aliens or humans/robots. Ok. why are they still shooting at me. Seriously.

Chaos Control is really only useful if you are going for the Neutral story, which involves ignoring everything and getting the Emerald at the end.

Also, Black Doom tells him to get the emeralds. Then technically, he should be doing that- going for the emeralds at the end of the stages. But you get an emerald, and Doom goes all YOU TRAITOORRRRRR
I said mod BECAUSE of that. Because it is a mod, all in all. Tons of recycled models and a game that was rushed out.

The music's always neat in all Sonic games, excluding that aberration made by the Bioware interns.

And honestly, the game was basically the story of SA2 being raped to hell and back. HE WAS MADE BY ALIENS TOO AND BEING A WEAPON AGAINST THE ALIENS WAS THE WHOLE PURPOSE OF THE CANNON ALSO EVERYONE JUST FEELS LIKE THEY CAN ALLY WITH YOU AND THE WHOLE STORY'S AWFULLY TOLD
Title: Re: Talk about Sonic
Post by: AquaTeamV3 on October 10, 2011, 10:43:24 PM
Shadow the Hedgehog is actually pretty fun if you do straight neutral missions.  Kill off the bad guys and zoom through the levels with Chaos Control.  Of course, you obviously have to do everything to get the 'real' ending, which is dumb.  To this day I hate those Artificial Chaos missions with a fiery passion.  X(
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 10, 2011, 10:47:26 PM
Shadow the Hedgehog is actually pretty fun if you do straight neutral missions.  Kill off the bad guys and zoom through the levels with Chaos Control.  Of course, you obviously have to do everything to get the 'real' ending, which is dumb.  To this day I hate those Artificial Chaos missions with a fiery passion.  X(
Nnnnnnope. Still suffers from bad level design/graphics/bugs. But I do agree that it is the only non-broken way to get through the game, the easiest, and actually the funnest, since the best level is probably that sky temple fortress level.

...why are the best Sonic levels always sky fortresses? Flying Battery, Death Egg, Sky Deck...
Title: Re: Talk about Sonic
Post by: Flame on October 10, 2011, 11:15:23 PM
Eggman's base was pretty neat itself. The final stage one I think.

Eh. Most of the StHH final stages were cool. Cosmic Fall is a favorite.

The Haunted Castle level was cool too. though if I recall, the part near the end where you had to grind with I dont remember what chasing you was hard as hell.
Title: Re: Talk about Sonic
Post by: Hypershell on October 10, 2011, 11:24:29 PM
Shadow's graphics/framerate sucked, and the missions MIGHT have worked if they weren't so overly strict.  I don't even have too many issues with the "friendlies" aiming at you (the G.U.N. commander is a dick who disregards whatever Shadow is doing anyway, and we don't know how much if any brains the Black Arms has), but I just wish that mission requirements didn't have you needing to kill EVERY DAMN ONE OF THEM.  There is absolutely no leeway, which gets aggravating.

I for one hated the concept of Shadow with a gun, but once aliens and ray beams were thrown into the mix (providing a more "fantasy" and less "GTA hedgehog" feel), I warmed up to it a little better.  Having actually played it, the game convinced me that the concept could have worked.  But the execution was way off.  I will say, though, that I still enjoyed it more than I did Heroes.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 10, 2011, 11:56:52 PM
Eggman's base was pretty neat itself. The final stage one I think.

Eh. Most of the StHH final stages were cool. Cosmic Fall is a favorite.

The Haunted Castle level was cool too. though if I recall, the part near the end where you had to grind with I dont remember what chasing you was hard as hell.
Urgh, I spent half an hour looking for stuff around in that level, and the flying bat parts were awful.

Plus, the entire concept of the game is broken. Speed levels cannot have collectables as main objectives. Trying to put one or two things hidden in levels is fine, but this was like making the main objective of a Sonic Adventure 2 level to find all the hidden elements. It would never, ever work, and there has never been any game in history where it worked before.
Title: Re: Talk about Sonic
Post by: Mirby on October 11, 2011, 03:38:56 AM
Let us not forget such gems as "Where's that damn fourth Chaos Emerald?" and "FIND THE COMPUTER ROOM!!!!!!1!1!!!"
Title: Re: Talk about Sonic
Post by: Flame on October 11, 2011, 06:25:06 AM
That damn 4th chaos emerald was amusing though.

Dont forget "YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!"
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 11, 2011, 10:25:01 AM
My personal favorite was them banging on Chaos Emeralds on us through the levels as if it was nothing. HEY, A CHAOS EMERALD. COLLECT IT, THEY'RE FUN.

And my personal favorite "IT'S LIKE TAKING CANDY FROM A BABY, WHICH IS FINE BY ME!" (on the true good path, BTW).  In other words, LOOKAMEE I SO EDGY
Title: Re: Talk about Sonic
Post by: Rin on October 11, 2011, 11:20:34 AM
"IT'S LIKE TAKING CANDY FROM A BABY, WHICH IS FINE BY ME!" (on the true good path, BTW).  In other words, LOOKAMEE I SO EDGY
HA!
I remember uploading a video with this cutscene on to my old and now banned YT account.
Yeah, it was [tornado fang]ing stupid. Still... the stupidest thing I've ever heard in this game is GUN Commander's speech to Shadow when he meets him on the Ark.
MARIA WAS THE ONLY FAMILY I KNEW, AND YOU KILLED HER!
[Then a moment later...]
BUT IT'S JUST NOT ABOUT MARIA, EVERYONE I KNEW AND LOVED DIED, WORST OF ALL... MY FAMILY!

It was more or less like this.
I laughed so hard I couldn't stop.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 11, 2011, 11:32:37 AM
HA!
I remember uploading a video with this cutscene on to my old and now banned YT account.
Yeah, it was [tornado fang]ing stupid. Still... the stupidest thing I've ever heard in this game is GUN Commander's speech to Shadow when he meets him on the Ark.
MARIA WAS THE ONLY FAMILY I KNEW, AND YOU KILLED HER!
[Then a moment later...]
BUT IT'S JUST NOT ABOUT MARIA, EVERYONE I KNEW AND LOVED DIED, WORST OF ALL... MY FAMILY!

It was more or less like this.
I laughed so hard I couldn't stop.

The entire game was bad fanfic. Thankfully, none of its events have ever even been aluded to ever again.

Too bad it turned out badly. I think it was the one game to really cinge the thought that Sonic games were bad into people. Heroes was much better received, and merely considered as a bump in the road and a more cheery, kiddy approach at Sonic. But I really did think that the edgier and more mature style of Adventure 1 and 2 worked wonders with the character, and could have evolved greatly from there. Giving each character their own place in the world and their own identity, and moving them into the real world felt really cool overall. Plus, they coulda always introduced that plot point that GUN was experimenting with their own versions of the Ultimate Life Form in the late 80s, but decided to dump the experimented animals on some backwater wilderness called Green Hill, where they decided to be Earth-saviors against the conquerings of a mad scientist. =P
Title: Re: Talk about Sonic
Post by: Zan on October 11, 2011, 11:36:39 AM
HA!
I remember uploading a video with this cutscene on to my old and now banned YT account.
Yeah, it was [tornado fang]ing stupid. Still... the stupidest thing I've ever heard in this game is GUN Commander's speech to Shadow when he meets him on the Ark.
MARIA WAS THE ONLY FAMILY I KNEW, AND YOU KILLED HER!
[Then a moment later...]
BUT IT'S JUST NOT ABOUT MARIA, EVERYONE I KNEW AND LOVED DIED, WORST OF ALL... MY FAMILY!

It was more or less like this.
I laughed so hard I couldn't stop.

That's the exact reverse.

GUN COMMANDER: I know you... Shadow the Hedgehog. You killed everyone I
               loved... my family... Maria. I've been waiting all my life for
               this day!

SHADOW: What?! Me... and Maria?

GUN COMMANDER (voiceover): Maria was like a sister to me. She was the only
                           family I knew! And because of you... she was killed!


The first line already hints that "everyone he loved" and "his family"  are but one person: Maria.
Title: Re: Talk about Sonic
Post by: Rin on October 11, 2011, 11:45:10 AM
Jesus Zan...

"You don't fool me!"
"Thanks to you everyone I knew and loved was killed when the ARK was destroyed!"
"Worst of all. MY FAMILY!"

[youtube]http://www.youtube.com/watch?v=asyhFIdRPzI[/youtube]

Listen to how this [tornado fang]ing sounds. Read it loudly and tell me... does this make sense?
Sure if you stretch it a bit, we might agree he's talking about Maria... but the way it's worded sounds like he just changed his mind suddenly and decided to say that YEAH, I had a family too. And they are DEEEEEAAD!
Title: Re: Talk about Sonic
Post by: Zan on October 11, 2011, 11:58:58 AM
He's just trying to stress her importance to him. Chalk it up to awkward translation.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 11, 2011, 12:26:22 PM
Jesus Zan...

"You don't fool me!"
"Thanks to you everyone I knew and loved was killed when the ARK was destroyed!"
"Worst of all. MY FAMILY!"

[youtube]http://www.youtube.com/watch?v=asyhFIdRPzI[/youtube]

Listen to how this [tornado fang]ing sounds. Read it loudly and tell me... does this make sense?
Sure if you stretch it a bit, we might agree he's talking about Maria... but the way it's worded sounds like he just changed his mind suddenly and decided to say that YEAH, I had a family too. And they are DEEEEEAAD!
God, why are those graphics SO DAMN BAD. It's not just bad, everything seems so lifeless and static. Like a 1st year's 3D Maya project.

He's just trying to stress her importance to him. Chalk it up to awkward translation.
Wasn't the game made proeminently in the US?
Title: Re: Talk about Sonic
Post by: Flame on October 11, 2011, 08:13:12 PM
I recall SA2 Maria looking far better than StHH Maria.

A Dreamcast model looks better than a PS2 one.
Thats a bad thing.
Title: Re: Talk about Sonic
Post by: Rin on October 11, 2011, 08:25:30 PM
I recall SA2 Maria looking far better than StHH Maria.

A Dreamcast model looks better than a PS2 one.
Thats a bad thing.
To me they looked equally terrible.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 11, 2011, 08:49:20 PM
I recall SA2 Maria looking far better than StHH Maria.

A Dreamcast model looks better than a PS2 one.
Thats a bad thing.
I only remember the SA2 Maria, and from her face...

(http://media.giantbomb.com/uploads/0/7438/686167-maria.jpg)

Dat sheet gives me nightmares, dawg.
Title: Re: Talk about Sonic
Post by: Gaia on October 11, 2011, 10:00:26 PM
He's just trying to stress her importance to him. Chalk it up to awkward translation.

That and it should've been called Shadow: Code M.A.R.I.A. due to her heavy importance moreso than the aliens.. at least it's what the cutscenes show.
Title: Re: Talk about Sonic
Post by: Flame on October 12, 2011, 03:16:26 AM
I only remember the SA2 Maria, and from her face...

(http://media.giantbomb.com/uploads/0/7438/686167-maria.jpg)

Dat sheet gives me nightmares, dawg.

Certainly looks better than

(http://img824.imageshack.us/img824/7459/marianl.png)

In fact, it even looks more detailed.

At least the CG Cutscene maria looked fine. But the CG cutscenes in Sonic games have been great since StHH. Actually, thats one thing it has going for it, Its CG cutscenes were great. Far better than Heroes.
Title: Re: Talk about Sonic
Post by: Gaia on October 12, 2011, 03:26:32 AM
My god she looks like she has Cegius Strethinos (Scientific for Freaky Eye Syndrome).

Also, Maria in Adventure 2 had a transparent skirt to boot! Plus she doesn't look moe in the flashback of SA2.
Title: Re: Talk about Sonic
Post by: Phi on October 12, 2011, 04:26:20 AM
Also, Maria in Adventure 2 had a transparent skirt to boot!

She did? I don't remember that.
Title: Re: Talk about Sonic
Post by: Gaia on October 12, 2011, 04:34:35 AM
I only remember the SA2 Maria, and from her face...

(http://media.giantbomb.com/uploads/0/7438/686167-maria.jpg)

Upon further inspection, there's a bit of the ark on her skirt, actually.. Or the cutscene's playing tricks on me. XD
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 12, 2011, 10:17:17 AM
She only appeared in small crazy flashbacks and a picture, so I don't think they put a ton of detail.

...they put more detail in Reagan. =P And he only shows up for a bit.
Title: Re: Talk about Sonic
Post by: Flame on October 12, 2011, 08:48:55 PM
She only appeared in small crazy flashbacks and a picture, so I don't think they put a ton of detail.

...they put more detail in Reagan. =P And he only shows up for a bit.
It still looks better than StHH's Maria. Which is featured a bit more prominently.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 12, 2011, 09:20:33 PM
(http://www.behindthevoiceactors.com/_img/chars/thumbs/char_24437_thumb.jpg)

Ronnie Reagan is the best Sonic character there is.

I'm gonna make a recolor self-insert of him. =3
Title: Re: Talk about Sonic
Post by: Waifu on October 13, 2011, 07:12:02 PM
The entire game was bad fanfic. Thankfully, none of its events have ever even been aluded to ever again.

Too bad it turned out badly. I think it was the one game to really cinge the thought that Sonic games were bad into people. Heroes was much better received, and merely considered as a bump in the road and a more cheery, kiddy approach at Sonic. But I really did think that the edgier and more mature style of Adventure 1 and 2 worked wonders with the character, and could have evolved greatly from there. Giving each character their own place in the world and their own identity, and moving them into the real world felt really cool overall. Plus, they coulda always introduced that plot point that GUN was experimenting with their own versions of the Ultimate Life Form in the late 80s, but decided to dump the experimented animals on some backwater wilderness called Green Hill, where they decided to be Earth-saviors against the conquerings of a mad scientist. =P

 I call it doing in the wizard (http://tvtropes.org/pmwiki/pmwiki.php/Main/DoingInTheWizard)



Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 13, 2011, 07:50:29 PM
I call it doing in the wizard (http://tvtropes.org/pmwiki/pmwiki.php/Main/DoingInTheWizard)




I call it Midi-Chlorians. =P
Title: Re: Talk about Sonic
Post by: prower42 on October 21, 2011, 04:44:36 AM
(http://fc01.deviantart.net/fs71/f/2011/293/4/2/ic_by_prower42-d4dgcek.png)

[On-Topic]There sure is a lot of Mimas throughout the Sonic series.
what do you guys think will-
...
Nevermind, I don't wanna know anymore...
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 21, 2011, 03:12:20 PM
(http://fc01.deviantart.net/fs71/f/2011/293/4/2/ic_by_prower42-d4dgcek.png)

[On-Topic]There sure is a lot of Mimas throughout the Sonic series.
what do you guys think will-
...
Nevermind, I don't wanna know anymore...
Understand something.

This thread is not about you. It is about a topic. If you want, talk about that topic, or things that topic might occur. But if you just want to make it about people not paying attention to you, get the [tornado fang] out, with the reaction images that don't fit in and with the gigantic ellipsis.

And what the hell's a mima?
Title: Re: Talk about Sonic
Post by: Flame on October 21, 2011, 03:42:32 PM
I wonder if he means "memes"?
Title: Re: Talk about Sonic
Post by: prower42 on October 21, 2011, 10:54:42 PM
Her... (http://en.touhouwiki.net/wiki/Mima)

Very prominent in the PC-98 series
never heard from again after EoSD...
ie: Mighty the Armadillo
Title: Re: Talk about Sonic
Post by: Flame on October 21, 2011, 11:25:30 PM
You couldnt just say "Theres a lot of forgotten characters"?

And I still dont know what you mean.
Title: Re: Talk about Sonic
Post by: irgpie on October 22, 2011, 01:05:31 AM
He's saying there's a lot of older characters that just up and disappeared with no in-game mention whatsoever. Though I doubt they're as overrated and highly demand for a return like Mima.

Only coming to mind are Mighty, Ray, Fang/Nack, Bark, and Bean. All of which appear on Missing/Wanted posters in City Escape.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 22, 2011, 02:11:23 AM
Because we all are obviously versed in bullshit weeaboo terminology of games like Toehoe.
Title: Re: Talk about Sonic
Post by: Flame on October 22, 2011, 02:18:36 AM
He's saying there's a lot of older characters that just up and disappeared with no in-game mention whatsoever. Though I doubt they're as overrated and highly demand for a return like Mima.

Only coming to mind are Mighty, Ray, Fang/Nack, Bark, and Bean. All of which appear on Missing/Wanted posters in City Escape.

I mean this...

Quote
what do you guys think will-
...
Nevermind, I don't wanna know anymore...

The hell's it mean.

Also its sad about Mighty- when you realize that he only got "lost" because they needed only 3 Chaotix members for Heroes. if not for that, he could still be around. Maybe.
Title: Re: Talk about Sonic
Post by: Waifu on October 22, 2011, 03:25:37 AM
The characters are not lost......thye just had been neglected by SEGA and the fandom.
Title: Re: Talk about Sonic
Post by: Gaia on October 22, 2011, 03:36:10 AM
The characters are not lost......thye just had been neglected by SEGA and the fandom.

A friend of mine who happens to be a fan of mighty would like to have a word with you... although it can be said for Sega, they just need more cameos other than the comics, that's all.
Title: Re: Talk about Sonic
Post by: Phi on October 22, 2011, 10:41:57 PM
Wasn't there a cameo of Mighty or someone in Generations? Maybe they're hinting at bringing them back at some point.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 23, 2011, 12:12:05 AM
Wasn't there a cameo of Mighty or someone in Generations? Maybe they're hinting at bringing them back at some point.
He's got "missing" posters in City Escape.

And I think Sega's got the right idea. They're focusing all of their attention on SONIC first, and after he's fixed with this game, they'll move on to friends and such.
Title: Re: Talk about Sonic
Post by: Hypershell on October 23, 2011, 04:59:49 AM
That's what you said about Colors.  And someone probably said the same thing about STH4 before that.  And Unleashed.  And Secret Rings.

Once upon a time, new Sonic characters did not mandate entirely new gameplay modes.  They had a few unique tricks, adding an individual flair, but a single gameplay style was kept in constant focus.  We called it S3&K, and it was one of the best damn games of its generation.  I'm still not sure why Sega thinks that concept only applies to 2D.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 23, 2011, 10:01:09 AM
That's what you said about Colors.  And someone probably said the same thing about STH4 before that.  And Unleashed.  And Secret Rings.

Once upon a time, new Sonic characters did not mandate entirely new gameplay modes.  They had a few unique tricks, adding an individual flair, but a single gameplay style was kept in constant focus.  We called it S3&K, and it was one of the best damn games of its generation.  I'm still not sure why Sega thinks that concept only applies to 2D.
Colors was a decent game, but it wasn't the kind of game to put Sonic in the good public eye again. The rest sucked. Sonic hasn't been "fixed" yet. And in this kind of game, I really don't know how they would stick in other friends in levels with the boost mechanic, and [parasitic bomb] only Sonic should be able to do.

Generations DOES feature friends in levels. As co-op AIs and racing partners, probably as a test ground for something in the future. So quit whining. They're gonna add friends when they're ready, and when it fits the [tornado fang]ing game they're working on. Not sooner.
Title: Re: Talk about Sonic
Post by: Hypershell on October 23, 2011, 05:40:32 PM
Colors was a decent game, but it wasn't the kind of game to put Sonic in the good public eye again. The rest sucked.
My point exactly: Sonic being solo has no correlation to quality.

Quote
I really don't know how they would stick in other friends in levels with the boost mechanic, and [parasitic bomb] only Sonic should be able to do.

Generations DOES feature friends in levels.
This isn't fun anymore.  You make it too easy.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 23, 2011, 06:00:19 PM
My point exactly: Sonic being solo has no correlation to quality.
This isn't fun anymore.  You make it too easy.
It features friends in the 2D levels.

And just because there's co-op AI, it doesn't mean they're fit for gameplay. So far, I've heard they're used for certain co-op actions and such.
Title: Re: Talk about Sonic
Post by: Hypershell on October 23, 2011, 08:23:35 PM
Among Sonic's friends, there's relatively little from a gameplay standpoint that Sonic alone does.  Rarely should these abilities be outright required, and even when they are, a few well-placed spring boards can get anyone else through just as easily.  Minor alterations to level design based on character, or even the same character with different goals, are something that Sega and countless other game companies are already well within the habit of.  It's something that both Colors and Secret Rings did anyway despite being Sonic-solo games.  The notion that a non-Sonic character will break a given stage design is outstandingly closed-minded.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 23, 2011, 09:59:09 PM
Among Sonic's friends, there's relatively little from a gameplay standpoint that Sonic alone does.  Rarely should these abilities be outright required, and even when they are, a few well-placed spring boards can get anyone else through just as easily.  Minor alterations to level design based on character, or even the same character with different goals, are something that Sega and countless other game companies are already well within the habit of.  It's something that both Colors and Secret Rings did anyway despite being Sonic-solo games.  The notion that a non-Sonic character will break a given stage design is outstandingly closed-minded.
Secret Rings didn't let you play as anyone other than Sonic, they just gave you stat-changing stuff which made the level designs less retarded to play through. If you're talking about that turd Black Knight, you know how well that was received. Colors allowed for Miis to play, but they were basically Sonic reskins with which you could play through virtual side-levels.

Were they big deals? No. People hated playing through the story 4 times in Heroes, for example. Adventure 2 had less characters than Adventure 1 when they realised that the small changes formula didn't work anymore, so they could focus on the different gameplay styles that WORKED. The Advance games evolved to two characters in Rush, which evolved to a single character in Colors DS/Generations 3DS. The formula became less about having different characters with little different things to begin with, and became more about Sonic, which overall evolved the core gameplay. Sonic levels now have a smarter design, and speaking about the 3D levels, boosting homing attacks play a big part. Now, Sonic levels have multiple paths to proceed by, each making smart use of those mechanics. It no longer makes sense for so many characters to be in the same game with similar gameplay. If Sega adds them later as unlockables, or DLC, sure. But don't give them an entire story of their own which is exactly like the regular one.

I don't really see these "other companies" being well within the habit of granting several characters slightly-changed levels to fit the gameplay in recent times. Unless you mean Nintendo's NSMB, Kirby and DK games, in which the level doesn't really change when you change characters, to my knowledge. It's not a trend anymore like it was in the 90s, I guess. Doesn't serve much of a purpose anymore, really.
Title: Re: Talk about Sonic
Post by: Flame on October 23, 2011, 10:48:04 PM
I recall people hating the Knuckles/Rouge shard hunting.

And to a certain extent the mech stages with Eggman and Tails, but they get more slack because come on, you're playing as freaking Eggman.

I didnt really mind playing through heroes 4 times. mainly because each team had its quirks, mainly that Team Rose has short easy levels, and each had a different side of the story. EG they all passed through the same stages in story- Although Team Chaotix and their fetch quests irked me a bit.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 23, 2011, 11:49:39 PM
I recall people hating the Knuckles/Rouge shard hunting.

And to a certain extent the mech stages with Eggman and Tails, but they get more slack because come on, you're playing as freaking Eggman.

I didnt really mind playing through heroes 4 times. mainly because each team had its quirks, mainly that Team Rose has short easy levels, and each had a different side of the story. EG they all passed through the same stages in story- Although Team Chaotix and their fetch quests irked me a bit.
It's new content versus same content. The treasure hunting and shooting didn't have an amazing reputation, but it worked quite solidly. Heck, Chaotix was the only team that changed things around a bit. Aside from that, it was the exact same game four times. And story? Sonic Heroes didn't have a "story".

I'm just saying here that it's not needed. Not required by far. Sure, stick'em in. But they don't deserve to be a gigantic deal. Massive amounts of friends are what's normally recognized as the main factor that killed the Sonic franchise (it's actually bad game design, but people can be dumb). We may see Tails and Knuckles in the future, but in the direction Sega's headed, they're most probably gonna try and keep Sonic as the role rider for awhile. And I got no problem with that.
Title: Re: Talk about Sonic
Post by: Mirby on October 24, 2011, 10:03:33 AM
I wouldn't mind Sonic being the sole playable character, with Tails and Knuckles in supporting roles outside of stages (maybe just on the menus even). Those two are just as much a part of the series as Sonic is.

Now adding in all the other myriad friends... that would just kill it. They should stick to the main three here.
Title: Re: Talk about Sonic
Post by: Hypershell on October 25, 2011, 02:56:14 AM
Secret Rings didn't let you play as anyone other than Sonic
That's...exactly what I said.  You misunderstood my post, I said that changing characters was one scenario that calls for it, the same character simply changing goals is another.  Secret Rings is the latter (it frequently tweaks stage design based on which mission you've selected), as is Colors (level alterations as Super Sonic).

I lack the time to properly respond to rest of your post at the moment, so 'till next time.  Just wanted to clear up that misunderstanding.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 25, 2011, 04:56:56 AM
That's...exactly what I said.  You misunderstood my post, I said that changing characters was one scenario that calls for it, the same character simply changing goals is another.  Secret Rings is the latter (it frequently tweaks stage design based on which mission you've selected), as is Colors (level alterations as Super Sonic).

I lack the time to properly respond to rest of your post at the moment, so 'till next time.  Just wanted to clear up that misunderstanding.
You mentioned both, without refering which meant what games, and I mentioned both as well, explaining reasons. But as always, not quoting my entire post instead of half a damn phrase leads to this [parasitic bomb].

Anyway, this video from the other topic:
[youtube]http://www.youtube.com/watch?v=2YCcj0Foq8w&feature=player_embedded[/youtube]
Basically shows that the racing contained within the game doesn't really show Knuckles proceeding through the level. He just digs all the way through, sometimes popping up to throw some punches.
Title: Re: Talk about Sonic
Post by: Pyro on October 25, 2011, 05:56:26 AM
I'm just saying here that it's not needed. Not required by far. Sure, stick'em in. But they don't deserve to be a gigantic deal. Massive amounts of friends are what's normally recognized as the main factor that killed the Sonic franchise (it's actually bad game design, but people can be dumb). We may see Tails and Knuckles in the future, but in the direction Sega's headed, they're most probably gonna try and keep Sonic as the role rider for awhile. And I got no problem with that.

Indeed, you can stuff those extra characters in a medium that's better suited to a cast of hundreds-- notably the comic but that's a whole other can o' worms.
Title: Re: Talk about Sonic
Post by: Hypershell on October 26, 2011, 01:23:55 AM
You mentioned both, without refering which meant what games, and I mentioned both as well, explaining reasons.
In the same sentence in which I mentioned both, I also mentioned that they are both "Sonic-solo".  A Sonic-solo game may have level tweaks, but those level tweaks cannot be the result of playing as friends who are not playable.  I can't get more specific than that.

Quote
But as always, not quoting my entire post instead of half a damn phrase leads to this [parasitic bomb].
Whether a statement is or is not placed in quote tags holds no correlation to whether or not a person has read it.  If I quote your point, be assured that I have read all further comments that you supplied, whether I included them in the quote or not.  I may have nothing to add, or an un-quoted detail may be covered in the broader scope of my response.  If you're going to whine that I'm ignoring parts of your post, then tell me how it is that whatever I neglected is relevant to my response, rather than just complain that it's not in the quote tags.

The last two times you quoted me you either failed to read or simply chose to ignore particularly relevant comments.  First about Colors and Secret Rings being Sonic-only, and second about WHY I was not able to write a full response immediately.  Copying a post without actually acknowledging the information contained within is pointless.  If you didn't even bother to read what you're responding to then you're only cluttering the boards.

Quote
Anyway, this video from the other topic:
[youtube]http://www.youtube.com/watch?v=2YCcj0Foq8w&feature=player_embedded[/youtube]
Basically shows that the racing contained within the game doesn't really show Knuckles proceeding through the level. He just digs all the way through, sometimes popping up to throw some punches.
I have nothing to add to this.  It's relevant to the topic, but irrelevant to the debate.  Whether or not an NPC traverses a stage in any manner comparable to Sonic has no relevance to whether or not another player-controlled character can.

If you thought that I was implying otherwise in my earlier post (http://forum.rockmanpm.com/index.php?topic=5140.msg327750#msg327750), I wasn't.  I was just poking fun at the way your post was worded.


Rewind time:

Secret Rings didn't let you play as anyone other than Sonic, they just gave you stat-changing stuff which made the level designs less retarded to play through. If you're talking about that turd Black Knight, you know how well that was received. Colors allowed for Miis to play, but they were basically Sonic reskins with which you could play through virtual side-levels.
Secret Rings and Colors were disussed above, but I reiterate: I was not referring to character choice, because there isn't any.  I was referring to other gameplay circumstances that require a similar effect.  In the case of Secret Rings, it is alternate mission goals.  In the case of Colors, it is the absence of wisps during Super Sonic mode.

Another such example is the multiplayer mode in Sonic Adventure 2, where spring boards are used to allow passage in areas where the homing attack or light dash were otherwise required.

I did not mention Black Knight and see no way that it is relevant to the topic of level alterations.  Character-specific abilities in that game have little to nothing to do with stage navigation.  As for its reception, the game was rejected more on the grounds of concept than it was gameplay.

Quote
Were they big deals? No. People hated playing through the story 4 times in Heroes, for example. Adventure 2 had less characters than Adventure 1 when they realised that the small changes formula didn't work anymore, so they could focus on the different gameplay styles that WORKED.
Heroes came after Adventure 2.  The "small change formula" is, in Adventure 1, applicable only to Tails and Amy, as they're the only ones who share fairly similar play styles to Sonic.  However, they are both limited to considerably smaller and simpler stages than Sonic, which damages their presence in the game far more so than any failure to differentiate themselves.

The presence of multiple characters should in no way require a playthrough as each one, and players complaining when they do is not new to 3D gaming.  That criticism is as old as Doki Doki Panic.  This actually does depend on how unique the players are.  If they play differently, then sure, it makes sense because you're effectively talking about clearing different gameplay modes.  If they do not, if you are talking about only personal preference and minor ability changes, then there is no reason one should be forced to replay the game using every possible choice.

When you unlock Luigi in Super Mario Galaxy 2, are you required to re-capture every Star as him?  No.  It's senseless.  Luigi jumps higher and skids around, that doesn't excuse ignoring the progress made as Mario.  That was Sonic Heroes' mistake.

Quote
The Advance games evolved to two characters in Rush, which evolved to a single character in Colors DS/Generations 3DS. The formula became less about having different characters with little different things to begin with, and became more about Sonic, which overall evolved the core gameplay. Sonic levels now have a smarter design, and speaking about the 3D levels, boosting homing attacks play a big part. Now, Sonic levels have multiple paths to proceed by, each making smart use of those mechanics. It no longer makes sense for so many characters to be in the same game with similar gameplay. If Sega adds them later as unlockables, or DLC, sure. But don't give them an entire story of their own which is exactly like the regular one.
Nowhere did I say that any additional characters should require additional stories.

The story of Sonic Advance is negligible.  The story of Sonic Rush Adventure never splits with the players; Blaze simply joins Sonic and becomes an alternate choice.

The use of multiple paths in level design is irrelevant to the number of characters that can traverse them.  Inevitably, some will be exclusive, some will not, such things are to be handled case-by-case.

Several Sonic game stories already feature non-playable friends, most infamously Tails, who appears in nearly every game yet constantly remains on the sidelines, whether the story gives him a reason to or not.

Quote
I don't really see these "other companies" being well within the habit of granting several characters slightly-changed levels to fit the gameplay in recent times. Unless you mean Nintendo's NSMB, Kirby and DK games, in which the level doesn't really change when you change characters, to my knowledge. It's not a trend anymore like it was in the 90s, I guess. Doesn't serve much of a purpose anymore, really.
All three of your examples are irrelevant as they allow only one character in single-player.  NSMB doubly so as there are no player-specific abilities in the game.

In fact, that entire tangent is weak, because you're adding the condition of player selection while I already stated above, repeatedly, that levels see minor tweaks for any number of reasons, and Sega did it just last year when they brought Super Sonic into 3D stages.  Even if the cause is different, the solution is the same.
Title: Re: Talk about Sonic
Post by: Bueno Excelente on October 28, 2011, 03:51:47 PM
quoted text so it doesn't take so much space
Jesus Christ...

1- Level tweaks in a game in which Sonic plays alone is irrelevant, because those gameplay tweaks are simple enough, due to the core gameplay being the same. Friends' gameplay, such as Knuckles' gliding/wall-climbing and Tails' flying, have to allow for far more intelligent routes, and not just tacked-on crap which gives no reason for them to include friends in the first place.

2- It certainly seems you haven't read it, when you don't even [tornado fang]ing refer to them. But this is a problem we've had for years. With both your inability to reply to certain parts of my replies because you say you don't "feel the need to answer to them" or in other times, because your wording is left ambiguous.

3- I was showing it to add to the theme in general, not to debate anything further.

4- Alternate mission goals have been there for a long, long time in Sonic games. And the wisps, although a mainstay in Colors, they were certainly not a constant required mechanism, more often showing themselves as an alternate route or a power-up. Enabling a non-wisp playthrough in Colors is not the same as making levels relevant to use with alternate characters. In SA2, all gameplay between multiplayer rival characters remains the same, so, moot point. Oh, and Black Knight was [parasitic bomb] in level design, gameplay and so much more. Enough with the [tornado fang]ing "everyone hates Sonic" conspiracy.

5- (sigh)
Quote
Heroes came after Adventure 2.
I know that.
Quote
The "small change formula" is, in Adventure 1, applicable only to Tails and Amy, as they're the only ones who share fairly similar play styles to Sonic.  However, they are both limited to considerably smaller and simpler stages than Sonic, which damages their presence in the game far more so than any failure to differentiate themselves.
Which is my point.

Quote
rest of this part of the reply
If they're just skins with tiny changes, something which shouldn't work with Sonic nowadays, why should they be there as mainstays in the first place? Like I said, I got nothing against unlockable skins. But for the friends to be there from the beginning, or be unlockable as characters in a main screen, there should be palpable changes to the levels, to justify their importance. Luigi doesn't NEED any changes, since he has what we can basically call stat changes. Mario Bros 2 didn't need any changes either, since it was about playing the same levels with other characteristics. This doesn't work with current Sonic. And seeing as Sega is saying that classic Sonic won't be here past Generations, it won't work on future Sonic games either. His design, and ways to progress through levels has changed too much. Do you honestly see Tails or Knuckles with dash bars? Should there have been more characters for the classic stages, but not for the new stages? It doesn't make any sense. Mario is basic platforming, and as we can see with that flash hack someone made, one can even play it with Samus, Simon Belmont or Contra Guy. I can understand your "just use different characters along the same playthrough" thing, and I understand that point. Thing is, it doesn't work in 3D Sonic, and it's hard to make relevant in 2D Sonic.

6- I wasn't talking about stories or narrative in this. I was talking about game design evolution, and how it became logical that using Sonic alone could maximize the efficiency of level design in each game. Yes, multiple level paths ARE relevant. And handling how each one should behave in accordance to each path in the level is quite a tricky business. It makes the game be much more complex in terms of design overall. Also, I don't see the point of the last sentence.

7- You're helping my argument by pointing out that nobody really does multiple similar characters nowadays. Mostly because games don't need them anymore, and have evolved beyond the necessity for such a thing.





Let's disregard the argument for a second, it's getting tiring as hell to do this. Just answer me one question: In what games nowadays, from about... let's say the last five years, do you see examples of multiple characters with very similar gameplay be used in the same game, in single player? Is there ANY game company that still does it?
Title: Re: Talk about Sonic
Post by: VixyNyan on November 02, 2011, 07:41:54 PM
Tails in Sonic CD~ <3 (http://www.trueachievements.com/n6202/new-sonic-cd-screens-emerge.htm)

(http://i.imgur.com/VqZmF.jpg)

(http://i.imgur.com/F6DAO.jpg)

(http://i.imgur.com/XRJ9Q.jpg)

(http://i.imgur.com/G3fL5.jpg)

(http://i.imgur.com/BOkIl.jpg)
Title: Re: Talk about Sonic
Post by: Protoman Blues on November 02, 2011, 08:30:47 PM
Now that's awesome!
Title: RUMOR: "Sonic Dimensions" in development for Wii U
Post by: Phi on November 04, 2011, 12:56:48 PM
Details inside. (http://www.tssznews.com/2011/10/29/rumor-details-emerge-on-wii-u-sonic/)

get hype?
Title: Re: Talk about Sonic
Post by: Gotham Ranger on November 04, 2011, 03:36:30 PM
lol TSSZ.

Take it with a grain of salt. Wait till you hear something official. Seriously, that site is not the one to bother with.
Title: Re: Talk about Sonic
Post by: Hypershell on November 04, 2011, 11:32:58 PM
I'd be very surprised if Sega WASN'T working on a Wii-U Sonic.  Sonic is an annual franchise these days, and they've already stated that Generations won't hit Wii-U due to timing, but they did have a pretty strong affinity for the Wii this last generation.

The details sound a bit too fanboyish to be true, but then that's what I said about the first Unleashed screens.  We'll see.
Title: Re: Talk about Sonic
Post by: Police Girl on December 14, 2011, 12:28:36 PM
New tidbit with the SCD Port. Apparently the vocals in Sonic-You can Do Anything (And probably Believe in Yourself as well.) have been wiped out of the port's opening.

[youtube]http://www.youtube.com/watch?v=QEbehshkzsw[/youtube]

We also get to see what the menu is like. Not bad considering the minimal effort that went into the Sega Vintage Collection ports.

Personally I think the song sounds fine without vocals.

Posted on: November 20, 2011, 07:58:42 PM
US Soundtrack is in, not DLC. (http://www.sonicretro.org/2011/11/first-look-at-sonic-cd-on-xbla-u-s-soundtrack-confirmed/) Must say this is very good news for anybody wanting a soundtrack swap. Doesn't seem like we'll be able to swap individual tracks... that would be too good.

Posted on: November 25, 2011, 08:10:47 PM
To all you Xbox 360 Owners, Sonic CD is now available for 400 MS Points. Anybody in Europe who has a PS3 can get the game as well, US PS3 Owners have to wait till the 20th (PS3 Price is $5.00).

iOS version releases tomorrow at $1.99 (Holy [parasitic bomb] its cheap), Android version supposedly was supposed to come out today but its believed to be coming out early next year along with the Windows Phone version.

PC version is in Limbo, no announced release date yet.

Title: Re: Talk about Sonic
Post by: Rayl on December 14, 2011, 01:50:33 PM
I just checked and it's not in the Europe PS3 store, not sure if that means the release date was off or Sony has yet to update the damn store.
Title: Re: Talk about Sonic
Post by: Police Girl on December 14, 2011, 01:52:26 PM
I just checked and it's not in the Europe PS3 store, not sure if that means the release date was off or Sony has yet to update the damn store.

Its probably Sony, Sega confirmed the release date for PS3 as the 14th in Europe.
Title: Re: Talk about Sonic
Post by: Rayl on December 14, 2011, 01:57:04 PM
Very good, i'll be keeping my eye on the store and will buy it as soon as possible. Sonic CD has always and will always kick ass.
Title: Re: Talk about Sonic
Post by: CephiYumi on December 14, 2011, 02:08:05 PM
Euro PSN gets Sonic CD today. US PSN gets it next week, I'm assuming because 360 had to get it first... ^^;
Title: Re: Talk about Sonic
Post by: Rayl on December 14, 2011, 03:30:37 PM
Okay apparently the store gets updated at about 4pm GMT these days so you better believe i'll be [tornado fang]ing THERE.

Edit: I got it ^_^ Played through Act 1 of Palmtree Panic and everything (Music and time travel) transitions much more smoothly. The special stages feel more floaty though which is kinda weird, something i'll have to get used to.
Title: Re: Talk about Sonic
Post by: Satoryu on December 14, 2011, 08:16:48 PM
Wow, the game is only $5? That's really good. I might consider getting it.
Title: Re: Talk about Sonic
Post by: VixyNyan on December 15, 2011, 03:46:29 AM
Finished the whole game in one day~ <3 (http://www.trueachievements.com/Sonic-CD-xbox-360.htm?showall=1&gamerid=284902)
Title: Re: Talk about Sonic
Post by: Rayl on December 15, 2011, 07:10:23 PM
Nicely done :D I've kinda slacked on the time trials but my Palmtree Panic is 14th on the rankings.
Title: Re: Talk about Sonic
Post by: Align on December 15, 2011, 10:58:32 PM
<Sparky> http://dumbrunningsonic.tumblr.com/
<Sparky> I love how this is a thing now

Posted on: 2011-12-15, 21:57:08
Personal favourite:
(http://letsdocomics.files.wordpress.com/2011/12/ohgodmyface.gif)
Title: Re: Talk about Sonic
Post by: Phi on December 15, 2011, 11:54:11 PM
Yeah, I'm seeing these things everywhere now.
Title: Re: Talk about Sonic
Post by: Police Girl on December 16, 2011, 05:15:28 AM
Just beat the iOS version of Sonic CD today, feels good. Decided to grind out the time attack. Metallic Madness 2 was pissing me off, but I made it through with a time of 2:14.23, currently I'm at the top of the leaderboard for time.

Granted the game just came out, but DAMN. It feels good. (And its been beaten by some guy who somehow beat the level in 30 Seconds. Is that even possible?)

I love the amount of effort that went into this, the JP Soundtrack uses the unused Loop Points from the 510 Beta to loop most of its songs. The US version either has brand new loops or extended loops using the Sonic Boom versions. They retained the Lightning effect in Stardust Speedway Bad Future from the JP version, along with the music changing to Bad Future when you race Metal Sonic. Everything is just [tornado fang]ing great. Sega should seriously consider using this engine to remake some of the other 2D Games in the series.
Title: Re: Talk about Sonic
Post by: Deadpool on December 16, 2011, 08:44:35 PM
The American PSN store has the Sonic CD Stardust Speedway Wallpaper for free

I like it since it shows you Bad Future or Good Future, when ever you turn on your PS3 or quit a game.
Title: Re: Talk about Sonic
Post by: irgpie on December 29, 2011, 05:12:24 PM
[youtube]http://www.youtube.com/watch?v=aN510TrBdwU[/youtube]
Title: Re: Talk about Sonic
Post by: Hypershell on December 29, 2011, 06:18:08 PM
I am hugely excited that Tails is returning, and hugely disappointed at the lack of Nintendo logos among the platform list.

Guess I'll have to steal some time with my brother's 360 at some point during 2012.
Title: Re: Talk about Sonic
Post by: Police Girl on December 29, 2011, 06:35:04 PM
I am hugely excited that Tails is returning, and hugely disappointed at the lack of Nintendo logos among the platform list.

Guess I'll have to steal some time with my brother's 360 at some point during 2012.

I want to bet that the "New Physics Engine" and "New Graphics Engine" are to blame here, too big for Nintendo's Steep Filesize Limit.

If they really want to make the fans happy, then they need to tell Dimps to get lost, their "level design" is horrendous. Sonic Team did fine 2D Levels in Generations, they should be working on Sonic 4, not Dimps. Here's hoping the new physics engine makes the Spindash stronger than it was in Episode 1. Hell, they should go back and redo E1 with the New engines so there isn't any difficulty in going back to E1 after playing E2 and vice versa.
Title: Re: Talk about Sonic
Post by: Satoryu on December 29, 2011, 08:59:04 PM
If the two episodes don't lock on, then forget that idea. Speaking of going back to 4's physics, I tried that not too long after beating Generations. Wow, what a difference. I mean, 4 felt fine to me when it came out, but Generation's physics just blow it out of the water. I think Rush held up better than 4, actually.

Lack of Nintendo releases could also just be because Wiiware is dead (it was never really alive truthfully) and they're waiting for the Wii U.
Title: Re: Talk about Sonic
Post by: Rayl on December 29, 2011, 09:29:43 PM
The Wii U could very well be out by the time Episode 2 comes out anyway. But yeah i did the same, played some Episode 1 after Generations and blargh i don't remember it being that bad >_>

As for that interview, he's saying stuff sure but none of it excites me. I need more then Metal Sonic and Tails to bring myself to react more then i have, i want that? I'll go play Sonic CD.
Title: Re: Talk about Sonic
Post by: Gaia on December 29, 2011, 09:42:47 PM
I guess everyone was a bit too harsh on Sonic 4: Episode 1 to fully appreciate it. Just imagine Episode 2 going the Half-Life 2 route.  -u-'
Title: Re: Talk about Sonic
Post by: Satoryu on December 30, 2011, 06:33:29 AM
Speaking of Sonic CD, because 4 is apparently tied to CD somehow, do you think the port of CD could have any interaction with 4Ep2?
Title: Re: Talk about Sonic
Post by: Hypershell on December 30, 2011, 08:50:17 AM
I want to bet that the "New Physics Engine" and "New Graphics Engine" are to blame here, too big for Nintendo's Steep Filesize Limit.
Probably, but as this is a 2012 game, you'd think the Wii-U would have been a viable option (Generations I get; too early).  Unless Nintendo still doesn't have their digital [parasitic bomb] together, which I guess wouldn't surprise me all that much (they SAY they were taking notes from the 3DS launch, but how good they were remains to be seen).

Quote
If they really want to make the fans happy, then they need to tell Dimps to get lost, their "level design" is horrendous. Sonic Team did fine 2D Levels in Generations, they should be working on Sonic 4, not Dimps. Here's hoping the new physics engine makes the Spindash stronger than it was in Episode 1. Hell, they should go back and redo E1 with the New engines so there isn't any difficulty in going back to E1 after playing E2 and vice versa.
I found the spindash in and of itself to be fine; the problem is when you leave the ground (which people often demonstrate by spindashing off an edge, but the spindash itself does not cause the issue).  Basically, Sonic brakes whenever he's in mid-air and you're not holding any direction on the D-Pad.  It's EXTREMELY odd when you start out, but you can adjust to it, and even learn to exploit it.
Title: Re: Talk about Sonic
Post by: Police Girl on December 30, 2011, 05:15:32 PM
I meant in areas like Casino Street. I recall there being a high incline that I could never get over using the spindash, but just normal running got me over fine. That would've never happened in the Genesis games, the Spindash was always better at getting you up a steep incline.

And I always held a direction when I used the spindash off of an edge, even when I played the genesis games, so I never experienced the "Air-brakes".
Title: Re: Talk about Sonic
Post by: Kieran on December 30, 2011, 06:25:49 PM
Generations has rather the opposite problem.  There's a few loops that classic Sonic can't -run- through no matter how much speed you build up.  Spin dashing is the only way to get past them.

Eh, at least Generations's physics were pretty close to the Genesis games, even if they weren't perfect.  I'd be totally happy with them using those physics for Sonic 4.
Title: Re: Talk about Sonic
Post by: irgpie on December 30, 2011, 06:35:58 PM
I myself am wondering if they could just use Christian Whitehead's Engine and/or import the physics into something with higher GFX.
Title: Re: Talk about Sonic
Post by: Police Girl on January 01, 2012, 02:01:52 AM
Sonic 4 Ep 2 isn't coming to the Wii.

Quote
Because making money is a horrible reason to do something. You uhhh volunteer your time at your job right?

But no - the reason Episode I was on the Wii was because we wanted to bring the Sonic 4 saga to the widest possible audience. Episode II unfortunately will not be coming to the Wii - for reasons most people have probably guessed, but that doesn't mean the SEGA isn't supporting Nintendo platforms, we have a very strong partnership and will continue to do so.
I would be pissed but if I'm so inclined to want to play Sonic 4 I have the PS3, and besides maybe they won't have to dumb it down so they can fit it on the Wii's pathetic 512 MB of Internal Memory.
Title: Re: Talk about Sonic
Post by: Karasai♪ on January 01, 2012, 02:11:01 AM
Speaking of Sonic CD, because 4 is apparently tied to CD somehow, do you think the port of CD could have any interaction with 4Ep2?

well, tails is in the CD port....
Title: Re: Talk about Sonic
Post by: Gaia on January 01, 2012, 02:17:31 AM
Your guess is as good as mine. It's most likely to do with Tails finding the Time Stones, and reporting to Sonic about it with Metal spying on them..  -u-'
Title: Re: Talk about Sonic
Post by: Flame on January 08, 2012, 07:58:29 AM
Have you seen this?
[youtube]http://www.youtube.com/watch?v=9VQmPgdvdoo[/youtube]

Along with Quote from Kotaku for great truth:
Quote
Apparently Progressive Insurance is starting an ad campaign featuring Sega's mascot getting a scolding from Flo (cosplayed at DragonCon 2010.) Why exactly, who can tell. If they actually took a look at Sonic's driving record in something like, oh, City Escape, I'm pretty sure his premium would be about $623. Per hour.
Title: Re: Talk about Sonic
Post by: Police Girl on January 11, 2012, 06:48:00 AM
hey guys look at this thing


(http://farm8.staticflickr.com/7145/6668027871_24a9e27ac0.jpg)


thats all we get now.
Title: Re: Talk about Sonic
Post by: Blaze Yeager on January 11, 2012, 09:06:47 PM
I hope Episode 2 lives up to expectations, but then again, I'm optimistic about the game for now.
Title: Re: Talk about Sonic
Post by: Police Girl on January 17, 2012, 03:04:59 PM
HEY LOOK HOLY [parasitic bomb] ITS GAMEPLAY FOOTAGE LOOK.

[youtube]http://www.youtube.com/watch?v=Bp_ASmxdnAQ[/youtube]

Oh look Dimps is making it again guess I won't be buying it.
Title: Re: Talk about Sonic
Post by: Hypershell on January 18, 2012, 12:48:49 AM
...you know, I'm going to have an awfully hard time defending that video when some outraged fan claims that Sega is trolling them.
Title: Re: Talk about Sonic
Post by: Mirby on January 18, 2012, 12:59:12 AM
I am personally of the mind that I don't really judge a game until I try it, regardless of developer past.

That, and you know, I actually like Dimps.
Title: Re: Talk about Sonic
Post by: Police Girl on January 18, 2012, 01:27:42 PM
I used to be ok with them, but they've been doing the same damn thing for Sonic Games since Sonic Advance 2, namely:

Speed Boosters everywhere to make up for bad physics.
Grind Rails whenever they deem it necessary.
Trick functions that serve to gain height.
Unfun/Rehashed Special Stages that are very tricky/tedious to get into (7 Special Rings in one go, levels are impossible to navigate because of Speed Boosters forcing you to keep going right.)
Bottomless Pit Syndrome (Every single level except Leaf Forest 1 in SAdv2 has them.)
One route or a high route with a lower area that just forces you back onto the route, or just a big bottomless pit.
Almost no enemies anywhere.
Homing Attack Chains over, you guessed it, a bottomless pit, as opposed to platforming.


I absolutely love it that Sega will release a game and claim Sonic Team made it when it was really Dimps being their usual awful selves, I just want them to stop making portable/low-end/Sonic 4 Games and go back to being a worthless whore for porting other games.
Title: Re: Talk about Sonic
Post by: Rayl on January 18, 2012, 02:49:30 PM
I don't generally have much issue with Dimps making Sonic games, they've made a more then a few games that i've thoroughly enjoyed.

But then i picked up Sonic Generations on the 3DS today, thought it was okay... then got to Radical Highway and ooooooh boy were all the bad habits on display here. They ruined a really good level =(
Title: Re: Talk about Sonic
Post by: Police Girl on January 18, 2012, 04:55:12 PM
These are the only Sonic games Dimps has made that I consider good.

Sonic Advance
Sonic Advance 3
Sonic Rush

I haven't played Rush Adventure yet.

Advance 2, Unwiished, and Sonic 4 all suck, they have all of Dimps bad traits. Sonic 4 gets an honorable mention for having a mostly forgettable soundtrack (Outside of Splash Hill 1, 3, and the boss themes its pretty bad.)
Title: Re: Talk about Sonic
Post by: VixyNyan on January 18, 2012, 05:11:48 PM
Advance 2
suck

No, the music is great (among my favorites actually) and the special stages were fun and challenging.
I didn't mind that you had to collect the chaos emerald for all 5 characters either, which I did.
And Vanilla is so beautiful~ :cookie:
Title: Re: Talk about Sonic
Post by: Police Girl on January 18, 2012, 05:42:09 PM
I didn't like the gameplay.

The music is amazing, as is most every Sonic soundtrack, I didn't mind Cream or Vanilla either, then again I actually like most of the Side characters.

The Special Stages, when I actually got to them, were fine (Better than Advance 1's tube of pain.), it was getting the rings that was not fun, as you pretty much had to memorize where they were.

I always will like Cyber Track Techno Base (It came right after the hell that was Sky Canyon), and the 7 Boss has the best boss music I've heard ever.
Title: Re: Talk about Sonic
Post by: Nexus on January 19, 2012, 08:55:46 PM
Steam's having a Weekend Sale on various Sonic titles. Sonic Generations at $15, the new Sonic CD port for $5, and even Sonic 4 Episode 1 for $9. Looks like a good time for bargain-buyers to get reacquainted with the series.
Title: Re: Talk about Sonic
Post by: Police Girl on January 20, 2012, 03:55:03 AM
Oh Sonic CD is finally on steam?

Sonic 4 E1 is there too huh?

Makes sense since E2 will be going there soon.

Despite what I said I might actually purchase E1 a second time for the PS3 when E2 comes out, as much as I hate Dimps I still own the game I hate the most from them, that being Advance 2.
Title: Re: Talk about Sonic
Post by: Rayl on January 20, 2012, 07:05:17 PM
Downloaded Sonic & Sega All Stars Racing and Sonic CD, will probably gift Sonic CD to a few people as well to spread the love.
Title: Re: Talk about Sonic
Post by: VixyNyan on January 21, 2012, 11:54:32 AM
[youtube]http://www.youtube.com/watch?v=9Ck8233-NhU[/youtube]

XD
Title: Re: Talk about Sonic
Post by: Hypershell on January 21, 2012, 03:27:02 PM
So my wife got me Sonic Chronicles and Sonic Unleashed (Wii) for Christmas, and my Mario Kart addiction finally subsided enough in the past week or two to try them.

...granted I haven't spent all that much time with either one, but right now I'm kinda thinking that my instincts served me well on what Sonic games not to buy.  At this point I'm completely mystified as to how Unleashed is considered the beginning of Sonic's redemption.  The controls are unbelievably loose, and the framerate is choppy as hell.
Title: Re: Talk about Sonic
Post by: Police Girl on January 21, 2012, 03:45:11 PM
Sonic Unleashed (Wii)

Thats your problem right there.

PS3/360 Version is the way to go. 360 moreso since the PS3 version is a port and takes longer to load/framerate is out of whack.

Though both versions can't really play Adabat because the Hedgehog Engine goes overboard.
Title: Re: Talk about Sonic
Post by: Kieran on January 21, 2012, 05:25:34 PM
You'd be better off with Sonic Colors.  I think it was the first recent game that was widely considered good.
Title: Re: Talk about Sonic
Post by: Flame on January 21, 2012, 06:26:35 PM
So my wife got me Sonic Chronicles and Sonic Unleashed (Wii) for Christmas, and my Mario Kart addiction finally subsided enough in the past week or two to try them.

...granted I haven't spent all that much time with either one, but right now I'm kinda thinking that my instincts served me well on what Sonic games not to buy.  At this point I'm completely mystified as to how Unleashed is considered the beginning of Sonic's redemption.  The controls are unbelievably loose, and the framerate is choppy as hell.
Unwiish'd was dimps. As we all know, they are not the best when it comes to sonic.

I will give them credit though, I loved the Wii/PS2 Eggmanland. I like the beginning of the stage with the big Eggman mouth.

When people say Unleashed was the beginning  of Sonic's redemption, they mean the PS3/360 version. The version actually made by Sonic Team.
Title: Re: Talk about Sonic
Post by: Rayl on January 21, 2012, 06:38:44 PM
I will give them credit though, I loved the Wii/PS2 Eggmanland. I like the beginning of the stage with the big Eggman mouth.

This right here is the only reason to play that version of the game, Day version of Eggmanland was FANTASTIC as opposed to the terribleness of PS3/360's Eggmanland. Almost makes you think they swapped developers when they came to make that stage.
Title: Re: Talk about Sonic
Post by: Hypershell on January 22, 2012, 04:07:14 AM
Unwiish'd was dimps. As we all know, they are not the best when it comes to sonic.
I'll be the first to tell you that Dimps is not perfect (why oh why are there so many pits in DC-era Generations on 3DS?!), but I had a higher opinion of them before I played Unleashed.  Their handheld stuff, STH4, Colors, none of it handles as badly as Unleashed does.  At least, that's what I'm getting from my early impressions.
Title: Re: Talk about Sonic
Post by: Police Girl on January 22, 2012, 05:05:58 AM
Dimps didn't make colors.

If they did it would've been the same damn thing as UnWiished, hard to control Sonic in 3D, Two or Three Enemies per segment of level, Ranking being dependent on Time only, Dull and Drab looking stages, etc.

This right here is the only reason to play that version of the game, Day version of Eggmanland was FANTASTIC as opposed to the terribleness of PS3/360's Eggmanland. Almost makes you think they swapped developers when they came to make that stage.

I honestly don't see why people hate PS3/360 Eggmanland, because its hard? Seriously? PS2/Wii Eggmanland Day was less fun (The fact that dying once with that slippery gameplay meant going back to the previous checkpoint while also keeping your time was obnoxious.), and you had 5 night stages on top of that (As Opposed to 3 segments each). HD Eggmanland wasn't even hard (or long) once you got the hang of it, and it had a bigger feeling of accomplishment when you went from the entrance to the very end.

Okay, the HotDog Missions in Eggmanland sucked hard, but that's besides the point.

I'll be the first to tell you that Dimps is not perfect (why oh why are there so many pits in DC-era Generations on 3DS?!), but I had a higher opinion of them before I played Unleashed.

Yeah, Unleashed made me disillusioned with Dimps as well, how the critics thought their version was better is beyond me.
Title: Re: Talk about Sonic
Post by: Flame on January 22, 2012, 06:06:43 AM
Didnt Dimps make the handheld Colors?

People like PS2/Wii Eggmanland DAY. Because it plays great and the design is pretty neat. The rest of Eggmanland can suck it. 5 night stages? Really? (all annoying too)

Also, unwiish'd had the mechanic where you could charge up a boost before it said "Go", and Sonic would use the Spindash animation. An animation he would also use when he boosted into a dash panel. (something generations seems to have taken notice of and used for both that, and drifting)

Also, people tend to dislike 360/PS3 Eggmanland because it was just so long and tedious, and having to switch to the Werehog for certain segments really broke the flow of the day segments.
Title: Re: Talk about Sonic
Post by: Police Girl on January 22, 2012, 06:25:50 AM
Didnt Dimps make the handheld Colors?

They did but he seperated Colors from "Their handheld stuff" which led me to assume that he thought Wii Colors was made by them.

Quote
People like PS2/Wii Eggmanland DAY. Because it plays great and the design is pretty neat. The rest of Eggmanland can suck it. 5 night stages? Really? (all annoying too)

It looks fine (by UnWiished standards, which is moderately less dull and dark) but it still had too many of the issues that the rest of the game had (Enemies only being present as Homing Attack Chain fodder or just in the way, slippery controls) Other than that I will agree that going into the big eggmanland head was cool, but that was really it.

Quote
Also, unwiish'd had the mechanic where you could charge up a boost before it said "Go", and Sonic would use the Spindash animation. An animation he would also use when he boosted into a dash panel. (something generations seems to have taken notice of and used for both that, and drifting)

I guess that was cool since the last game Sonic had the Spindash as something he could actually use was '06.

Also, people tend to dislike 360/PS3 Eggmanland because it was just so long and tedious, and having to switch to the Werehog for certain segments really broke the flow of the day segments.

This is because people don't like werehog/Don't know how to run with him (Which makes it faster but people still [sonic slicer] that he's slow), they also are under the impression that enemies in a room always mean you have to kill them all (If I remember there are only 4 sections of this nature in the Night segments, 1 in the first part and 3 in the last.), Werehog part 2 is the shortest one as its only a small platforming bit and two enemy rooms that can be easily skipped. Part 1 is short too, as again there is only that one part with the enemies that need to be killed to get to the switch to get access to Hedgehog Part 2. Part 3 is the Longest but it goes by really quickly if you know what you're doing.

The first time going through I can understand why people think its long and tedious, but its the End of the game, nobody should be expecting any Apotos-level challenge, they should've gotten used to "Long and Tedious" with Adabat.
Title: Re: Talk about Sonic
Post by: Rayl on January 22, 2012, 02:29:08 PM
No my problem with PS3/360 Eggmanland isn't because it's long, it's WHY it's long, mixing the day and night segments was a terrible idea and as previously stated broke the flow of the fun segments becoming a stage that was:

"FUN!" > "BORING!" > "FUN AGA-" > "ALREADY?!"

as opposed to Wii/PS2's Day Eggmanland's "flawed yet constantly fun" stage of awesome.
Title: Re: Talk about Sonic
Post by: Police Girl on January 22, 2012, 02:31:33 PM
I thought both hedgehog and werehog were fun.

I guess that's abnormal.
Title: Re: Talk about Sonic
Post by: Rayl on January 22, 2012, 02:36:50 PM
I wouldn't go as far as to say i hated the Werehog segments, that's too harsh. However i would say that they were wearing a bit thin on my patience, to say the least, by the time Eggmanland came around.
Title: Re: Talk about Sonic
Post by: Flame on January 22, 2012, 06:51:21 PM
What I hated more about the night segments was not the werehog, but the battle music that CONSTANTLY interrupted the stage music. I HATE that battle theme. It's annoying. I dont want to keep hearing that every time I hit something, I want to keep hearing the stage music.
Title: Re: Talk about Sonic
Post by: Hypershell on January 22, 2012, 11:38:50 PM
They did but he seperated Colors from "Their handheld stuff" which led me to assume that he thought Wii Colors was made by them.
Touche.  I didn't realize that Sonic Team picked up the boost gauge habit.

Even so, I still think that Dimp's usuals are better than UnWiished.
Title: Re: Talk about Sonic
Post by: Phi on January 23, 2012, 01:10:25 AM
What I hated more about the night segments was not the werehog, but the battle music that CONSTANTLY interrupted the stage music. I HATE that battle theme. It's annoying. I dont want to keep hearing that every time I hit something, I want to keep hearing the stage music.

This.

To be honest though, I haven't even finished Unleashed (PS3) because of the Werehog stages. It's not because I couldn't beat them, but I just lost patience in the Chun-nan night stage. That and I wasn't having much fun aside from the Day stages. It was months ago, but I remember having a difficult time grabbing the ledges (if you don't grab it in time, you fall into the water and die). And even though I had the time to practice, I just didn't bother continuing the game. I might later, just for the sake of completing a game, but I never get the urge to pick up and play it.

I loved the Day stages, besides Holaska. Holy [parasitic bomb], I wanted to throw my controller against the wall.
Title: Re: Talk about Sonic
Post by: Flame on January 23, 2012, 01:25:12 AM
I liked Holska. didnt quite like the sledding parts, but eh.

Actually, thats another Unwii'sh'd stage that was pretty neat.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on January 23, 2012, 09:46:23 PM
You guys won't believe what I saw this morning.

[spoiler]Sonic the Hedgehog in a Progessive Auto Insurance commercial on TV. No joke. </wii>[/spoiler]
Title: Re: Talk about Sonic
Post by: Flame on January 23, 2012, 10:30:29 PM
Have you seen this?
[youtube]http://www.youtube.com/watch?v=9VQmPgdvdoo[/youtube]

Along with Quote from Kotaku for great truth:
Here's the official version from Progressive's youtbe though.
[youtube]http://www.youtube.com/watch?v=RfUsKWyRRm0[/youtube]
Title: Re: Talk about Sonic
Post by: ViperAcidZX on January 23, 2012, 11:00:54 PM
Man I'm really behind on this thread. But to be honest, that only time I ever seen that commercial mainly due to lack of computer freedom here. Oh $#&% my cyber life... </wii>
Title: Re: Talk about Sonic
Post by: Gaia on January 23, 2012, 11:56:38 PM
Though.. Why would he need car insurance..? I've seen it before it was even posted in this topic (I'm a rare visitor at Sonic Retro).. Eh.
Title: Re: Talk about Sonic
Post by: Rin on January 24, 2012, 12:04:45 AM
Though.. Why would he need car insurance..?
Hmm... why indeed?
(http://i.imgur.com/uJ8gk.jpg)
Title: Re: Talk about Sonic
Post by: Flame on January 24, 2012, 12:08:52 AM
Though again, to quote Kotaku...

"Apparently Progressive Insurance is starting an ad campaign featuring Sega's mascot getting a scolding from Flo (cosplayed at DragonCon 2010.) Why exactly, who can tell. If they actually took a look at Sonic's driving record in something like, oh, City Escape, I'm pretty sure his premium would be about $623. Per hour."
Title: Re: Talk about Sonic
Post by: Satoryu on January 24, 2012, 08:34:16 PM
I just bought and beat Sonic CD on XBLA. And realtalk, I'm still not a fan of the game. I still find the level design messy. The color palette is way too loud; it's just to show off what the Sega CD could do. And the architecture of the stages themselves was cluttered, frequently to the point of being really frustrating. Wacky Workbench is the worst offender, but Collision Chaos really got at my nerves too. Especially the boss.

While I think the peel out is a fun mechanic, I'm kinda sad spin dash isn't as useful. And what a tease to make it look like the regular spin dash but still have it act like it did in CD. Rolling in general seemed to be less effective, actually.

The time travel stuff is pretty meh to me. I do like that you can get rid of every enemy in the stage, but aside from that, time travel was just there.

The Special Stages are tech demo material too, but I didn't mind them too much. They're tough, but they're made that way. It's not like you're fighting the game's mechanics to succeed at it. Though if I had a nickel for every time I would just miss and jump under a UFO, I'd be a rich man. The new quick saves helped a lot.

Bosses are gimmicky as well, really. None of them aside from the final work like the Genesis ones where it's 8 hits and he's dead. You always have to get rid of some obstacle in the way first. And again, I didn't really mind them. Except for Collision Chaos. The pinball stuff just never worked the way it should. And Metal Sonic is really difficult.

Sonic CD is not a terrible game. I certainly don't regret spending the $5 it costs. It's just not for me, and I think it's a bit overhyped. I did not like some of the directions it took (to illustrate, I liked Adventures of Sonic the Hedgehog way more than SatAM. I know, I'm weird), and perhaps I'm too spoiled by the later Genesis games. It might be a toss up with Sonic 1, but yeah, 2 and 3&K I think are far superior.

Oh yeah, the soundtracks. There are some that I like better on the JP soundtrack, and there are others that are better on US. And even still, some like Stardust Speedway or the Special Stage just depend on my current mood. Both have their weird parts though. But that's what makes some of them fun, kinda like Super Sonic Racing. I might give the US soundtrack a tiny edge though. Quartz Quadrant and the speed shoes jingle are infinitely better on US imo.
Title: Re: Talk about Sonic
Post by: Police Girl on January 24, 2012, 08:47:59 PM
And what a tease to make it look like the regular spin dash but still have it act like it did in CD.

This is wrong.

You have a setting to change Spindash to either S2 or CD mode, CD mode is the original, no revving animation or anything. S2 Mode is default when you start the game, and you still rev it to make it faster.

Changing the spindash changes how the camera works too, CD mode gives the camera that look ahead that was in CD, S2 Mode makes the camera work how it did in S2, CD mode is also bugged, your top speed is capped and jumping eliminates all foward momentum.

How is it that people don't understand this.
Title: Re: Talk about Sonic
Post by: Flame on January 24, 2012, 09:13:09 PM
Ive noticed Cd intentionally makes it hard to maintain a high speed for too long, just so going through time isnt so easy. there is the occasional spring trap, which is a big help, but they are rare.
Title: Re: Talk about Sonic
Post by: Nexus on January 24, 2012, 10:13:34 PM
The way I see it, Sonic CD and Sonic 2 were made around the same time, right? Sonic 2 was an expansion on various mechanics from the first game while broadening and streamlining specific things, ultimately making what many consider the number one title of the series.

Sonic CD tried something a little different; an emphasis on backtracking, open levels with objectives other than reaching the end, and speed primarily being used to fulfill those objectives rather than zooming on through (although you could still do that if you wanted). Small parts of this exploration came back for Sonic 3, but otherwise the concept didn't take off very well - while one of the best games on the Sega CD and beloved by many, it pales in comparison to Sonic 2's success. As Sato put it, the game seems part tech demo, part unusual product because while the US team that developed 2 stuck with the expansion ideas, the JAP team that developed CD tried various new ideas in my opinion.
Title: Re: Talk about Sonic
Post by: Satoryu on January 25, 2012, 05:28:46 AM
This is wrong.

You have a setting to change Spindash to either S2 or CD mode, CD mode is the original, no revving animation or anything. S2 Mode is default when you start the game, and you still rev it to make it faster.

Changing the spindash changes how the camera works too, CD mode gives the camera that look ahead that was in CD, S2 Mode makes the camera work how it did in S2, CD mode is also bugged, your top speed is capped and jumping eliminates all foward momentum.

How is it that people don't understand this.

I knew about the setting, but I thought it was just a visual thing. I forgot about the camera shift until you mentioned it. My exposure to CD prior to recently was very small, I played it thought on Gems Collection all of once, and I like never used spin dash in it because peel outs were just better.

Point is even with the better spin dash, Sonic still doesn't seem to go as fast with it as he could in 2 and 3&K. Revving seemed to make very little difference if any.

Oh, and I actually tried out Tails in the new game. It's a lot of fun flying over big chunks of stages.
Title: Re: Talk about Sonic
Post by: Protoman Blues on January 25, 2012, 07:12:06 AM
Again, Stardust Speedway US Bad Future is the best because the song comes onto you!  8D
Title: Re: Talk about Sonic
Post by: Nexus on January 29, 2012, 12:30:49 AM
I'm sure someone out there really loves Unleashed's daytime stages yet lamented the lack of a PC release.

Wellll...

[youtube]http://www.youtube.com/watch?feature=player_embedded&v=RnRJqKyIcE0[/youtube]

It's still a work-in-progress, but they're also working on Chu-nan, and perhaps other levels as well.
Title: Re: Talk about Sonic
Post by: irgpie on January 29, 2012, 01:23:08 AM
Nice. Hopefully they manage to get things fully up to scratch and import Jungle Joyride :v

Edit: Hurp, just checked the related vids. Hoorah then
Title: Re: Talk about Sonic
Post by: Police Girl on January 29, 2012, 02:11:38 AM
Well if anything, thats great because Unleashed never ran a full 60 frames, I remember hearing that the 360 version tried to keep it a consistent 30 with major drops in Jungle Joyride, whereas the PS3 version jumped all over the place, in the levels with nothing in them (Windmill Isle Act 3, which consisted of a lot of rails) the game could clock 60, whereas Jungle Joyride and the Empire City Hub tanked at 10-15.

Of course this would've not been a problem had Sega ever ported the game to the PC in the first place (Hell, I want to see Sonic 06 of all games get ported to the PC, because that way Modders could rip it apart and finish what Sonic Team had no time to do.)
Title: Re: Talk about Sonic
Post by: irgpie on January 29, 2012, 02:15:03 AM
That's exactly why I'd love to see it ported. It's almost-sorta my fave level of Unleashed, just needed some more tweaking. I also really love its music track for some reason.

Thinking about it now, I'd love to go through all those water parts of Jungle Joyride with Generations' much tighter drifting.
Title: Re: Talk about Sonic
Post by: Police Girl on February 07, 2012, 08:55:59 AM
This is just too great.

[youtube]http://www.youtube.com/watch?feature=player_embedded&v=diFHxtDrkTQ[/youtube]
Title: Re: Talk about Sonic
Post by: Mike Arcade on February 07, 2012, 01:04:18 PM
This is just too great.

[youtube]http://www.youtube.com/watch?feature=player_embedded&v=diFHxtDrkTQ[/youtube]

GAME OVER YEEEEEEEAAAAAAAAAAAHHHHHHHHH!!!!!!!!!
Title: Re: Talk about Sonic
Post by: Align on February 13, 2012, 10:14:21 PM
[youtube]http://youtu.be/djSp1FFX0E8[/youtube]
So I thought this was kind of neat.
Title: Re: Talk about Sonic
Post by: Police Girl on February 14, 2012, 12:21:34 AM
[youtube]djSp1FFX0E8[/youtube]
So I thought this was kind of neat.

Fixed the link for you.
Title: Re: Talk about Sonic
Post by: Align on February 14, 2012, 12:41:59 AM
Thanks. I'm tired...
Title: Re: Talk about Sonic
Post by: irgpie on February 14, 2012, 09:43:48 PM
(http://i39.tinypic.com/f0702r.jpg)

Sonic 4: Episode 2 Screenshots Released on Xbox Live Marketplace (http://www.sonicretro.org/2012/02/sonic-4-episode-2-screenshots-released-on-xbox-live-marketplace/)

Quote
The Sonic 4 Saga continues as Sonic reunites with Tails for all new collaborative play! Following the events of Episode I, Metal Sonic has returned to form a formidable alliance with Dr. Eggman! To face this new threat, Sonic will have to call upon an old friend to help him save the day! Joined by Tails, utilise ingenious combination moves and race across four brand new Zones, in order to put an end to their evil plans! Play alone, or with a friend locally (and online), in an evolution of Sonic 2′s collaborative gameplay! Unleash Sonic and Tails’ devastating joint attacks and combination moves to fight the united force of Metal Sonic and Dr. Eggman. Episode II features an all new game engine, bringing you updated physics and an original graphical style as you race through four unique Zones and a new Special Stage.

FEATURES
  • Offline co-op 1 – 2
  • Dolby Digital

ONLINE FEATURES
  • Online co-op 2
  • Leaderboards
Title: Re: Talk about Sonic
Post by: Gaia on February 14, 2012, 11:02:51 PM
(http://i.imgur.com/YPjkv.jpg)

Something seems kinda akward here..
Title: Re: Talk about Sonic
Post by: Rayl on February 14, 2012, 11:14:28 PM
Oh hey there Death Egg.
Title: Re: Talk about Sonic
Post by: Flame on February 14, 2012, 11:25:42 PM
Quote
Metal Sonic
Quote
alliance with Eggman

what
Title: Re: Talk about Sonic
Post by: Rayl on February 14, 2012, 11:33:58 PM
Metal Sonic has apparently been his own villain since Sonic Heroes. Don't know how or why that happened though.
Title: Re: Talk about Sonic
Post by: Gaia on February 14, 2012, 11:39:03 PM
His toy bio states that he was re-institated into Eggman's ranks by subsiquent reprogramming and capture. He (more or less, as Rayl said) was a villan in his own right, that he had three theme songs to boot (Look-A-Like as it plays on his duplicate nature, What I'm Made Of for his single goal to kill sonic, and the third one that quite a few people know exist, Metal Sonic).

Title: Re: Talk about Sonic
Post by: Police Girl on February 14, 2012, 11:39:43 PM
Metal Sonic has apparently been his own villain since Sonic Heroes. Don't know how or why that happened though.

This takes place before Heroes.

Also, they consider "Dolby Digital" a feature? I would think that is more of a given considering the fact that its on an HD console.

also.

(http://www.sonicretro.org/wp-content/uploads/2012/02/screenlg10.jpg)

...[tornado fang].
Title: Re: Talk about Sonic
Post by: Gaia on February 15, 2012, 12:09:39 AM
Oh hey there Death Egg.

That's Little Planet from CD. I guess Sonic 4 merges the Sonic CD and Sonic the Hedgehog 2 stories together, in episodic format..

.. Aww damnit, why the halfpipe cliche' again?
Title: Re: Talk about Sonic
Post by: Phi on February 15, 2012, 01:59:48 AM
I'm glad they ditched the annoying shininess.

(http://www.sonicretro.org/wp-content/uploads/2012/02/screenlg3.jpg)

I've always dreaded these arrow-shooting heads, and so does Tails apparently.
Title: Re: Talk about Sonic
Post by: Rayl on February 15, 2012, 02:30:39 PM
This takes place before Heroes.

That's true but whose to say Metal Sonic didn't consider himself his own villain prior to Heroes?

That's Little Planet from CD. I guess Sonic 4 merges the Sonic CD and Sonic the Hedgehog 2 stories together, in episodic format..

The only way it's not the Death Egg is if he's transformed the Little Planet into a new Death Egg, the eyes are there afterall.
Title: Re: Talk about Sonic
Post by: Kieran on February 15, 2012, 03:28:09 PM
Yeah, but if you look closely at the screenshot, the "Death Egg" is just framework.  The sphere itself has continents, oceans and cloud cover.
Title: Re: Talk about Sonic
Post by: irgpie on February 23, 2012, 09:19:01 PM
[youtube]http://www.youtube.com/watch?v=wCTtLHLKO4k[/youtube]

STILL RUINED FOREVER, etc etc.

Well I'm slightly hyped I guess. I dunno.
Title: Re: Talk about Sonic
Post by: Rayl on February 23, 2012, 10:07:32 PM
I have surprisingly little issue with what i am seeing here... especially if that music somehow makes it's way into the game.
Title: Re: Talk about Sonic
Post by: Flame on February 24, 2012, 08:05:41 PM
That's true but whose to say Metal Sonic didn't consider himself his own villain prior to Heroes?
Because he only ever revealed it to the world when he replaced Eggman in Heroes. Prior to that he was just another Eggman robot. And supposedly has been out of commission since Knuckles Chaotix.


That said, the game does look great.
Title: Re: Talk about Sonic
Post by: Phi on February 24, 2012, 08:45:47 PM
That said, the game does look great.

I concur, but I honestly think this looks more like "Sonic Advance 4" then Sonic the Hedgehog 4. Springs and bouncers everywhere, and the Sonic/Tails tag-team moves reminds me a lot of Sonic Advance 3.
Title: Re: Talk about Sonic
Post by: Flame on February 25, 2012, 02:32:37 AM
As long as they improve the physics, Im sold. if not, ill pass. It looks pretty as hell, but you just cant sugarcoat how horrible Episode 1's physics were.
Title: Re: Talk about Sonic
Post by: irgpie on February 25, 2012, 03:00:55 AM
They're baaaaaaaack!

(http://i41.tinypic.com/a9n14l.jpg)

Also, achievements have been revealed. Spoilers, etc.

[spoiler]
The Adventure Begins – 5G
Clear SYLVANIA CASTLE ZONE, Act 1.

Rolling Combo! – 5G
Activate the Rolling Combo with Sonic and Tails.

Metal Sonic Falls – 5G
Defeat Metal Sonic in SKY FORTRESS ZONE, Act 1.

A Golden Wave – 10G
Defeat all bosses as Super Sonic.

All Stages Cleared! – 10G
Defeat the final foe and watch the ending.

Tag Partner – 10G
Upload a Multiplayer score or time.

I Love Tails – 10G
Play as Tails 50 times.

Ring Collector – 15G
Beat Special Stage 1 after collecting every Ring.

Endurance Race – 25G
Clear all stages without returning to the World Map.

All Chaos Emeralds Found! – 30G
Collect all seven Chaos Emeralds.

Proof of Speed – 35G
Clear SYLVANIA CASTLE ZONE, Act 1 in one minute or less.

All Red Star Rings Found! – 40G
Defeat the final foe after collecting every Red Star Ring.[/spoiler]
Title: Re: Talk about Sonic
Post by: VixyNyan on February 25, 2012, 03:35:13 AM
Looks easier than Episode 1.
Title: Re: Talk about Sonic
Post by: Gaia on February 25, 2012, 03:49:03 AM
Red rings huh? Sounds like an improved Hedgehog Engine and Generations Engine love child.
Title: Re: Talk about Sonic
Post by: Police Girl on February 26, 2012, 03:53:09 AM
Red rings huh? Sounds like an improved Hedgehog Engine and Generations Engine love child.

You know the Hedgehog Engine is a graphics/lighting engine, right?

Posted on: February 24, 2012, 10:15:32 PM
I feel this is worth showing off.

[youtube]CiJeFkEfuCo[/youtube]
Title: Re: Talk about Sonic
Post by: irgpie on March 15, 2012, 05:14:21 AM
Some decent-ish footage finally.

[youtube]http://www.youtube.com/watch?v=Od_00nFyK9U[/youtube]

There's also some new screenshots (http://www.eurogamer.net/articles/2012-03-15-sonic-the-hedgehog-4-episode-2-screenshots), including a Boss Battle with some plant thing and Metal Sonic.
Title: Re: Talk about Sonic
Post by: Police Girl on March 15, 2012, 05:55:02 AM
So the combo spin is like Drill from Sonic Colors.

WAY TO GO DIMPS ORIGINALITY TEAM.
Title: Re: Talk about Sonic
Post by: irgpie on March 15, 2012, 06:11:12 AM
Needs moar hardstyle power-up music then. (http://www.youtube.com/watch?v=EREG1hBdDx8)
Title: Re: Talk about Sonic
Post by: Reaperoid on April 11, 2012, 04:49:56 PM
All the WiiWare players got shafted again, since Episode 2 apparently has an Episode 1 "Lock-on" feature for a Metal Sonic mode featuring four new levels (source (http://www.computerandvideogames.com/343290/sonic-4-episode-2-dated-playable-metal-sonic-add-on-announced/))
Title: Re: Talk about Sonic
Post by: Hypershell on April 12, 2012, 12:28:15 AM
Yeah, if you're gonna do a "own multiple games" bonus, which I'd normally be psyched for, it would help a LOT of the latter game was available on the same platforms as the first.

Dick move, Sega.
Title: Re: Talk about Sonic
Post by: irgpie on April 12, 2012, 09:59:38 PM
I suppose this is worth posting.

[youtube]http://www.youtube.com/watch?v=r-mS3tiWeCM[/youtube]

Skyscraper Scamper: Now with bearable drift segments!
Title: Re: Talk about Sonic
Post by: Police Girl on April 17, 2012, 03:09:24 AM
I suppose this is worth posting.

[youtube]http://www.youtube.com/watch?v=r-mS3tiWeCM[/youtube]

Skyscraper Scamper: Now with bearable drift segments!

Man, it looks almost indistinguishable from unleashed in terms of lighting and such.
Title: Re: Talk about Sonic
Post by: irgpie on April 18, 2012, 11:08:48 PM
So this one guy has been doing some model swapping lately

[youtube]http://www.youtube.com/watch?v=1z-j-8e4rIw[/youtube]

brb hacking my PS3

EDIT: Here's one with a better view of Midget Pickle (http://www.youtube.com/watch?v=xweLnNHDqbQ)
Title: Re: Talk about Sonic
Post by: Flame on April 19, 2012, 04:11:23 AM
I knew the comments would be hillarious.

"This is What happens when Professor Pickle Gets Coffee instead of tea"

"I guess someone told Professor Pickle that there was a cucumber sandwich at the goal ring."

Title: Re: Talk about Sonic
Post by: VixyNyan on April 24, 2012, 04:35:19 AM
Sonic the Hedgehog 4 Episode 2 Early Leaked version

Full videos here: http://www.youtube.com/user/ShadowOfRuki/videos?view=1

And random things

[youtube]http://www.youtube.com/watch?v=Va2oZcmVQ94[/youtube]

[youtube]http://www.youtube.com/watch?v=rDesOiEh3Fk[/youtube]

[youtube]http://www.youtube.com/watch?v=5HSS4wNwf6g[/youtube]

Download Links, in case they get removed.

http://www.rockmanpm.com/lol/sonic4ep2/Sega in charge of pre-release security.flv (http://www.rockmanpm.com/lol/sonic4ep2/Sega in charge of pre-release security.flv)
http://www.rockmanpm.com/lol/sonic4ep2/Sega in charge of pre-release security.mp4 (http://www.rockmanpm.com/lol/sonic4ep2/Sega in charge of pre-release security.mp4)

http://www.rockmanpm.com/lol/sonic4ep2/rofl help me.flv (http://www.rockmanpm.com/lol/sonic4ep2/rofl help me.flv)
http://www.rockmanpm.com/lol/sonic4ep2/rofl help me.mp4 (http://www.rockmanpm.com/lol/sonic4ep2/rofl help me.mp4)

http://www.rockmanpm.com/lol/sonic4ep2/Sonic 4_ Episode II_ Special Stage 3_ Part 5_ Attack of the .flv (http://www.rockmanpm.com/lol/sonic4ep2/Sonic 4_ Episode II_ Special Stage 3_ Part 5_ Attack of the .flv)
http://www.rockmanpm.com/lol/sonic4ep2/Sonic 4_ Episode II_ Special Stage 3_ Part 5_ Attack of the .mp4 (http://www.rockmanpm.com/lol/sonic4ep2/Sonic 4_ Episode II_ Special Stage 3_ Part 5_ Attack of the .mp4)
Title: Re: Talk about Sonic
Post by: Police Girl on April 24, 2012, 04:53:51 AM
Lets see...

Dimps usual lack of attention to physics noticable in the water running segment (When Sonic jumps all momentum is completely reset)
The music is just a really bad sounding remix of Aquatic Ruin (Which already wasn't exactly a great song to begin with, IMO) EDIT: Okay I guess that isn't the real music. The music still reeks of MIDI.
The stages still appear to be prerendered garbage instead of true Polygons (The logs, folks)
Its [tornado fang]ing Aquatic Ruin. [tornado fang] Aquatic Ruin.

I would say its the Sonic Cycle all over again, but to be fair I don't think anybody was anticipating Sonic 4 E2 after E1 failed to impress.

The Special stages don't look too bad though, Tails doesn't have his movement delay from S2 anymore, and it kind of reminds me of 3D Blast's Saturn Bonus stages as opposed to Sonic 2's rendition.
Title: Re: Talk about Sonic
Post by: Phi on April 24, 2012, 07:05:21 PM
I'm actually diggin' this zone. I'm glad those looping warp rings made an appearance, only they're less loopy than before. First Act of this seemed boring to me.

[youtube]http://www.youtube.com/watch?v=Tir-f8Hm9Zo[/youtube]

[youtube]http://www.youtube.com/watch?v=Xg7WouzTf8A&feature=related[/youtube]
Title: Re: Talk about Sonic
Post by: Nexus on April 24, 2012, 07:15:36 PM
Lets see...

Dimps usual lack of attention to physics noticable in the water running segment (When Sonic jumps all momentum is completely reset)
The music is just a really bad sounding remix of Aquatic Ruin (Which already wasn't exactly a great song to begin with, IMO) EDIT: Okay I guess that isn't the real music. The music still reeks of MIDI.
The stages still appear to be prerendered garbage instead of true Polygons (The logs, folks)
Its [tornado fang]ing Aquatic Ruin. [tornado fang] Aquatic Ruin.

I would say its the Sonic Cycle all over again, but to be fair I don't think anybody was anticipating Sonic 4 E2 after E1 failed to impress.

The Special stages don't look too bad though, Tails doesn't have his movement delay from S2 anymore, and it kind of reminds me of 3D Blast's Saturn Bonus stages as opposed to Sonic 2's rendition.

Aside from the underwater segments and certain traps, Aquatic Ruin wasn't bad at all. And since it's the first zone, it's not going to be as difficult as AR was in Sonic 2. The logs aren't prerendered, if you stop the video at the right moments it's definitely polygons. And while the whole physics thing will probably never be perfect, at least they're improving from Episode 1.

Also, the music does bug me. Jun can't seem to capture the catchiness and character of the Genesis-era music with these new songs. A perfect comparison is to this Stardust Speedway remix, which is used in the game but sounds so radically different from the rest of the soundtrack:
[youtube]http://www.youtube.com/watch?v=7hFSWi2msGo&feature=player_embedded[/youtube]
Title: Re: Talk about Sonic
Post by: Police Girl on April 24, 2012, 11:55:37 PM
Aside from the underwater segments and certain traps, Aquatic Ruin wasn't bad at all. And since it's the first zone, it's not going to be as difficult as AR was in Sonic 2. The logs aren't prerendered, if you stop the video at the right moments it's definitely polygons. And while the whole physics thing will probably never be perfect, at least they're improving from Episode 1.

Also, the music does bug me. Jun can't seem to capture the catchiness and character of the Genesis-era music with these new songs. A perfect comparison is to this Stardust Speedway remix, which is used in the game but sounds so radically different from the rest of the soundtrack:
[youtube]http://www.youtube.com/watch?v=7hFSWi2msGo&feature=player_embedded[/youtube]

No, no. Its not that Aquatic Ruin was hard.
I just hate it.
I hate the music, I hate the design, I hate running along just to get hit by Grounder, and its just so [tornado fang]ing boring.
Sandopolis is another one I don't like, same with Oil Ocean (But both of those are just related to Music and Layout over anything else, I really can't stand the "Egyptian" sounding music.)
Title: Re: Talk about Sonic
Post by: Flame on April 25, 2012, 03:48:05 AM
I really just dont like some of the instruments in Sonic 4. They make the music sound more annoying than it should.

for example

[youtube]http://www.youtube.com/watch?v=MCtXDkMX9Ss[/youtube]

Genesis style, Splash hill dont sound that bad. But the way it sounds IN game, just sounds terrible, I really hate Sonic 4's instruments so much.
Title: Re: Talk about Sonic
Post by: Phi on May 05, 2012, 07:49:46 PM
I just completed Sonic Generations. Replayed a bit of Sonic Rush Adventure. I like Rush Adventure better.

The first few levels of Generations I liked, Green Hill, Chemical Plant, Sky Sanctuary are a few. But it went downhill from there. And the final boss was boring, not to mention they literally repeated "It's a homing attack!" 80 times over and over again. The best thing going for it is all the nostalgic music you could use during the levels.
Title: Re: Talk about Sonic
Post by: Police Girl on May 07, 2012, 05:03:27 AM
I just completed Sonic Generations. Replayed a bit of Sonic Rush Adventure. I like Rush Adventure better.

The first few levels of Generations I liked, Green Hill, Chemical Plant, Sky Sanctuary are a few. But it went downhill from there. And the final boss was boring, not to mention they literally repeated "It's a homing attack!" 80 times over and over again. The best thing going for it is all the nostalgic music you could use during the levels.
Those are the first three levels.

I personally loved Speed Highway.
Title: Re: Talk about Sonic
Post by: Flame on May 07, 2012, 06:05:34 AM
I kinda liked Crisis City classic. the music was real catchy. And theres the troll signpost.

My least favorite is Planet wisp. I have no idea how that level ended up being so annoying. It was fine in Colors.

Yeah, final boss is really bad.

Other bosses were real cool though.
Title: Re: Talk about Sonic
Post by: VirusChris on May 08, 2012, 12:33:29 AM
^I got the 3DS version so I never encounter the "It's a homing attack" 80 times or so... plus I think the 3DS version had a much more fun battle against the Final Boss unlike the the console version I saw on YouTube.

Also, Sonic the Hedgehog 4 Episode 2 is already out? I have to check it out if that's the case!
Title: Re: Talk about Sonic
Post by: Police Girl on May 08, 2012, 04:10:58 AM
^I got the 3DS version so I never encounter the "It's a homing attack" 80 times or so... plus I think the 3DS version had a much more fun battle against the Final Boss unlike the the console version I saw on YouTube.

Also, Sonic the Hedgehog 4 Episode 2 is already out? I have to check it out if that's the case!

May 15th.

The videos are from Beta 8, which was accidentally sold on Steam for a small period of time.
Title: Re: Talk about Sonic
Post by: VirusChris on May 08, 2012, 06:31:22 AM
May 15th.

The videos are from Beta 8, which was accidentally sold on Steam for a small period of time.

Ah, I see. Thanks for the update!
Title: Re: Talk about Sonic
Post by: Police Girl on May 15, 2012, 10:43:28 PM
Sonic 4: Episode 2 is out for PSN Today.

I can't pick it up yet, for obvious I-don't-have-the-PS3-where-I-am-right-now reasons.
Title: Re: Talk about Sonic
Post by: VixyNyan on May 16, 2012, 06:30:10 PM
Playing it too, on XBLA. ^^

Will collect everything soon.
Title: Re: Talk about Sonic
Post by: Satoryu on May 16, 2012, 11:04:44 PM
It's a pretty good game. Not spectacular, the bosses are kinda dull sometimes, and some of the physics feel awkward after playing Generations, but overall it's better than Ep1. The last special stage is absolutely brutal.

Episode Metal ain't bad either, just really short, and surprisingly difficult.
Title: Re: Talk about Sonic
Post by: Gaia on May 17, 2012, 03:17:07 AM
Wasn't it the routine to make Special Stage 7 the hardest one (depends on one's viewpoint in each game)?
Title: Re: Talk about Sonic
Post by: Satoryu on May 17, 2012, 03:41:05 AM
Well yeah, but this one spikes in difficulty a lot more than past Sonics.

No damage clearing some of the bosses was annoying, mostly cause you have to use Super Sonic wisely. But I did it, got 11 out of the 12 achievements so far. All that's left is to play a bunch of stages as Tails.
Title: Re: Talk about Sonic
Post by: Police Girl on May 19, 2012, 03:55:20 AM
So I just got E2.

Is there some reason why Tails is apparently a [tornado fang]ing ghost? I want to do the team combos and all he does is run into me (or jump into me) and become see-through.

To think I wasted $15 bucks on this just to have THE MAIN GIMMICK completely drop out on me.
Title: Re: Talk about Sonic
Post by: VixyNyan on May 19, 2012, 05:58:04 AM
The last special stage is absolutely brutal.
this one spikes in difficulty a lot more than past Sonics.

It wasn't as hard to beat it when you figured out that the rope that sticks to Sonic and Tails is also able to touch rings. Before the third part of the stage, I manage to get 480+ rings, then just pick the last 20 rings to get the emerald. XD
Title: Re: Talk about Sonic
Post by: Satoryu on May 19, 2012, 06:47:20 AM
Vix: Still, there was far less leeway in that one than the others. Retry option helped too.

RMZX: Tails does that when you hit the call button. Which is useless in single player cause you activate a team command with Tails being anywhere on or off screen. So it sounds like your R2 or RT or whatever button might be on the fritz.
Title: Re: Talk about Sonic
Post by: IQ-0 on May 19, 2012, 09:00:27 AM
If they make an Episode 3, the special stage will either be a globe to get grab all the blue balls minus Sonic's or run down a bridge collecting rings.
Title: Re: Talk about Sonic
Post by: Mirby on May 19, 2012, 09:46:55 AM
run down a bridge collecting rings.
I suddenly imagined that special stage on 3DS and it was somewhat glorious. XD
Title: Re: Talk about Sonic
Post by: Rayl on May 19, 2012, 11:31:27 AM
It wasn't as hard to beat it when you figured out that the rope that sticks to Sonic and Tails is also able to touch rings.

the rope that sticks to Sonic and Tails is also able to touch rings.

is also able to touch rings.

GOD DAMMIT.

I barely scraped through that last stage with exactly 500 rings <_>
Title: Re: Talk about Sonic
Post by: Police Girl on May 19, 2012, 04:13:57 PM
Vix: Still, there was far less leeway in that one than the others. Retry option helped too.

RMZX: Tails does that when you hit the call button. Which is useless in single player cause you activate a team command with Tails being anywhere on or off screen. So it sounds like your R2 or RT or whatever button might be on the fritz.

But I'm hitting Square, not R2.
Title: Re: Talk about Sonic
Post by: Satoryu on May 19, 2012, 07:54:11 PM
How far are you into the game? Cause you actually can't use the moves right away. Can't team swim until Sylvania 2 and you can't team roll until Sylvania 3.
Title: Re: Talk about Sonic
Post by: Police Girl on May 19, 2012, 07:57:20 PM
How far are you into the game? Cause you actually can't use the moves right away. Can't team swim until Sylvania 2 and you can't team roll until Sylvania 3.

I just beat Sylvania.
I feel rather [tornado fang]ing stupid now, though it is dumb that you have to "Unlock" the team skills.
They should've made that more clear.

Though, I will ask, is it even possible to collect all the rings in Special Stage 1 with one player? I know speeding up allows you to grab rings to the side of you, but there's an area at the beginning of the third section where I've tried constantly to grab them all (Right before the first set of electric things.) and I keep missing 5 or 6 of them in one of the sets.
Title: Re: Talk about Sonic
Post by: Satoryu on May 19, 2012, 09:23:16 PM
On that part you're supposed to go slow.
Title: Re: Talk about Sonic
Post by: Police Girl on May 19, 2012, 09:31:02 PM
On that part you're supposed to go slow.

Huh, I'll give that a try later.

That worked, 314 is such an odd number to collect.

Also beat the game, still missing 6 Red Rings and a couple of trophies (Which I can safely say I won't be getting, Don't really feel like playing the entire game again to get Endurance Run, really don't want to experience the frustration of beating all the bosses with Super Sonic, ESPECIALLY The Oil Desert and Final Boss. And I really don't feel like playing Multiplayer, even if I can just do it by myself. I'll collect the rest of the red rings, but that's probably it.)
Title: Re: Talk about Sonic
Post by: Kieran on May 20, 2012, 08:51:39 PM
I don't think I'd bother trying to get all of the rings in every special stage, although you nearly have to in the last one.

Seriously?  That seventh emerald took me something like thirty tries.  The goals are 150, 350, and 500.  If you want to beat the stage, you can't pass the first goal with anything less than 165 rings, or the second one with anything less than 425.  I think the final portion of the stage only has 80 rings in it total, so if you try to pass the second goal with the bare minimum of rings, you're [tornado fang]'d.

I did come up with a good strategy for it though!  Specifically, the second section.  It'll have you jump over a few sets of bombs to get the tag team tether.  Once you've done that, pick up all the rings you can while dodging the bombs for a few turns, then you'll come up on a long strip of rings in the center of the half pipe with bombs on the outsides.  Immediately after, a long strip of bombs in the center of the half pipe with rings on the outsides (with one row of bombs across the very end of the ring path, which you have to jump over).  After that is another row of rings down the center of the pipe, with a single row of bombs blocking your path at the start of it.  The game expects you to jump over the bombs, but run into them instead.  It sounds crazy, but that row of rings has at least 6 10-ring bonuses in it, and if you jump over the bombs you go right past them.  So if you hit that strip with say, 225 rings, you can come out of it with nearly 300

After that, if you hug the left side of the half pipe to avoid the next few sets of bombs and pick up the tag team tether in the center of the pipe (right after you're forced to jump over a set of bombs from one edge to the other), you can speed up and loop around the pipe beyond that's lined with rings.  The tether grabs enough of them to put you well over 400 if you manage to dodge the bombs at the end of the pipe (which is annoyingly difficult actually, but not impossible).
Title: Re: Talk about Sonic
Post by: Police Girl on May 20, 2012, 09:20:11 PM
I had better luck with Special Stage 7 than I did with 6.

6 took me like 5 or 6 tries, 7 only took 3.

I honestly thought they were going to be terrible like S2's stages, but instead I really liked them.

I thought the bosses would be better though, I really hated Oil Desert's boss (And all climbing bosses, they aren't fun.), And while the final boss wasn't terrible, I'm still having issues understanding how Super Sonic is weaker than the rolling combo when it came to the bosses shield.
Title: Re: Talk about Sonic
Post by: Kieran on May 20, 2012, 10:26:45 PM
Yeah, I don't get that either.  I guess they didn't want you to be able to cheese your way through it with Super Sonic (which, really, is the entire point of Super Sonic).
Title: Re: Talk about Sonic
Post by: Police Girl on May 30, 2012, 10:16:13 PM
Yeah, I don't get that either.  I guess they didn't want you to be able to cheese your way through it with Super Sonic (which, really, is the entire point of Super Sonic).

I remember reading something saying that it was possible to do that in Beta 8 (Which was the Steam Leak.) So the fact that they changed that is rather [tornado fang]ing stupid.

Posted on: May 20, 2012, 09:47:30 PM
Ah, before I forget about it.

The guy who made the Professor Pickle in Unleashed Mod made another.
Behold... Pele The Beloved Dog in Sonic 2006. (http://www.youtube.com/watch?v=zxyAUjIWZ50)

I would just embed it, but the video descriptions are half of the fun.

Posted on: May 20, 2012, 10:16:41 PM
I guess Sonic Adventure 2 might be coming to XBLA soon.
Major Nelson leaked a release of Avatar Items slated for June 5th, that later was mysteriously removed (Probably Sega).

Just in time for Sonic's 21st?
Title: Re: Talk about Sonic
Post by: Rin on May 30, 2012, 10:31:59 PM
Adventure 2 might be coming to XBLA soon.
Major Nelson leaked a release of Avatar Items slated for June 5th, that later was mysteriously removed (Probably Sega).

Just in time for Sonic's 21st?
Have them release it on PC.
I don't want to [tornado fang] around with emulation no more.
Title: Re: Talk about Sonic
Post by: Police Girl on May 30, 2012, 10:52:12 PM
Have them release it on PC.
I don't want to [tornado fang] around with emulation no more.

Chances are it'll be the same deal they had with Adventure 1, it'll come out on PSN and PC too.
I want the original DC version with Adventure 1 style Emerald Radar.
Title: Re: Talk about Sonic
Post by: Kieran on May 31, 2012, 06:50:46 PM
Hah, good luck with that.

Then again, maybe they WILL fix it.  The emerald radar was [tornado fang]ing terrible in SA2... although they didn't touch it in SA2B, did they?
Title: Re: Talk about Sonic
Post by: Police Girl on May 31, 2012, 09:08:43 PM
Yeah, Emerald Radar was identical in SA2B.
Title: Re: Talk about Sonic
Post by: VixyNyan on June 20, 2012, 10:20:27 PM
http://digiex.net/content/355-sonic-adventure-2-remaster-xbla-psn-coming-october-3rd.html

Sonic Adventure 2 Remaster confirmed~! XBLA/PSN, October 3rd! There probably will be rank-based trophies involved too. =w=
Title: Re: Talk about Sonic
Post by: ViperAcidZX on June 20, 2012, 10:58:51 PM
http://digiex.net/content/355-sonic-adventure-2-remaster-xbla-psn-coming-october-3rd.html

Sonic Adventure 2 Remaster confirmed~! XBLA/PSN, October 3rd! There probably will be rank-based trophies involved too. =w=
Finally, Rouge can bouncy-bouncy in HD. owo
Title: Re: Talk about Sonic
Post by: Police Girl on June 20, 2012, 11:17:17 PM
(http://digiex.net/content/attachments/9769d1340196754-screenlg1.jpg.html)

That life counter head is much different than the usual one.

I wonder if the Big Cameos are going to be intact or cut out like the GCN version.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on June 21, 2012, 12:02:03 AM
There's potential in this HD remastering that I'm hoping Sega is seeing. They can improve on these areas the HD version for a start:
- The camera, of course
- The controls
- Re-do all the game's cutscenes and English voice-overs
- Update the character models
- Make the mini-games like the racing mini-game actually fun (and fix how the cars handle in general so they don't feel like you're driving an ice cube on a ceramic plate)
- Fix all the annoying bugs and glitchy-ness of the original game
- Playable Amy Rose (?)
- Online multiplayer (for the chao races, chao fighting, the racing mini-game, etc.)
- The game gives you character-based themes for your system of choice after unlocking them

That's so far what I can think of at the top of my head.
Title: Re: Talk about Sonic
Post by: Flame on June 21, 2012, 12:30:30 AM
I dunno. Id rather keep the original voices. Unless they hire as many of the original VA's as possible. I mean, I really preferred this Sonic and Shadow. :P
Title: Re: Talk about Sonic
Post by: Police Girl on June 21, 2012, 12:43:33 AM
Quote
- The camera, of course
Nope.
Quote
- The controls
Not gonna happen.
Quote
- Re-do all the game's cutscenes and English voice-overs
They pissed off the old VA's, they won't fix this.
Quote
- Update the character models
They have the GCN models, they're going to use those (Except for 2P Default models, those will still be Low-Poly unless they decide to fix that.)
Quote
- Make the mini-games like the racing mini-game actually fun (and fix how the cars handle in general so they don't feel like you're driving an ice cube on a ceramic plate)
Why would they fix something if its "authentic to the DC version"
Quote
- Fix all the annoying bugs and glitchy-ness of the original game
You cannot be serious.
Quote
- Playable Amy Rose (?)
She's in Multiplayer and doesn't serve a purpose other than being a clone of Sonic, why bother?
Quote
- Online multiplayer (for the chao races, chao fighting, the racing mini-game, etc.)
I doubt they would go so far as to include something outside of a shitty leaderboard.
Quote
- The game gives you character-based themes for your system of choice after unlocking them
How would they accomplish that on the PS3?

I understand that Sega is trying to amend their [tornado fang]-ups with the first Dreamcast batch (Like no Widescreen in Sonic Adventure, Soundtrack for Crazy Taxi completely removed), but they're not going to completely rework the game from the ground up.
Title: Re: Talk about Sonic
Post by: VixyNyan on June 21, 2012, 12:59:32 AM
All I'm worried about is the difficulty of the trophychievements. If it's like SA & DX DLC, then it means you have to collect every emblem again by getting the highest rank, and also reach Green Hill Zone. =w=;;
Title: Re: Talk about Sonic
Post by: Police Girl on June 21, 2012, 01:41:10 AM
I'm really not looking forward to doing the Tails/Rouge Driving missions while getting all A ranks again. I hate that "Don't hit the walls" mission.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on June 21, 2012, 07:42:31 PM
I'm really not looking forward to doing the Tails/Rouge Driving missions while getting all A ranks again. I hate that "Don't hit the walls" mission.

Oh, those side-mission... nothing but bad memories and torture... *bangs head against the TV screen* Hence, bulletpoint No. 5.
Title: Re: Talk about Sonic
Post by: Nexus on June 22, 2012, 06:30:24 AM
The nightmares of getting every single emblem haunt me when I think about SA2, although the good times manage to overrule them. Green Hill Zone wasn't worth it all, though.

Considering it's coming to Xbox Live Arcade and, if a single screenshot of a 2P button prompt showing a Playstation button icon is true, Playstation Network, I get the feeling something or another is going to be omitted. Chao Garden's GBA features is an obvious one. And they managed to keep the cutscenes the same for the (albeit otherwise crummy) Sonic Adventure 1 port.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on June 22, 2012, 01:33:34 PM
The nightmares of getting every single emblem haunt me when I think about SA2, although the good times manage to overrule them. Green Hill Zone wasn't worth it all, though.

Considering it's coming to Xbox Live Arcade and, if a single screenshot of a 2P button prompt showing a Playstation button icon is true, Playstation Network, I get the feeling something or another is going to be omitted. Chao Garden's GBA features is an obvious one. And they managed to keep the cutscenes the same for the (albeit otherwise crummy) Sonic Adventure 1 port.

Maybe they can make an app for mobile devices so they can connect via Xbox Smartglass for the XBLA version? That's just me guessing...
Title: Re: Talk about Sonic
Post by: Flame on June 23, 2012, 10:19:19 PM
[youtube]http://www.youtube.com/watch?v=Molvpb3YuD4[/youtube]
Title: Re: Talk about Sonic
Post by: AquaTeamV3 on June 24, 2012, 04:33:56 PM
All I'm worried about is the difficulty of the trophychievements. If it's like SA & DX DLC, then it means you have to collect every emblem again by getting the highest rank, and also reach Green Hill Zone. =w=;;

It'd be even harder if they integrate the Chao garden into it.  Like if they really wanted to be evil, they could make one of the trophies involve you successfully breeding a chaos chao or something of the like.  My Gamecube was left on overnight/during the day quite often as I evolved those things.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on June 24, 2012, 08:29:40 PM
It'd be even harder if they integrate the Chao garden into it.  Like if they really wanted to be evil, they could make one of the trophies involve you successfully breeding a chaos chao or something of the like.  My Gamecube was left on overnight/during the day quite often as I evolved those things.

Oh yeah, I spent over 2+ weeks trying to get 3 All-S ones with my GameCube version.
Title: Re: Talk about Sonic
Post by: Police Girl on June 25, 2012, 12:29:22 AM
Oh yeah, I spent over 2+ weeks trying to get 3 All-S ones with my GameCube version.

Why would you inflict so much pain on yourself by doing that?
Title: Re: Talk about Sonic
Post by: ViperAcidZX on June 25, 2012, 12:56:24 AM
Why would you inflict so much pain on yourself by doing that?
The Emblems/100% completion... Forgot what was it suppose to un -- Oh now I remember, to unlock Green Hill Zone. But still, was fun watching my chao one-hit [sonic slicer]-slap K.O. my competition away in the chao fighting mini game. >0<
Title: Re: Talk about Sonic
Post by: Gaia on June 25, 2012, 02:44:17 AM
I used to be a cheating bastard during 2003-2008 and unlocked GHZ that way on the 'cube, though I wouldn't see the point as it's JUST only for the single player campaign. I would imagine this unlockable to be bought ala MMX IOS.

I never bothered with chaos chao, as they were difficult to obtain. Especially the Tails Chao.
Title: Re: Talk about Sonic
Post by: Police Girl on June 25, 2012, 02:52:54 AM
I used to be a cheating bastard during 2003-2008 and unlocked GHZ that way on the 'cube, though I wouldn't see the point as it's JUST only for the single player campaign. I would imagine this unlockable to be bought ala MMX IOS.

I never bothered with chaos chao, as they were difficult to obtain. Especially the Tails Chao.

Tails Chao was so unbelivably stupid to get, I almost tried getting my parents to rent PSO just so I could unlock it.
I didn't get it until I got some AR codes to replace worthless chao with Tails, Amy and Knux chao.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on June 25, 2012, 03:39:36 AM
I used to be a cheating bastard during 2003-2008 and unlocked GHZ that way on the 'cube, though I wouldn't see the point as it's JUST only for the single player campaign. I would imagine this unlockable to be bought ala MMX IOS.

I never bothered with chaos chao, as they were difficult to obtain. Especially the Tails Chao.
I'll admit that even I got my hands dirty when I was raising my Chaos chao; I basically used GameShark with Sonic Advance 2 when I transfered my chao to GBA and speed up level-up it that way (stats are legit because anything higher than 4,000+ would of crash the game). Plus I exploited the glitch to clone myself 3 three more of them so I have all three Chaos chao.
Title: Re: Talk about Sonic
Post by: VixyNyan on June 25, 2012, 05:01:30 AM
I didn't shark my gamecube games since I never had an "Action Replay". ^^;

I managed to get Tails Chao from PSO 1&2 tho, the transfer went well~

It's an offline mission too, so you could keep getting more if you wanted.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on June 25, 2012, 12:52:16 PM
I didn't shark my gamecube games since I never had an "Action Replay". ^^;

I managed to get Tails Chao from PSO 1&2 tho, the transfer went well~

It's an offline mission too, so you could keep getting more if you wanted.
But my shark I used was for the GBA, not the GameCube.
Title: Re: Talk about Sonic
Post by: Gaia on June 25, 2012, 07:14:41 PM
I didn't shark my gamecube games since I never had an "Action Replay". ^^;

I managed to get Tails Chao from PSO 1&2 tho, the transfer went well~

It's an offline mission too, so you could keep getting more if you wanted.

Vixy, there are 10,000 ways to fool a game into getting what you want. I even unlocked Metal this way for SADX once because I didin't want to waste time on something that could be spent trying to learn new things.

And besides, you GOTTA cheat eventually, it's inevitable.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on June 25, 2012, 10:23:21 PM
And besides, you GOTTA cheat eventually, it's inevitable.
The same goes for Sonic Battle for the GBA. ef-ing Ultimate Skill Cards...
Title: Re: Talk about Sonic
Post by: Gaia on June 27, 2012, 01:59:25 AM
The way you hafta unlock 'em is just udder crazy, I tell ya.
Title: Re: Talk about Sonic
Post by: Flame on June 27, 2012, 11:03:47 PM
'How bout dem red rings in Colors. By the time you have SUper sonic, you are so sick of playing the stages that the novelty wears off quick. I mean seriously, who the [tornado fang] thought it was a good idea to scatter THAT many.
Title: Re: Talk about Sonic
Post by: Kieran on June 28, 2012, 05:30:00 PM
Getting Super Sonic in Generations is a little better, but he's almost useless considering he burns up rings twice as quickly as in any other game (even more if you boost with Modern Sonic).
Title: Re: Talk about Sonic
Post by: Flame on June 28, 2012, 05:31:55 PM
Classic Super Sonic works like regular Super Sonic. MODERN Super Sonic is the one who burns through like 5 rings a second
Title: Re: Talk about Sonic
Post by: Kieran on June 29, 2012, 01:54:11 AM
No, no.  Even Classic Super Sonic burns rings at twice the usual rate.  It's up to two per second instead of one.
Title: Re: Talk about Sonic
Post by: Hypershell on June 30, 2012, 02:13:57 AM
'How bout dem red rings in Colors. By the time you have SUper sonic, you are so sick of playing the stages that the novelty wears off quick. I mean seriously, who the [tornado fang] thought it was a good idea to scatter THAT many.
This.  Sonic Colors is the single greatest reason that I'm thankful for WiiRD codes. 

Vixy, there are 10,000 ways to fool a game into getting what you want. I even unlocked Metal this way for SADX once because I didin't want to waste time on something that could be spent trying to learn new things.

And besides, you GOTTA cheat eventually, it's inevitable.
The sad thing is I actually did get Metal Sonic in SADX legitimately. *shudder* Sharked the Green Hill Zone in SA2B, though (many years later through my Wii, that is).

Sega is the master of mundane unlock requirements, that's for sure.
Title: Re: Talk about Sonic
Post by: Kieran on June 30, 2012, 04:30:24 AM
Taken to the logical extreme in Unleashed, unfortunately, which is a large part of why I didn't like that game.
Title: Re: Talk about Sonic
Post by: Nexus on July 02, 2012, 06:59:04 AM
Taken to the logical extreme in Unleashed, unfortunately, which is a large part of why I didn't like that game.

I didn't even get halfway through Unleashed, I think. Got to the china place to start the next stage-

OH HEY DON'T HAVE ENOUGH SUN AND MOON MEDALS, GO FIND SOME MORE

Seriously, Sega? Seriously? I have to search every inch of the hubs and replay the early levels several times over to unlock later ones? Unleashed's gameplay wasn't bad from what I managed to see, but it shames me that I never completed the damn game because of a collectables game mechanic that even Sonic 06 wasn't stupid enough to do. I mean, yeah, Sonic 06 did force you to do a lot of the shitey missions and collect rings to buy crap you needed for the next levels, but otherwise it was fairly A-to-B; Unleashed skirts between A-to-B progression and forcing you to replay things repeatedly to get a bunch of hidden [parasitic bomb] so you can continue.

That's like playing Sonic Adventure 1 with Chao hidden in both hubs and stages, and having to find a certain amount of Chao to progress to the next stage by backtracking through the game to find them all. Then again, the Spyro games did the same technical thing, but only with the true final boss fights. Arrrggghhh  O:<
Title: Re: Talk about Sonic
Post by: Police Girl on July 02, 2012, 07:48:46 AM
I didn't even get halfway through Unleashed, I think. Got to the china place to start the next stage-

OH HEY DON'T HAVE ENOUGH SUN AND MOON MEDALS, GO FIND SOME MORE

I never had that problem, ever, you just need to do some sub-levels. If you have such difficulties just consult a guide to get the medals.
Title: Re: Talk about Sonic
Post by: Flame on July 02, 2012, 09:40:21 PM
I never had an issue with Unleashed HD.

Now, the PS2/Wii version on the other hand, had that issue in spades, due to their "Gaia Gates" or those little hub places which had of all things, minigame areas you had to get though usually to get those damn things.

In HD they usually seem to mostly be right in your path in stages.
Title: Re: Talk about Sonic
Post by: Police Girl on July 03, 2012, 02:40:28 AM
I never had an issue with Unleashed HD.

Now, the PS2/Wii version on the other hand, had that issue in spades, due to their "Gaia Gates" or those little hub places which had of all things, minigame areas you had to get though usually to get those damn things.

In HD they usually seem to mostly be right in your path in stages.

The PS2/Wii version didn't require you to pick up the Sun and Moon Medals as you only got those at the end of a stage. They were as worthless in that game as the Soleanna Medals in 06.
Title: Re: Talk about Sonic
Post by: Flame on July 03, 2012, 07:06:11 AM
Were they? or was it just those mini gates that required them? I recall being annoyed by them in Wii/PS2
Title: Re: Talk about Sonic
Post by: Police Girl on July 03, 2012, 07:57:40 AM
Were they? or was it just those mini gates that required them? I recall being annoyed by them in Wii/PS2

Just for those Mini-Gates, and all those had were 1-Ups and bonuses like Artbooks and Music.
Title: Re: Talk about Sonic
Post by: Gaia on July 05, 2012, 12:12:29 AM
(http://media.giantbomb.com/uploads/15/156275/2202117-75222_3414179305495_1000420853_3055715_531792564_n.jpg)

Look who finally decided to show up. Does he hold the record for meeting other 100+ video game characters yet? He apparently has seen them all by this point. Could be an elaborate hoax though, as the text seems to be modified, as people for some reason want him in the game badly and some of the text still reads "X and Zero", plus Frank is already been paired with Hisein-Ko (from the looks of it, not sure if that's Frank West he's paired with). Plus this isin't the only time he's shown up late to the party.

And this is how Sonic's name is written in japanese (usually): ソニック・ザ・ヘッジホッグ
Title: Re: Talk about Sonic
Post by: Reaperoid on July 05, 2012, 09:28:35 AM
Of course it's fake. That's the original X+Zero scan; their weapon names are still there, even.
Title: Re: Talk about Sonic
Post by: Legendary on July 07, 2012, 07:24:14 PM
What game is that supposed to be anyway? Looks interesting.

Also...just thought I'd share this. (http://www.tssznews.com/2012/07/05/hunnid-p-claims-involvement-with-new-project-for-sonic/) Seems that Hunnid P (Knuckles' SA2 BGM rapper) is working on another Knuckles theme.

Meaning that not only is there a new project underway, but if it happens to be a game, then Knuckles might even be playable.
Title: Re: Talk about Sonic
Post by: Kieran on July 07, 2012, 07:39:52 PM
Ugh.  Knuckles rap BGM is part of the reason I couldn't stand playing his stages in SA2.
Title: Re: Talk about Sonic
Post by: Rin on July 07, 2012, 07:50:59 PM
Ugh.  Knuckles rap BGM is part of the reason I couldn't stand playing his stages in SA2.
You tasteless piece of trash.
I'm disgusted.

[spoiler]Seriously though... I... like Pumpkin Hill and Knuckles' own theme. Others are kinda meh.[/spoiler]
Title: Re: Talk about Sonic
Post by: Satoryu on July 07, 2012, 08:48:50 PM
I love them because they're silly.
Title: Re: Talk about Sonic
Post by: Flame on July 08, 2012, 09:49:01 AM
/vg/'s all abuzz that it could finally be SA3. And it wouldnt be a surprise, since Sonic Team's been wanting to make SA3 since Sonic 06.

Actually, everything PAST SA2 and before Colors was pretty much trying to be SA3. (except ShTHH, that was SA 2.5) and Unleashed even began development as Sonic Adventure 3 before they created the original concept for it.
Title: Re: Talk about Sonic
Post by: Kieran on July 08, 2012, 04:26:25 PM
I seriously doubt it's Sonic Adventure 3 at this point.
Title: Re: Talk about Sonic
Post by: Legendary on July 08, 2012, 09:56:19 PM
Probably not.

It could be a Hedgehog/Havok-engine remake of S3&K!!!
(what, I'm allowed to dream...) I'd be fine with Sonic Adventure 3. Or just a new 3D Sonic game with people other than Sonic and Shadow being awesome.

What's that game with the screenshots in it anyway?
Title: Re: Talk about Sonic
Post by: irgpie on July 08, 2012, 10:05:59 PM
I recall Tony Harnell mentioning he was remaking Escape from the City some months before Generations was announced.

I DEMAND KNUCKLES GENERATIONS. EXPERIENCE ALL HIS 'FANTASTIC' GAME PLAY STYLES OVER THE YEARS. FROM SONIC CLONE WITH CLIMB AND GLIDE, ALL THE WAY TO '06 WITH WALL STICK GLITCH.

What's that game with the screenshots in it anyway?
Project X Zone. It's a crossover RPG with characters from Sega, Namco Bandai and Capcom and being developed by Banpresto for 3DS. It's meant as a successor to Namco X Capcom, which was for PS2.
Title: Re: Talk about Sonic
Post by: Police Girl on July 08, 2012, 10:08:35 PM
Project X Zone. It's a crossover RPG with characters from Sega, Namco Bandai and Capcom and being developed by Banpresto for 3DS. It's meant as a successor to Namco X Capcom, which was for GBA.
It was for the PS2.
Title: Re: Talk about Sonic
Post by: VixyNyan on August 07, 2012, 05:54:02 AM
[youtube]http://www.youtube.com/watch?v=QyEUW93qZqY[/youtube]

I had a good laugh~ >0<
I sure enjoyed what they tried to attempt with this video.
Title: Re: Talk about Sonic
Post by: Flame on August 15, 2012, 09:08:46 AM
Haha, oh man Sega, you're something else.
Title: Re: Talk about Sonic
Post by: Police Girl on August 15, 2012, 09:24:32 AM
Haha, oh man Sega, you're something else.

You know that's somebody from Sonic Retro making those videos and not Sega, right?
Title: Re: Talk about Sonic
Post by: Flame on August 17, 2012, 09:41:28 AM
I do now.

I wouldn't put it past Sega either though. They seem to have that kind of humor sometimes.
Title: Re: Talk about Sonic
Post by: IQ-0 on September 27, 2012, 10:34:36 AM
Sad to report that the guy who made the song that inspired Marble Zone has passed away.

[youtube]http://www.youtube.com/watch?v=E2BscyYsXBo&feature=related[/youtube]
Title: Re: Talk about Sonic
Post by: Joseph Collins on September 27, 2012, 01:05:55 PM
Whoa.  How did I not know about this song?  I made it my business to look into the inspiration for songs in the first three Sonic games after I learned "Dreams Come True" did vocal versions of the Sonic 2 ending and Star Light Zone.

Well, okay.  It was the other way around, really.  But still!
Title: Re: Talk about Sonic
Post by: VixyNyan on October 05, 2012, 02:25:21 AM
http://www.destructoid.com/exclusive-sonic-asr-transformed-music-preview-235342.phtml

So much music nostalgia~ :cookie:

Outrun, JSR, Golden Axe, to name a few~

Posted on: September 29, 2012, 01:36:15
Movie Time~ Next Year. From our friend Eddie Lebron. (http://www.destructoid.com/sonic-fan-film-to-premier-at-magfest-11-236089.phtml)

[youtube]http://www.youtube.com/watch?v=gHGYI8yz9U8[/youtube]
Title: Re: Talk about Sonic
Post by: Ladd Spencer on October 05, 2012, 06:28:10 AM
Where does Eddie get the money to do this stuff?
Title: Re: Talk about Sonic
Post by: RetroRespecter on October 05, 2012, 07:01:35 AM
Who knows?
Title: Re: Talk about Sonic
Post by: Mirby on October 05, 2012, 07:19:42 AM
It's premiering at MAGFest.

Which if all goes well

I'll be at.
Title: Re: Talk about Sonic
Post by: VixyNyan on October 26, 2012, 06:46:01 AM
[youtube]http://www.youtube.com/watch?v=OCP87YXfI-A[/youtube]

[spoiler]8D[/spoiler]
Title: Re: Talk about Sonic
Post by: Ladd Spencer on October 28, 2012, 07:03:27 AM
I saw that. Hilarious.
Title: Re: Talk about Sonic
Post by: Phi on October 29, 2012, 04:13:25 AM
http://www.destructoid.com/exclusive-sonic-asr-transformed-music-preview-235342.phtml

So much music nostalgia~ :cookie:

Outrun, JSR, Golden Axe, to name a few~

Posted on: September 29, 2012, 01:36:15
Movie Time~ Next Year. From our friend Eddie Lebron. (http://www.destructoid.com/sonic-fan-film-to-premier-at-magfest-11-236089.phtml)

[youtube]http://www.youtube.com/watch?v=gHGYI8yz9U8[/youtube]

I honestly do appreciate the work that Eddie does. But seriously, Sonic looks like a stuffed animal. Come on.
Title: Re: Talk about Sonic
Post by: VixyNyan on October 30, 2012, 03:05:53 AM
[youtube]http://www.youtube.com/watch?v=ue-jo2qWiFA[/youtube]
Title: Re: Talk about Sonic
Post by: Amatiramisu on November 03, 2012, 07:36:16 PM
That gave me a good laugh. I forgot about the old Sega/Nintendo rivalry for a while.
Title: Re: Talk about Sonic
Post by: Gaia on December 15, 2012, 10:42:43 PM
Anyone remember Blue Sphere?

[youtube]http://www.youtube.com/watch?v=izVtTcq_his[/youtube]
Title: Re: Talk about Sonic
Post by: Align on December 15, 2012, 11:37:44 PM
Who could forget? (http://www.youtube.com/watch?v=O_SW1vr3qdE) That was a good one, it got ever more difficult but never felt outright impossible.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on December 16, 2012, 12:09:07 AM
I still have the S&K cartridge and a Genesis 3 (the "new" Genesis model that unfortunately doesn't support the Sega CD), so there's no way I could forget Blue Spheres. :3

-EDIT-
I've been skimming some of older posts here, and I gotta ask: would anyone be surprised if The Dark Brotherhood made a return? If not, well then -- Sonic: The Dark Brotherhood, we hardly knew ye...
Title: Re: Talk about Sonic
Post by: Gaia on December 16, 2012, 02:40:41 AM
Yeah, there's a lot of potential in Dark Brotherhood, but alas it's no Super Mario RPG. Maybe if they included Gemerl, did some re-writes and essentially write it like a Sonic Adventure game, work out the battle system, then you would have had a solid RPG.
Title: Re: Talk about Sonic
Post by: Police Girl on December 16, 2012, 03:16:12 AM
Yeah, there's a lot of potential in Dark Brotherhood, but alas it's no Super Mario RPG. Maybe if they included Gemerl, did some re-writes and essentially write it like a Sonic Adventure game, work out the battle system, then you would have had a solid RPG.

Except there was plenty of problems with Brotherhood.
Gemerl doesn't need to be in it, stop saying things like that.
The writing was fine, I mean, it is BioWare, after all.
The battle system was crap, just needs to be scrapped.

But the main problem?

THE MUSIC.
Shitty FAN MADE MIDI's of songs from Sonic CD JP, Sonic 3D Blast (Both Genesis and Saturn) found off the internet and run through a filter that makes them sound like NES music.
I like NES Music Fine, but it sounds like they didn't bother making it sound even remotely good.
Title: Re: Talk about Sonic
Post by: Rin on December 16, 2012, 04:12:19 AM
You know what's really tragic?
This game was supposed to have a REAL soundtrack at one point, but then suddenly something happened and they had to resort to them midis.
Title: Re: Talk about Sonic
Post by: Amatiramisu on December 16, 2012, 04:39:35 AM
[youtube]http://www.youtube.com/watch?v=ze_uxxFJTvE[/youtube]

This was pretty interesting to watch. I personally always just went with the "speed of sound" thing given the little sonic boom effect visible in Unleashed - Generations.
Title: Re: Talk about Sonic
Post by: Police Girl on December 16, 2012, 04:58:22 AM
You know what's really tragic?
This game was supposed to have a REAL soundtrack at one point, but then suddenly something happened and they had to resort to them midis.

I believe that something was them running out of time to release the game.

When did the game come out again? Lets see...

Oh, September of 2008.

Here I thought it would've been November or December. You know, christmas rush, same thing that ruined 06.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on December 16, 2012, 05:10:00 AM
[spoiler=Video][youtube]http://www.youtube.com/watch?v=ze_uxxFJTvE[/youtube][/spoiler]

This was pretty interesting to watch. I personally always just went with the "speed of sound" thing given the little sonic boom effect visible in Unleashed - Generations.

Funny how I watched the Vsauce3 one (http://www.youtube.com/watch?v=ZYFpAeqaCrw&hd=2) about a week ago. And FINALLY I'm not the only one that think Robotnik's (even Tails from Sonic '06) running speed is retarded compared Sonic. Just remembering trying to spin-dash to catch him in Sonic 2 on my Genesis was annoying (not even debug mode and Super Sonic can't outrun the portly scientist).
Title: Re: Talk about Sonic
Post by: Gaia on December 16, 2012, 07:28:35 AM
Except there was plenty of problems with Brotherhood.
Gemerl doesn't need to be in it, stop saying things like that.
The writing was fine, I mean, it is BioWare, after all.
The battle system was crap, just needs to be scrapped.

I mean, it could have built up with cream and all, considering that Emerl's origin was explained thoroughly, and Gmerl would've been the neat little insult to injury to the brotherhood's part, given their tech fell into Eggman's hands AND fixed by Tails to be Cream's perfect playdate, only to be insulted by the elemental gizoid twins on how "inferior" he is, as bioware stories always seemed to have a neat little subplot to them, at least I think as I feel that the writers didin't go all-out as they would have liked.

The Battle System.. Eh, it could be a bit better by scrapping it, then re-working it from the ground up to match the speed of Sonic the Fighters. For the music, eeeh, it was mostly forgettabe midi remakes.
Title: Re: Talk about Sonic
Post by: Flame on December 16, 2012, 08:41:38 AM
I will never understand the concept about a character who's games are about being fast, in a turn based RPG. I mean, of all the kinds of RPG battle systems, turn based was what they chose?
Title: Re: Talk about Sonic
Post by: VixyNyan on December 16, 2012, 09:45:31 AM
If anything, it should have more fast-paced action. Which us why I hope that dream SatAM game project will become a reality someday. ^^;
Title: Re: Talk about Sonic
Post by: Amatiramisu on December 16, 2012, 06:11:25 PM
I will never understand the concept about a character who's games are about being fast, in a turn based RPG. I mean, of all the kinds of RPG battle systems, turn based was what they chose?

That is the exact reason I'm staying far away from this game.

Although the prospect of a Sonic RPG isn't the most appealing thing in the world to me anyway. Hey. At least they didn't choose a tactical RPG.
Title: Re: Talk about Sonic
Post by: Gaia on December 16, 2012, 06:31:11 PM
Then there are RPGs like Kingdom Hearts and Disgaea (A sonic sRPG would have worked better given it's HUUUGE cast). Those are pretty fast for RPGs (TWEWY is pretty fast-paced too), and maybe if they made a battle system more like those, Dark Brotherhood wouldn't have that problem.

Little known fact: Ocean Palace's stage has bits of Sonic's theme, "It Doesn't Matter", just gotta keep 'dat ear out for it.
Title: Re: Talk about Sonic
Post by: irgpie on January 11, 2013, 12:38:43 AM
[youtube]http://www.youtube.com/watch?v=JtCtQpclpY8[/youtube]

"WAY PAST COOL HUH?"

this is just too much for me I gave up after that line
Title: Re: Talk about Sonic
Post by: Archer on January 11, 2013, 12:41:26 AM
[youtube]http://www.youtube.com/watch?v=JtCtQpclpY8[/youtube]

"WAY PAST COOL HUH?"

this is just too much for me I gave up after that line

That. Was. So. Horrible.

No, no, it was beyond horrible, it was [tornado fang]ing ATROCIOUS.
Title: Re: Talk about Sonic
Post by: Gaia on January 11, 2013, 03:55:23 AM
So.. Many.. Gammas..  o-O
Title: Re: Talk about Sonic
Post by: Flame on January 11, 2013, 05:09:41 AM
Eh, Eggman massproduced Gammas in SA2 already. Not quite too new. Im more impressed by the entire fleet of Egg Carriers.

Also, haha, cheesy, but in a fun way. The way past cool line just didnt match up too well with the Sonic model. I would've expected a pose there or something, but the issue is he just kinda stands there while saying it.

Robotnik kills it, (lol, this may suffer from Mega Man Syndrome, where Wily stole the show- though given Sonic is totally far out as well, it's safe to say Sonic will be more memorable as a character than Mega Man was. Most of the other actors (particularly that G.U.N. crew) are kind of meh, but they get an A for effort.

The model wasn't too bad, I can see they wanted to really give the impression of spines. The mouth is what seems too wide sometimes. And at some scenes the model is somewhat jittery while performing a standstill action, like getting up. I also hope he sort of works it a little to give more of an impression of speed, particularly while he's just running. a little motion blur on the sonic model can fix that. He also needs a few more sounds to him, particularly while landing on stuff, be it the ground or robots, since he just doesnt SOUND very weighty enough.

The cameos gave me a good laugh though. Real amusing.

ooooone little thing though:

[spoiler]KNUCKLES HAS FINGERS WHAT IS THIS I DONT EVEN. BLASPHEMYYYYYY ALSO THE HELL YOU DOING IN GREEN HILL ZONE KNUCKLES GO BACK TO THE MASTER EMERALD BEFORE IT SHATTERS AGAIN[/spoiler]

Other than that, for a fan film with presumably a similar budget to Mega Man, not too bad. I can dig it.
Title: Re: Talk about Sonic
Post by: VixyNyan on January 11, 2013, 05:18:58 AM
Also the James "AVGN" Rolfe and Douglas "Nostalgia Critic" Walker cameos. XD
Title: Re: Talk about Sonic
Post by: Gaia on January 12, 2013, 12:19:10 AM
Eh, Eggman massproduced Gammas in SA2 already. Not quite too new. Im more impressed by the entire fleet of Egg Carriers.

Yeah, but unlike this batch, they were at least distinct from E-102 himself (they had two arm cannons and did not have the "E-102" signature on one of the sides) and made sense as they were guard robos in THAT game and not an all-purpose army. He saved that for the more cheap Egg-Pawns, one of his mainstays in Eggman's forces.

The Egg Carrier fleet was an interesting idea though, I'll give you that. A double-callback to the Egg Fleet in Heroes and Egg Carrier in SA.
Title: Re: Talk about Sonic
Post by: Police Girl on January 12, 2013, 12:30:16 AM
Yeah, but unlike this batch, they were at least distinct from E-102 himself

Except for their color scheme.
Which is why people call them gamma.
Title: Re: Talk about Sonic
Post by: Gaia on January 12, 2013, 01:17:38 AM
Well, Eggman probably KNEW about this for some reason (went to the crash site of EggCarrier I and checked for gamma's remains maybe?) And built them to look like the original prototype model to take advantage of them being more open to Gamma than most other creations at the time, or based them off of Gamma's initial success during the tests.

And there should've been a Portal mod where you can play as Gamma. Whatever material went to him is pretty durable, as most robots were destroyed in a single hit.
Title: Re: Talk about Sonic
Post by: Phi on February 08, 2013, 03:32:08 AM
Barely news worthy, but whatever. (http://www.gonintendo.com/?mode=viewstory&id=195685)
Title: Re: Talk about Sonic
Post by: Flame on February 08, 2013, 06:20:46 AM
They've tried twice to make Sonic Adventure 3.

One failed dismally, the other ended up a completely different game.

third time's the charm?
Title: Re: Talk about Sonic
Post by: irgpie on February 08, 2013, 06:23:51 AM
where's my [tornado fang]ing Knuckles Chaotix 2 already GODDAMN.
Title: Re: Talk about Sonic
Post by: Police Girl on February 08, 2013, 06:29:52 AM
where's my [tornado fang]ing Knuckles Chaotix 2 already GODDAMN.

They need to rerelease Chaotix before they do that.
Title: Re: Talk about Sonic
Post by: irgpie on February 08, 2013, 06:33:07 AM
i will fund it

i will make a kickstarter right now.

it will also fund Sonic Spinball 2 because there's never enough pinball in my life.

BUT YEAH, I dunno about SA3 because while they've been on semi-recovery that's just too easy a thing to [tornado fang] up. Though what else is new. Also I'm fairly certain if I went back and played 1 and 2 again I'd find nothing but awkward nostalgia and discomfort from its age. Like my one friend I enjoy pissing off by reciting City Escape for him.
Title: Re: Talk about Sonic
Post by: Flame on February 08, 2013, 07:09:28 AM
Well to be fair, what Sonic 06 took from the Adventures it took from the Adventures. The hub worlds, the character stages, the fuckton of characters to play as, character battles, that kind of thing. despite it's general shittiness, it DOES feel like an Adventure game. (Because it is, and don't think otherwise... Sonic 06 is supposed to be Sonic Adventure 3)

if they followed a similar formula of drawing inspiration from the Adventures and the good [parasitic bomb] they did POST 06, it could be pretty good. I think they could make a good SA3

Still, a rumor is just a rumor. Could be, and most likely until proven true, is, completely untrue.
Title: Re: Talk about Sonic
Post by: Amatiramisu on February 08, 2013, 08:17:03 AM
While I'm fine with the current Sonic formula, between Unleashed and Colors, it's getting a bit worn out. The current gameplay style is actually really good but it's remained unchanged since Unleashed and people are going to start getting sick of it.
I'm all for a decent Adventure-style game, but Sonic Team does need to start trying new things. And I don't mean RADICALLY different things or total risks that end up being complete flops. (*coughcoughshadowthehedgehog**coughcoughblackknight*).

For one thing I'm getting a bit sick of the whole "One Player Play As Sonic Only Because That's Apparently The Only Thing That Works" schtick. Make some other damn characters playable. If you could make Sonic's gameplay good, you can do the same for Tails, Knuckles, Amy, etc. I dunno I'd like to play as Shadow with Sonic's speed gameplay mixed up with '06 style combat. (Am I the only one who thought the midair karate was kinda cool?)

But yeah. tl;dr Sonic's gameplay formula is good but it's getting old and the one-character thing is too.
Title: Re: Talk about Sonic
Post by: irgpie on March 20, 2013, 02:32:51 AM
[youtube]LBE2EFNQoEo[/youtube]
yeaaaaaa jungle joyride in 60FPS at last.
Title: Re: Talk about Sonic
Post by: Burst on March 20, 2013, 03:11:52 AM
Sonic Generations straight ruled, except for the bosses other than that it was basically a perfect excersize in combining 2D and 3D elements in a franchise.
Title: Re: Talk about Sonic
Post by: Fxeni on March 20, 2013, 03:15:33 AM
I wouldn't mind playing as other characters... as long as Sonic gets the most play time. I'm looking at you, SA2!

I'm not exactly a fan of the new style of Sonic games to be honest, but to each their own. If I want to play something that's exactly like the old games, I'll go dust up the old games themselves >_>
Title: Re: Talk about Sonic
Post by: Burst on March 20, 2013, 03:33:39 AM
I wouldn't mind playing as other characters... as long as Sonic gets the most play time. I'm looking at you, SA2!

I'm not exactly a fan of the new style of Sonic games to be honest, but to each their own. If I want to play something that's exactly like the old games, I'll go dust up the old games themselves >_>

Most people aren't fans with the way he's turned out the last 10 years or more, but Generations was an awesome step forward.  owob
Title: Re: Talk about Sonic
Post by: Fxeni on March 20, 2013, 03:49:58 AM
I'd personally say a decent step forward, but it's a step forward nonetheless.
Title: Re: Talk about Sonic
Post by: Flame on March 20, 2013, 04:08:38 AM
IMO Sonic Team redeemed themselves in my eyes with Unleashed. It was fun and original, despite the gimmick being very silly. (it still played well) And cutting back to just sonic and tails was fresh for the moment.
Title: Re: Talk about Sonic
Post by: Fxeni on March 20, 2013, 04:11:27 AM
I'll... respectfully disagree, and leave it at that.
Title: Re: Talk about Sonic
Post by: Protoman Blues on March 20, 2013, 04:11:57 AM
I was quite happy with Secret Rings!  8D
Title: Re: Talk about Sonic
Post by: irgpie on March 20, 2013, 04:24:37 AM
DR. ROBOTNIK'S MEAN BEAN MACHINE  AND SONIC SPINBALL 4 LYFE SEGA WILL NEVER EXCEED THE PERFECTION OF THESE GAMES.
Title: Re: Talk about Sonic
Post by: Rin on March 20, 2013, 05:09:02 AM
DR. ROBOTNIK'S MEAN BEAN MACHINE 
Play some Puyo Puyo you friggin' pleb.
Title: Re: Talk about Sonic
Post by: irgpie on March 20, 2013, 05:09:48 AM
EXCUSE ME DOES THAT [parasitic bomb] HAVE SCRATCH AND GROUNDER AND HIS EGGSELLENCE HIMSELF? I DON'T THINK SO.
Title: Re: Talk about Sonic
Post by: Rin on March 20, 2013, 05:14:01 AM
EXCUSE ME DOES THAT [parasitic bomb] HAVE SCRATCH AND GROUNDER AND HIS EGGSELLENCE HIMSELF? I DON'T THINK SO.
MAYBE NOT... BUT IT HAS SATAN.

SATAN.
Title: Re: Talk about Sonic
Post by: irgpie on March 20, 2013, 05:16:36 AM
SATAN DOESN'T ROLL HIS R'S LIKE A BOSS AS FAR AS I KNOW SO I'LL PASS THANKS.
Title: Re: Talk about Sonic
Post by: Burst on March 20, 2013, 05:19:21 AM
DIDN'T KNOW WE WERE ALL CAPSIZING THIS TITANIC BUT I'M DOWN
Title: Re: Talk about Sonic
Post by: ViperAcidZX on March 20, 2013, 05:20:19 AM
MAYBE NOT... BUT IT HAS SATAN.

SATAN.
inb4 Robotnik's game over laugh.

Also SONIC R! That is all.
Never played in my life though. :C
Title: Re: Talk about Sonic
Post by: Protoman Blues on March 20, 2013, 05:22:33 AM
Sing along!!!!

EVERYBODY'S SUPER SONIC RACIINNNNNNNNNNNNG!
Title: Re: Talk about Sonic
Post by: VixyNyan on March 20, 2013, 05:24:49 AM
EXCUSE ME DOES THAT [parasitic bomb] HAVE SCRATCH AND GROUNDER AND HIS EGGSELLENCE HIMSELF? I DON'T THINK SO.

You deserve a...

(http://lol.rockmanpm.com/robotnikpromotion.jpg)
Title: Re: Talk about Sonic
Post by: Burst on March 20, 2013, 05:27:05 AM
Everyone knows the original Master System was the best Sonic amirite?
Title: Re: Talk about Sonic
Post by: Rin on March 20, 2013, 05:28:29 AM
Sure. If you guys have such fat man fetish, and like Robotnik so much, I guess I can't stop you from liking it.
But always remember...
That game wouldn't ever exist if not for original Puyo.

[spoiler]Besides, that Robotnik is only good in the cartoon itself. Which is, as everybody knows, gold.[/spoiler]
Title: Re: Talk about Sonic
Post by: VixyNyan on March 20, 2013, 05:28:36 AM
Everyone knows the original Master System was the best Sonic amirite?

[youtube]http://www.youtube.com/watch?v=UoJDzCXc8nk[/youtube]

[youtube]http://www.youtube.com/watch?v=hSUZZXGbipc[/youtube]

:cookie:
Title: Re: Talk about Sonic
Post by: irgpie on March 20, 2013, 05:38:07 AM
You deserve a...

(http://lol.rockmanpm.com/robotnikpromotion.jpg)
yes i do.

give me money. all of you.

Everyone knows the original Master System was the best Sonic amirite?
the best thing about any Sonic on MS/GG is Scrambled Egg Zone's theme like seriously.
Title: Re: Talk about Sonic
Post by: Police Girl on March 30, 2013, 07:28:29 PM
Wow, I think its time for a bump.

So, Sonic 1 and 2 are getting rereleased AGAIN.

But this time we're getting them like Sonic CD. (http://www.sonicstadium.org/2013/03/mega-drive-classic-sonic-1-coming-to-ios-android-sonic-2-also-planned/)

So far only iOS and Android, if they do release on consoles I wouldn't be surprised if they just "Update" the versions already available.
Title: Re: Talk about Sonic
Post by: irgpie on March 30, 2013, 07:37:29 PM
i just hope this is in prep for S3&K then.
Title: Re: Talk about Sonic
Post by: Police Girl on March 30, 2013, 07:39:12 PM
Even if it is, remastered music and widescreen are enough for me to get it, they'll probably be $2 at most like CD was.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on March 30, 2013, 07:41:54 PM
Hoping these re-releases hit consoles since I lack a smart phone to actually play them. :(
Title: Re: Talk about Sonic
Post by: Police Girl on March 30, 2013, 07:55:47 PM
Oh, I guess "Remastered" music just means they're not using recordings anymore.

Quote
To clarify on the whole 'Remastering' thing:

The arrangements are identical to the originals, using FM synthesis. But they have been put together in a DAW environment and given an actual mix as opposed to simply recording the existing music. The Drum samples are sourced from the original synthesiser so they're super clean and crisp too.

Good thing the developers are part of the community.
Title: Re: Talk about Sonic
Post by: Amatiramisu on March 30, 2013, 08:16:45 PM
Android

yes finally i can get rid of that crappy gba port i have sitting in my bedroom
Title: Re: Talk about Sonic
Post by: Flame on March 31, 2013, 01:39:19 AM
Cool. Looking forward to it. And considering CD was put on consoles, wouldn't be surprised if these are.
Title: Re: Talk about Sonic
Post by: The Great Gonzo on May 09, 2013, 08:43:45 PM
Anyone got scans of PLAY Magazine's Sonic 06 (360 version) review, or know where I could find 'em? I'm curious as to why it got the 9.5-ish score it did (don't want to assume that they were paid off because Dave Halverson really liked furry protagonists, and I get the feeling that he was the one that wrote it), but there don't seem to be scans of that magazine ANYWHERE, let alone that specific review.
Title: Re: Talk about Sonic
Post by: Police Girl on May 16, 2013, 01:19:23 AM
Android version of Sonic 1 came out today. Its got your Time Attack, Widescreen, Tails and Knuckles (I'm not kidding).

iOS gets it tomorrow.
Title: Re: Talk about Sonic
Post by: Amatiramisu on May 17, 2013, 11:24:30 PM
Sonic Team just released this shot with a caption about a Lost World. The official FB page confirmed it's for the 3DS and they're also developing the next M&S@The Olympic Winter Games. They're in a contract with Nintendo for three games. No word on the third.

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/971239_10151585743017418_2040053311_n.jpg)
Title: Re: Talk about Sonic
Post by: Police Girl on May 17, 2013, 11:27:31 PM
I think that's coming on the Wii U too from what I've heard.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on May 17, 2013, 11:35:24 PM
Android version of Sonic 1 came out today. Its got your Time Attack, Widescreen, Tails and Knuckles (I'm not kidding).
There was that urban legend (or was it an April Fool's joke?) about locking Sonic 1 into S&K would let play as Knuckles in the former. But, it's real. :O
Title: Re: Talk about Sonic
Post by: Police Girl on May 17, 2013, 11:52:21 PM
The fact that you can play as Knuckles in an official release of Sonic 1? Yes. Don't act so shocked, the guy who made the proof-of-concept Sonic 1 GBA had Knux and Tails in Sonic 1, so naturally they were probably given the okay since they had done it before.

The urban legend is bullshit obviously.
Title: Re: Talk about Sonic
Post by: Phi on May 17, 2013, 11:56:00 PM
Sonic Team just released this shot with a caption about a Lost World. The official FB page confirmed it's for the 3DS and they're also developing the next M&S@The Olympic Winter Games. They're in a contract with Nintendo for three games. No word on the third.

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/971239_10151585743017418_2040053311_n.jpg)

I don't know why, but I always hold a shred of excitement when I hear a new Sonic game is announced.

As we all know, most of the new ones have been [parasitic bomb], but then you have Colors. I'd like to say Generations was fun, but I got bored of that quick.
Title: Re: Talk about Sonic
Post by: Police Girl on May 18, 2013, 12:01:15 AM
Unleashed, Colors, and Generations were all really good.

To be fair though, the only real "Bad" games have been 06 and Heroes. Shadow wasn't great but it tried something somewhat different with the Weapons and branching paths, Heroes tried something different too but that mostly consisted of forcing people to use forms that weren't very fast to get past things that were in their way/fight enemies with lifebars because that was totally a good idea.

The side games that were "eh" (Riders, Storybook series) were just that, side games. They weren't great but Riders at least could be fun at times.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on May 18, 2013, 12:05:28 AM
The fact that you can play as Knuckles in an official release of Sonic 1? Yes. Don't act so shocked, the guy who made the proof-of-concept Sonic 1 GBA had Knux and Tails in Sonic 1, so naturally they were probably given the okay since they had done it before.

The urban legend is bullshit obviously.
I wasn't exactually shocked; it was just the lack of using the Kobun emote for the situation. XD So are they just shoehorning them in or is a reason for bringing them into Sonic (kinda like how Tails got added in the update versions of Sonic CD)?
Title: Re: Talk about Sonic
Post by: Rin on May 18, 2013, 12:06:30 AM
Generations is fun. But short... even with side missions.

Colors is [tornado fang]ing awesome.

I liked Black Knight. YES. I liked it.
Title: Re: Talk about Sonic
Post by: Police Girl on May 18, 2013, 12:07:30 AM
I wasn't exactually shocked; it was just the lack of using the Kobun emote for the situation. XD So are they just shoehorning them in or is a reason for bringing them into Sonic (kinda like how Tails got added in the update versions of Sonic CD)?

As far as I can tell, its fanservice.
Title: Re: Talk about Sonic
Post by: Phi on May 18, 2013, 12:11:33 AM
Shadow wasn't great but it tried something somewhat different with the Weapons and branching paths

Don't try to defend that steaming pile of horse [parasitic bomb]
Title: Re: Talk about Sonic
Post by: Rin on May 18, 2013, 12:13:33 AM
Don't try to defend that steaming pile of horse [parasitic bomb]
I agree. It doesn't matter if it tried something new, since the whole concept of this "new" [tornado fang]ing sucks.
Title: Re: Talk about Sonic
Post by: Police Girl on May 18, 2013, 12:15:34 AM
Don't try to defend that steaming pile of horse [parasitic bomb]
Hey... I liked some parts of it.

I never said it did a good job though.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on May 18, 2013, 12:15:44 AM
Don't try to defend that steaming pile of horse [parasitic bomb]
At this point, I'm almost willing to try Shadow the Hedgehog out since I tortured myself with Sonic: Now Loading once before. I hope my body can take it.
Title: Re: Talk about Sonic
Post by: Rin on May 18, 2013, 12:19:08 AM
I hope my body can take it.
[youtube]http://www.youtube.com/watch?v=LbSjKjjObLg&
[/youtube]

Title: Re: Talk about Sonic
Post by: Police Girl on May 18, 2013, 02:19:17 AM
Some little tricks I've noticed in Sonic 1 iOS.

-You can play as Sonic & Tails combined.
-When playing as Tails or Sonic & Tails, tap the letters of the SEGA logo in reverse order when it loads the game.
-When playing as Sonic & Tails, Hold up and press jump twice.
Title: Re: Talk about Sonic
Post by: Kieran on May 18, 2013, 05:05:21 AM
And what do those tricks actually do?
Title: Re: Talk about Sonic
Post by: Hypershell on May 18, 2013, 05:17:02 AM
So allegedly this deal with Nintendo is not just that they're BigN-exclusives but that Nintendo is helping to produce them?  I actually expect this to go quite well.

Unleashed, Colors, and Generations were all really good.

To be fair though, the only real "Bad" games have been 06 and Heroes. Shadow wasn't great but it tried something somewhat different with the Weapons and branching paths, Heroes tried something different too but that mostly consisted of forcing people to use forms that weren't very fast to get past things that were in their way/fight enemies with lifebars because that was totally a good idea.

The side games that were "eh" (Riders, Storybook series) were just that, side games. They weren't great but Riders at least could be fun at times.
I'm probably the only person on the face of the Earth who thinks that Black Knight was better than either Unleashed or Secret Rings.  Heck, I'd call it at LEAST on even ground with Colors.

Don't try to defend that steaming pile of horse [parasitic bomb]
The final stage was actually good.  It just took one hell of a lot of pain to get there...

I didn't really mind the weapons so much since they are treated as a tack-on and a tack-on is where they are best suited.  The game is primarily a hedgehog running and jumping, which was surprisingly rare for Sonic games at that time, and adding a slightly different flavor without interfering with the primary focus didn't bug me that much (oddly enough I thought the early trailers looked INCREDIBLY worse than the final game turned out).  The problem is that the camera/framerate were jittery as hell, the mission structure was overly rigid, and that last branch to the final set of stages was simply uncalled for.

But hey, it gave us that DAMN fourth Chaos Emerald.
Title: Re: Talk about Sonic
Post by: Amatiramisu on May 18, 2013, 07:31:51 PM
And what do those tricks actually do?

Fill up boost gauge and help you hold air to get different routes. (The latter I'm unsure about. I know it did in Colors.)
Title: Re: Talk about Sonic
Post by: Phi on May 18, 2013, 07:38:42 PM
Fill up boost gauge and help you hold air to get different routes. (The latter I'm unsure about. I know it did in Colors.)

... He's referring to Sonic 1, not Sonic Rush.
Title: Re: Talk about Sonic
Post by: Police Girl on May 18, 2013, 07:39:55 PM
Fill up boost gauge and help you hold air to get different routes. (The latter I'm unsure about. I know it did in Colors.)

Wow, no.

He was replying to this:

Some little tricks I've noticed in Sonic 1 iOS.

-You can play as Sonic & Tails combined.
-When playing as Tails or Sonic & Tails, tap the letters of the SEGA logo in reverse order when it loads the game.
-When playing as Sonic & Tails, Hold up and press jump twice.

Yeah, page break is confusing.

Anyway, the first one is self explanatory.
The second one activates Japanese mode (Tails is referred to as "Miles")
The third one activates the hidden airlift move. (Basically that thing you could do in Sonic 3 with two people, you can do it with one.)

Apparently Debug mode is in the game, but that might only be the Android version.
[spoiler]There's working Splats and Wrecking Ball, along with two new monitors.[/spoiler]
Title: Re: Talk about Sonic
Post by: Amatiramisu on May 18, 2013, 08:27:30 PM
Page break guys. Sorry.

Anyways I hope the music is better than Generations' music was in the new games. I haven't liked much of the Sonic music since Black Knight. Colors was alright, catchy if nothing else, but forgettable. (Besides Planet Wisp. That was just so great.)
Title: Re: Talk about Sonic
Post by: Police Girl on May 18, 2013, 09:37:31 PM
I was wrong, Debug/Level Select are in, you just have to tap S-E-G-A on the SEGA screen and tap the screen with two fingers. Its nice looking.

(http://i.imgur.com/5g5lp3A.png)

[spoiler=Debug related goodies]
Items gives choices between "S1" "S2" "S3+S1" and "S3 + S2", choosing S2 Items changes the Shield from the normal one to the one used in S2, and S3 items enables elemental shields (And they all work!), and S3 items at all will also enable Sonic's Insta-Shield.

Debug mode allows the dropping of Monitors that either don't do anything (Emerald Monitor), or are brand new (Spike Monitor, Tri-Elemental Monitor).

In GHZ, Splats the rabbit has been programmed to hop around back and forth (Unlike hacks where he replaces Motobug.) The Wrecking ball works, you can push it around and such, kinda reminds me of Yoshi's Island in a way.

Max Emeralds gives the option between 6 or 7. Don't know if there's a 7th Special Stage though. 7 allows for using Super Sonic/Knuckles/Tails (Yes, SUPER [tornado fang]ing TAILS, No flickies though.). S Monitors work in the same way they did in Sonic 3.

Speed Cap is self explanatory.
S1 Spikes allows enabling/disabling the Spike Bug.

I hear Goggles are in but I'll have to check that when I get to Labyrinth, If the Water Shield is in it probably is so there's that.[/spoiler]
Title: Re: Talk about Sonic
Post by: Hypershell on May 19, 2013, 06:55:56 AM
Dang.  Now I wish I had some mobile thing that would play that...
Title: Re: Talk about Sonic
Post by: Nexus on May 19, 2013, 08:38:56 AM
Yeah, they made a 7th special stage for the port due to that seven emeralds feature, and the wrecking balls can damage enemies - I saw someone drop twenty on Eggman's first battle to the point that the framerate dropped as they bounced around and rolled on eachother until it wrecked Eggman.
Title: Re: Talk about Sonic
Post by: VixyNyan on May 19, 2013, 01:00:14 PM
Wow, Stealth and Christian "Taxman" Whitehead (of Sonic community fame) made an awesome work on this version of Sonic 1! (yes, they got officially hired to work on this game for mobile devices) >U<
Title: Re: Talk about Sonic
Post by: ViperAcidZX on May 19, 2013, 02:27:35 PM
Yup, it's amazing what fans can do sometimes. owob I really love his work on Sonic CD on XBLA, PSN, and Steam; both US and JP/EU soundtracks (although it's kinda sad we only able to get the instrumental of "Cosmic Eternity", but I guess it couldn't be help), true widescreen support (not that video stretching nonsense most re-releases of old 2D games do to make it look like it's in 16:9) and all the dice for only $5. If I ever I get an Android (or if this version of Sonic 1 gets on consoles/PC), I'll definitely buy it.
Title: Re: Talk about Sonic
Post by: OBJECTION MAN on May 19, 2013, 04:57:41 PM
Definitely needs a PC or cosole release. An Ouya version would be nice too, and have base native support given it's android. For me; No controller, no play. Touch screen emulated buttons and dpad are unacceptable.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on May 19, 2013, 05:59:00 PM
Isn't there docks/add-ons to smartphones to give controller functionality? I saw one for a Windows 8 tablet on YouTube that lets you easily lock-in a tablet and its handles work like a controller; it is a bit heavy and the battery power isn't that great though. I'm hoping there's something like that for smartphones unless Ouya's the only way around that at the moment.

Unfortunately, thanks to the situation I'm in, I may never know what it'll be like to have a smartphone at all. :'(
Title: Re: Talk about Sonic
Post by: Reaperoid on May 20, 2013, 12:46:04 AM
Depending on what the developer does, you can use Bluetooth keyboards and controllers, or sometimes even SIXAXIS controllers.
Title: Re: Talk about Sonic
Post by: OBJECTION MAN on May 20, 2013, 07:44:18 AM
True, but I honestly don't have the cash to be throwing around for an android device that can connect to the tv, and a controller just for it. A very tall order for an enhanced version of a game topping two decades now.
Title: Re: Talk about Sonic
Post by: Satoryu on May 21, 2013, 01:23:06 AM
Just tried it out myself. The dpad is infact terrible.
Title: Re: Talk about Sonic
Post by: Police Girl on May 21, 2013, 01:38:38 AM
True, but I honestly don't have the cash to be throwing around for an android device that can connect to the tv, and a controller just for it. A very tall order for an enhanced version of a game topping two decades now.

I hear Bluestacks works good if you want to play Android games on PC.

Just tried it out myself. The dpad is infact terrible.

Really? I find it pretty useful most of the time, its better than Sonic CD at the moment because of CD's lack of iPhone 5 Screen support.

Only problem I have is with occasionally hitting Down by accident.
Title: Re: Talk about Sonic
Post by: Satoryu on May 22, 2013, 03:00:32 AM
Just realised the keyboard on my phone also controls the game. Makes it infinitely more playable.
Title: Re: Talk about Sonic
Post by: irgpie on May 24, 2013, 12:59:26 AM
Sonic Lost World to be Revealed on May 29th, Six New Characters Teased (http://www.sonicretro.org/2013/05/sonic-lost-world-to-be-revealed-on-may-29th-six-new-characters-teased/)

Huh. I don't even know what to think
Title: Re: Talk about Sonic
Post by: Police Girl on May 24, 2013, 01:46:37 AM
N-new characters?

Oh dear.
Title: Re: Talk about Sonic
Post by: Rin on May 24, 2013, 01:55:59 AM
N-new characters?

Oh dear.
I'm hype actually.
Because judging by that image, they aren't "another [tornado fang]ing sonic recolor"
Title: Re: Talk about Sonic
Post by: Police Girl on May 24, 2013, 02:15:50 AM
I'm hype actually.
Because judging by that image, they aren't "another [tornado fang]ing sonic recolor"

They look like they're probably one-shots.

So its not as bad as it could've been.
Title: Re: Talk about Sonic
Post by: VixyNyan on May 24, 2013, 03:33:42 AM
The curvy hip-tastic one on the left~ :3
Title: Re: Talk about Sonic
Post by: The Great Gonzo on May 24, 2013, 11:26:46 AM
Was kinda hoping for some Mobians myself, but these guys look pretty interesting. (Especially the hip-tastic one. ^^; )

TheKKM brightened the image by several levels and red-lined what details he could find (http://thekkm.tumblr.com/image/51194893447).

For anyone who cares, I've got some name/story predictions in my art thread.
Title: Re: Talk about Sonic
Post by: Rin on May 24, 2013, 07:29:16 PM
Mobians
Gonzo plz
Title: Re: Talk about Sonic
Post by: Amatiramisu on May 24, 2013, 09:05:50 PM
Those designs somehow remind me of Skylanders.
Title: Re: Talk about Sonic
Post by: Police Girl on May 28, 2013, 09:07:11 PM
[youtube]D-sIkDWfccU#![/youtube]

This... kind of looks familiar.
Title: Re: Talk about Sonic
Post by: Jericho on May 28, 2013, 09:13:53 PM
Why hello there Sonic Xtreme! Didn't know you had a kid with Mario Galaxy!
Title: Re: Talk about Sonic
Post by: Phi on May 28, 2013, 09:14:23 PM
Figure-8? Nice!

The gameplay actually looks refreshing, and I expect some mind-bending platforming judging from the dynamic layouts.

Title: Re: Talk about Sonic
Post by: Sakura Leic on May 28, 2013, 09:15:34 PM
I'll admit my curiosity is peaked.
Title: Re: Talk about Sonic
Post by: Flame on May 28, 2013, 09:58:08 PM
No [tornado fang]ing way, It's Sonic Xtreme!

That's awesome.

Also, dat figure 8 running animation
Title: Re: Talk about Sonic
Post by: Phi on May 28, 2013, 10:13:11 PM
Maybe "Lost" World is a sly reference to Xtreme being lost in development; like "Sonic the Lost Project" or something to that effect.
Title: Re: Talk about Sonic
Post by: Police Girl on May 28, 2013, 10:22:26 PM
So some small bits from Retro:

(http://i5.minus.com/ijCzZkhPJUYrg.jpg)

Wisps are back.

This could be either good or bad.

Also Dimps might be making the Portable Poor-Quality imitation. we don't know for sure yet, but honestly I just want dimps to stay away from sonic.
Title: Re: Talk about Sonic
Post by: Flame on May 28, 2013, 11:31:39 PM
If you play X-treme's Space Queen theme over it it fits like a glove.

http://www.youtube.com/watch?v=OmaDfHU303E

(http://www.pidgi.net/press/wp-content/uploads/2013/05/Sonic-and-Tailes.png)

New Tornado design. looks more like the Sonic 2 design now.
Title: Re: Talk about Sonic
Post by: Nexus on May 29, 2013, 12:34:16 AM
http://www.ign.com/images/games/sonic-lost-worlds-3ds-168716/51a527919670cc93d630b20a (http://www.ign.com/images/games/sonic-lost-worlds-3ds-168716/51a527919670cc93d630b20a)

Looks like the 3DS version will at least try keeping the console gameplay rather than being another Rush-style game. Something tells me the villains are getting aid from Doctor Robotnik in trying to collect parts from different worlds to try and create a whole new one in some misguided or crazy attempt to make their own world they can rule - ala a Sonic Colors 2 of sorts, as the game's just oozing that sort of vibe.
Title: Re: Talk about Sonic
Post by: Phi on May 29, 2013, 12:42:00 AM
That's interesting, although I have a suspicion that the framerate will take a hit.
Title: Re: Talk about Sonic
Post by: Ahrzayl on May 29, 2013, 12:57:02 AM
I...don't really know how to feel about this yet. I'm sure it'll be fun but...hrm. Still.
Title: Re: Talk about Sonic
Post by: Nexus on May 29, 2013, 01:05:26 AM
http://www.ign.com/articles/2013/05/28/sonic-lost-world-taking-a-page-from-mario-galaxy (http://www.ign.com/articles/2013/05/28/sonic-lost-world-taking-a-page-from-mario-galaxy)

Another link, this time describing what we know about the gameplay so far. Wisps are confirmed, but not detailed and seem to be linked to the Gamepad - but you can play with a Wiimote and Nunchuck as well, so perhaps it's optional? The more interesting thing is the speed; Sonic seems to walk/jog along normally, and holding one button makes him start running along while another makes him curl into his familiar ball state for boost-like speeds. The parkour system lets you dash into walls or obstacles and navigate them manually as well, via wallrunning or vaulting and so forth.
Title: Re: Talk about Sonic
Post by: Phi on May 29, 2013, 01:14:52 AM
The parkour system lets you dash into walls or obstacles and navigate them manually as well, via wallrunning or vaulting and so forth.

Probably won't be as sexy as this. (http://www.youtube.com/watch?feature=player_detailpage&v=UtCRfb_UapM#t=74s)
Title: Re: Talk about Sonic
Post by: Police Girl on May 29, 2013, 01:16:18 AM
Well, I'm a bit relieved that the 3DS version isn't looking to be some 2.5D copout.

How it will play is another matter altogether. I'll still only get the Wii U version.
Title: Re: Talk about Sonic
Post by: Flame on May 29, 2013, 09:15:38 AM
This game looks just plain gorgeous too.

[spoiler]
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805421393_zpsd86b130e.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805466586_zpsf913c291.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805502210_zpse9568027.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805537088_zpsb2e9eb40.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805573911_zps1072bff3.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805607160_zpsb4feb18b.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805642440_zps94107580.jpg)
[/spoiler]

Also, No surprise...
[spoiler]
(http://i887.photobucket.com/albums/ac71/Flame-G102/1369808910436_zpsf824e132.png)

there's already porn of it[/spoiler]
Title: Re: Talk about Sonic
Post by: Nexus on May 29, 2013, 06:49:40 PM
http://blogs.sega.com/2013/05/29/rise-against-the-deadly-six-in-sonic-lost-world/ (http://blogs.sega.com/2013/05/29/rise-against-the-deadly-six-in-sonic-lost-world/)

Quote
Dr. Eggman has harnessed the power of six menacing creatures collectively known as the Deadly Six, but when the Deadly Six rise up against their master, Sonic has to unite with his arch nemesis in order to take on the new enemies head-on. Using his dynamic new parkour moves and improved Color Powers, Sonic must run, jump and race through a variety of ever-changing terrains in order to defeat the Deadly Six.

Quote
Alongside a single player adventure, the Wii U and Nintendo 3DS versions of Sonic Lost World will feature a range of competitive multiplayer modes. In addition, each platform will also contain distinctive features that take advantage of the consoles’ unique capabilities.  Exclusive Wii U Color Powers can be controlled with the Wii U GamePad by tilting, touching, aiming and more.  The full game can also be played using only the GamePad screen and will feature a two player support mode. Sonic Lost World for the Nintendo 3DS is the first handheld Sonic game ever to feature fully realized 3D levels which include exclusive Special Stages and Color Powers unique to Nintendo 3DS.

 :)
Title: Re: Talk about Sonic
Post by: Flame on May 29, 2013, 09:51:33 PM
Eggman's gonna pull a Mega Man & Bass, calling it right now.
Title: Re: Talk about Sonic
Post by: Amatiramisu on May 31, 2013, 03:39:11 AM
I'm cool with the Wisps coming back. It'd be sweet if we had more Yacker translator antics.
Title: Re: Talk about Sonic
Post by: CephiYumi on June 07, 2013, 06:22:39 PM
[youtube]http://www.youtube.com/watch?v=v7nweiUGh-g[/youtube]
<a href="http://www.youtube.com/watch?v=v7nweiUGh-g">A Tour of Sonic Lost Worlds - IGN Plays</a>
Title: Re: Talk about Sonic
Post by: Phi on June 07, 2013, 08:17:59 PM
3DS gameplay

[youtube]http://www.youtube.com/watch?v=koMru0MVkYw[/youtube]

I'm surprised how similar this is to the WiiU version. Also, Sonic Heroes music for fast shoes? lol

[youtube]http://www.youtube.com/watch?v=eLOvnAFC4OA[/youtube]

Don't like the low-quality music they're using, but nonetheless, this version seems really damn fun.

edit: oops, typed "fast shows" instead of "shoes"
Title: Re: Talk about Sonic
Post by: Flame on June 07, 2013, 08:55:22 PM
Well I'm hyped.
Title: Re: Talk about Sonic
Post by: Phi on June 07, 2013, 10:09:14 PM
Despite how good it looks, Sonic's animation still bugs me; in both versions.

Posted on: June 07, 2013, 03:52:55 PM
Oh forgot about this one

[youtube]http://www.youtube.com/watch?v=KYuTYACySCg[/youtube]
Title: Re: Talk about Sonic
Post by: Nexus on June 08, 2013, 06:10:13 AM
It looks good. Not, y'know, as good as Generations did, but in its own right. I can't really judge unless I get my hands on a demo or the game itself, but it just doesn't look very comparable to other Sonic games in terms of how it might feel, besides Colors for obvious reasons.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on June 08, 2013, 07:31:16 AM
This looks promising. I'll have my eye this one and see how this turns out.

This game looks just plain gorgeous too.

[spoiler]
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805421393_zpsd86b130e.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805466586_zpsf913c291.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805502210_zpse9568027.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805537088_zpsb2e9eb40.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805573911_zps1072bff3.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805607160_zpsb4feb18b.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805642440_zps94107580.jpg)
[/spoiler]
If this is anything like Super Mario Galaxy's visual, it'll be quite a sight in person.

Also, No surprise...
[spoiler]
(http://i887.photobucket.com/albums/ac71/Flame-G102/1369808910436_zpsf824e132.png)

there's already porn of it[/spoiler]
Thanks Rule 34 for being so quick. 8D
Title: Re: Talk about Sonic
Post by: Phi on June 08, 2013, 07:46:38 AM
Funny how many people thought the 3DS video was Wii U gameplay at first. That shows you how hard Dimps worked on this.
Title: Re: Talk about Sonic
Post by: Police Girl on June 08, 2013, 07:48:58 AM
Dimps didn't do that....

Did they?

No, they couldn't program a good accompaniment to a Console Sonic if they tried. Hell they couldn't even program a good substitute for Unleashed, just some lame knockoff.

Huh, so they did make it. But I'm seeing Co-development, so maybe they haven't just been left to do it all themselves?
Title: Re: Talk about Sonic
Post by: Phi on June 08, 2013, 07:52:24 AM
http://www.joystiq.com/2013/06/07/dimps-developing-3ds-version-of-sonic-lost-world/?
Title: Re: Talk about Sonic
Post by: Police Girl on June 08, 2013, 07:57:49 AM
Well, I guess they couldn't just make another Sonic Rush for this. Its nice to see them making something that's not a 2D/2.5D platformer for once, and not something banal and empty like Unleashed Wii was.
Title: Re: Talk about Sonic
Post by: Amatiramisu on June 08, 2013, 09:30:34 AM

 so maybe they couldn't have been trusted to do it all themselves?

fixed that for you
Title: Re: Talk about Sonic
Post by: VirusChris on July 17, 2013, 04:50:02 AM
Sonic Lost Worlds - Wii U and 3DS

Wii U Trailer/Reveal Trailer
[youtube]w1q9q48Hgdw[/youtube]

3DS Trailer
[youtube]AZFlXdKzeQg[/youtube]

Gameplay Trailer
[youtube]v7nweiUGh-g[/youtube]

Colors Trailer
[youtube]XkUIRi6VCOQ#at=25[/youtube]

Summary
While in pursuit of the series' antagonist Doctor Eggman, Sonic the Hedgehog travels to a world known as Lost Hex, where he learns Eggman has harnessed the power of a group of native villains known as the Deadly Six. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.

Features
*Both Wii U and 3DS are the same version meaning the 3DS version plays exactly like the Wii U in terms of gameplay instead of a Rush-like gameplay for the 3DS version.

*The Color Powers return including three new ones; Eagle (Air-Dashing Flight power), Asteroid (Gravity power), and Rhythm (music beat power).

*Tails, Knuckles, Amy, and Shadow are confirm to appear in the game but as non-playable characters.

*The Deadly Six are a race called "Zeti" and the names follow, Zavok (the big red one and leader of the group), Zazz (the purple/pink crazy one), Zeena (the only female in the group), Zik (the small blue old man one), Zomom (the yellow giant one), and Zor (the gray one holding a blue rose all the time).


Sonic Lost Worlds will be released for both Wii U and 3DS this October 2013.

Trying to keep a list together for the game.
Title: Re: Talk about Sonic
Post by: Amatiramisu on July 18, 2013, 09:24:15 AM
yay more wisps~

So speaking of Wisps, today I made a run of Challenge mode in Colors. Now I love that game, but I really hope someone sides with me in that Starlight Carnival is really, really, really [tornado fang]ing horrible.
Title: Re: Talk about Sonic
Post by: Flame on July 20, 2013, 04:28:51 PM
it's practically on rails.

pretty though.
Title: Re: Talk about Sonic
Post by: Nexus on July 21, 2013, 07:08:02 PM
it's practically on rails.

pretty though.

Certainly less so than Unleashed at least, although not sure about Generations. Should be interesting to see how much exploration there really is.
Also, Casino Night Zone's got some tributes too in this one.
(http://www.sonicretro.org/wp-content/uploads/2013/07/image_58561.jpg)
Title: Re: Talk about Sonic
Post by: Phi on September 01, 2013, 12:29:09 AM
[youtube]http://www.youtube.com/watch?v=1ubse0h9D5E[/youtube]

Ladies and Gentlemen, I give you the worst gamer in existence. Seriously, he's a complete embarrassment.

At least the music is great.

Desert Ruins at 4:14
Frozen Factory at 14:45

Title: Re: Talk about Sonic
Post by: Waifu on September 01, 2013, 08:30:32 AM
[youtube]http://www.youtube.com/watch?v=1ubse0h9D5E[/youtube]

Ladies and Gentlemen, I give you the worst gamer in existence. Seriously, he's a complete embarrassment.

At least the music is great.

Desert Ruins at 4:14
Frozen Factory at 14:45



Even I am better at games than this guy, I usually suck at game but I soldier on regardless.  :P
Title: Re: Talk about Sonic
Post by: Amatiramisu on September 04, 2013, 03:09:40 AM
So I literally just got to playing Generations.

Holy [tornado fang]ing chaos this [parasitic bomb] is the hardest Sonic game I have never played.
Title: Re: Talk about Sonic
Post by: Flame on September 04, 2013, 03:49:14 AM
Really?
Title: Re: Talk about Sonic
Post by: VixyNyan on September 04, 2013, 03:58:57 AM
So I literally just got to playing Generations.

Holy [tornado fang]ing chaos this [parasitic bomb] is the hardest Sonic game I have never played.

Still easy tho~
http://www.trueachievements.com/Sonic-Generations/achievements.htm?gamerid=284902
http://psnprofiles.com/trophies/1125-SONIC-GENERATIONS/VixyNyan

If you want nerve-wrecking toughness, try Sonic '06. ~w~
Title: Re: Talk about Sonic
Post by: ViperAcidZX on September 04, 2013, 04:04:45 AM
If you want nerve-wrecking toughness, try Sonic '06. ~w~
Already been there. 8D
Seriously that game sucked. Shame that I suffered through it on my brother's 360.
Title: Re: Talk about Sonic
Post by: Phi on September 04, 2013, 04:32:57 AM
Generations isn't hard; it just has terrible, frustrating missions.
Title: Re: Talk about Sonic
Post by: Rayl on September 04, 2013, 11:44:12 AM
If you want nerve-wrecking toughness, try Sonic '06. ~w~

Try playing the Sonic 06 drinking game! And know true fear.

Generations isn't hard; it just has terrible, frustrating missions.

I have no idea what you're talking abo-

(http://images2.wikia.nocookie.net/sonic/images/thumb/0/08/Sonic_Generations_-_Vector_Saved_2.jpg/500px-Sonic_Generations_-_Vector_Saved_2.jpg)

OH SWEET JESUS NO.
Title: Re: Talk about Sonic
Post by: Rin on September 04, 2013, 05:57:03 PM
I like the missions, well... some of them.
But that Vector one, you know, with the musical notes just pisses me off.
Title: Re: Talk about Sonic
Post by: Nexus on September 04, 2013, 10:33:32 PM
The music note homing attack mission wasn't bad. Just repetitive. S-ranking it's a different story though, that [parasitic bomb] forces you to bumrush the note and pray that Vector randomly flubs up in repelling the note early. Overall, I think i'd judge Generations as a game that's hard at first due to a lot pits or ways to die pretty quickly if you're not careful. Once you get used to the levels, though, holy [parasitic bomb] is it easy to breeze through unless you misjump into a pit.

Or unless it's Planet Wisp.  :(
Title: Re: Talk about Sonic
Post by: Rin on September 04, 2013, 10:38:28 PM
Planet Wisp.
qgmwtpinhwmeypymjpjmyopyrmnrnlrtnl'rtnmrnnmsnm
Title: Re: Talk about Sonic
Post by: Flame on September 04, 2013, 11:02:13 PM
Planet Wisp is the worst part about Generations, I'd say. Or at least, the weakest stage. Final boss is the worst thing about the game.
Title: Re: Talk about Sonic
Post by: Nexus on September 04, 2013, 11:13:20 PM
Planet Wisp is the worst part about Generations, I'd say. Or at least, the weakest stage. Final boss is the worst thing about the game.

As beautiful as the (bare minimal) forest sections look, I honestly have to believe that Planet Wisp was made on the tail end of a rushed development cycle, along with Time Eater. It's already obvious enough with the story, what with Classic Tails popping up inexplicably, only two stages having aftermath scenes and such, but PW just sorta feels really half-assed. Doesn't help that the Wisps are a bit unwieldy and really poorly explained in usage, but I never played Colors so I don't know if they're better or worse.

I mean, the completionist within me managed to get all the Red Rings as Classic Sonic for that Homing Attack, albeit it took like 4 runs, but it's just not one of those levels I'd willingly revisit beyond completion (S-rank, Red Rings, missions).
Title: Re: Talk about Sonic
Post by: Rayl on September 04, 2013, 11:58:13 PM
Planet Wisp is the worst part about Generations, I'd say. Or at least, the weakest stage. Final boss is the worst thing about the game.

Quoted for truth on so many levels.
Title: Re: Talk about Sonic
Post by: Amatiramisu on September 05, 2013, 12:56:18 AM
The wisps are WAY worse than in Colors. They felt just completely tacked on. It was never that hard to handle Spike or Rocket in the actual game.

Planet Wisp is my favorite stage in the actual game. But in Generations I'm with Flame. (Nope. Chemical Plant is my favorite Generations stage. Dat modern music.)
Title: Re: Talk about Sonic
Post by: AquaTeamV3 on September 05, 2013, 01:22:59 AM
Generations had the most underwhelming boss ever.  Horrible design, boring fight ("THAT LOOKS LIKE A HOMING SHOT"), and overall terrible presentation.  Generations is a great game but that boss was just...ehh.
Title: Re: Talk about Sonic
Post by: Hypershell on September 05, 2013, 04:11:48 AM
Generations had the most underwhelming boss ever.  Horrible design, boring fight ("THAT LOOKS LIKE A HOMING SHOT"), and overall terrible presentation.  Generations is a great game but that boss was just...ehh.
Truly nothing is safe in the Sonic franchise for Sega to have messed up Super Sonic(s) as badly as they did in Generations.  Not only is the final boss garbage (to this day I still don't know what the point of your partner attack is), but it's an extreme buzzkill to unlock Super Sonic for stages only to find out he has no theme music.  Or increased jump/accelleration.  Or any ability to use the boost gauge without throwing your rings into a wood chipper.
Title: Re: Talk about Sonic
Post by: Nexus on September 05, 2013, 07:01:34 AM
Truly nothing is safe in the Sonic franchise for Sega to have messed up Super Sonic(s) as badly as they did in Generations.  Not only is the final boss garbage (to this day I still don't know what the point of your partner attack is), but it's an extreme buzzkill to unlock Super Sonic for stages only to find out he has no theme music.  Or increased jump/accelleration.  Or any ability to use the boost gauge without throwing your rings into a wood chipper.

Not to mention both Super Sonics naturally spend like 3 rings a second (or 2 at least), more than halving your time in it. Despite the rings decreasing at a perfectly normal and series-standard rate in the final boss fight.

There's a reason why I got a mod to fix that.
Title: Re: Talk about Sonic
Post by: Megamanx89 on September 05, 2013, 07:20:06 AM
take a look at this sonic 2 rom hack,

[youtube]vNQAJjDK2v8[/youtube]
Title: Re: Talk about Sonic
Post by: ViperAcidZX on September 14, 2013, 08:05:29 PM
I know it's late to quote, but...
[youtube]http://www.youtube.com/watch?v=1ubse0h9D5E[/youtube]

Ladies and Gentlemen, I give you the worst gamer in existence. Seriously, he's a complete embarrassment.

At least the music is great.

Desert Ruins at 4:14
Frozen Factory at 14:45
I raise you this (http://www.youtube.com/watch?v=kszpzJThCrg) kid (http://www.youtube.com/watch?v=E47lUkoV4vU) trying to play Sonic 1 with the most amazing map scouting and skills I've ever seen.

And on a different note, I thought this was cool.
[youtube]http://www.youtube.com/watch?v=-azxH82uulY[/youtube]

Plus it seems that Sonic can transform into a lightning bolt, a fire demon, a drill, among others (http://www.siliconera.com/2013/09/04/sonic-lost-world-for-3ds-lets-you-turn-sonic-into-a-lightning-bolt-demon-or-drill/) in Lost World 3DS.
Title: Re: Talk about Sonic
Post by: Police Girl on September 14, 2013, 10:29:34 PM
Burst and Drill are old hat.

Honestly the only Color Powers I expect to not Return are the Void/Frenzy powers because of Nega-Wisps and maybe some of the less useful ones like Hover.
Title: Re: Talk about Sonic
Post by: VixyNyan on September 19, 2013, 12:45:47 AM
[youtube]http://www.youtube.com/watch?v=Ze9GeOej1Xg[/youtube]

 >0< I love it!
Title: Re: Talk about Sonic
Post by: Amatiramisu on September 19, 2013, 08:26:10 PM
10/10. Best Sonic Game EVAR

No but seriously it does look somewhat entertaining in a kind of crappy way.
Title: Re: Talk about Sonic
Post by: Nexus on October 03, 2013, 09:17:30 AM
So it's been the buzz all day long, and i'm certain some of you of heard about it, but might as well post it here too.

(http://www.sonicretro.org/wp-content/uploads/2013/10/sonicboomteaser.jpg)
http://blogs.sega.com/2013/10/02/sonic-boom-working-title-a-new-animated-series-coming-fall-2014/?0=1 (http://blogs.sega.com/2013/10/02/sonic-boom-working-title-a-new-animated-series-coming-fall-2014/?0=1)

Long story short, a CG cartoon series called Sonic Boom, apparently being supervised by the director of the Sonic series himself, Takashi Iizuka. That image alone managed to singlehandedly stir shitstorms due to Knuckles, though. And people were skeptical a month or two ago when it was said one of the writers had worked on shows like the modern My Little Pony.
Title: Re: Talk about Sonic
Post by: Police Girl on October 03, 2013, 09:22:27 AM
There's already a thread for it in the Entertainment board.
Title: Re: Talk about Sonic
Post by: Nexus on October 03, 2013, 09:28:15 AM
There's already a thread for it in the Entertainment board.

Oh, my bad. I don't go to that board so I didn't realize.  :-[
Title: Re: Talk about Sonic
Post by: Amatiramisu on October 03, 2013, 09:14:48 PM
It's still good to put it up here precisely for those people who don't browse the entertainment board. Like Nexus. Or me.
Title: Re: Talk about Sonic
Post by: Rin on October 04, 2013, 02:10:45 AM
It's still good to put it up here precisely for those people who don't browse the entertainment board. Like Nexus. Or me.

You both deserve to be eaten alive.

[spoiler]By Sarlacc.[/spoiler]
Title: Re: Talk about Sonic
Post by: Flame on October 05, 2013, 05:57:58 AM
So it's been the buzz all day long, and i'm certain some of you of heard about it, but might as well post it here too.

(http://www.sonicretro.org/wp-content/uploads/2013/10/sonicboomteaser.jpg)
http://blogs.sega.com/2013/10/02/sonic-boom-working-title-a-new-animated-series-coming-fall-2014/?0=1 (http://blogs.sega.com/2013/10/02/sonic-boom-working-title-a-new-animated-series-coming-fall-2014/?0=1)

Long story short, a CG cartoon series called Sonic Boom, apparently being supervised by the director of the Sonic series himself, Takashi Iizuka. That image alone managed to singlehandedly stir shitstorms due to Knuckles, though. And people were skeptical a month or two ago when it was said one of the writers had worked on shows like the modern My Little Pony.
It's way too tempting to post the Knuckles edit of this.

Speaking of which, Tron, what's your sig from?
Title: Re: Talk about Sonic
Post by: Amatiramisu on October 05, 2013, 07:42:06 AM
I kept meaning to ask the same thing but never found the right opportunity to.
Title: Re: Talk about Sonic
Post by: VirusChris on October 05, 2013, 08:47:03 AM
You don't know? It's from DC Nation's shorts from the Saturday mornings and it's Princess Amethyst. I believe it's from Episode 2 or 3 of the animated short. It lasted like 6 episodes... it was meant to be shorts after all.
Title: Re: Talk about Sonic
Post by: Rin on October 05, 2013, 01:55:15 PM
You don't know?
They wouldn't be asking if they knew, now would they?

But yeah, basically what VirusChris said.
Title: Re: Talk about Sonic
Post by: VirusChris on October 07, 2013, 08:19:50 PM
[youtube]GqH2oDYuIcs[/youtube]

Opening Cutscene and Windy Hills Zone 3.

[youtube]uewccWiLukI[/youtube]

From 0:18 to 0:46 you will see Chaos Emerald sign on the Wii U and 3DS. Confirms that Super Sonic is playable on the stages once again.
Title: Re: Talk about Sonic
Post by: Hypershell on October 09, 2013, 01:22:02 AM
Well, their first time around in 3D, they had a ridiculously long and tedious unlock method, and the second, they just botched the mechanics up entirely.  Hopefully they get it right this time.
Title: Re: Talk about Sonic
Post by: Kieran on October 09, 2013, 01:47:17 PM
Yeah, burning two rings a second pretty much makes Super Sonic useless in Generations.
Title: Re: Talk about Sonic
Post by: Nexus on October 19, 2013, 10:50:39 PM
I haven't gotten my hands on it myself, and to be quite blunt Americans will have to wait a bit longer for it, but Sonic Lost World's been released in Japan and Europe already and playthroughs as well as reviews are being put up. The game's getting mediocre to average scores across the board. Some controversy's stirred up, though, because Gamespot's review was atrocious and they were blatantly throwing away lives at least twice.

The general opinion from what I can gather so far:
[spoiler]The plot's better than Colors and Generations, a bit less of characters standing around cracking jokes nonstop. The base gameplay is good, if a bit spotty due to Sonic trying to run up walls a little too much sometimes, but three problems seem to crop up all the time; A.) the game can be difficult, complete with insta-kills late game if you're not careful (although the bosses are pathetically easy). Some people compare it to the trial-and-error of Unleashed, or Donkey Kong Country. B.) like how you had to collect Sun and Moon Medals in Unleashed to progress at certain points, you have to rescue animals by numbers to progress in the story, which can catch up with you late game. Thankfully, animal capsules are grindable and abundant, and if you go to one of the minigame Circus acts that pop up randomly, playing good can get you a couple hundred rescued animals or more, so it's not anywhere near as much of an issue.

The main problem most people can agree on without splurging into anti-Sonic or anti-reviewer rage is that the game is just not all that fun when you're not playing a standard level. They throw lots of stage gimmicks and one-shot designs or uses of the Wisps around for the sake of variety instead of focusing mainly on the platforming, and the result is that the game feels rather sloppy because the gimmicky stages are [parasitic bomb]. The platforming at its base level is actually pretty good, if in need of traditional refinement, but it's undermined by the rest of the design. Also, Wisps don't factor into the plot at all, so yeah, they're just more gimmicks thrown in because Colors team.[/spoiler]

In terms of Super Sonic:
[spoiler]Yes, he's here and playable, albeit probably not in boss fights again. His Spin Dashes go off more like a Boost which is reasonable here and without extra ring drain at that, and he's of course faster than normal Sonic. One ring a second just like the classics, and because the Wisps are pretty much entirely ignoreable in this game, that means no awkwardly altered level design to accommodate like Colors, and no gimped bullshit like Generations. I'm not sure if it's the same super tedious method like in Colors via all the red star rings, though, so keep your eyes peeled for that. Seeing Super Sonic tear ass through the 3DS version's stages was satisfying, though.[/spoiler]

EDIT: [spoiler]So it turns out yes, the Red Ring collecting is the method to get Super Sonic in the Wii U version as far as I can tell. Apparently the 3DS version has actual special stages.. .. with gyro controls. Egh. At least the Red Rings aren't a colossal search-to-find nightmare like in Colors from what I've seen of the first two zones.[/spoiler]
Title: Re: Talk about Sonic
Post by: Hypershell on October 20, 2013, 03:09:07 AM
It is rather jarring how "meh" the reviews are after previews were generally optimistic.  I guess it just falls in line with the whole "early levels tend to be the fun part" thing, which honestly did not start with the 3D games.

In terms of Super Sonic:
[spoiler]...and he's of course faster than normal Sonic.[/spoiler]
That actually is not a given after Generations.  So, relieved to know that much at least.  As for Wisps, I was skeptical about their inclusion to begin with, so how good or bad their implementation is really isn't much of a concern to me, unless they get to be downright intrusive to the gameplay, which it sounds like they are not.
Title: Re: Talk about Sonic
Post by: Nexus on October 20, 2013, 03:17:03 AM
The Wisps are mostly for alternate routes or goodies. There's at least one or two cases there they're mandatory from what I've seen so far,
[spoiler]one of which is a boss level with needing the Drill wisp to continue on and composing half of the stage alone[/spoiler]
But everyone seems to agree that the touch screen or gyro controls are godawful for them. Someone was saying you can control them more traditionally as well, though, which would probably be leagues better.
Title: Re: Talk about Sonic
Post by: Phi on October 20, 2013, 03:52:01 AM
Dammit, I was looking forward to the 3DS version, but that seems to be even worse than its console brother.

I may have to look for more gameplay videos to better analyze the stage designs. I still want the game.
Title: Re: Talk about Sonic
Post by: Nexus on October 20, 2013, 04:25:54 AM
Dammit, I was looking forward to the 3DS version, but that seems to be even worse than its console brother.

I may have to look for more gameplay videos to better analyze the stage designs. I still want the game.

Actually, believe it or not due to DIMPS, people are saying the 3DS version is, in some ways, better. The cutscenes from the Wii U version were basically captured off the screen and then horribly decompressed, and Sonic's turning is so damn slippery from what I can see, but folks are saying the levels are a lot less filled with gimmicky bullshit, and some boss fights seem to actually be better in the 3DS version.

Plot and Final Boss Spoiler/Thoughts on what I saw (they're not pleasant):
[spoiler]Yes, Eggman is the final boss, we all called it. Apparently his mech is pretty badass, and the Wii U version even makes it reminiscent of Brak from the OVA. .. except its patterns and fight are literally an altered version of the final boss from Colors. I mean, not wholly enough to be damn lazy, but the resemblance in the way the boss fight unfolds and a couple of its attacks being literally tweaked variants of the Colors final boss is just reeking of unoriginality (but then that's not saying much for Sonic). The 3DS version is even more blatant about the similarities to Colors' Nega-Wisp Armor fight, and the finisher to the fight? The exact same 'final blow causing a firework of the Eggman face to appear in the background' [parasitic bomb], except without any equivalent to the Final Color Blaster.

And for some reason the final boss has Red Rings that are just.. There on the path as you go along, except they're entirely missable by the principle of the boss attacks or attacking the boss.[/spoiler]

Jesus Christ.
Title: Re: Talk about Sonic
Post by: VirusChris on October 20, 2013, 09:12:52 AM
Actually, believe it or not due to DIMPS, people are saying the 3DS version is, in some ways, better. The cutscenes from the Wii U version were basically captured off the screen and then horribly decompressed, and Sonic's turning is so damn slippery from what I can see, but folks are saying the levels are a lot less filled with gimmicky bullshit, and some boss fights seem to actually be better in the 3DS version.

Plot and Final Boss Spoiler/Thoughts on what I saw (they're not pleasant):
[spoiler]Yes, Eggman is the final boss, we all called it. Apparently his mech is pretty badass, and the Wii U version even makes it reminiscent of Brak from the OVA. .. except its patterns and fight are literally an altered version of the final boss from Colors. I mean, not wholly enough to be damn lazy, but the resemblance in the way the boss fight unfolds and a couple of its attacks being literally tweaked variants of the Colors final boss is just reeking of unoriginality (but then that's not saying much for Sonic). The 3DS version is even more blatant about the similarities to Colors' Nega-Wisp Armor fight, and the finisher to the fight? The exact same 'final blow causing a firework of the Eggman face to appear in the background' [parasitic bomb], except without any equivalent to the Final Color Blaster.

And for some reason the final boss has Red Rings that are just.. There on the path as you go along, except they're entirely missable by the principle of the boss attacks or attacking the boss.[/spoiler]

Jesus Christ.

[spoiler]Who's Brak?[/spoiler]
Title: Re: Talk about Sonic
Post by: Nexus on October 20, 2013, 09:24:23 AM
[spoiler]Who's Brak?[/spoiler]

[spoiler]I don't have the best memory of the name honestly, but the gigantic robot Eggman that Sonic and Tails fought early in the OVA. Brak Eggman? Metal Eggman? I dunno.[/spoiler]
Title: Re: Talk about Sonic
Post by: Police Girl on October 21, 2013, 01:44:54 AM
Actually, believe it or not due to DIMPS, people are saying the 3DS version is, in some ways, better.

Par for the [tornado fang]ing course, I recall Unleashed 360/PS3 getting pretty bad reviews but the far worse PS2/Wii version (Made by Dimps) was given halfway decent reviews. I don't get it, do people really enjoy vapid empty levels and hold right to win levels with only one or maybe two paths and no bottom path ever because that's where the 50-thousand foot drop goes?

Same with Sonic Advance 2 (A terrible game), Sonic 4 (Okay, not great, but some reviewers are going so far as to call it good in their reviews of Lost World) and probably some other not as good as the Sonic Team version but mysteriously better reviewed DIMPSonic game.

[spoiler]I don't have the best memory of the name honestly, but the gigantic robot Eggman that Sonic and Tails fought early in the OVA. Brak Eggman? Metal Eggman? I dunno.[/spoiler]

Hardly a spoiler, but
[spoiler]Black Robotnik? Dark Eggman? It was something like that.[/spoiler]
Title: Re: Talk about Sonic
Post by: Phi on October 21, 2013, 02:13:03 AM
Hey, I enjoyed Sonic Advance 2. I certainly liked it more than Advance 3.
Title: Re: Talk about Sonic
Post by: Nexus on October 21, 2013, 03:53:00 AM
Personally, looking at HellfireComm's playthrough of Lost World's 3DS version up to Tropical Coast (where the video glitched out on me at the boss fight), I daresay people's statements that the 3DS version is better in some ways is.. Arguable indeed, Clefant. The bosses are more impressive on the Wii U version, but actually harder, even if not by much, and aren't as pathetic on the 3DS version. I haven't found any playthroughs that go to Tropical Coast on the Wii U version or beyond (that aren't Cobanermani, who.. annoys me for some reason, his commentary just feels obnoxious) yet but maybe i'm not searching well enough. With how gimmicky people say the game is overall, the 3DS version's thrown a lot more gimmicks in the way of the first three worlds than the Wii U version has.

So Red Rings are required for Super Sonic in the Wii U version and the 3DS version does, indeed, have Special Stages accessible at the end of normal stages (not sure what triggers it; collecting a Red Ring, ring count like the classics, or just doing well enough, I have no clue). .. and the Gyro Controls are godawful, if you don't have a wide berth of movement around you, it's downright abominable and impossible to play properly. Which means good luck playing it if you have some recording gear hooked up to your 3DS.

Sorry for overusing Spoiler tags, I wasn't sure what I should and shouldn't spoil on the game in terms of factors or opinions. Tell me if I should spoiler-tag any of this.
Title: Re: Talk about Sonic
Post by: Police Girl on October 24, 2013, 05:27:32 AM
Hey, I enjoyed Sonic Advance 2. I certainly liked it more than Advance 3.

Maybe I'm just sour that they relegated Tiny Chao and the [tornado fang]ing SOUND TEST to unlockables for collecting all the [tornado fang]ing Chaos Emeralds.

[spoiler= Stupid rant about how dimps sucks at special stages]None of the Advance games have particularly good Special Stages, but at least 1 and 3 didn't have you collect 7 things in a stage that are annoyingly out of the way just to access the stages, which were already frustrating to play, so if you lose you have to do the same bullshit again. The fact that all the Dimps games seem to carry the same bullshit Special Stages along with them is what really bugs me though, I mean the Advance 1 Falling down a tube on a Snowboard that makes it hard to see where you're going because of shitty scaling was bad enough, but at least all you had to do was find a special spring, though if you [tornado fang]'d up you had to either finish the stage or reset because "lol no quitting from pause", AND you could do it with any character since they had a shared tally of Emeralds. Advance 2's Run around aimlessly trying to find rings was worse, made further worse by tying unlockables to the Emeralds and making the tallies seperate for each character. Advance 3's Tornado riding game in comparison wasn't so bad, and at least it had some killer music to make up for it (And you could stockpile chances at the stage by collecting lots of Keys.), and again all characters shared the emeralds. I never played Rush Adventure but Rush 1 was just Sonic 2's Halfpipe with Touchscreen gimmick, the last stage is absolutely brutal and not fun at all, but again at least they made it super [tornado fang]ing easy to get in.

Generations 3DS was just Sonic Heroes' stage recycled, already a bad special stage, but again, good music.
[/spoiler]


Posted on: October 23, 2013, 10:21:20 PM
Sorry for overusing Spoiler tags, I wasn't sure what I should and shouldn't spoil on the game in terms of factors or opinions. Tell me if I should spoiler-tag any of this.

Eh, its not overuse if you're really not sure if something's a spoiler or not.
Title: Re: Talk about Sonic
Post by: VirusChris on October 25, 2013, 11:32:56 PM
This is the DARKEST I have seen Eggman in the Sonic Modern games. (Mild Spoilers)

[youtube]XwdQ6FAJKa4[/youtube]
Title: Re: Talk about Sonic
Post by: Nexus on October 26, 2013, 12:32:11 AM
The game really treads the line between the saturday morning cartoon style/humor of Unleashed and Colors, and darker aspects more akin to pre-Sonic '06 ('06 itself and Shadow the Hedgehog aside). Unfortunately, 'treads the line' also means 'not knowing what the hell it's trying to be'.
Title: Re: Talk about Sonic
Post by: Rin on October 26, 2013, 01:10:51 AM
Unfortunately, 'treads the line' also means 'not knowing what the hell it's trying to be'.
I don't [tornado fang]ing care.
Give me more evil Eggman.
Title: Re: Talk about Sonic
Post by: Nexus on October 26, 2013, 03:02:45 AM
I don't [tornado fang]ing care.
Give me more evil Eggman.

I don't mind evil Eggman, there's a lot of potential there. Hell, Deem Bristow had his moments during the Sonic Adventure days that really do the character good.
[youtube]http://www.youtube.com/watch?v=ZCZfTAEDOhA[/youtube]
Title: Re: Talk about Sonic
Post by: Phi on October 26, 2013, 04:52:06 AM
Deem Bristow's Eggman always seemed more sinister. Thanks in part to the Adventure series' dark tone.
Title: Re: Talk about Sonic
Post by: Amatiramisu on October 26, 2013, 03:43:00 PM
...I don't know. I guess it breaks up the lighthearted nature of the newer games, but I like this dark Eggman. Makes him more threatening as a villain.
Title: Re: Talk about Sonic
Post by: Phi on November 13, 2013, 07:29:34 PM
Haven't played Lost World, but one thing is for sure: The music is [tornado fang]. ING. AMAZING.

[spoiler]
[youtube]http://www.youtube.com/watch?v=Hg_Z4Etv_Ho[/youtube]
[youtube]http://www.youtube.com/watch?v=JnhD4DzkDwY[/youtube]
[youtube]http://www.youtube.com/watch?v=40FKmXVR6jk[/youtube]
[/spoiler]
Title: Re: Talk about Sonic
Post by: Protoman Blues on November 13, 2013, 07:44:46 PM
Yeah, those are pretty good! XD
Title: Re: Talk about Sonic
Post by: Nexus on November 14, 2013, 02:18:51 AM
The soundtrack's pretty much the best thing to come out of the game, that's a near-always with Sonic.  8D
Title: Re: Talk about Sonic
Post by: Police Girl on November 14, 2013, 04:57:04 AM
The soundtrack's pretty much the best thing to come out of the game, that's a near-always with Sonic.  8D

Yes, even games like 06 and chunks of Shadow had great music despite being very mediocre.

Some of the music in Secret rings was okay, Free Riders is the only time I think the original music was probably [parasitic bomb] but that was because all the other music was taken from Riders and Zero Gravity save for the theme.
Title: Re: Talk about Sonic
Post by: Protoman Blues on November 14, 2013, 04:58:15 AM
Secret Rings has a phenomenal soundtrack! XD
Title: Re: Talk about Sonic
Post by: Amatiramisu on November 14, 2013, 09:00:19 AM
Secret Rings and Colors had the best soundtracks man. Let The Speed Mend It and Chiptune Sweet Mountain are just... Aaaah~
Title: Re: Talk about Sonic
Post by: Protoman Blues on November 14, 2013, 09:19:19 AM
Blue on the Run is still one of the best, if not THE best, Sonic boss battle song ever.

Also, The Wicked Wild's yyyyyyyyYYYYYYYY-YO!! opening makes me laugh every time!
Title: Re: Talk about Sonic
Post by: VirusChris on November 14, 2013, 09:32:51 AM
Blue on the Run is still one of the best, if not THE best, Sonic boss battle song ever.

Also, The Wicked Wild's yyyyyyyyYYYYYYYY-YO!! opening makes me laugh every time!

This one, right?
[spoiler][youtube]bKwSrN3DHPM[/youtube][/spoiler]
Title: Re: Talk about Sonic
Post by: Protoman Blues on November 14, 2013, 09:43:54 AM
That's the one!

Ironically enough, Sonic and the Black Knight followed up with one of the best, if not THE best, Sonic final boss songs ever.

[youtube]http://www.youtube.com/watch?v=ey-oB-qw45c[/youtube]
Title: Re: Talk about Sonic
Post by: Amatiramisu on November 14, 2013, 07:21:07 PM
My personal favorite final boss theme is the orchestrated Reach For The Stars in Colors. Followed up by the orchestrated Endless Possibilities in Unleashed. I'm a sucker for orchestral rock.
Title: Re: Talk about Sonic
Post by: Nexus on November 15, 2013, 05:31:09 AM
Sonic Lost World's demo is now on the eShop for everyone it seems, but it only has the first two cutscenes, Windy Hill Act 1, and the Windy Hill section of the world map. You can carry your save to the full game, though, so it might be good for a headstart on the first level's animals and Red Rings.

Of course, the first parts of the game are the best from what I hear anyway.
Title: Re: Talk about Sonic
Post by: Amatiramisu on November 15, 2013, 05:52:00 AM
Just checked 3DS eShop. DLing it now.
Title: Re: Talk about Sonic
Post by: Phi on November 15, 2013, 02:52:08 PM
Sonic Lost World's demo is now on the eShop for everyone it seems, but it only has the first two cutscenes, Windy Hill Act 1, and the Windy Hill section of the world map. You can carry your save to the full game, though, so it might be good for a headstart on the first level's animals and Red Rings.

Of course, the first parts of the game are the best from what I hear anyway.

Played the demo.

If those were the best parts, then the full product must be atrocious.
Title: Re: Talk about Sonic
Post by: Amatiramisu on November 16, 2013, 05:41:21 AM
Yeah. I can't say I loved the demo either. It was alright... But it felt a little bit too slow paced, clunky, and quite frankly the entire parkour system was so overstated that the whole "hold R to run" thing was entirely useless.
Played on 3DS. Not sure about Wii U.
Title: Re: Talk about Sonic
Post by: Flame on November 20, 2013, 08:21:34 PM
Well there's your problem. Never play the handheld version of a console Sonic game.
Title: Re: Talk about Sonic
Post by: Hypershell on November 24, 2013, 04:20:47 AM
I don't even have this game yet and I'm ALREADY ready to kill whatever wiseass decided to make Red Rings required for Super Sonic again.  How does ANYONE believe that to be a good idea after Colors?!  Assuming for the sake of argument they got the mechanics/presentation right (not a given after Generations...), you're [tornado fang]ing sick of the game by the time you're anywhere NEAR 100% red ring completion.
Title: Re: Talk about Sonic
Post by: Satoryu on November 24, 2013, 05:08:43 AM
I don't mind them at all. Gives a reason to explore.

I played both demos, and I actually liked the 3DS one better. Both felt kinda slippery, but 3DS was a bit less so. And the Wisp controls, at least for Laser, are stupidbad.
Title: Re: Talk about Sonic
Post by: Rin on November 24, 2013, 01:47:05 PM
I'll just leave this here...

[youtube]http://www.youtube.com/watch?v=PTIndpFsBUI[/youtube]
Title: Re: Talk about Sonic
Post by: Amatiramisu on November 25, 2013, 02:26:14 AM

I played both demos, and I actually liked the 3DS one better. Both felt kinda slippery, but 3DS was a bit less so. And the Wisp controls, at least for Laser, are stupidbad.

Well even in Colors Laser's handling was pretty horrible.
Title: Re: Talk about Sonic
Post by: Police Girl on December 12, 2013, 11:02:47 AM
Figured I'd bump this.

Sonic 2's iOS port got the Taxman update today, bringing it in line with Sonic 1. As with that game the new features include save files and more likely than not a plethora of debug things, but the most interesting addition is a fully-implemented Hidden Palace Zone (Complete with an original boss) and redone special stages (by redone I mean rendered in 3D as opposed to the way they originally worked.)

Android version is coming out later today.
Title: Re: Talk about Sonic
Post by: Phi on December 12, 2013, 03:53:10 PM
And I have neither iOS or Android...

Oh well, not a big loss. I do wish Microsoft would allow Sonic Dash on their mobile store, though. It looks kind of interesting.
Title: Re: Talk about Sonic
Post by: Police Girl on December 12, 2013, 07:11:56 PM
And I have neither iOS or Android...

Oh well, not a big loss. I do wish Microsoft would allow Sonic Dash on their mobile store, though. It looks kind of interesting.

Get Bluestacks and you can play Android games on your PC.

Sonic Dash is awful, btw. Its just an endless runner with microtransactions.

Posted on: December 12, 2013, 11:24:09 AM
Here's a video of Hidden Palace, its just one act and doesn't use Sound Test 10, instead using Mystic Cave 2P like the Beta.

[youtube]9cG3ZWCvr38[/youtube]
Title: Re: Talk about Sonic
Post by: Fxeni on December 13, 2013, 04:19:39 AM
They should've used Sound Test 10, it would have fit the level more.
Title: Re: Talk about Sonic
Post by: Police Girl on December 13, 2013, 07:41:30 AM
Eh, considering how you access the level (No points for guessing which stage you access it from) I'd say it fits.

Posted on: December 12, 2013, 09:24:06 PM
This is either a nod to the rest of the storyline Sonic 2 started or a slight hint that Taxman & Stealth aren't finished quite yet.

(http://i.imgur.com/nTYs2WV.jpg)
(I apologize if this image is hard to see, it was in the process of fading out as I got it.)

(http://i.imgur.com/X6amzPI.jpg)

I like the nod to the US Sonic 3 boxart here.
Title: Re: Talk about Sonic
Post by: Nexus on December 13, 2013, 08:38:10 PM
Considering they've done all three other Genesis-era games and the sprites are straight from Sonic 3 & Knuckles, I think it's an entirely safe bet they're gonna remaster the third game as well.

The big question is if they'll finally port the 1-3 remasters to consoles and Steam once they finish that.
Title: Re: Talk about Sonic
Post by: Rin on December 13, 2013, 08:40:22 PM
Considering they've done all three other Genesis-era games and the sprites are straight from Sonic 3 & Knuckles, I think it's an entirely safe bet they're gonna remaster the third game as well.

The big question is if they'll finally port the Genesis games to consoles and Steam once they finish that.
Dat would be crate.
Or how british people say it:

Oi, you bloke! Pass me the butterscotch!
Title: Re: Talk about Sonic
Post by: Phi on December 14, 2013, 08:45:17 AM
Sonic Dash is awful, btw. Its just an endless runner with microtransactions.

Well, I don't really expect much more from a cellphone game. Seems like a decent time-waster, at least.
Title: Re: Talk about Sonic
Post by: Police Girl on December 18, 2013, 11:30:20 PM
Since its not been mentioned already, Sonic Lost World got some new DLC today in the form of a Yoshi's Island Stage.

Yes, Shy Guys and Piranha Plants in a Sonic game, with Flowers taking the place of Red Rings, you can even get eggs though I can't figure out how to use them.

Also the music is [tornado fang]ing rad.

There's going to be another crossover DLC in the future.

(https://31.media.tumblr.com/7c063a195c7e5ee6d2e4fcae4080931f/tumblr_my0dp3z4aZ1r49i5ro1_500.png)

I won't spoil the surprise but its in this image.
Title: Re: Talk about Sonic
Post by: Satoryu on December 19, 2013, 12:09:54 AM
It only seems to be one act, and it's pretty short. But it's free so who cares?

Also, after you complete it you need to score 100,000 points before you can play the stage again. I think you can get items from beating the stage, so this cap is to limit farming.
Title: Re: Talk about Sonic
Post by: Police Girl on December 19, 2013, 12:13:54 AM
It only seems to be one act, and it's pretty short. But it's free so who cares?

Also, after you complete it you need to score 100,000 points before you can play the stage again. I think you can get items from beating the stage, so this cap is to limit farming.

The NiGHTS stage is apparently the same deal.

But yeah, you get items for clearing the stage, I got some black wisp though like all Items I have no [tornado fang]ing clue how to use them.
Title: Re: Talk about Sonic
Post by: Amatiramisu on December 20, 2013, 07:51:37 PM
https://31.media.tumblr.com/7c063a195c7e5ee6d2e4fcae4080931f/tumblr_my0dp3z4aZ1r49i5ro1_500.png

For the lazy. (http://i.imgur.com/dk7zdeI.png)

I swear if make a Sonic and the Black Knight reference I'm gonna be laugh.
Title: Re: Talk about Sonic
Post by: Nexus on December 21, 2013, 05:02:11 AM
[youtube]http://www.youtube.com/watch?v=77g1wLD98d4[/youtube]

If I did do drugs, i'd want what SEGA's taking.
Title: Re: Talk about Sonic
Post by: Sakura Leic on December 21, 2013, 05:16:30 AM
God that ad is amazing! XD
Title: Re: Talk about Sonic
Post by: Blue Valkyrie on December 21, 2013, 05:22:49 AM
What did I just watch?  :o
Title: Re: Talk about Sonic
Post by: Sakura Leic on December 21, 2013, 05:25:52 AM
The result of someone in the marketing division doing drugs, painting a hedgehog blue, finding a fox, giving life to an egg as well as a mustache, and finding the necronomicon and using it to revive a dinosaur.
Title: Re: Talk about Sonic
Post by: Blue Valkyrie on December 21, 2013, 05:50:41 AM
The result of someone in the marketing division doing drugs, painting a hedgehog blue, finding a fox, giving life to an egg as well as a mustache, and finding the necronomicon and using it to revive a dinosaur.

Yet oddly enough not the strangest thing I've seen out of the video game industry.
Title: Re: Talk about Sonic
Post by: Phi on December 21, 2013, 06:03:06 AM
[youtube]http://www.youtube.com/watch?v=77g1wLD98d4[/youtube]

If I did do drugs, i'd want what SEGA's taking.

This is like a commercial from the 80s-90s era.

There needs to be more like this.
Title: Re: Talk about Sonic
Post by: Sakura Leic on December 21, 2013, 06:04:32 AM
This is like a commercial from the 80s-90s era. There needs to be more like this.
I agree I missed off the wall commercial like this, there needs to be more job interview moggles!
Title: Re: Talk about Sonic
Post by: Mirby on December 29, 2013, 08:17:24 AM
I agree I missed off the wall commercial like this, there needs to be more job interview moggles!
job interview mog is best mog
Title: Re: Talk about Sonic
Post by: Nexus on January 23, 2014, 03:22:11 AM
So I rented Lost World, the Wii U version, last week and made it up to Silent Forest before Saints Row IV ate up my time instead. Essentially, the first four zones out of seven (main, not counting the Hidden World) overall. [tornado fang] Frozen Factory, plain and simple.

There were some cool ideas here and there of what I played, but it didn't feel like Sonic at all. And they tried to have your jumps based off of momentum, but since going into a full-on run only takes a little under a second, jumping whatsoever before you break into a full run will completely gimp your jumps because you're not at 'full speed'; good luck if you don't have enough room to properly run, although you usually should unless it's a 2D platforming segment. Speaking of 2D, the speed and physics change between 2D and 3D sections as well, to the point that trying to run full-tilt through 2D sections if you're not accustomed to the level already will probably fling you into a pit.

The parkour was also really superficial and kinda obnoxious; running at anything with any speed at all will get Sonic trying to climb it like a kid on a sugar rush, and jumping off will try to have him launch a good distance away, making it difficult to use well and possibly detrimental to Sonic in a bad circumstance. Not to mention they barely describe how to use some of the more advanced tricks and leave it to your probable deaths to figure things out. But then the level design really doesn't care much for parkour a lot of the time.

And aside from the occasions that shoehorn Wisps in, they really felt.. off. A patch a while ago allows you to get a life every 100 rings (why wasn't that in the game by default?) as well as control all but the Rhythm Wisp with normal controls, so that fixes most of the control issues, but they're still extremely pointless compared to Colors, where those were more like an expansion of gameplay. The level design just didn't seem to accentuate them whatsoever unless it was specifically meant to be used for a segment.

Frozen Factory made me put it down in disgust, though, and probably contributed to not picking it up again. Ice physics, jumping while 'running' on ice makes Sonic get Castlevania jump physics as he does a Mario-like twirl through the air, really obnoxious level design. One part alone killed me seven times in the fourth act, where I was forced to Spin Dash to break some ice blocks - but Sonic refused to stop and would fling himself every time under two crushers right afterwards. I got lucky when he just accidentally jumped into the side of a crusher instead and that finally saved him.

Also, the 'bonus' stage of Tropical Coast, it's.. That skyfalling [parasitic bomb] feels like it controls worse than the mach speed sections of Sonic '06, which makes me dread how the full-time version in Sky Road would've been.

After playing Super Mario 3D World first and coming to Lost World, it feels like an poor man's 3D World (metaphorically speaking), not a Sonic game. But it's not like the low point of 3D Sonic games; it's playable, functional, and completable without being an affront to your sanity. Unless you go for all Red Rings in your playthrough rather than saving that for post-game. It's just not a good game from what I played, especially in comparison to 3D World, even at the most fundamental elements of being a platformer.

But that's just my opinion. I could talk about the plot since I've seen all the scenes already, but really, it's the gameplay I care about. Maybe I just came in with already-biased expectations from what i'd seen before, or maybe 3D World spoiled me in comparison.
Title: SONIC BOOM: SAY HELLO TO REDESIGNS
Post by: Flame on February 06, 2014, 08:21:15 PM
(http://s4.postimg.org/e9lylody5/1391713685665.jpg)

http://video.lefigaro.fr/figaro/video/la-bande-annonce-de-sonic-boom/3161522154001/

DAT KNUX
Title: Re: Talk about Sonic
Post by: Sakura Leic on February 06, 2014, 08:32:07 PM
Well the game play looks good and we finally are able to play as characters other than Sonic though....dat Knux....don't know what to think about him.

Also the music is atrocious, seriously the one thing SEGA should never [tornado fang] up is the music.  Heck that's the only good thing about Sonic 06.  
Title: Re: Talk about Sonic
Post by: VirusChris on February 06, 2014, 10:08:45 PM
[youtube]U0a7-1wdDuw[/youtube]

Gameplay looks tight, but the character designs... did they really need to change the characters up like that?
Title: Re: Talk about Sonic
Post by: Quickman on February 06, 2014, 10:13:21 PM
Amy's hips won't unsway.  Can't wait to see her triumphant return to Escher Girls.

And Knuckles... back away from the steroids.
Title: Re: Talk about Sonic
Post by: Phi on February 06, 2014, 10:45:00 PM
WOW [tornado fang]ing DUBSTEP. SONIC TOTALLY NEEDS THAT.

Also, Knux looks ridiculous and there's absolutely no reason to change their character designs.

I expect broken, glitchy gameplay.
Title: Re: Talk about Sonic
Post by: Rin on February 06, 2014, 10:48:17 PM
.
Title: Re: Talk about Sonic
Post by: Flame on February 07, 2014, 12:16:45 AM
THE RIDE GOES ON

[youtube]http://www.youtube.com/watch?v=3dm-AFKUmFw[/youtube]
Title: Re: Talk about Sonic
Post by: Satoryu on February 07, 2014, 01:42:16 AM
I expect broken, glitchy gameplay.

It's a Sonic game, so that's a guarantee. We'll just have to see what magnitude of glitchiness we get.
Title: Re: Talk about Sonic
Post by: Sakura Leic on February 07, 2014, 01:45:40 AM
I am excited to play as a competent Amy again, I miss swinging a hammer around.  And of course Tails and Knuckles as well in a non gimmick gameplay style, though I will miss treasure hunting.
Title: Re: Talk about Sonic
Post by: Satoryu on February 07, 2014, 02:37:57 AM
I was gonna say as long as there aren't fake ring bombs and invisibility it would be an improvement. But Sega can easily find a new way to screw them up.
Title: Re: Talk about Sonic
Post by: irgpie on February 07, 2014, 02:48:51 AM
Sega, or at least Sonic Team, aren't even making this one. It is a spin-off after all. The Wii U version is being made entirely by "Big Red Button Entertainment" which have no prior games under their belt, but apparently their company is largely made of ex-Naughty Dog staff. The inevitable handheld version meanwhile is being done Sanzaru Games whom made the most recent Sly Cooper. Make of that what you will because I ain't played it or any old ND titles. Also the Wii U one in particular is using CryEngine3 if that means anything.
Title: Re: Talk about Sonic
Post by: Flame on February 07, 2014, 03:38:57 AM
though I will miss treasure hunting.
Why would you miss that?
Title: Re: Talk about Sonic
Post by: Sakura Leic on February 07, 2014, 03:40:31 AM
Why would you miss that?
I like treasure hunting......
Title: Re: Talk about Sonic
Post by: Blue Valkyrie on February 07, 2014, 03:47:23 AM
Sega, or at least Sonic Team, aren't even making this one. It is a spin-off after all. The Wii U version is being made entirely by "Big Red Button Entertainment" which have no prior games under their belt, but apparently their company is largely made of ex-Naughty Dog staff. The inevitable handheld version meanwhile is being done Sanzaru Games whom made the most recent Sly Cooper. Make of that what you will because I ain't played it or any old ND titles. Also the Wii U one in particular is using CryEngine3 if that means anything.

Naughty Dog made some really good games like Crash and Jak and Daxter in the past, that gives me some interest in the Wii U version.
Title: Re: Talk about Sonic
Post by: Phi on February 07, 2014, 04:14:51 AM
Naughty Dog made some really good games like Crash and Jak and Daxter in the past, that gives me some interest in the Wii U version.

The Jak series hasn't aged gracefully, as I came to realize after playing the HD Collection. I'd imagine Crash hasn't aged well, either. So, I don't hold high expectations for this.

I would like to say I have faith, since ND created the Uncharted series, but that's a completely different genre and atmosphere from this game.

We'll just have to wait and see.
Title: Re: Talk about Sonic
Post by: Blue Valkyrie on February 07, 2014, 04:36:50 AM
The Jak series hasn't aged gracefully, as I came to realize after playing the HD Collection. I'd imagine Crash hasn't aged well, either. So, I don't hold high expectations for this.

I have to disagree with that, I can still play Crash 1-3 and still appreciate what they did for their time. As for Jak and Daxter I just have a love for the world the creators spun from their loveable characters to it's great sense of humor. Gameplay of both games is quite solid too, not without their issues but that can be said of any game.

Jak 3 is still one of my favorite games. Can't beat that atmosphere in the later half of the story.
Title: Re: Talk about Sonic
Post by: Phi on February 07, 2014, 05:03:44 AM
Don't get me wrong, I love the humor and atmosphere of the Jak games. I'm a fan.

But personally, I can't get into the gameplay as much as I used to back on PS2. That's just my opinion. It's certainly playable, but not quite as exciting as before.

Also, I'll have to disagree that every game has gameplay issues. The way I see it, it depends on the player and the game they're playing.

Unless the game is just plain terrible, then there's that.
Title: Re: Talk about Sonic
Post by: Blue Valkyrie on February 07, 2014, 05:16:03 AM
Don't get me wrong, I love the humor and atmosphere of the Jak games. I'm a fan.

But personally, I can't get into the gameplay as much as I used to back on PS2. That's just my opinion. It's certainly playable, but not quite as exciting as before.

Also, I'll have to disagree that every game has gameplay issues. The way I see it, it depends on the player and the game they're playing.

Unless the game is just plain terrible, then there's that.

Fair enough, I admit the GTA style open world Jak 2 and 3 used hasn't aged that well and still are kind of an odd design choice.

What I mean by issues though is every game has it's flaws no matter how well made it is, there is always something the creators will miss or some minor or major misstep in design, like you said though it's more obvious in some games than others.
Title: Re: Talk about Sonic
Post by: Police Girl on February 07, 2014, 06:19:51 AM
Sega, or at least Sonic Team, aren't even making this one. It is a spin-off after all. The Wii U version is being made entirely by "Big Red Button Entertainment" which have no prior games under their belt, but apparently their company is largely made of ex-Naughty Dog staff. The inevitable handheld version meanwhile is being done Sanzaru Games whom made the most recent Sly Cooper. Make of that what you will because I ain't played it or any old ND titles. Also the Wii U one in particular is using CryEngine3 if that means anything.

Well the last Sly game and the HD collection were rather decent for what they were, and they aren't dimps so okay.

Out of the redesigns... Amy's is good but the others aren't so, Knux is the worst, because holy [tornado fang] that head on that body just doesn't work.

Oh yeah also the [tornado fang]ing sports tape fetish has to go. Everybody looks like they got into a serious [tornado fang]ing accident or burned their hands.
Title: Re: Talk about Sonic
Post by: Flame on February 07, 2014, 06:45:41 AM
I kinda like Knux's design. It works, what with him being the power type all the time. he's also the only one i'm alright with having bandages/sports tape, because ok, ok, fighter, punching things, replace the boxing mitts with tape, alright i'll buy it. I can imagine a Knuckles like that playing like the werehog did in Unleashed.

Sonic is the worst for me. I don't mind the blue arms, i don't mind the scarf, (though it feels out of place, could prolly be another color that complements the blue, like an actual bright red instead of that brownish [parasitic bomb])

his legs are actually LONGER, which was already an issue with the design since 06, and the bandages have got to go on him. That [parasitic bomb]'s stupid

Eggman's redesign... Well, I'ts not bad, he gives me an old fashioned villain vibe with that jacket. But it seems he's a member of the same gym Knuckles has been lifting at, because not only is he no longer egg shaped at all, but he's buff and top heavy. He looks like the guy from Despicable me as far as body shape now.
Title: Re: Talk about Sonic
Post by: Police Girl on February 07, 2014, 06:48:16 AM
I'm glad they didn't go the stupid route and make these designs the only ones that'll be in use. Sonic Boom and the tie-in game will be a side thing so we'll still have the normal designs.
Title: Re: Talk about Sonic
Post by: Protoman Blues on February 07, 2014, 06:52:33 AM
Dear Sega,

Please don't [tornado fang] up Sonic soundtracks with dubstep.

Way past cool,
Protoman Blues
Title: Re: Talk about Sonic
Post by: Quickman on February 07, 2014, 07:01:50 AM
They've taken iconic and simple designs and made them needlessly complicated.  The only thing I like about them are the faces.
Title: Re: Talk about Sonic
Post by: Police Girl on February 07, 2014, 07:06:28 AM
They've taken iconic and simple designs and made them needlessly complicated.  The only thing I like about them are the faces.

Yeah, the tape thing is the main issue, its like a belts n' zippers deal.
Title: Re: Talk about Sonic
Post by: Phi on February 07, 2014, 07:08:16 AM
You know, besides the bandage/tape [parasitic bomb], I do like Tails' design. It fits him.

It's everyone else that bothers me.

Yeah, the tape thing is the main issue, its like a belts n' zippers deal.

Except not quite as bad as the belts/zippers thing. Nomura went [tornado fang]ing overboard with that.

Donald's HAT has zippers.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on February 07, 2014, 07:10:22 AM
I know I'm late for the discussion, but wow, Knux...

Have you been lifting Angel Island weights? 8D
Title: Re: Talk about Sonic
Post by: Kieran on February 07, 2014, 01:56:16 PM
Eh.  The redesigns don't bother me, really.  I actually like Amy's.
Title: Re: Talk about Sonic
Post by: Amatiramisu on February 07, 2014, 08:32:47 PM
I rather like Amy and Tails' designs. Sonic's doesn't bother me too much besides the blue arms. Knux is the only one who kind of irks me, but I'll get over it.

EDIT: Also Sonic needs [tornado fang]ing dubstep. Go ahead and lynch me but that drop was sick.
Title: Re: Talk about Sonic
Post by: Phi on February 07, 2014, 08:55:39 PM
EDIT: Also Sonic needs [tornado fang]ing dubstep. Go ahead and lynch me but that drop was sick.

There's a difference between what's good and what's appropriate.

Hypothetically, Jazz music is good, but that doesn't mean it fits with God of War.
Title: Re: Talk about Sonic
Post by: Amatiramisu on February 07, 2014, 09:02:02 PM
Honestly, I felt it went fine with the flow of the game.

On another note, for a game supposedly using CryEngine 3... The visuals looks kind of terrible.
Title: Re: Talk about Sonic
Post by: Phi on February 07, 2014, 09:03:33 PM
Hint, hint: Work in progress
Title: Re: Talk about Sonic
Post by: Hypershell on February 08, 2014, 05:08:16 AM
Knuckles looks like he hit his equivalent of the "were-hog" phase.  I like the others, most especially Tails.  And I will say, Sonic himself turned out better than I was expecting from the old silhouettes.

LOVE the gameplay trailer.  ...when I was at work and it was muted.  Still like it with audio, but it'll take some getting used to.

I like what we're seeing so far in terms of the approach to gameplay: Multiple characters that are not wholly justified by basing their entire levels around a single gimmick is something that Sega hasn't gotten right in a LONG, LONG TIME, with the possible exception of Black Knight.  I mean, how long has it been since we had some dignified Tails-on-foot gameplay in a 3D title?  That pretty much never happened after the first Sonic Adventure.  So to me, this is huge.  Sure, it'll probably have its rough spots as most all Sonic games do, but I really am looking forward to this one.
Title: Re: Talk about Sonic
Post by: Nexus on February 10, 2014, 05:34:19 AM
At the very least, i'm all but certain the dubstep (oh, my bad, I mean 'electronic house') is just the trailer standard of using licensed music to draw audiences in. If the game's taking after the cartoon in aesthetics as well, it'll probably have either mostly orchestrated music or a variety of various styles like most good Sonic soundtracks. But that's a guess on the latter half.
Title: Re: Talk about Sonic
Post by: Phi on March 26, 2014, 06:49:53 PM
Sonic Lost World - The Legend of Zelda Crossover Trailer (http://www.youtube.com/watch?v=3Pn6MtkksbM#ws)

Sonic Lost World - DLC : The Legend Of Zelda - Gameplay (http://www.youtube.com/watch?v=NGFqtsxMyms#ws)

I... don't know what to make of this. It looks pretty boring, to be honest.
Title: Re: Talk about Sonic
Post by: Sakura Leic on March 26, 2014, 06:59:12 PM
Looks cool to me, especially the Cuccos.
Title: Re: Talk about Sonic
Post by: Protoman Blues on March 26, 2014, 07:52:20 PM
(http://i.kinja-img.com/gawker-media/image/upload/s--4TCdrfwF--/t_ku-xlarge2/ck7w0bkbtawj62mojtqk.gif)
Title: Re: Talk about Sonic
Post by: Mirby on March 26, 2014, 11:05:08 PM
And thus, Sonic's wish for even more speed was granted. Unfortunately, when testing his newfound agility, he tore a huge hole in the fabric of spacetime, swiftly bringing his universe to an end.

Let this forever be a lesson that one does not GOTTA GO FAST
Title: Sonic Boom - Meet the new character: Sticks
Post by: Phi on May 30, 2014, 05:38:17 AM
(http://i.imgur.com/ql2sqK3.jpg)

Totally not based off of Marine's design or anything. Nope, not at all.

Sonic Boom Sticks Announcement (http://www.youtube.com/watch?v=EsIvZ0lcYDM#ws)
Title: Re: Talk about Sonic
Post by: Police Girl on May 30, 2014, 05:49:23 AM
Oh boy, another new character. She's got an obnoxious voice too.
Title: Re: Talk about Sonic
Post by: ViperAcidZX on May 30, 2014, 05:56:05 AM
Sticks looks like a cross between Marine from Sonic Rush Adventure with Bubba from DuckTales.
Title: Re: Talk about Sonic
Post by: Quickman on May 30, 2014, 06:36:12 AM
I'm getting a Crash Bandicoot vibe from her.

Not sure why.
Title: Re: Talk about Sonic
Post by: Police Girl on May 30, 2014, 06:42:34 AM
No, I can see it too.
Title: Re: Talk about Sonic
Post by: irgpie on May 30, 2014, 06:46:41 AM
Considering some former Crash devs are on board for this game I'm not surprised in the least. Really thought that would've just been Marine though. I mean they even gave her a boomerang.
Title: Re: Talk about Sonic
Post by: Police Girl on May 30, 2014, 07:55:40 AM
Considering some former Crash devs are on board for this game I'm not surprised in the least. Really thought that would've just been Marine though. I mean they even gave her a boomerang.

I didn't know former Crash Devs moved to Sanzaru and Big Red Button. You mean classic Crash or that Titans adbomination?
Title: Re: Talk about Sonic
Post by: Mirby on May 30, 2014, 08:35:05 AM
Big Red Button was founded by former Naughty Dog devs, so classic Crash for sure.

That also explains the scarf (cause Jak and Nathan Drake)
Title: Re: Talk about Sonic
Post by: Phi on May 30, 2014, 06:02:31 PM
Big Red Button was founded by former Naughty Dog devs, so classic Crash for sure.

That also explains the scarf (cause Jak and Nathan Drake)

And Bill from The Last of Us.

ND loves dem scarves.
Title: Re: Talk about Sonic
Post by: irgpie on May 30, 2014, 06:20:27 PM
I'd be willing to say almost anyone in existence looks better with a scarf. Naughty Dog devs both former and current are just another group to have seen the light and help pave the way to complete Scarf Supremacy.
Title: Re: Talk about Sonic
Post by: Phi on May 30, 2014, 06:30:41 PM
I'd be willing to say almost anyone in existence looks better with a scarf. Naughty Dog devs both former and current are just another group to have seen the light and help pave the way to complete Scarf Supremacy.

And then everyone wearing a scarf ends up like this

The Incredibles - No Capes (http://www.youtube.com/watch?v=Jy2YhxXn7NY#)

 8D
Title: Re: Talk about Sonic
Post by: Phi on June 04, 2014, 12:55:26 AM
Sonic Boom | Exclusive Gameplay 7 min Wii U Direct Feed (http://www.youtube.com/watch?v=RRs_yHLXcGw#ws)

Sonic Boom: Shattered Crystal (Nintendo 3DS) video preview by GameXplain (http://www.youtube.com/watch?v=m4Vai12JHRE#ws)

"Rings NOM NOM NOM NOM"

I have to admit, I got a light chuckle out of that.
Title: Re: Talk about Sonic
Post by: Mirby on June 04, 2014, 01:07:40 AM
"You did read the instructions on that thing, right?"
"Yes yes, I only had two screws left over this time!"

lol
Title: Re: Talk about Sonic
Post by: Amatiramisu on June 04, 2014, 07:28:29 AM
Ugh. I know that he said the 3DS version isn't that bad but why'd it have to be another 2D platforming handheld version...

*sigh* So boring.
Title: Re: Talk about Sonic
Post by: Mirby on June 04, 2014, 07:33:21 AM
I like how you're damning the game purely because it's a 2D handheld version. The mediocre 2D ones on handhelds (or at least the ones folks find mediocre, I like them myself) were by Dimps. This one is by Sanzaru Games, the folks behind the Sly Cooper collection and also Thieves in Time. I think you should probably at least give them the benefit of the doubt instead of damning it when it's not their fault past handheld games have been meh.
Title: Re: Talk about Sonic
Post by: Amatiramisu on June 04, 2014, 07:43:28 AM
Whoa whoa whoa. I never said I was damning it. I just thought the concept was a bit boring. The open-world metroidvania aspect still appeals to me, but I'm just saying I much rather would have had an actual 3D title. Y'know. One that didn't suck like Lost World.
Title: Re: Talk about Sonic
Post by: Mirby on June 04, 2014, 07:51:46 AM
Ah, my bad.

Either way, at least it ain't Dimps this time. I think Sanzaru's onto something here haha
Title: Re: Talk about Sonic
Post by: Amatiramisu on June 04, 2014, 07:58:24 AM
Ah, my bad.

Either way, at least it ain't Dimps this time. I think Sanzaru's onto something here haha

Sonic Advance was decent. Sega shouldn't have kept Dimps past those though.
Title: Re: Talk about Sonic
Post by: Mirby on June 04, 2014, 08:37:13 AM
Yeah, Sonic Rush was pretty crap.

Rush Adventure was decent though, I must admit. Could've been better, sure, but still good for what it was.
Title: Re: Talk about Sonic
Post by: Amatiramisu on June 04, 2014, 09:01:26 AM
It's weird. A lot of people seem to prefer Rush to Rush Adventure. The latter was better, IMO.
Title: Re: Talk about Sonic
Post by: Mirby on June 04, 2014, 09:39:51 AM
I didn't like Rush because the music was obnoxiously meh (let's sample vocal clips repeatedly and then have them play repeatedly!!) and there was no challenge in getting the Sol Emeralds whereas you had to complete a special stage to get the Chaos Emeralds. Also way too many instant death pits. The only good thing about Rush, really, was Wrapped in Black.

Whereas you still needed to do a special stage of sorts to get the Chaos Emeralds in Rush Adventure, you also had to complete challenges in the new Mission Mode to get the Sol Emeralds. Also exploring Blaze's world was far more interesting since it's literally all we've seen of her dimension thus far. Yeah Marine was annoying at times, but she was still pretty cool by the end. Also you had to do some crazy speedruns of each stage to unlock those stage themes, along with other missions for other songs, in the aforementioned Mission Mode, which really extended the playtime in a worthwhile way. Plus, exploring the sea chart and finding all 16 Hidden Islands (especially Hidden Island 16, which itself was a reference to Leaf Storm Act 1 from the first Rush) was really cool.

Also koalas.
Title: Re: Talk about Sonic
Post by: irgpie on June 04, 2014, 05:51:15 PM
I found Rush Adventure a tedious grind due to the material collecting necessary to progress forward. I really didn't care to replay the same monotonous stage 2-3 times over just to unlock the next obnoxious ship mini-game. It was a bothersome pace-breaker and killed any interest I had in doing all the extras. In general, both games were the epitome of 'boost to win' so they're ones I've never really cared to come back to, but at least Rush 1 had a consistent progression like almost every other Sonic game. Unleashed was probably worse in that regard albeit actually fun to replay.

I didn't like Rush because the music was obnoxiously meh
YOU'RE DEAD TO ME.
Title: Re: Talk about Sonic
Post by: OBJECTION MAN on June 04, 2014, 06:14:27 PM
I felt the opposite about the RUsh games. Rush was great, and Rush Adventure was not, to me.

All I wanted to do was play a Sonic game, but Rush Adventure kept thinking I wanted to jetski and [parasitic bomb]. I got tired of the constant not Sonic game [parasitic bomb], so I dropped it quick. Where as Rush was all Sonic game gameplay, and no real fluff. That's all anyone actually wants. Why is it so hard to do just that?
Title: Re: Talk about Sonic
Post by: Rin on June 04, 2014, 07:06:59 PM
I didn't like Rush because the music was obnoxiously meh
[parasitic bomb] taste plz go.
Title: Re: Talk about Sonic
Post by: Phi on June 04, 2014, 07:18:32 PM
I always found this one ridiculously catchy!

Sonic Rush Music: Ska Cha Cha (sonic) (http://www.youtube.com/watch?v=mbZH2-bnOXg#)
Title: Re: Talk about Sonic
Post by: Police Girl on June 04, 2014, 11:06:14 PM
Oh dimps Sonic.

[spoiler]
Advance 1 was great, a true Sonic 4. Special Stages were a pile of ass though.
Advance 2, overrated as [parasitic bomb], hated the special stages, Amy wasn't NEARLY as good as a character that she was in 1, the running bosses were dumb, and Pits everywhere!
Advance 3 I like because of the Chaotix mechanic. The special stages were fun too.
Pinball Party is an okay pinball game but story mode's too tough.
Battle's pretty fun, that's all I've got to say about that.
Rush 1 is okay, but [tornado fang] Altitude Limit.
Never played Rush Adventure or Colors DS. Or Generations/Lost World 3DS for that matter.
Unleashed for Wii is boring and too werehog heavy, its not even fun werehog stuff like the 360/PS3 version.
Sonic 4 is terribly mediocre, its not a good Sonic 4.

The music for the most part is great though, that never really changes with Sonic.
[/spoiler]

But i've said this many times before.

Sonic Boom just looks strange in general, I see it more as a Crash game in Sonic skin more than anything else.
Title: Re: Talk about Sonic
Post by: Protoman Blues on June 04, 2014, 11:23:25 PM
Sonic Rush's soundtrack was [tornado fang]ing awesome. Jeh Jeh Rocket, Wrapped in Black, What U Need. All [tornado fang]ing awesome! Whereas Rush Adventure had one, maybe two good tracks with Sky Babylon annnnd someone's gonna have to help me out with another.
Title: Re: Talk about Sonic
Post by: Rin on June 04, 2014, 11:25:49 PM
Sonic Rush's soundtrack was [tornado fang]ing awesome. Jeh Jeh Rocket, Wrapped in Black, What U Need. All [tornado fang]ing awesome! Whereas Rush Adventure had one, maybe two good tracks with Sky Babylon annnnd someone's gonna have to help me out with another.
I-I like the Haunted Ship or whatever one.
Title: Re: Talk about Sonic
Post by: Protoman Blues on June 04, 2014, 11:29:14 PM
I-I like the Haunted Ship or whatever one.

Yeah, that one was okay! Thanks!
Title: Re: Talk about Sonic
Post by: Phi on June 09, 2014, 04:59:49 PM
Sonic Boom Gameplay E3 2014 (http://www.youtube.com/watch?v=sXgXF2t1Psc#ws)

God, that running section has some of the most jittery camera work I've ever seen.
Title: Re: Talk about Sonic
Post by: Blue Valkyrie on June 09, 2014, 05:18:34 PM
Kind interested in Sonic boom after seeing that video, banter is pretty amusing although they need to tone down how often the characters talk; character redesigns definitely look better in motion than the early concept art (even knuckles).

Sonic: "Rings! Om nom nom nom"
Title: Re: Talk about Sonic
Post by: Kieran on June 09, 2014, 07:04:45 PM
Yeah, it looks... interesting, at least.  Bit of a different take on the old Sonic formula, which isn't a bad thing.
Title: Re: Talk about Sonic
Post by: Amatiramisu on June 11, 2014, 12:37:20 AM
We got a new TV trailer!
Sonic Boom (TV Series) - E3 Trailer (http://www.youtube.com/watch?v=kwpf8lNqDQE#ws)

The voice actors have improved immensely. Roger's delivery on "No, Knuckles" was actually really, really good.
Title: Re: Talk about Sonic
Post by: Phi on June 11, 2014, 01:20:45 AM
Knuckles' head-to-body ratio still creeps me out.
Title: Re: Talk about Sonic
Post by: Pyro on June 11, 2014, 04:26:34 PM
Sonic the Hedgehog, the Movie? (http://www.superherohype.com/news/305029-sonic-the-hedgehog-races-to-the-big-screen)

...and no, I am not talking about the OVA from the nineties.
Title: Re: Talk about Sonic
Post by: Mirby on June 11, 2014, 04:46:40 PM
We got a new TV trailer!
Sonic Boom (TV Series) - E3 Trailer (http://www.youtube.com/watch?v=kwpf8lNqDQE#ws)

The voice actors have improved immensely. Roger's delivery on "No, Knuckles" was actually really, really good.
Okay that had me chuckling a few times. Especially Eggman at the end.

"AND IT'LL FEED ME HAM! Evil ham..."
Title: Re: Talk about Sonic
Post by: Phi on June 11, 2014, 06:56:37 PM
Okay that had me chuckling a few times. Especially Eggman at the end.

"AND IT'LL FEED ME HAM! Evil ham..."

Almost as good as Flash's line

"You gonna wash your hands?"
"No... 'cause I'm evil"
Title: Re: Talk about Sonic
Post by: Police Girl on June 12, 2014, 03:16:43 AM
Are you guys ready for Sonic the "Yearly movie whore" hedgehog? (http://www.deadline.com/2014/06/sony-sega-team-for-sonic-the-hedgehog-pic/)

Why did they pick Sony for this? I mean, in terms of shitty CGI movie churning studios it was either Sony Animation or Blue Sky.

So they pick the one that's churning out shitty Smurfs movies and has a hard-on for Live Action/CGI hybrids. Of course, this is of that Live Action/CGI blend.

Can't wait for Sonic's adventure in New York.
Title: Re: Talk about Sonic
Post by: irgpie on June 12, 2014, 05:12:00 AM
Of course the article used a Sonic '06 image. I mean why not.

But anyway, I expect this would at least be better than that live action fan-film from last year. Unless this winds up falling into the unfunny kind of 'bad'.
Title: Re: Talk about Sonic
Post by: Police Girl on June 12, 2014, 05:14:01 AM
Its probably going to be Smurfs-tier writing.

So bad, unfunny bad, and unnecessary.
Title: Re: Talk about Sonic
Post by: Phi on June 12, 2014, 05:17:41 AM
I never saw the Smurfs movie, but I don't even need to see it to know it's terrible.
Title: Re: Talk about Sonic
Post by: Police Girl on June 12, 2014, 05:38:32 AM
I saw the trailers for both of those movies.

That was all I needed to see.
Title: Re: Talk about Sonic
Post by: Rin on June 12, 2014, 08:38:21 PM
Are you guys ready for Sonic the "Yearly movie whore" hedgehog? (http://www.deadline.com/2014/06/sony-sega-team-for-sonic-the-hedgehog-pic/)

Why did they pick Sony for this? I mean, in terms of shitty CGI movie churning studios it was either Sony Animation or Blue Sky.

So they pick the one that's churning out shitty Smurfs movies and has a hard-on for Live Action/CGI hybrids. Of course, this is of that Live Action/CGI blend.

Can't wait for Sonic's adventure in New York.
You know, for what its worth, isn't marza the guys who [tornado fang]ing did cutscenes for Sonic games? Including Night of the Werehog.
Title: Re: Talk about Sonic
Post by: Police Girl on June 12, 2014, 08:44:30 PM
They are going by Wikipedia.

So I'm sure the CGI elements will look fine.

Its just the Live Action bit that's going to be a problem because no doubt are they going to do some Fish-out-of-water by the numbers story in *insert big american city here* where he befriends some human, some comedy antics, some stupid jokes meant to be edgy or vulgar to appeal to the slightly older kids, the villain does something bad, Sonic gets all mopey, gets un-mopey, saves the day, goes home and promises human friend they'll see eachother again. credits roll.

Sequel is more of the same.
Title: Re: Talk about Sonic
Post by: Rin on June 12, 2014, 11:08:01 PM
They are going by Wikipedia.

So I'm sure the CGI elements will look fine.

Its just the Live Action bit that's going to be a problem because no doubt are they going to do some Fish-out-of-water by the numbers story in *insert big american city here* where he befriends some human, some comedy antics, some stupid jokes meant to be edgy or vulgar to appeal to the slightly older kids, the villain does something bad, Sonic gets all mopey, gets un-mopey, saves the day, goes home and promises human friend they'll see eachother again. credits roll.

Sequel is more of the same.
Or perhaps it will be almost none of that?

Maybe I'm just being too optimistic here, but I can't imagine Sega allowing vulgar... or any of that kind of [parasitic bomb] in their sonic movie.
You have no idea what kind of grip they have on Archie Sonic, ever since Ian Flynn replaced Bollers, Penders and co. And ever since the Penders fiasco, the grip is even tighter.

And by grip, I mean, quality control. Many things have to go through Sega first, before they can be put into the comic (Sonic can't cry, he can only lose if he wins next time) or the more recent "No family members for SEGA cast... sans Cream, since she had Vanilla in the games).

That's my two cents.
Title: Re: Talk about Sonic
Post by: Mirby on June 12, 2014, 11:47:25 PM
Honestly I think a lot of what you're expecting is pure conjecture, Clefant, and odds are that that won't happen.
Title: Re: Talk about Sonic
Post by: Police Girl on June 13, 2014, 12:26:20 AM
Yeah, I know.

But its not wrong to keep expectations at a big low. Movies based off of video games seldom work, and Sonic's been through many rough patches lately.

And this is coming from somebody who really likes Sonic. Lately it just seems like the good buildup from Unleashed, Colors and Generations is sputtering out. I couldn't stand to play Lost World past the third stage thanks to the awkward control, Sonic Boom looks okay, but the redesigns are hit-and-miss and nobody can really be sure if the gameplay will be any good right now.

I'm usually more optimistic for new stuff. But not like this.
Title: Re: Talk about Sonic
Post by: Mirby on June 13, 2014, 12:35:49 AM
I dunno, I really enjoyed Lost World myself. And I'm pretty excited for Sonic Boom, especially cause it's gonna be quite unique.

And video game movies are slowly getting better and better. I think the trend of years past where vg movies never work is what's sputtering out, honestly.
Title: Re: Talk about Sonic
Post by: Amatiramisu on June 13, 2014, 10:37:35 PM
And video game movies are slowly getting better and better.

...
They are?!
Title: Re: Talk about Sonic
Post by: Phi on June 13, 2014, 10:45:16 PM
I hope she's not talking about movies like Wreck-It-Ralph, because that doesn't count.
Title: Re: Talk about Sonic
Post by: Sakura Leic on June 13, 2014, 10:51:25 PM
I think the last one we had was the horrible Chun Li one, though there's probably another one I'm not thinking of.  And I hate Advent Children.
Title: Re: Talk about Sonic
Post by: Phi on June 13, 2014, 10:58:05 PM
Advent Children was strictly fanservice for people who couldn't shut up about Cloud; it served no real purpose as an actual movie.
Title: Re: Talk about Sonic
Post by: Sakura Leic on June 13, 2014, 11:01:29 PM
By shitting all over his character I might add, I mean that is actually realistic that he would regress but that makes the movie boring seeing Cloud just act like a dead beat for 2/3's of the movie.
Title: Re: Talk about Sonic
Post by: Phi on June 16, 2014, 07:29:19 AM
Tron, dude, chill out. Everyone chill the [tornado fang] out.
Title: Re: Talk about Sonic
Post by: Sakura Leic on June 16, 2014, 07:31:27 AM
....moving on from stuff not sonic related.

Some people who played Sonic Boom on the floor of E3 reported that the frame rate was kind of slow and the character switching beat em up style broke up the pace a lot.  From the look of things it kind of looks like Night time Unleash, thoughts on this?
Title: Re: Talk about Sonic
Post by: Phi on June 16, 2014, 07:36:12 AM
So pretty much what was shown to be the case in the gameplay videos. The framerate always looked like crap as soon as I saw the gameplay preview, and the fighting looks generic. Seriously, if they're gonna go Ratchet & Clank style, at least make the combat creative.

But yeah, the Werehog stages are an accurate comparison.
Title: Re: Talk about Sonic
Post by: Rin on June 16, 2014, 07:37:09 AM
Tron, dude, chill out. Everyone chill the [tornado fang] out.
No, Phi. My patience has run out. Sorry, but I'll have to decline on the "chill out" offer.

BUUUTTTTT... I'll rather talk some more about SANYK IN A SANYK THREAD, so whatever.

Some people who played Sonic Boom on the floor of E3 reported that the frame rate was kind of slow and the character switching beat em up style broke up the pace a lot.  From the look of things it kind of looks like Night time Unleash, thoughts on this?

As long as there's more interesting combos, and more diverse music during combat. I don't mind.

Title: Re: Talk about Sonic
Post by: Mirby on June 16, 2014, 07:39:27 AM
As long as there's more diversity between the beat-em-up sections, I'm happy. Cause Unleashed focused too much on the night stages with too few day stages in between, so it got repetitive and sluggish.

I only hope that Boom U doesn't fall into that pattern again.

On the other hand, Boom 3D looks pretty solid and I can't wait to explore in that one.
Title: Re: Talk about Sonic
Post by: Sakura Leic on June 16, 2014, 07:39:52 AM
The combos don't really look that interesting from what I saw.  It's really a shame because I was kind of looking forward to this game, but I'm not liking what I'm seeing so far.
Title: Re: Talk about Sonic
Post by: Rin on June 16, 2014, 07:41:16 AM
I myself am more looking forward to the tv series. Though that in itself, doesn't look too "smashing".
Title: Re: Talk about Sonic
Post by: Protoman Blues on June 16, 2014, 07:42:33 AM
From the look of things it kind of looks like Night time Unleash, thoughts on this?

I hope the music is good.

That's about the only thoughts I have towards what looks like a clusterfuck of a game.
Title: Re: Talk about Sonic
Post by: Phi on June 16, 2014, 07:44:19 AM
I mean, I suppose I still have some hope for it. If they improve the framerate, perhaps the combat will be more tolerable. One of my problems with the Werehog stages (PS3 version) was the shitty framerate. Looking at it actually made me somewhat dizzy, due to the choppiness.
Title: Re: Talk about Sonic
Post by: Sakura Leic on June 16, 2014, 07:45:07 AM
Yeah I'm kind of hoping the music at least is good like most Sonic games including Sonic 06. 
Title: Re: Talk about Sonic
Post by: Mirby on June 16, 2014, 07:45:48 AM
I still think the Werehog stages would've worked much better as Knuckles stages. Then we'd have had Sonic & Knuckles 2, and that would've been awesome.
Title: Re: Talk about Sonic
Post by: Sakura Leic on June 16, 2014, 07:47:26 AM
It certainly would have made more sense than Eggman transforms Sonic into a Werehog and then literally destroys the world. 
Title: Re: Talk about Sonic
Post by: Phi on June 16, 2014, 07:49:06 AM
I still think the Werehog stages would've worked much better as Knuckles stages. Then we'd have had Sonic & Knuckles 2, and that would've been awesome.

Fully agreed.
Title: Re: Talk about Sonic
Post by: Mirby on June 16, 2014, 07:55:54 AM
It certainly would have made more sense than Eggman transforms Sonic into a Werehog and then literally destroys the world. 
To be fair Eggman also destroyed the world in Sonic Advance 3.

Sonic's world is really unstable.
Title: Re: Talk about Sonic
Post by: Police Girl on June 16, 2014, 08:55:41 AM
As long as there's more diversity between the beat-em-up sections, I'm happy. Cause Unleashed focused too much on the night stages with too few day stages in between, so it got repetitive and sluggish.

That's because you probably only played the shitty version.

The 360/PS3 version has about an equal amount of stages for each playstyle and combos for Werehog are MUCH more fleshed out.
Title: Re: Talk about Sonic
Post by: Mirby on June 16, 2014, 09:04:03 AM
Yeah it really was a shitty version.

You'd think they'd have balanced it out more to makle those without a 360 or PS3 really enjoy it instead of making it as annoying as they could.
Title: Re: Talk about Sonic
Post by: Police Girl on June 16, 2014, 10:03:41 AM
Yeah it really was a shitty version.

You'd think they'd have balanced it out more to makle those without a 360 or PS3 really enjoy it instead of making it as annoying as they could.

Hah, never expect common sense out of dimps.
Title: Re: Talk about Sonic
Post by: Mirby on June 16, 2014, 11:06:22 AM
"Hey guys, how can we make this Eggmanland challenge even more annoying and nonsensical?"

"How about we design a large section of stage to be easy to traverse normally if you're careful, but set such a tight time limit that you need to do it flawlessly! And you can easily fall off the stage at any point in this section!"

"But won't they just go back to the last checkpoint?"

"That's the thing! There are no checkpoints in this absurdly long section!! So if you fall off, you basically need to restart the entire challenge!!"

"GENIUS! GET THIS MAN A RAISE AND A PROMOTION!!"

-totally an actual excerpt from a planning meeting for Sonic Unleashed PS2/Wii
Title: Re: Talk about Sonic
Post by: Nexus on June 18, 2014, 04:29:44 AM
Well, from a certain viewpoint Sonic Boom's Wii U version really does look like a western, co-op take on Sonic Unleashed. Short speed levels with some platforming that tries to be 'what Sonic is known for', but the majority of the game is composed of more standard beat-em-up action with some traditional platforming strewn about. Rings serve as a health bar in a series-abnormal way, and enemies just circle you with the occasional attack. The lasso beam also can do what the Werehog's stretchy arms can do to a degree. All it's missing are the QTEs.  :P
But yeah, it looks choppy, sluggish, and without substance. Plus for the Wii U and Cryengine 3, it looks worse than Unleashed, which is a six-year-old game by this point.

The 3DS version definitely looks better. I mean, the rival races would probably be a pain in the ass for players without high reflexes if it's as close a race as it was in the demos shown, and the tunnel level looked boring as hell. But the one main level certainly looked like good ol' Sonic with some unique approaches, and I sure as hell don't mind swapping characters on the go since, at their base abilities, they don't wildly deviate from Sonic himself - something Sonic Team's missed the point of for over a decade.

I really don't mind Sonic Boom as a spinoff continuity doing its own thing, but the Wii U game so far looks like the walking definition of a lazy tie-in game. And that's not even going into the in-game cutscenes that have Sonic Adventure 1-tier animations, compared to the normal cutscenes that look leagues better.
Title: Re: Talk about Sonic
Post by: Police Girl on June 18, 2014, 05:22:13 AM
"Hey guys, how can we make this Eggmanland challenge even more annoying and nonsensical?"

"How about we design a large section of stage to be easy to traverse normally if you're careful, but set such a tight time limit that you need to do it flawlessly! And you can easily fall off the stage at any point in this section!"

"But won't they just go back to the last checkpoint?"

"That's the thing! There are no checkpoints in this absurdly long section!! So if you fall off, you basically need to restart the entire challenge!!"

"GENIUS! GET THIS MAN A RAISE AND A PROMOTION!!"

-totally an actual excerpt from a planning meeting for Sonic Unleashed PS2/Wii

Funny enough, the hotdog challenges for Eggmanland in 360/PS3 version are basically the same thing. Though unlike the PS2/Wii version they have a much longer stage to traverse and a much more ample time limit (The fastest level is an hour.)

Of course, its also a Hedgehog/Werehog stage, with the hedgehog parts more likely to end in death than the Werehog parts. It can be tough but at least its not THE MAIN [tornado fang]ing STAGE. Well, it is the entire stage, but its not required to 100% the game.
Title: Re: Talk about Sonic
Post by: Nexus on June 29, 2014, 06:25:48 AM
So if anyone wants to get Sonic 2 Remastered on their Android phones, it's up for free for the rest of tonight and tomorrow on Amazon's US and UK stores (along with 29 other games apparently :P)

WELL NEVERMIND ME THEN turns out I found out about the offer on the second day, so it's gone now
goddammit
Title: Re: Talk about Sonic
Post by: Mirby on July 10, 2014, 12:21:18 AM
There's a fanmade Sonic Rush 3 OST in the works (https://soundcloud.com/alec-day/sets/sonic-rush-3-ost) and it's pretty good, actually.
Title: Re: Talk about Sonic
Post by: Protoman Blues on July 10, 2014, 08:10:47 AM
There's a fanmade Sonic Rush 3 OST in the works (https://soundcloud.com/alec-day/sets/sonic-rush-3-ost) and it's pretty good, actually.

Haha, nice!
Title: Re: Talk about Sonic
Post by: Phi on August 15, 2014, 12:26:07 AM
(http://i.imgur.com/v3T6Wmj.jpg)
(http://i.imgur.com/rMyRnvV.jpg)
Title: Re: Talk about Sonic
Post by: Flame on August 15, 2014, 01:39:21 AM
Shadow looks way too happy.

Also thank god he doesnt have bandages.
Title: Re: Talk about Sonic
Post by: Blue Valkyrie on August 15, 2014, 04:39:13 AM
To be fair it is concept artwork, stuff like that normally gets worked out before a final picture is made.
Title: Re: Talk about Sonic
Post by: Sakura Leic on August 15, 2014, 04:42:54 AM
I think it looks more like a really awkward scowl, he doesn't really look like he's smiling.
Title: Re: Talk about Sonic
Post by: Amatiramisu on August 15, 2014, 07:09:30 AM
To be fair it is concept artwork, stuff like that normally gets worked out before a final picture is made.

So they'll ADD sports tape.
Title: Re: Talk about Sonic
Post by: Blue Valkyrie on August 16, 2014, 04:05:38 PM
Lots of it!  :P
Title: Re: Talk about Sonic
Post by: Amatiramisu on August 16, 2014, 10:13:32 PM
Did I post this yet?

(http://th02.deviantart.net/fs71/PRE/i/2014/047/7/b/sonic_broom_by_vendant-d76p6m3.jpg)
Title: Re: Talk about Sonic
Post by: OBJECTION MAN on August 17, 2014, 01:00:10 AM
So is the thread title going to go back to [sonic slicer] About Sonic? Cause, you know, this game is going into trainwreck territory by the looks of it.
Title: Re: Talk about Sonic
Post by: Police Girl on August 17, 2014, 02:22:19 AM
Apparently though the fate of Western Sega Developments featuring Sonic sort of hinge on this game being a success.

So even if it is [parasitic bomb], I hope it does well. For the sake of an S3&K Retro Engine remake.
Title: Re: Talk about Sonic
Post by: VirusChris on August 28, 2014, 05:30:56 PM
Wii U - Sonic Boom E3 Trailer (http://www.youtube.com/watch?v=LA74s799uaY#)

Sonic Boom - Rise of Lyric: Gamecom 2014 Trailer (http://www.youtube.com/watch?v=ZdmdUklve_8#)

Haven't yet seen anyone post these trailers here, so here you go.

Still can't get over Knuckles look in this series... I know it's an Alternate Universe, but still... and even though it's a different take on Sonic I'm willing to give it a try. I like nearly LOVE Sonic games, including Sonic '06, and the gameplay looks great too.
Title: Re: Talk about Sonic
Post by: Phi on August 29, 2014, 04:29:33 AM
Chris, did you you not watch the gameplay demo? The camera in the running segment is jittery as all [tornado fang] and the gameplay is like a watered-down version of Ratchet & Clank.
Title: Re: Talk about Sonic
Post by: VirusChris on November 22, 2014, 08:10:21 PM
After actually seeing the Sonic Boom gameplay and story I have to say... I take back what I said it being a great gameplay. It's... not really good, heck even the story is unpolished and just a train-wreck.

I looked at video gameplay, I don't have the game and I don't think I will. For an Alternate Universe take on the Sonic the Hedgehog, it was pretty bad and the cartoon show is very meh to me... tries to hard but I will admit some jokes were funny, but just a pure comedy take on that's only 11 minutes long? Yeah, the old Sonic cartoons had a lot of comedy in them but they also had action and some character development... here, is there a reason why I need to watch the Sonic Boom show?

And it seems Big Red Button, who made the game, also took a bad hit. I don't think both official and fans reaction and reviews would tear the game up this much. Ouch.
Title: Re: Talk about Sonic
Post by: Phi on November 22, 2014, 10:03:03 PM
The gameplay always looked like [parasitic bomb]. The new videos are bad, just like the videos before release.

Seriously, Chris.
Title: Re: Talk about Sonic
Post by: Satoryu on November 23, 2014, 01:07:26 AM
The game has actually surpassed my expectations. In that it's worse than I imagined it would be. Calling Rise of Lyric the next Sonic 06 sounds about accurate.

I hear the 3DS game ain't bad though. I just picked it up, I'll see how it is. The show isn't too bad either. It's better than a lot of the stuff on Cartoon Network at least.
Title: Re: Talk about Sonic
Post by: OBJECTION MAN on November 23, 2014, 04:50:05 AM
Are we going to rename the thread back to [sonic slicer] About Sonic now? Seems like Sonic is back in the [parasitic bomb] filled gutter, worse than ever before.
Title: Re: [sonic slicer] about Sonic
Post by: irgpie on November 23, 2014, 06:54:09 AM
Unless Sonic Team manages to severely [tornado fang] up their next main game, I think saying things are as bad or worse than '06 is some pretty silly exaggeration.
Title: Re: [sonic slicer] about Sonic
Post by: Blue Valkyrie on November 24, 2014, 04:44:10 PM
Sonic's major issue now is that the franchise lacks that rival that pushed Sega to make the awesome games of the past so they could compete with franchises like Mario, with just being a third party developer now they have little reason to really put effort into their titles and can just coast on the popularity of the franchise alone because lets be honest, fans will buy anything with the brand name on it.

Even if the game is or isn't as bad as 06 I'm baffled how the quality dropped so much after Colors and Generations. I hear the TV show isn't to bad though?
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on November 24, 2014, 05:16:06 PM
Sonic's major issue now is that the franchise lacks that rival that pushed Sega to make the awesome games of the past so they could compete with franchises like Mario, with just being a third party developer now they have little reason to really put effort into their titles and can just coast on the popularity of the franchise alone because lets be honest, fans will buy anything with the brand name on it.

Even if the game is or isn't as bad as 06 I'm baffled how the quality dropped so much after Colors and Generations. I hear the TV show isn't to bad though?

Yeah, I don't know what happened after Generations. They just forgot they did it right and now are back to their old tricks.

And I think the fanbase has about had it with Sonic. It's really at the tipping point I think, ESPECIALLY because Colors and Generations were so good. It's just reaffirming the fact that good Sonic games CAN exist in the current day. We got the taste again, and now we're not going to take this garbage anymore.

Personally, the only game I've purchased in the franchise in a long time was indeed Generations. Good Sonic, and on PC? GIMMIE. I haven't played Colors yet, not for any reason in particular other than I keep forgetting to go buy it.
Title: Re: [sonic slicer] about Sonic
Post by: Blue Valkyrie on November 24, 2014, 10:19:06 PM
Sonic Colors may not be the best sonic game but it is a fun game. Generations is better in my opinion but you could do worse than to track a copy of Colors.
Title: Re: Talk about Sonic
Post by: VirusChris on November 24, 2014, 11:32:27 PM
The gameplay always looked like [parasitic bomb]. The new videos are bad, just like the videos before release.

Seriously, Chris.

It looked pretty fun and good beforehand, but now seeing it... lacks diversity and everyone plays mostly the same on the Wii U version, with some special tricks only accessible to Knuckles, Amy, and Tails but even though they watered-down Tails' flight ability and Knuckles and Amy have hardly anything special to do after those short segments required of their abilities is over.

The 3DS version is at least better, but even though I don't like how the portray Knuckles... he's gullible, not an idiot. It's very insulting to his character and even though I've gotten used to his Sonic Boom look, I feel like that really messed up his character a lot.

And it's shocking that a Sonic game has POOR music! Well the Wii U version at least, the 3DS one has some of the good old Sonic music we love.

This game is more "rent it" then "buy it" now. I do hope the next main Sonic game is really good and I hope they make the story at least betters, Lost World's story was too childish at times.

I really wanted to see another Sonic Storybook game, like one based on Feudal Japan or other culture like Irish lore. I really did enjoy Black Knight.

I really think the Adventures game nailed what a 3D Sonic game would be like with platform and speed segment for Sonic and I did like the different playstyles for the characters as well. True it had some glitches and bugs that needed ironing out, but I still prefer them as the best 3D Sonic games around along with Colors and Generations. They were great!
Title: Re: [sonic slicer] about Sonic
Post by: Fxeni on November 25, 2014, 12:21:40 AM
I'm one of those weirdos that didn't like Generations half as much as everyone else, so to say that this isn't a surprise to me wouldn't be saying much.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on November 25, 2014, 01:09:57 AM
I'm one of those weirdos that didn't like Generations half as much as everyone else, so to say that this isn't a surprise to me wouldn't be saying much.

You're not the only one. Generations was average, at the very most, for me.

I did really like the ability to play whatever music track you wanted in the zones, though. That was fun to mess around with.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on November 25, 2014, 03:52:39 AM
Colors was a masterpiece. High point of last gen Sonic games. Generations was a bit worse, but I'd still consider it "good".

I said this before. Sega knows taking risks is bad for the series. They didn't take risks after Unleashed and instead the next two games played similar to the Day stages of Unleashed, and they were some of the best, most well-received games in the series. Then they started getting creative again. Trust me, Lost World COULD have been good. It really could have, but it felt slow and clunky because they changed too much. From what I hear, Rise of Lyric suffers from that as well, except dialed up to 11.

Seems like the 3DS version isn't bad, but after playing the demo I felt like it falls under the same level of mediocrity of all the portable Sonic games (aside from Rush/Adventure).
Title: Re: [sonic slicer] about Sonic
Post by: Flame on November 27, 2014, 05:37:29 AM
Generations was a fun game, but for an anniversary game, far too short, (as a sonic game far too short) and far too little content. Should have been chock filled to the brim with old stages. And a stage select probably wasn't the best way to do it.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on November 27, 2014, 09:34:03 AM
Generations was a fun game, but for an anniversary game, far too short, (as a sonic game far too short) and far too little content. Should have been chock filled to the brim with old stages. And a stage select probably wasn't the best way to do it.

Eh, at least the PC version is moddable.
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on December 05, 2014, 08:17:40 AM
Colors was a masterpiece. High point of last gen Sonic games. Generations was a bit worse, but I'd still consider it "good".

I said this before. Sega knows taking risks is bad for the series. They didn't take risks after Unleashed and instead the next two games played similar to the Day stages of Unleashed, and they were some of the best, most well-received games in the series. Then they started getting creative again. Trust me, Lost World COULD have been good. It really could have, but it felt slow and clunky because they changed too much. From what I hear, Rise of Lyric suffers from that as well, except dialed up to 11.

Seems like the 3DS version isn't bad, but after playing the demo I felt like it falls under the same level of mediocrity of all the portable Sonic games (aside from Rush/Adventure).

Sonic Boom is something so un-Sonic I could probably get away with saying it might as well not be Sonic. Only the rings, the main characters, and the speed sections of the Wii U version are Sonic. Take those away and replace the rings with, say, the green orb stuff from Jak & Daxter? You wouldn't be able to tell the difference between it and a Jak or Ratchet & Clank clone in terms of first games. Combine that with the complete lack of polish due to the developers working with the hellish Cryengine 3 and Big Red Button losing most of its employees back in June/July, the failure to try to be a prequel of any sort due to conflicting with the 3DS version and utterly doing nothing with its premise of character development or setting up the main cartoon, and the utterly dull, average and boring sort of stuff you'd expect from a licensed platformer, and it's not Sonic '06 bad but it's the closest since then. Hell, there's evidence that it wasn't meant to be Wii U-only, which may be why it's so unpolished if the Wii U can't handle the engine, and that entire portions of the game were cut and/or replaced, seeing as there was obviously meant to be more with the time travel but the game just does it casually as a one-off thing for a single 'level' and never cares again.

The 3DS version is also mediocre and not that great, and the cutscenes are all pretty lame altogether besides the three CGI scenes in the entire game. It's more Sonic-y but only at a base level, with 10-20 minute long stages that basically want you to 100% them to get all the badges so you can continue. Yes, you need to do objectives in the levels to get badges, and if you don't have enough, the game locks you from progressing just like Sonic Unleashed did with the damn Sun and Moon Medals. There's no flow, there's no feel, the game's more like a licensed platformer knock-off of Donkey Kong Country than a Sonic game as well.
Title: Re: [sonic slicer] about Sonic
Post by: Blue Valkyrie on December 05, 2014, 04:47:18 PM
There is one thing that makes it easy to tell this Sonic game apart from the Jak series, Jak and Daxter is actually a good game.  XD
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on December 05, 2014, 05:10:09 PM
Well the DS game is supposed to be an alternate continuity of the Wii version if that's supposed to make sense.  I would have considered getting it, but I don't really like 100% completion games and long Sonic levels in a game that's not even Sonic like.  Also not being able to play as Amy was a huge negative for me, I really wanted to revisit being able to play as Amy since I liked her play style in Sonic Adventure and Sonic Advance, still prefer Tails and Knuckles though, but I don't own a Wii U and even if I did I wouldn't buy either game since they are not really good. 

Also I really couldn't stand the writing of the Wii U game, even though writing is definitely not the selling point of any Sonic game, though I still felt they did a really good job on Lost World in my opinion, it was to the point that it was uninteresting and even cringe worthy.
Title: Re: [sonic slicer] about Sonic
Post by: Quickman on December 11, 2014, 08:29:31 PM
Okay, so according to a Sonic Boom clip I saw a little bit ago, Knuckles has glasses, but he can't read.

The fact that Knuckles has glasses amuses me the most.
Title: Re: [sonic slicer] about Sonic
Post by: Satoryu on December 11, 2014, 09:29:47 PM
Apparently, in the cartoon Amy's love for Sonic is a secret. Is Boom an alternate continuity, or did they just forget Amy's only defining trait?
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on December 11, 2014, 09:39:14 PM
Boom is a spin off so it's an alternate continuity. The Sonic Boom Games are a prequel to the Cartoon but the games themselves are alternate continuities to each other as in the the DS and Wii U games are not connected.

It's weird.
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on December 11, 2014, 10:26:46 PM
Boom is a spin off so it's an alternate continuity. The Sonic Boom Games are a prequel to the Cartoon but the games themselves are alternate continuities to each other as in the the DS and Wii U games are not connected.

It's weird.
It's worse because the cartoon basically has no continuity, the episodes are all 11-12 minutes each and basically 'this gag/thing an episode'. The games, which fail to be prequels to begin with since they explain and do absolutely nothing with the concept (i'm not kidding, Sonic and friends know everyone but Lyric, including Sticks), do little to tie in to the cartoons besides give Eggman his robot controlling device from Lyric...

.. that works differently in the cartoon anyway. It's obvious the writers for the games, and the writers for the cartoon, wrote and worked all the continuity separately between all these products with little correlation between one another. And apparently Sonic Boom was originally 'Sonic Origins' but got heavily restructured to tie in with the cartoon concept, so more than likely the prequel ideas were just holdover notes from early development that everyone kept falsely spouting for the sake of PR.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on March 25, 2015, 10:17:56 PM
http://www.ign.com/articles/2015/03/19/sega-discusses-issues-with-sonic-boom-development (http://www.ign.com/articles/2015/03/19/sega-discusses-issues-with-sonic-boom-development)


Sonic Boom: Rise of Lyric and its 3DS counterpart Shattered Crystal failed to set the world on fire when the pair of Nintendo exclusives launched last year. This has led SEGA to call into question the viability of the franchise, including whether or not we'll see any more solo adventures staring SEGA's blue mascot.

As for why these two games turned out to be such a major disappointment, former SEGA producer Steven Frost cites over-ambition as the primary culprit.

"The biggest mistake in Boom was trying to cram too much into the game," he explained on SEGA Nerdcast. "Not only were we trying to make just a really good Sonic game, we were trying to add more to it. We overextended our grasp in some ways. We're trying to add in a bungee mechanic, and we're adding combat, and we're adding puzzles, vehicles, hopefully a more compelling story and a bunch of different environments. And it's just a lot, you know? If there's any lesson for me, it's that being too ambitious can be bad."

Frost then went on to discuss the future of Sonic, and how single-player games starring the blue hedgehog just aren't viable anymore. "Solo Sonic games, I don't know how long that can last - there isn't enough variety to sustain it. The future of Sonic games needs to be co-op," he explained. "It worked really well in Sonic Boom, community and online play, that sustains it. In general, you need to do multiplayer and add online multiplayer aspects. That will sustain and keep the franchise alive."




Well I'll have to admit SEGA has made some dumb decisions over the years and a lot of mistakes and I've heard a lot of idiotic things, but this...?

They can't be THAT stupid, right?

*Re-reads again*

Correction, they ARE that stupid and beyond or the company in general or some of the employees there, but this is "What is this I don't even" feeling that it's so surreal.

It will be a LONG time before Sonic finally goes back to his Classic to Dreamcast era roots, I would love to play another Sonic game like that. I know people bash it and such, but I enjoyed SA1-2, Heroes, Shadow the Hedgehog, and Sonic '06 and even the Storybook series ones too.

I'm glad I didn't get Sonic Boom, but I can't take guys like this in SEGA seriously anymore until someone wise up and does something to restore the faith in their fanbase, but the damage is done. Good luck to that.


http://mynintendonews.com/2015/03/19/sonic-boom-wii-u-producer-defends-the-game/ (http://mynintendonews.com/2015/03/19/sonic-boom-wii-u-producer-defends-the-game/)

The TV series of Sonic Boom may have been a success, but the games on the Nintendo 3DS and Wii U have been far from it. Former SEGA America producer Stephen Frost still believes that the whole package has been a success. Frost mentions that there are people that loved the game and appreciate that they were trying to take Sonic in a new direction. Here’s some choice quotes.


Suggestion that Sonic had to re-invent itself because the fanbase was getting smaller. Gives Call of Duty as an example/comparison.

Boom was made to appeal to non Sonic fans. — This is stated multiple times.

Suggestion that people/retailers are bored of Classic – Dreamcast era Sonic.

States you can only do so much with these eras/characters. He does go on to suggest this is from a retailer standpoint.

Claims multiple times that Boom (franchise) is a big success.

Admits Boom (franchise) could have been better.

“Could the games have been better… yes, any game can be made better.”

Suggestion that part of the reason why Boom (game) isn’t that good is because the team didn’t know what Sonic was about/lack of experience.

“In focus tests, we heard all the time, people were sick of speed, Sonic was too fast, they wanted to slow down.”

“People really liked the Co-Op” — Hopes Sonic Team will do that in the future.

“The biggest mistake in Boom (gaame) was adding too many features to it.

“It was too much to ask of the/any development team” — In terms of different characters, combat, features etc.

“I was tasked (by Sega) with creating an experience that appeals to an audience which doesn’t play Sonic.”

“If I could do it again, I would remove features and speed would be the main focus from the start.”

“Speed was shelved because we were under the impression people didn’t want it.”

“Speed is always a Sonic thing, we didn’t focus on that.”

“The goal of Boom was to reach new people.”

“As a branch of Sonic, Boom is a success in many ways.”

Suggests that due to how much content you need to make for a Sonic alone game, it’s too much work. You need additional characters to spread the burden of content.

“Multiple characters resonate well with people”

“Solo Sonic games, I don’t know how long that can last there isn’t enough variety to sustain it.”

“The future of Sonic games needs to be Co-Op, it worked really well in Sonic Boom, community and online play, that sustains it.”

Say’s he’d love to see a Sonic level design game.

“In general, you need to do multiplayer and add online multiplayer aspects, that will sustain and keep the franchise alive.”

Says that the reason for the change in release date was likely a number of reasons, cartoon air date, Nintendo release dates, Sega release dates.

When the decision was made to change Boom’s release date, Sega did not know when Smash was coming out.




It's sad when a Game Developer doesn't realize that a bad game is still a bad game and they don't realize how backwards this is. He got fired of course, but hearing this just puts a damper the spirits, don'tcha know?
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on March 25, 2015, 10:52:03 PM
Yeah that dude was stupid, and it looked like he kept contradicting himself.
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on March 25, 2015, 11:54:49 PM
Quote
Solo Sonic games, I don't know how long that can last - there isn't enough variety to sustain it. The future of Sonic games needs to be co-op,

Or, I dunno, how about YOU MAKE A GOOD [tornado fang]ing SONIC GAME. People are HATING the "variety" of broken bullshit and not-Sonic in Sonic games.

Is it that [tornado fang]ing hard??
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on March 26, 2015, 12:06:15 AM
Well at least he's a former Sega employee, dude has obviously never touched the Internet before.
Title: Re: [sonic slicer] about Sonic
Post by: Fxeni on March 26, 2015, 01:30:23 AM
Pretty sure he knows, but he has to put a positive spin on it so he doesn't burn too many bridges. The contradictions themselves are a hint towards that.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on March 26, 2015, 01:36:02 AM
I'm just confused after reading the entire thing to be honest.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on March 26, 2015, 02:17:30 AM
Wow, that's sort of pathetic looking.

Of course, it would've helped had Boom just been developed competently to begin with. We didn't need another obviously christmas rushed game.
Title: Re: [sonic slicer] about Sonic
Post by: Reaperoid on March 26, 2015, 02:25:15 AM
And here I thought I couldn't read anything funnier than the blue arms thing...
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on March 26, 2015, 03:26:36 AM
I mean, they didn't AT all notice how much people liked Unleashed, Colors, Generations, and (mostly) Lost World?

They couldn't do ANYTHING with that?
Title: Re: [sonic slicer] about Sonic
Post by: ViperAcidZX on March 26, 2015, 03:39:12 AM
Or, I dunno, how about YOU MAKE A GOOD [tornado fang]ing SONIC GAME. People are HATING the "variety" of broken bullshit and not-Sonic in Sonic games.

Is it that [tornado fang]ing hard??
Pfft! I should introduce you to this (art-thieving) douchebag who's game I just ripped on. XD
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on March 26, 2015, 04:14:26 AM
Pfft! I should introduce you to this (art-thieving) douchebag who's game I just ripped on. XD

I saw that review on Steam. It was awesome.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on March 26, 2015, 04:17:42 AM
I mean, they didn't AT all notice how much people liked Unleashed, Colors, Generations, and (mostly) Lost World?

They couldn't do ANYTHING with that?

Sega's never been one for keeping the same gameplay in Sonic games. They keep changing [parasitic bomb] for fear of going stale or something. I don't get it.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on March 26, 2015, 04:27:28 AM
While it is true it probably wouldn't be a good idea to do the same thing all the time considering that they release a Sonic Game every year so it would in fact eventually get stale the problem is what they do change just doesn't work.

Honestly it either should be release less Sonic games so it doesn't get stale and focus on other Franchises a bit more, which will never happen to be honest, or try to find a change that does work and refine it.   

Though I'll be honest I personally just want a good Adventure style Sonic game again.  Though they probably fear another Sonic 06 disaster. :|
Title: Re: [sonic slicer] about Sonic
Post by: ViperAcidZX on March 26, 2015, 04:44:02 AM
While it is true it probably wouldn't be a good idea to do the same thing all the time considering that they release a Sonic Game every year so it would in fact eventually get stale the problem is what they do change just doesn't work.

Honestly it either should be release less Sonic games so it doesn't get stale and focus on other Franchises a bit more, which will never happen to be honest, or try to find a change that does work and refine it.   

Though I'll be honest I personally just want a good Adventure style Sonic game again.  Though they probably fear another Sonic 06 disaster. :|
Well they feared making another Sonic '06, but from the stuff I've seen on Sonic Boom, it looks like they didn't do much to avoid that. I do agree though that a Sonic game that's more in line of Sonic Adventure would be neat and I'm enjoying the first game on Steam so far (although it's a "bleh" port). At least Freedom Planet is doing a good job of filling the 2D Sonic niche pretty well.
Title: Re: [sonic slicer] about Sonic
Post by: Reaperoid on March 26, 2015, 05:14:56 AM
Oh man I forgot I installed Freedom Planet. This day just got better.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on March 26, 2015, 02:26:12 PM
Yeah, I got Freedom Planet recently... it is AWESOME!

It's gameplay plays mostly like Sonic (since it was originally a Sonic fangame until it became it's own original entry) but with just enough uniqueness for each character that it's more than Sonic-like gameplay.

And I'm liking the story so far, even with the colorful, bright, and vibrant world it has a dark undertone.

Honestly SEGA needs to take a page from Freedom Planet to see this is how you do a "Sonic game" right.


In the meantime I'm going back to playing Sonic Rivals, I downloaded it on my Vita as I never got to play it before for the PSP. I love the song "Race to Win".
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on March 27, 2015, 06:50:21 AM
Y'all should play Cloudbuilt and git gud.

Also, I'm seriously in the minority aren't I...? I thought Adventure was mediocre. Adventure 2 was merely "playable".
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on March 27, 2015, 10:20:08 AM
Y'all should play Cloudbuilt and git gud.

Also, I'm seriously in the minority aren't I...? I thought Adventure was mediocre. Adventure 2 was merely "playable".
Nah there are a quite a few people who agree with you, and the games certainly weren't perfect, both of them were pretty glitchy in hindsight and the animations during cutscenes, especially with Adventure 2 and some of the more infamous voice acting flubs in that game, were terrible.  While I can give a pass with Adventure being an early Dreamcast Game Adventure 2 really had no excuse.

Not to mention playing as Big sucks as hell, and I never understood the purpose of Chaos's tail,  and while I like  I playing as Amy, Gamma/Mech Tails/Eggman, and Knuckles and Rouge,  I definitely know that some people really hate playing as those characters.  Mech Tails is somewhat controversial, though I don't mind since I like the mech levels I did prefer the way Tails played in Adventure especially after you get the Rythme Badge and get the infinte spamming Tail Spin of doom, and Knuckles' and Rouge's gameplay was a step down from Adventure, particularly with the Radar being nerfed as hell .  And let's not forget the mess that was Knuckles and Rouge's final level in the main story, especially Mad Space.  [tornado fang] Mad Space, especially with the nerfed Radar, it's just way too big.

So while I like the Adventure formula it does need some major tweaks and fine tuning. I also want the Chao garden back, Adveture 2's Chao garden was an awesome time sink, though I also agree not everyone likes the Chao Garden.

Title: Re: [sonic slicer] about Sonic
Post by: ViperAcidZX on March 27, 2015, 03:35:26 PM
(http://i.imgur.com/fS87Uk6.png)
Gotta love those awkward facial animations. 8D
Though if you ask me, they put more effort into this than Sonic '06.

Back on-topic though, I can definitely see why some don't like the Adventure games. Heck, even I'm starting to feel the same way as SomecallmeJohnny when it comes to replaying Adventure 2; it hasn't aged all that well (having already 100%'d the GameCube re-release notwithstanding).

I'm probably going say something that'll blow everybody's minds...
[spoiler]So far I'm actually indifferent about Big the Cat's gameplay. With all the bad things I've been hearing about his gameplay up until I got Sonic Adventure 1, I was expecting to outright loathe it, but I didn't feel hateful towards it. Don't get me wrong through, it definitely does not belong in a platforming game where speed is supposed to be a selling point, and there were some gameplay moments that were complete bullshit (e.g. the link magically breaking for no reason). However it didn't quite drove me into "[tornado fang] this! This is terrible!" territory unlike some games I've played. Maybe I had way too much expectations to hate it, or Breath of Fire III/IV's fishing mini-game prepared me for this, or there's something wrong with me.[/spoiler]

I haven't gotten into Knuckle's part in Sonic Adventure 1 (though I'm about to since I just finished Gamma's story), but from what I've seen in SomecallmeJohnny's review of the Adventure games, but nerfing the radar is an ass-backwards thing to do and made Knuckles/Rouge's level more about memorization if you wanted to get A Ranks, especially with their final stages.

And yeah, there's potential in the Sonic Adventure 1's formula, but like you said, it needs to be refined. Also the 2 weeks I spent on raising a Chaos Chao in Sonic Adventure 2's Chao Garden was the best 2 weeks I ever poured down the drain.

Y'all should play Cloudbuilt and git gud.
Planning on it.
Title: Re: [sonic slicer] about Sonic
Post by: irgpie on March 27, 2015, 03:40:25 PM
Having replayed both last year, I can say with fair certainty that Adventure 2 is garbage. At least the shittier parts of Adventure 1 were some of the shortest.

Also I would only ever be ok with the Chao garden returning if it was 100% optional and not tied to unlocking other [parasitic bomb].
Title: Re: [sonic slicer] about Sonic
Post by: Phi on March 27, 2015, 03:56:25 PM
The Adventure games have not aged well. While I haven't played them in years, that much is obvious.

However, I had a BLAST with Adventure 2 when I was a kid. Not to mention it was fun to discover various shortcuts in certain levels, by jumping off the ground and falling alllll the way down to another area; in a way, you could cheat the game, as using those shortcuts were likely unintentional.

And the Chao Garden was addictive as a [chameleon sting]er. I did hate the racing minigame, though. Way too slow and tedious.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on March 27, 2015, 04:16:29 PM
Yeah some of the longer races took too long, and some of them were really hard.  I think I got up to racing the animals or just after that.

Karate was way more entertaining, it's satisfying when you see your Chao kick the opponent for critical damage and get a ring out.
Title: Re: [sonic slicer] about Sonic
Post by: ViperAcidZX on March 27, 2015, 04:51:39 PM
Having replayed both last year, I can say with fair certainty that Adventure 2 is garbage. At least the shittier parts of Adventure 1 were some of the shortest.


Also I would only ever be ok with the Chao garden returning if it was 100% optional and not tied to unlocking other [parasitic bomb].
That's the one thing I hated about the Chao Garden looking back into it, was forcing you to spend all that time into raise a good Chao to get emblems and [parasitic bomb]. "Hey, you want to unlock that hidden 3D Green Hill Zone level? I hope you got a LOT of free time on your hands, because you're sure as [tornado fang] going to need it raising our Pokémans." Thank God I had Sonic Advance 2 and some (not completely game-breaking) GameShark codes to cut some of the fat out. And no, I didn't mess with my Chao's stat (and if I did, it'd break the game), I just wanted to save myself the trouble hoarding rings to stuff my Chao's face. Everything else took honest-to-God planning and effort, to the point of making a guideline and a checklist at my school during free time for my Chaos Chao.

The Adventure games have not aged well. While I haven't played them in years, that much is obvious.

However, I had a BLAST with Adventure 2 when I was a kid. Not to mention it was fun to discover various shortcuts in certain levels, by jumping off the ground and falling alllll the way down to another area; in a way, you could cheat the game, as using those shortcuts were likely unintentional.

And the Chao Garden was addictive as a [chameleon sting]er. I did hate the racing minigame, though. Way too slow and tedious.
I was that way too with Sonic Adventure 2, though I didn't get to play it until my adolescence. It was fun discovering ways to sequence break the levels to get A Ranks. The Chao Garden had its hooks on me, and the racing mini-game was a right pain in the ass.

Yeah some of the longer races took too long, and some of them were really hard.  I think I got up to racing the animals or just after that.

Karate was way more entertaining, it's satisfying when you see your Chao kick the opponent for critical damage and get a ring out.
It was satisfying seeing my Chaos Chao Falcon Punching the competition after all the crap the over-powered opponents gave me. All that work really paid off.
Title: Re: [sonic slicer] about Sonic
Post by: Satoryu on March 27, 2015, 08:13:53 PM
I love Adventure 2 to this day. Gameplay for everyone felt really nice for me, though Tails got the short end of the stick with his stages. And the dialogue has tons of narm charm, but isn't ridiculous enough to not get invested in.

Adventure 1, though, I don't think has aged well at all. Things are much rougher in that game, to a point where the glitches get in the way of playing it casually. Also there are more points where the game just drags far too much. The Sky Chase levels, Chaos 4, the entirety of Big's levels, and 400 rings is a bit too much to complete Casinopolis. At least Adventure 1 is glitchy enough that you can break most stages wide open. But then again, a Sonic game without glitchiness is not a Sonic game.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on March 27, 2015, 10:03:41 PM
I honestly don't mind Casinopolis or Sky Chase, but seriously [tornado fang] Chaos 4. 
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on March 27, 2015, 10:06:42 PM
Woaw, I have never hard of Cloudbuilt before. It looks awesome!

Personally I've always felt that the core concept behind Shadow the Hedgehog was good, just arguably shouldn't have been a Sonic series game and was definitely executed poorly at that. Based on the Cloudbuilt trailer I saw, it looks like that concept just done right.

Hmm... Freedom Planet... Cloudbuilt... So, remind me again what exactly is Sega's excuse?
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on March 31, 2015, 09:54:02 PM
Considering that Stephen Frost guy was of Sega of America, who were responsible alongside Big Red Button for the severe [tornado fang]-up that was the Sonic Boom games, anything and everything regarding what he or other Sega of America staff thinks about how the main series should be should be taken with a tub of salt seeing as SoA has pretty much no say in the series otherwise nowadays. And yeah, Sega plays it way too safe. Sonic Team got too ambitious, started experimenting with Sonic Heroes (and 'graced' us with the travesty that was Shadow the Hedgehog's game), and then practically got gigantic airheads while making Sonic '06, as if taking a page from Bubsy and saying to themselves, "What could possibly go wrong?"

I can understand not wanting to play it safe anymore in regards to gameplay recycling after the catastrophe that was '06 (they played safe instead in numerous other stupid ways), but here we are in 2015, and after the stellar success in 2011 of Sonic Generations, we're followed up with the lukewarm Lost World and now Runners, which isn't bad but has its fair share of issues. Meanwhile Sega's being stingy as [tornado fang] about bothering with the Sonic 3&K Remastered, and we have no clue what else Sonic Team might spastically throw out in an attempt to make Sonic relevant still. If Mega Man got stabbed several times and put into the hospital for an indeterminate time by Capcom, Sonic's like a cancer patient who isn't in terminal but isn't having very high hopes - and the most positive thing still going for both of them are their comics, of all things.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on March 31, 2015, 10:41:32 PM
If Mega Man got stabbed several times and put into the hospital for an indeterminate time by Capcom, Sonic's like a cancer patient who isn't in terminal but isn't having very high hopes - and the most positive thing still going for both of them are their comics, of all things.

I seriously couldn't have put it better in any way. You hit the nail on the head.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on June 09, 2015, 09:02:36 PM
New Sonic game...

Nintendo 3DS - Sonic Boom Fire & Ice Announcement (http://www.youtube.com/watch?v=X1TwJmYz3eQ#ws)

A sequel to Sonic Boom: Shattered Crystal. Honestly isn't this too soon? The 3DS version was better than the Wii U version at least, but even still.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on June 09, 2015, 09:07:05 PM
I think the trailer song raped my ears a little.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on June 09, 2015, 09:07:45 PM
New Sonic game...

Nintendo 3DS - Sonic Boom Fire & Ice Announcement (http://www.youtube.com/watch?v=X1TwJmYz3eQ#ws)

Wow, oh my god!!

I couldn't care less!
Title: Re: [sonic slicer] about Sonic
Post by: ViperAcidZX on June 09, 2015, 09:19:18 PM
So another Sonic Boom game that's more-or-less a rehashing of the Rush games?

*shrugs*

I think the trailer song raped my ears a little.
Allow me to smooth your ears with a dancing blue mecha (https://www.youtube.com/watch?v=V0JcZNiUasU&t=4m22s). 8D
Title: Re: [sonic slicer] about Sonic
Post by: Phi on June 09, 2015, 09:20:25 PM
Please don't insult the Rush games by comparing it to this.
Title: Re: [sonic slicer] about Sonic
Post by: Satoryu on June 09, 2015, 09:30:10 PM
These games aren't anything like Rush. They are (or at least Shattered Crystal was) far more concentrated on platforming and the unique abilities each character had.

I thought Shattered Crystal was pretty decent. I'll keep an eye on this.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on June 09, 2015, 09:32:23 PM
I thought Shattered Crystal was more Metroidvania like.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on June 09, 2015, 09:35:07 PM
Please don't insult the Rush games by comparing it to this.

But Rush was just standard dimpsanic except with boost.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on June 09, 2015, 09:37:33 PM
Eh I wasn't very good at the first one since I wasn't familiar with the trick system and I hated the bosses.   I never played the second and don't really plan to.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on June 09, 2015, 09:40:02 PM
I like Dimps Sonic, with the exception of SA3 and Sonic 4.

And Rush's soundtrack was catchy as fuuuuck.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on June 09, 2015, 09:41:04 PM
That it was, that it was.
Title: Re: [sonic slicer] about Sonic
Post by: ViperAcidZX on June 09, 2015, 09:44:30 PM
Please don't insult the Rush games by comparing it to this.
No need to get all defensive, but that was what came to my mind when I watch the trailer since I only played a little bit of Sonic Rush before I could get my own PC. I wouldn't mind playing more for the soundtrack.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on June 09, 2015, 09:52:17 PM
Not defensive, so much as an observation that both Boom and Rush play very differently.

Just pointing it out, is all.
Title: Re: [sonic slicer] about Sonic
Post by: Satoryu on June 09, 2015, 10:31:35 PM
I thought Shattered Crystal was more Metroidvania like.

Sort of. You can explore the different branches in the levels but there aren't new abilities to get or anything. It's more about collecting stuff.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on June 09, 2015, 11:02:15 PM
Shattered Crystal was too much of a collect-a-thon. It was a slog, imo.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on June 09, 2015, 11:13:22 PM
And Rush's soundtrack was catchy as fuuuuck.

That's one thing Sonic has almost always done right. Sonic 06, Shadow and Unleashed aren't looked upon very highly but the music is still superb.

I say almost always because from what I've heard Sonic Boom can't even get that right.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on June 09, 2015, 11:17:52 PM
Well there's going to be a main Sonic game announcement soon for 2015. I hope it's good.

Though I didn't try out Shattered Crystal and saw videos of it and I wasn't feeling the story, but the gameplay was better than the Wii U. Also I guess they made this sequel to Shattered Crystal due to the success of the Sonic Boom cartoon show? Honestly didn't really like the Sonic Boom show, the 15 minutes per episode thing and on top of some really uninspired jokes didn't really make me think it was funny.

Kinda wish it was more like SatAM though.
Title: Re: [sonic slicer] about Sonic
Post by: The Great Gonzo on June 09, 2015, 11:28:07 PM
Well, I'm looking forward to F&I. :U Helps that I like the show and SC (still no system to play RoL on, but slower-paced combat/exploration-oriented gameplay appeals to me).
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on June 10, 2015, 12:06:24 AM
I've heard the Boom TV series is actually decent.

The games are a different story.
Title: Re: [sonic slicer] about Sonic
Post by: The Great Gonzo on June 10, 2015, 12:18:08 AM
No reason why SEGA (and Sanzaru Games) can't recover from a dubious start for the Boom games. That's one thing they've got over Capcom.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on June 10, 2015, 12:41:25 AM
Oh, I'm not saying its a bad thing they're giving it another go.

It'll just be hard to win back people after the blunder of Rise of Lyric.
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on June 10, 2015, 02:55:13 AM
Rush is one of my favorites. The boost was the best thing ever. Then they [tornado fang]'d it all up when they made Rush Adventure.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on June 10, 2015, 04:35:49 AM
I think Rush Adventure had better level design.

It's everything else that sucked ass.
Title: Re: [sonic slicer] about Sonic
Post by: ViperAcidZX on June 10, 2015, 04:41:37 AM
[youtube]youtu.be/mrYvj3EXDCE[/youtube]

For some reason I can't just leave the video like before otherwise I get an error message "the message body was left empty" despite me filling with the embedded video.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on June 10, 2015, 04:42:10 AM
I was just about to post that! XD
Title: Re: [sonic slicer] about Sonic
Post by: ViperAcidZX on June 10, 2015, 04:49:19 AM
Johnny also forgot something else that fire and ice creates.

[spoiler=Answer](http://i.imgur.com/IkWc7XC.jpg)[/spoiler]
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on June 10, 2015, 07:46:16 AM
That's funny! XD
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on June 10, 2015, 07:48:44 AM
Johnny's delivery on evaporation was what sent me in a long giggle fit combined with the Inception bwoooooom.  I love when he makes reaction videos like that.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on June 11, 2015, 08:55:55 PM
What the hell is this.
(https://pbs.twimg.com/media/CHPSSmYUkAA0vA5.png)

Also, the Sonic Twitter feed is just very... bizarre.
(https://d.maxfile.ro/khnefhqhuk.PNG)
Title: Re: [sonic slicer] about Sonic
Post by: Phi on June 11, 2015, 08:58:23 PM
What the [tornado fang] did I just read
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on June 11, 2015, 09:06:35 PM
Okay....... o-O
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on June 11, 2015, 09:30:57 PM
No comment
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on June 11, 2015, 09:34:21 PM
Do you guys not know about Sonichu and the dominion of Chris-chan Chandler?

Dude, the [tornado fang]ing sonichu tweet is gold.

The angry birds thing is fucky, yeah, but the other tweet is hilarous as [tornado fang] because Chris-chan made a huge [tornado fang]ing deal about Sonic's arms being blue in the redesign.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on June 11, 2015, 09:40:24 PM
Nah i knew who Sonicchu was, it was the Angry Birds crossover that made me pause.
Title: Re: [sonic slicer] about Sonic
Post by: ViperAcidZX on June 11, 2015, 10:38:42 PM
What the [tornado fang] did I just read
That's exactly what I was thinking.
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on June 12, 2015, 12:26:51 AM
You know, based off the demos, I actually liked Rise of Lyric more than Shattered Crystal.  But I've said before and I'll say again, that's probably because I was more looking for a Tails game than a Sonic game.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on June 12, 2015, 01:13:23 AM
The Rise of Lyric demo was so poorly made and frankly, quite boring. Ratchet & Clank uses a very similar formula of gameplay, except that series is actually fun, well-executed and not buggy.

My brother and I couldn't stop laughing at how bad Lyric was.
Title: Re: [sonic slicer] about Sonic
Post by: irgpie on June 12, 2015, 03:14:19 AM
You know, based off the demos, I actually liked Rise of Lyric more than Shattered Crystal.  But I've said before and I'll say again, that's probably because I was more looking for a Tails game than a Sonic game.
Somewhere out there, Tails' Adventure and Tails' Sky Patrol shed a single dusty tear.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on June 12, 2015, 02:58:35 PM
Do you guys not know about Sonichu and the dominion of Chris-chan Chandler?

Dude, the [tornado fang]ing sonichu tweet is gold.

The angry birds thing is fucky, yeah, but the other tweet is hilarous as [tornado fang] because Chris-chan made a huge [tornado fang]ing deal about Sonic's arms being blue in the redesign.

First I'm hearing about that. When did this come about?
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on June 12, 2015, 07:28:02 PM
First I'm hearing about that. When did this come about?

Yoooo, years ago. Check chris-chan on knowyourmeme and then if you're feeling brave, check out the wiki about him.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on June 12, 2015, 10:38:47 PM
Yoooo, years ago. Check chris-chan on knowyourmeme and then if you're feeling brave, check out the wiki about him.

Feeling brave...? Oooookay. Well I'll check it when I can.
Title: Re: [sonic slicer] about Sonic
Post by: ViperAcidZX on August 16, 2015, 03:05:13 AM
Did you know, before the very first Sonic the Hedgehog game on the Genesis/Mega Drive came out, Sonic's first (unofficial) debut was on an obscure Commodore 64 game by Factor 5? 8D

[youtube]youtu.be/S5uC0ymZK3s[/youtube]
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on October 07, 2015, 03:06:26 AM
So uhh, in an out of nowhere turn of events, Sonic Lost World is coming to Steam. (http://store.steampowered.com/app/329440/?utm_content=buffer0b43c&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer)

Buy it now before it releases on November 2nd and get Sonic & All-Stars Racing Transformed for free.

Goes without saying, without unofficial mods there won't be a Yoshi or Zelda stage in this version.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on October 07, 2015, 04:08:57 AM
Wow. That's really out of left-field. I'm not complaining though.

I wish the Generations mod scene got more love though, tbh.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on October 07, 2015, 04:16:53 AM
I thought Lost World was part of Sega's Nintendo-exclusive deal?

As for All-Stars Racing Transformed, I highly recommend it. Better than the Mario Kart games.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on October 07, 2015, 04:51:35 AM
I thought Lost World was part of Sega's Nintendo-exclusive deal?
Well that might've just been some timed-exclusitivity.

And its not coming out on other consoles after all.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on October 07, 2015, 04:59:21 AM
For some reason I'm thinking of Sonic going through an exclusive Portal themed level with Turrets gunning him down and stuff to replace the Nintendo exclusive levels.  Just something really weird and stupid that popped into my head.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on December 31, 2015, 09:23:19 AM
So this is the Sonic 25th logo, revealed by the Japanese 20th Anniversary page

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/CXYlt4QUwAA-wMT.jpg%20orig_zpsbiko7bpi.jpg~original)

Im gonna bet they are planning a new Classic Sonic game.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on December 31, 2015, 09:46:55 AM
wew boy pls no kill the franchise
Title: Re: [sonic slicer] about Sonic
Post by: Flame on December 31, 2015, 10:37:08 AM
cant really be worse than Sonic 4 can it?

I mean, even if they just use Generations classic sonic and Generations classic physics thats already miles ahead of Sonic 4
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on December 31, 2015, 10:45:38 AM
That's true. I'm just sick of them milking classic. It was fun for the first couple games but now it's just beating a dead horse.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on January 01, 2016, 12:36:55 AM
That's true. I'm just sick of them milking classic. It was fun for the first couple games but now it's just beating a dead horse.
Milking Classic?

hardly.

Considering Sonic 4 while it may have wanted to be Sonic 4, was still just modern Sonic, complete with homing attack.

if anything Generations was the first real Classic Sonic game since the originals, with the actual Classic Sonic behaving like he should, give or take a few physics touches

Honestly, considering how far Sonic has gotten from the original, With werehogs, and boost, and now Boom, I think a return to ACTUAL Classic sonic is overdue. People clearly wanted more Classic Sonic out of generations since he was the whole selling point (Along with City Escape)
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on January 01, 2016, 12:49:53 AM
If we can play as Tails and Knuckles it'd be fine, but I'm tired of Sonic only gameplay.
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on January 01, 2016, 05:58:17 AM
I have two problems with Generations:
1. If Classic Sonic has his own mode, why the crap does modern Sonic spend so much time side-scrolling?
2. For as good as Generations is in its general design, it has arguably the single worst "Super Sonic final battle" of the entire franchise.

If we can play as Tails and Knuckles it'd be fine, but I'm tired of Sonic only gameplay.
THIS!!! :cookie:
Seriously, what is it going to take for Tails to have some dignified gameplay again?

cant really be worse than Sonic 4 can it?

I mean, even if they just use Generations classic sonic and Generations classic physics thats already miles ahead of Sonic 4
Yes, the air-brakes of STH4 took some getting used to, but it certainly didn't wreck the game for me.

As an aside, I love how people talk as if Genesis Sonic games actually had good physics.  Don't get me wrong, S3&K is one of my favorite sidescrollers of all time, but I can personally attest that falling through/getting stuck in walls didn't start with the 3D Sonic games.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on January 01, 2016, 06:28:37 AM
they were still pretty good physics. I mean, they broke sometimes if you went TOO fast, (and the camera could never keep up with Super Sonic) but as far as momentum based physics go, Sega still hasn't been able tor ecreate the classic sonic physics, which is why 4 was so bad. Generations was better, though there were still a few hitches here and there
Title: Re: [sonic slicer] about Sonic
Post by: Psycho Yuffie on January 08, 2016, 03:46:56 AM
So this is the Sonic 25th logo, revealed by the Japanese 20th Anniversary page

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/CXYlt4QUwAA-wMT.jpg%20orig_zpsbiko7bpi.jpg~original)

Im gonna bet they are planning a new Classic Sonic game.

Just gonna leave this (http://www.imdb.com/title/tt5290776/) here.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on January 08, 2016, 03:58:06 AM
......Wat? o-O
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 08, 2016, 04:25:19 AM
I'd be down. Generations is my favorite Sonic game period.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on January 08, 2016, 04:30:17 AM
I mean I guess there was enough for a sequel what with both Eggmans stuck in Limbo and all.   Though I hope to get some Tails gameplay at least........please SEGA?
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on January 08, 2016, 04:51:16 AM
Well hey this means more opportunity for more re-imaginings of classic series levels.

Maybe an actual Sonic 3 stage instead of shunning it in favor of Knuckles (Though if we got Lava Reef or Flying Battery I'd be totally down for that just for awesome remixes)?
A proper Sonic CD area?
Maybe Chaotix?
Or how about having the back half of the game not be 2/3 city stages?

And of course they'll have more games to pull [parasitic bomb] from like... Lost World and... Boom? oh wait i forgot those were the only two they've made since [tornado fang]ing generations 1 right.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on January 08, 2016, 04:55:43 AM
I want Ice Cap Zone, or at least the music.  I wouldn't mind some more Snow Boarding.
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on January 08, 2016, 06:15:04 AM
A Flying Battery Zone remix would be pretty sweet. Lava Reef as well.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on January 08, 2016, 06:30:54 AM
No remix they do will ever be as good as Tee Lopes' renditions.

He's perfect.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 08, 2016, 06:58:42 AM
They could also pull from some of the side games like Secret Rings/Black Knight. I want to hear a remix of Let The Speed Mend It!
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on January 08, 2016, 07:01:42 AM
Oooh yeah, that would be pretty awesome.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 08, 2016, 07:56:42 AM
Alternatively we get the opportunity to ROCK THE PLACE once more.

Say what you will about the storybook games, but their soundtracks were fuckin lit
Title: Re: [sonic slicer] about Sonic
Post by: Phi on January 08, 2016, 08:09:09 AM
All Sonic games have great soundtracks. Above all else, a strong OST was the one constant.

That is, until Sonic 4 broke the streak with its lazy, uninspired music composition. I don't really know how Sonic Boom sounds like, but I'm sure it's generic.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 08, 2016, 08:11:17 AM
Sonic Boom's sountrack is easily the most generic unmemorable thing I have ever heard. I actually forget it even has music sometimes.

I haven't played Lost World yet but I don't think it was that great either. Colors was barely memorable.
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on January 08, 2016, 08:19:43 AM
Sonic and the Black Knight had such an amazing final boss song.

[yt]https://www.youtube.com/watch?v=ey-oB-qw45c[/yt]
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on January 08, 2016, 09:20:15 AM
I haven't played Lost World yet but I don't think it was that great either. Colors was barely memorable.

You take that back Sonic Colors had Sweet Mountain, Terminal Velocity, Planet Wisp('s Act 2 and 3 music, not really a fan of Act 1's), the Hub music for Tropical Resort, and fun boss music too.

Oh and the theme isn't half bad either.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on January 08, 2016, 09:37:11 AM
You forgot Aquarium Park, it's awesome.

[yt]http://www.youtube.com/watch?v=jEGro4NpgCg[/yt]
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 08, 2016, 09:43:42 AM
You take that back Sonic Colors had Sweet Mountain, Terminal Velocity, Planet Wisp('s Act 2 and 3 music, not really a fan of Act 1's), the Hub music for Tropical Resort, and fun boss music too.

Oh and the theme isn't half bad either.

That's true. It's been a few years since I played Colors so it's probably just me not remembering it. I loved it as a game though.
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on January 08, 2016, 09:48:23 AM
I just gave Terminal Velocity a listen for the first time (I never got around to Colors) and it's amazing.

[yt]https://www.youtube.com/watch?v=Aq0QE11vEWE[/yt]
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 08, 2016, 09:51:38 AM
Really PB? It's easily the best Modern Sonic title. Maybe marginally better than Generations.
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on January 08, 2016, 09:54:48 AM
Yeah, I know. I really should just borrow it from Lou. He really liked it.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on January 08, 2016, 10:00:17 AM
My favorite Colors track.

[yt]http://m.youtube.com/watch?v=eODArFqHbf0[/yt]
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on January 08, 2016, 10:16:50 AM
[yt]https://www.youtube.com/watch?v=bW7BqCezdak[/yt]

Damn. This game's soundtrack is pretty amazing.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 08, 2016, 11:17:17 AM
Planet Wisp is easily among the best Sonic stages of all time. There's a reason that's the one they chose for Generations despite Tropical Resort being much more recognizable.
Title: Re: [sonic slicer] about Sonic
Post by: Psycho Yuffie on January 08, 2016, 02:48:13 PM
The problem with including other characters in the sequel would be that the "modern" versions of those characters were terrible. To go from classic Knuckles smacking through walls, climbing, and gliding around, to suddenly hunting Master Emerald shards in Act 2 would be agonizing. Also: Tails in a derpy mecha or Tails racing a cheating Sonic? Hmmm...
Title: Re: [sonic slicer] about Sonic
Post by: irgpie on January 08, 2016, 03:42:09 PM
If we're talking Sonic soundtracks then I will always have a huge soft spot for Scrambled Egg Zone (https://www.youtube.com/watch?v=dMrOZ6Hk4yc).
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on January 08, 2016, 06:59:11 PM
Planet Wisp is easily among the best Sonic stages of all time. There's a reason that's the one they chose for Generations despite Tropical Resort being much more recognizable.

Too bad Planet Wisp in Generations was kinda [parasitic bomb].
Title: Re: [sonic slicer] about Sonic
Post by: Phi on January 08, 2016, 08:29:07 PM
[yt]https://m.youtube.com/watch?v=7qKh-5msybk[/yt]

One of the best Sonic remixes ever made.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 08, 2016, 09:24:21 PM
Too bad Planet Wisp in Generations was kinda [parasitic bomb].

Got a mod to cut most of the BS out. It's pretty alright now.
Title: Re: [sonic slicer] about Sonic
Post by: Fxeni on January 09, 2016, 03:54:51 AM
I was actually not that big of a fan of a large portion of Generations, so I can't say I'm too excited. I keep hearing good things about Colors, but the majority of the people praising that seemed to like Generations a whole lot, so I'm not too keen to go too far out of my way to find a copy.
Title: Re: [sonic slicer] about Sonic
Post by: irgpie on January 09, 2016, 04:07:43 AM
Colors is mostly 2.5D with very limited use of boost. Most emphasis is on pure platforming with some mix of the Wisp powers. It's one of the slower paced Sonic games but fairly solid for what it is. Besides going after Red Rings though, it can be blown through in probably one sitting, so certainly find as cheap a deal as you can.
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on January 09, 2016, 07:08:31 PM
If they really do go down the Generations 2 route, i'll be blunt; i'd rather they don't rely on fan votes after what happened for the first game as a result, and I can only hope that it isn't rushed to heck considering the first game felt like there were just so many little things absent. Like supposedly pieces of the story at large getting cut out altogether due to the rushed release (according to claims that Classic Tails would've been properly introduced and that more cutscenes like the end of Chemical Plant would've been present throughout the game).

But then i'd also hope that this time they acknowledge DLC as more than just one pinball table, and that the game mechanics are actually fairly expansive to accommodate for all the potential content, seeing as modders who tried to map in content from other games have to struggle with the limitations Generations has hard-coded for its somewhat-limited enemies and objects.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 09, 2016, 08:52:46 PM
I mean, for all intents and purposes modders managed to get the majority of Unleashed, the entirety of Planet Wisp, and even some SA stages into Generations' engine. That's impressive.
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on January 09, 2016, 09:48:35 PM
I mean, for all intents and purposes modders managed to get the majority of Unleashed, the entirety of Planet Wisp, and even some SA stages into Generations' engine. That's impressive.

Yeah, but with the Unleashed mod in mind, a lot of it was the stage routes pre-existing, and from there with objects like those launchers dependent on button inputs or the QTE segments it got simplified (albeit not a real problem there), and other things like the falling ice blocks were improvised from other objects in the game itself. It took a bit of creativity and improvisation to re-create everything but it was a damn good effort. And one of the project leads dug into Generations' code, found remnants of Unleashed's shaders (they got simplified between the two games), fixed up what he could while getting things from Unleashed itself and attempted to inject them back into Generations. Not 1:1 but considering it was the same guy who made modding and mapping so heavily possible in the first place, you don't get in the way of the Sonic community when they find modding potential.

It's more so that I hope there's just more content or assets in general to create more with, even if it's not specifically for the modders in general.  :P
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 10, 2016, 12:13:14 AM
A bit of a fantasy of mine is real modding tools for the Generations engine. IE how Valve handles the Source Engine. Fully available modding tools for fans to make their own stages, etc. I get modders are doing that already for Generations proper but I mean Sonic Team fully supporting the practice/taking a Mario Maker stance on it.
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on January 10, 2016, 03:37:01 AM
[yt]https://www.youtube.com/watch?v=SR-6fbaQz_E[/yt]

Again, thank you guys & gals to turning me onto this soundtrack. It's so good.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on January 10, 2016, 03:39:32 AM
Did you already hear Aquatic Palace Zone yet?
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on January 10, 2016, 03:45:00 AM
Do you mean Aquarium Park? If so, then yeah. I DLed the entire soundtrack already.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on January 10, 2016, 03:46:31 AM
I posted Aquarium Park on the previous page.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on January 10, 2016, 03:53:42 AM
Huh must have skimmed over that.
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on January 10, 2016, 08:11:22 PM
For being a slower-paced Sonic game, the Red Rings were still a [sonic slicer] in Colors.  I was pretty disappointed that they FINALLY put Super Sonic into stages and made it so goddamn inaccessible, I wound up cheating for that one after I beat the game's story.

Soundtrack was surprisingly good, even if I do prefer the Dreamcast/Storybook "beat".  And the controls took a little getting used to, but yeah, Colors was one of the better of the recent Sonic games.
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on January 10, 2016, 09:13:33 PM
So fun fact....I actually own Colors. Hahaha, I just never played it. So I did last night. Yeah, it's a lot of fun! XD
Title: Re: [sonic slicer] about Sonic
Post by: Phi on January 10, 2016, 09:16:21 PM
What

How the hell could you not know? XD
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on January 10, 2016, 09:17:33 PM
You'd be surprised, me and my brother own 2 copies of FF5 Advance between us.
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on January 10, 2016, 09:19:51 PM
What

How the hell could you not know? XD

Hey, sometimes games get lost in the shuffle. STOP JUDGING ME!!!  8D
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 10, 2016, 10:14:21 PM
I mean of the 100+ Steam games I own I honestly forgot I owned Tomb Raider for a while so there's no surprise.

*checks*

when the [tornado fang] did i get valkyria chronicles
Title: Re: [sonic slicer] about Sonic
Post by: Phi on January 10, 2016, 10:18:15 PM
Well, I mean, it makes more sense to forget digital games than physical.

Most of the reason I buy physical copies is so I can look and admire them on my shelf from time to time.
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on January 10, 2016, 11:16:33 PM
They use to be on my shelf, but then I needed that shelf for figures. So the games went into a drawer.
Title: Re: [sonic slicer] about Sonic
Post by: Psycho Yuffie on January 10, 2016, 11:20:24 PM
They use to be on my shelf, but then I needed that shelf for figures. So the games went into a drawer.
Someone needs more shelves. Nothing but shelves on those walls. Cover those windows. You don't need sunlight. :P
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on January 11, 2016, 02:30:13 AM
Haha, I actually have a plan for getting more shelves.  8D

Oh, as for Sonic Colors, I agree with the complaints about the red coins. I mean, half the joy of Super Sonic is being able to get him while your playing a Sonic game. Having to go back after the game is practically beat to get him is kinda meh.
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on January 11, 2016, 06:02:51 AM
To be fair Colors was the first Sonic game since the Genesis days as far as I know that had Super Sonic as a complete bonus feature unnecessary to the rest of the game and not brought out solely as part of the plot either. Generations just gives you Super Sonic once you beat the game, albeit with an abnormally fast ring loss count, and Lost World also brought the Red Rings back for Super but focused on using Wisps or the parkour usually to get them if they weren't just right there off the beaten path (and significantly raised the difficulty from 'okay' to '[tornado fang] this game').

It's not the greatest decision ever, but at least it gives you reason to replay the stages that aren't hunting for Sun and Moon Medals like Unleashed or getting S Ranks like every Sonic game from Adventure 2 to Lost World 3DS.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 11, 2016, 06:40:43 AM
Well to be fair, S-Ranks were (mostly) attainable once you had gotten a handle on the mechanics in most Sonic games. The red rings in Colors required useless grinding and reloads sometimes which were frustrating. It took me literally weeks of playing for hours on end to 100% that game.
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on January 12, 2016, 09:48:44 AM
I've surprisingly seen little about this anywhere. (http://www.sonicstadium.org/2016/01/sega-reveals-new-25th-anniversary-details-branded-events-new-style-guides/)
Classic Sonic is now 'Pixel Sonic', Archie Sonic is now 'Comic Book Sonic', a celebration of the franchise throughout the year, a 'new style guide' for marketing consistency across products. There's also a loose reference of new games, which could just be Fire & Ice and Rio 2016, but SEGA's not let an anniversary escape this series yet - even if a decade ago we got what most consider to be the worst Sonic game ever until Rise of Lyric.
Title: Re: [sonic slicer] about Sonic
Post by: Strider Xhaiden on January 12, 2016, 01:02:51 PM
I found it interesting that the article noted that the "Pixel Sonic" and "Comic Book Sonic" might not be the official names, just a way to differentiate them for anyone not familiar with the whole franchise.
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on January 13, 2016, 04:17:43 AM
To be fair Colors was the first Sonic game since the Genesis days as far as I know that had Super Sonic as a complete bonus feature unnecessary to the rest of the game and not brought out solely as part of the plot either. Generations just gives you Super Sonic once you beat the game, albeit with an abnormally fast ring loss count, and Lost World also brought the Red Rings back for Super but focused on using Wisps or the parkour usually to get them if they weren't just right there off the beaten path (and significantly raised the difficulty from 'okay' to '[tornado fang] this game').

It's not the greatest decision ever, but at least it gives you reason to replay the stages that aren't hunting for Sun and Moon Medals like Unleashed or getting S Ranks like every Sonic game from Adventure 2 to Lost World 3DS.
The problem is that the concept of Super Sonic in stages exists to enhance replay value: It should never be locked behind some unrealistic requirement that involves repeated visits to every freaking stage in the game anyway.  You don't WANT to replay the game after all of that.  Generations had the right idea, they just botched the mechanics.
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on January 13, 2016, 04:50:31 AM
The problem is that the concept of Super Sonic in stages exists to enhance replay value: It should never be locked behind some unrealistic requirement that involves repeated visits to every freaking stage in the game anyway.  You don't WANT to replay the game after all of that.  Generations had the right idea, they just botched the mechanics.

True. I guess it's more annoying than special stages, but I never was a fan of plot-only or easily-granted Super Sonic either. But i'd rather take the Red Ring hunts of Colors which promotes exploration, over.. Lost World 3DS' special stages. I'd even take Heroes' special stages over those, good god.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 13, 2016, 09:41:19 AM
Aww, Heroes special stages weren't THAT bad. Maybe a little grating or clunky but they weren't overly difficult or anything.
Title: Re: [sonic slicer] about Sonic
Post by: Waifu on January 17, 2016, 10:30:40 AM
Didn't that only apply to the Gamecube version of Heroes?
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on January 17, 2016, 11:10:05 AM
they were all basically the same.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on January 28, 2016, 08:31:09 AM
http://www.gamnesia.com/news/after-years-of-rumors-its-confirmed-that-michael-jackson-worked-on-sonic-th (http://www.gamnesia.com/news/after-years-of-rumors-its-confirmed-that-michael-jackson-worked-on-sonic-th)

I mean, it was pretty damn obvious.
Title: Re: [sonic slicer] about Sonic
Post by: Psycho Yuffie on January 28, 2016, 08:53:11 AM
http://www.gamnesia.com/news/after-years-of-rumors-its-confirmed-that-michael-jackson-worked-on-sonic-th (http://www.gamnesia.com/news/after-years-of-rumors-its-confirmed-that-michael-jackson-worked-on-sonic-th)

I mean, it was pretty damn obvious.
It is a secret to nobody.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on January 28, 2016, 05:21:28 PM
At least we finally got some confirmation we should have gotten sooner.
Title: Re: [sonic slicer] about Sonic
Post by: Strider Xhaiden on February 03, 2016, 10:06:54 PM
Some more news about the 25th Anniversary surfaced at the Nuremberg Toy Fair (http://www.sonicstadium.org/2016/02/nuremberg-toy-fair-reveals-new-25th-anniversary-details/)
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on February 03, 2016, 10:32:05 PM
Mostly just toy/merch stuff though.
Title: Re: [sonic slicer] about Sonic
Post by: Strider Xhaiden on February 05, 2016, 01:53:27 AM
http://www.sonicstadium.org/2016/02/unreleased-sonic-game-segasonic-bros-found/ (http://www.sonicstadium.org/2016/02/unreleased-sonic-game-segasonic-bros-found/)
Title: Re: [sonic slicer] about Sonic
Post by: Phi on February 05, 2016, 02:18:40 AM
http://www.sonicstadium.org/2016/02/unreleased-sonic-game-segasonic-bros-found/ (http://www.sonicstadium.org/2016/02/unreleased-sonic-game-segasonic-bros-found/)

(http://i.imgur.com/iBjH8Ooh.jpg)

Methinks this is the final version. Same release date, too.
Title: Re: [sonic slicer] about Sonic
Post by: Strider Xhaiden on February 05, 2016, 09:54:13 PM
Agreed, but finding the original prototype is pretty awesome. On that note, the article's been updated....

"UPDATE: This is starting to look more and more like the real deal, aside from old magazine scans supporting the claim (http://board.sonicstadium.org/topic/20664-segasonic-bros-segasonic-arcade-proto-or-potential-predecessor-found/?page=2#comment-1009955), a second image has now come to light along with more details.

(http://www.sonicstadium.org/wp-content/uploads/2016/02/segasonicbros-1.jpg)

It was created by the creator of Bubble Bobble, Fukio Mitsuji, apparently the game went to a location test and failed."

UPDATE: Mystery Solved (http://www.sonicstadium.org/2016/02/even-more-segasonic-bros-details-revealed/)
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on May 29, 2016, 12:49:55 AM
Discussion in the Thinking thread reminded me to probably resurrect this thread in the light that SEGA's teasing a new, completely BOOM-free game.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on May 29, 2016, 03:12:49 AM
Honestly i'd be surprised if they didn't have something normal-sonic related planned for the 25th anniversary.

Whether or not it'll be like the 10th anniversary and 20th anniversary games (Adventure 2 and Generations) or mediocre to trash like the 5th and 15th anniversary games (3D Blast I guess since it came out in '96 and '06 obviously) remains to be seen.

Though now that I think about it, what the hell happened to Fire & Ice? Have they said anything about it since they announced it?
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on May 29, 2016, 03:16:28 AM
Yeah, they delayed it once I think and it's coming out at the end of September.
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on May 30, 2016, 07:16:32 AM
It's the 25th anniversary, and after Runners came and went with little fanfare, it makes sense that it they'd have to actually make a new Sonic game themselves again. Hopefully they learned their problems with Lost World and can actually make a good, non-experimental game again.

God, 10 years since Sonic '06, funny how that works.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on June 09, 2016, 08:56:27 PM
welp i guess we all know the 25th anniversary game now [/sarcasm]

(http://i.imgur.com/9rE0n3N.jpg)

sonic's coming to lego dimensions
Title: Re: [sonic slicer] about Sonic
Post by: Phi on June 09, 2016, 09:14:17 PM
welp i guess we all know the 25th anniversary game now [/sarcasm]

(http://i.imgur.com/9rE0n3N.jpg)

sonic's coming to lego dimensions

No one wanted this.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on June 09, 2016, 09:15:04 PM
actually i did cuz lego games are fun
Title: Re: [sonic slicer] about Sonic
Post by: Phi on June 09, 2016, 09:29:24 PM
I like Lego games too, but the gameplay mechanics of a Lego title seem too... clunky for something fast-paced like Sonic.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on June 09, 2016, 09:38:16 PM
they've improved a lot

plenty of possibility to go fast in dimensions

plus now sonic can be in a video game with batman and Mr. T

that just sounds really cool
Title: Re: [sonic slicer] about Sonic
Post by: Blue Valkyrie on June 09, 2016, 09:54:51 PM
Did--sonic just Mug Gollum?
Title: Re: [sonic slicer] about Sonic
Post by: Phi on June 09, 2016, 10:17:07 PM
Ahh, I misunderstood. I didn't know what Lego Dimensions was and assumed it was a Sonic game. Because that wouldn't work.

Quicksilver and Flash were fine in the Lego Batman and Marvel Avengers, so Sonic is plausible as a separate playable character.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on June 09, 2016, 11:10:31 PM
i looked at that picture with 3d glasses on and it worked
Title: Re: [sonic slicer] about Sonic
Post by: Flame on June 10, 2016, 11:03:16 PM
I get the feeling this isnt all there is to the 25th anniversary. They're not capcom. They wouldnt tease and make hype for whats just a Dimensions expansion and another Sonic Boom game.
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on June 11, 2016, 07:28:52 AM
I get the feeling this isnt all there is to the 25th anniversary. They're not capcom. They wouldnt tease and make hype for whats just a Dimensions expansion and another Sonic Boom game.

There's apparently something news-related for the 23rd this month, but beyond it being Sonic news they're fairly tightlipped right now.
Title: Sonic Mania (PS4, Xbox One, PC) - Moving Forward by Going Back
Post by: ViperAcidZX on July 23, 2016, 05:17:47 AM
[youtube]youtu.be/KxmtYdEWVzo[/youtube]

To celebrate the spiky blue insectivore's 25th Anniversary, a new title was just announced during the Sonic Anniversary Party. This entry seems to taking cues from Mega Man 9 by going for a retro Genesis/Mega Drive presentation and gameplay. In Sonic Mania, you get to play as Sonic, Tails, and Knuckles, with a few new moves such as the Drop Dash move, as well as featuring some reimagined classic and some original levels. The game is being developed by Sonic Team alongside Christian Whitehead (who worked on the enhanced port of Sonic CD, and the mobile ports of 1 and 2), Simon "Stealth" Thomley (who also worked on the mobile ports of Sonic 1 and 2), and PagodaWest Games (some mobile game developer I never heard of until now). The game will come out for PS4, Xbone, and PC in 2017.
Title: Re: [sonic slicer] about Sonic
Post by: irgpie on July 23, 2016, 05:33:42 AM
My boy KNUCKLES.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on July 23, 2016, 06:00:05 AM
It's nice that they openly acknowledge 3D Sonic isn't working out for them.
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on July 23, 2016, 06:56:18 AM
[youtube]https://youtu.be/gCh9--2xcKk[/youtube]

That's not to say that 3D Sonic is completely out of the picture. They said it's not Generations 2, so it seems it'll be a non-anniversary title that just uses time stuff as an excuse to have multiple playstyle Sonics again.
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on July 23, 2016, 08:32:01 AM
Both of these things seem cool to me!
Title: Re: [sonic slicer] about Sonic
Post by: Phi on July 23, 2016, 11:05:12 AM
[yt]http://www.youtube.com/watch?v=PQ8EedQJk7Y[/yt]

That title screen, that music, I'm in love.

Also, off-screen gameplay

[yt]http://www.youtube.com/watch?v=6jgcBywKems[/yt]
Title: Re: [sonic slicer] about Sonic
Post by: irgpie on July 23, 2016, 07:08:13 PM
 (http://www.youtube.com/watch?v=NGR5fTO2oio#)
I hope visuals and music are the only thing they're taking heavy influence from Sonic CD on.
Title: Re: [sonic slicer] about Sonic
Post by: ViperAcidZX on July 23, 2016, 07:09:18 PM
Aaaaand Sonic's shooting stuff up with a Portal sentry in Lego Dimensions. 8D

[youtube]youtu.be/EgqMlOMvQNY[/youtube]

(http://i.imgur.com/gJtA3pv.jpg)
Not gonna lie, I'd probably buy just this set alone. The Sonic Speedster and Tornado look pretty nice in Lego form.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on July 23, 2016, 07:26:43 PM
I hope visuals and music are the only thing they're taking heavy influence from Sonic CD on.

Seeing as how Mania is trying to emulate blast processing, it's unlikely the zones will be nearly as cluttered as CD.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on July 24, 2016, 05:10:45 AM
so apparently, Mania is going to be LONGER THAN GENERATIONS

and have a boss after EVERY act.

http://www.tssznews.com/2016/07/23/sonic-mania-is-longer-than-generations-will-have-boss-after-every-act/ (http://www.tssznews.com/2016/07/23/sonic-mania-is-longer-than-generations-will-have-boss-after-every-act/)

Damn son.

also who else watched that stream last night. Was that something or what. It was so bad it became awesome.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on July 24, 2016, 05:17:43 AM
I had heard Crush 40 is cringy during live performances, and they were right......
Title: Re: [sonic slicer] about Sonic
Post by: ViperAcidZX on July 24, 2016, 05:47:56 AM
Admittedly I tuned out the most of the musical stuff to watch Stop Skeletons From Fighting's livestream. Seeing Cindy Robinson (and I think Mike Pollock too) mock the audio crew on stage was the best part for me. I seriously need a clip of that. >0<
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on July 24, 2016, 05:55:13 AM
(http://www.youtube.com/watch?v=NGR5fTO2oio#)
I hope visuals and music are the only thing they're taking heavy influence from Sonic CD on.

Damn that is some sexy Sonic music!!!  0v0
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on July 24, 2016, 06:05:56 AM
Seriously after the atrocity that was Boom's bland music (and the [tornado fang]ing dubstep!) this is sweet therapy for my ears. 0v0
Title: Re: [sonic slicer] about Sonic
Post by: Flame on July 24, 2016, 07:51:31 PM
LIGHTS
CAMERA
ACTION
Title: Re: [sonic slicer] about Sonic
Post by: Phi on July 28, 2016, 04:30:23 AM
http://youtu.be/-BCf-3lSMug (http://youtu.be/-BCf-3lSMug)
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on July 28, 2016, 07:14:14 AM
so apparently, Mania is going to be LONGER THAN GENERATIONS

and have a boss after EVERY act.

http://www.tssznews.com/2016/07/23/sonic-mania-is-longer-than-generations-will-have-boss-after-every-act/ (http://www.tssznews.com/2016/07/23/sonic-mania-is-longer-than-generations-will-have-boss-after-every-act/)

Damn son.

also who else watched that stream last night. Was that something or what. It was so bad it became awesome.
So, Sonic, Tails, Knux, and Act1 bosses.  All we need is some Super Emeralds and we've basically got the S3&K formula.

I'm rather shocked that not-Generations-2 is confirmed for the NX yet Mania is for the moment skipping Nintendo platforms.  If anything I'd have expected the other way around.  Renegade Kid is offering to fix that (https://mynintendonews.com/2016/07/23/renegade-kid-offers-to-port-sonic-mania-to-nintendo-3ds/), so here's hoping.

Something that concerned me a little with Mania is the fact that modern devs trying to emulate 8/16-bit game styles have a tendency to forget to keep decent contrast between their background and foreground layers.  I was a bit worried about Studiopolis at first, but the more I see it in motion, they're USUALLY keeping the foreground noticeably brighter, so hopefully it should work out.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 02, 2016, 09:04:56 PM
[yt]http://www.youtube.com/watch?v=C0IsSeE_ckI[/yt]

[parasitic bomb], this looks good.

Now available for download.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on September 02, 2016, 10:56:53 PM
I tried that a year or two ago, I think... It was cool. Wasn't a lot more than a sandbox though.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 02, 2016, 11:06:04 PM
Perhaps this is the completed version of what you played.
Title: Re: [sonic slicer] about Sonic
Post by: Night on September 04, 2016, 10:42:59 PM
Oddly reminds me of skateboarding games. <:3c
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 13, 2016, 10:16:43 PM
(http://i.imgur.com/aKdpOjEh.jpg)

Quote
The $70 edition includes a 12-inch classic Sonic statue set atop a SEGA Genesis base. The base has a power switch which, when activated, plays the classic "SEGA!" start up sound.

The box itself hearkens back to the iconic branding of the Genesis era, and it includes a "SEGA cartridge cast with a gold ring," as well as a metallic card with the download code for the game itself.

 <3 <3 <3
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 14, 2016, 12:32:22 AM
Preordered.

Reminder Amazon will still give 20% with Prime. If they're funnelling it to Best Buy I imagine the same applies for GCU.
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on September 14, 2016, 02:47:49 AM
(http://i.imgur.com/aKdpOjEh.jpg)

 <3 <3 <3

Okay yeah, gonna have to buy that.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on September 14, 2016, 05:49:42 AM
My buddy bought it like the morning he found out about it, like directly after waking up. Wew.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 14, 2016, 06:00:44 AM
I wonder if the Ring is wearable, probably not but I do wonder.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 15, 2016, 12:20:56 AM
man. I have no room for a 12 inch statue, but I need this so bad...
Title: Re: [sonic slicer] about Sonic
Post by: irgpie on September 20, 2016, 11:17:46 PM
 (http://www.youtube.com/watch?v=xtqgkPCEIP8#)
who did this
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 20, 2016, 11:25:30 PM
Nice.

They remember.

[yt]http://www.youtube.com/watch?v=Yp4pg1bOEdM[/yt]
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 20, 2016, 11:26:06 PM
God I love those narmy commercials so much. XD
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 22, 2016, 07:12:37 PM
http://www.tssznews.com/2016/09/20/iizuka-on-sonic-twitch-stream-sonic-mania-will-have-more-classic-levels-than-new-ones (http://www.tssznews.com/2016/09/20/iizuka-on-sonic-twitch-stream-sonic-mania-will-have-more-classic-levels-than-new-ones)

Aaaaaand hype dead.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 22, 2016, 09:43:19 PM
Its not like they're just gonna be transplanted straight from their original games. We've already seen Green Hill was partially the old stage but very early on was expanded upon.

So essentially the vibe i'm getting is "Generations 2, except this time you can play as Tails and Knuckles".

So... where is the problem?
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 22, 2016, 09:47:14 PM
The classic stages are reimagined. I wouldn't worry too much about it.

And we still don't know how many new stages there will be.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 23, 2016, 04:25:42 PM
I know that but i was kind of hoping mania would be a bit more original. considering theyve ONLY shown Studiopolis as a new level, it wouldnt surprise me if theres like, 3 original stages and the rest are reimagined old ones
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 23, 2016, 05:02:14 PM
Wait for the game to come out before you start bitching.
Title: Re: [sonic slicer] about Sonic
Post by: Blue Valkyrie on September 23, 2016, 05:25:27 PM
Wait for the game to come out before you start bitching.

^ Please this.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on September 23, 2016, 11:05:26 PM
Yeah, even from me who was NEVER a fan of Classic Sonic, I'm pretty excited at the prospect of old stages being re-imagined with modern day level design sensibilities.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 24, 2016, 12:32:35 AM
Yeah, even from me who was NEVER a fan of Classic Sonic, I'm pretty excited at the prospect of old stages being re-imagined with modern day level design sensibilities.

Did you like S3&K?

This is very important. A burning question that will dictate the fate of the entire forum.
Title: Re: [sonic slicer] about Sonic
Post by: irgpie on September 24, 2016, 01:32:25 AM
I mean like most games since maybe Sonic 2 tend to reuse a lot of the same basic level templates. I wouldn't doubt they'll incorporate a lot more into the re-imagined levels than what the originals offered, i.e. Green Hill using the corkscrews. Perhaps a bit more underwhelming as a new game yes, but not too surprising with a choice of title similar to Sonic Jam.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on September 26, 2016, 06:36:01 PM
Did you like S3&K?

This is very important. A burning question that will dictate the fate of the entire forum.

Never played it. Don't care to. Sonic 1 and 2 were enough for me.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 26, 2016, 08:07:54 PM
Never played it. Don't care to. Sonic 1 and 2 were enough for me.

It blows Sonic 1 and 2 out of the water.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 26, 2016, 08:18:51 PM
Should probably play Sonic 3 and Knuckles anyway to get used to controlling Knuckles since he has a gimped Jump compared to Sonic and Tails, assuming Knuckles in Mania plays the same as Sonic 3 Knuckles.

But yeah 3 is way different from 1 and 2, as well as having a lot more stages and 3 endings for each character technically thanks to the Super Emeralds.  Also Loopy-Loos.  Glorius Loopy-Loos.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on September 26, 2016, 11:52:25 PM
I'm sure it's better than 1 and 2, but I've played later 2D sonics like the Advance games and couldn't get into them either. (Granted those were DIMPS). Never played the 2d stages in generations more than a couple times either. It's just not really my thing.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 27, 2016, 12:10:05 AM
Honestly you really can't compare Sonic 3 to the Advance titles, not even the 1st Advance game, or Generation's 2D stages to be blunt here, it's like comparing Apples to Oranges. 

Not to mention the game is only $5 on Steam.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on September 27, 2016, 12:13:58 AM
i can't afford 5 bucks for lunch right now sakura
i'm serious
(http://puu.sh/roTCJ/6a315c24ae.png)
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 27, 2016, 12:14:42 AM
Well when you get paid in 2 weeks then.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on September 27, 2016, 12:15:09 AM
4 weeks. I get paid on the 25th of next month.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 27, 2016, 12:16:08 AM
The Advance games wishes it was S3&K.

i can't afford 5 bucks for lunch right now sakura
i'm serious
(http://puu.sh/roTCJ/6a315c24ae.png)

I'm so sorry

rip
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 27, 2016, 12:19:07 AM
Well Advance 1 wishes it was Sonic 3 and Knuckles, 2 does it's own thing and 3 wants to be Knuckles Chaotix, and probably a worse version of that.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on September 27, 2016, 12:19:56 AM
I'm gonna get Mania anyway, so if S3&K is anything like it then I'll contemplate coming back to it.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 27, 2016, 12:22:48 AM
I'm in the minority that likes Advance 2 the most in the trilogy.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 27, 2016, 12:26:27 AM
Advance 2 was pretty good, but kind of hard to get used to and getting 100% completion is utterly BS.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 27, 2016, 12:45:16 AM
I just didn't like Advance 3's partner system.

It was a huge step up from Chaotix, sure, but it was too slow for me.
Title: Re: [sonic slicer] about Sonic
Post by: Blue Valkyrie on September 27, 2016, 12:49:51 AM
I'm in the minority that likes Advance 2 the most in the trilogy.

I liked it best too!
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 29, 2016, 05:36:31 AM
i can't afford 5 bucks for lunch right now sakura
i'm serious
(http://puu.sh/roTCJ/6a315c24ae.png)
Just emulate it
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on September 29, 2016, 07:34:16 AM
Just emulate it

Yeah but that's work.
And also better reason, I don't have any of my controllers atm. My brother's borrowing them for the time being.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 29, 2016, 08:45:02 AM
The nice thing about Sonic is playing it with a keyboard feels completely natural since its a one button game.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 29, 2016, 09:03:29 AM
Provided you're good at playing Platformers with a Keyboard.

Also whatever you do don't play as Sonic and Tails together unless you have a second Player, Tails with Sonic can make life difficult........

This is assuming you didn't use that cheat code in Advance 1 to have Sonic and Tails together and give you a taste of how AI Tails can screw with you.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 29, 2016, 10:14:49 AM
AI Tails is only a jerk in Sonic 2 where he can severely hinder one's progress in a special stage.

And while most platformers with a keyboard are hard (especially ones that use more than two buttons to control like Mario World or Megaman X) Sonic is really simple because you only ever need to use A and the arrow keys. If it weren't that simple they'd have never done those excellent mobile ports or those old PC ports back in the day.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 29, 2016, 11:25:10 AM
[yt]https://m.youtube.com/watch?v=XIJcZVyfKt0[/yt]

Skip to 4:40 for Tails dickery.

Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 29, 2016, 12:38:33 PM
Oh yeah that's right.

Still the only use for Sonic + Tails is the jump assist, but you can only do that in multiplayer or with the Sonic 3 Complete romhack (which you should play over regular Sonic 3 and Knuckles, lots of nice little fixes and stuff to make the game more fun.)
Title: Re: [sonic slicer] about Sonic
Post by: Phi on October 27, 2016, 12:58:54 AM
[yt]http://www.youtube.com/watch?v=al0GFfRfq9w[/yt]

Introducing a new stage: Mirage Saloon
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on October 27, 2016, 02:15:55 AM
Oh [parasitic bomb] is that an actual [tornado fang]ing desert stage?

Its like they finally get to make this:
(http://info.sonicretro.org/images/d/dc/Sonic-CD-Desert-Dazzle.png)

that they had to cut from the Sonic CD remake.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on October 27, 2016, 07:25:47 AM
It also seems to take inspiration from Dust Hill Zone, the cut level in Sonic 2.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on October 27, 2016, 08:32:51 AM
Yeah my understanding its taking Dust Hill, Desert Dazzle and some extra Native American/Southwest influences.

Plus the Nack/Bean/Bark posters, the SegaSonic Popcorn Shop, the COPE and CPU on the subway train. Lots of little fun nods to the franchise's old days. owo
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on October 27, 2016, 08:36:25 AM
There's also a picture of a redesigned Egg Robo and Egg Robo's hand and gun are a level set piece in Mirage Saloon.
Title: Re: [sonic slicer] about Sonic
Post by: Treleus on December 10, 2016, 02:59:45 AM
Current year: 2016

Trump is our new president.

Sonic gets the first good game in years.

The game is made by fans from the community and published officially by SEGA.

This is a pretty good year.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on December 10, 2016, 03:23:03 AM
>pretty good year

Thank you for the laugh
Title: Re: [sonic slicer] about Sonic
Post by: Treleus on December 10, 2016, 03:30:11 AM
I'm not ashamed of my priorities.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on December 11, 2016, 05:09:49 AM
Trump is our new president.

Sonic gets the first good game in years.

The game is made by fans from the community and published officially by SEGA.

This is a pretty good year.
in all fairness, none of those have actually Released YET. (including the first one, that's still in pre-production)

Better bet would be to wait for December 2017. Because a few things going right at the end of 2016 don't make up for the rest of 2016 being [parasitic bomb]
Title: Re: [sonic slicer] about Sonic
Post by: Phi on December 11, 2016, 07:57:07 AM
I'm not ashamed of my priorities.

(http://i.imgur.com/O1RpfUm.jpg)
Title: Re: [sonic slicer] about Sonic
Post by: Flame on December 13, 2016, 01:04:26 AM
Anyone watch Sonic Boom?

This [tornado fang]ing show. It's truly the gift that keeps on giving.

(https://s27.postimg.org/il6bh5vwj/1481559327486.jpg)
Title: Re: [sonic slicer] about Sonic
Post by: Blue Valkyrie on December 13, 2016, 02:52:14 AM
Wait is that a chris chan reference?  XD
Title: Re: [sonic slicer] about Sonic
Post by: Treleus on December 13, 2016, 03:47:30 AM
Yep, but it's not what you think.

"Almost done, boss! Just have to finish the arms."

Somehow I thought it'd be more obvious.

[spoiler]Then there's the even more obvious Misery throwback later on[/spoiler]

[spoiler]Oh god they actually mentioned "SonAmy" and adult fanfics in this. How could they.[/spoiler]
Title: Re: [sonic slicer] about Sonic
Post by: Blue Valkyrie on December 13, 2016, 04:26:06 AM
Its subtle to be sure but just enough for anyone unfortunate enough to know the incident to pick up on it on just a screen alone. Well played.
Title: Re: [sonic slicer] about Sonic
Post by: irgpie on March 13, 2017, 06:39:05 PM
 (http://www.youtube.com/watch?v=IBLUSXIqsmQ#)
if they can give the most heavily recycled zone a fresh coat of paint, then I really have full faith in any other returning levels.
Title: Re: [sonic slicer] about Sonic
Post by: Blue Valkyrie on March 13, 2017, 10:30:41 PM
I'm just happy they faithfully recreated Tail's suicidal stupidity to such a degree he can die twice before respawning.  8D
Title: Re: [sonic slicer] about Sonic
Post by: Phi on March 17, 2017, 07:23:58 PM
Flying Battery HYPE

[yt]https://www.youtube.com/watch?v=GyXg9kAp4Vc[/yt]

An official look at Sonic Forces gameplay

[yt]https://m.youtube.com/watch?v=_Zm0FvEn5CU[/yt]
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on March 18, 2017, 01:35:52 AM
Pretty hype for both of these honestly.
Title: Re: [sonic slicer] about Sonic
Post by: Fxeni on March 18, 2017, 06:01:54 PM
Really looking forward to Sonic Mania. Sonic Forces... not so much. Not a big fan of the currently gameplay style of 3D sonics, to be honest.
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on March 18, 2017, 07:41:36 PM
Ahhhhhh Flying Battery Zone. One of the best Sonic themes. Yeah, Mania looks like fun. Forces could be good if it plays like Colors. Lol, if it has as amazing a soundtrack as Colors, I might play it just for that.

Again, thanks for turning me on to that, fellow PSAers!
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on March 21, 2017, 05:26:58 AM
Revisiting Flying Battery is mind-blowing levels of nostalgic perfection.

Sonic Forces...looks pretty par-for-the-course for the 3D Sonic game.  Then I saw a Red Ring...

OH DEAR GOD, NOT THE RED RINGS!!!  Sonic and collectathons don't mix, dammit, when are they going to figure that out?!
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on March 21, 2017, 09:03:50 AM
Well as long as it's not done as they did in Advance 2 it's fine. Lost World had Red Rings and that was fine, you could collect them in any order without having to worry about having to get them all in one go.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on March 21, 2017, 04:39:38 PM
Red Rings were fine in Colors and Generations too. If you master the course you can easily get four of them in a run at least.

They add replayability to already fun stages imo.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on March 22, 2017, 11:02:13 PM
Yeah Red Rings haven't been a problem since Advance 2 lol
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on March 23, 2017, 07:25:53 PM
Red Rings were fine in Colors
...what Bizarro World did you come from, exactly?  Colors is the REASON that I despise red rings.
Title: Re: [sonic slicer] about Sonic
Post by: Satoryu on March 23, 2017, 10:58:15 PM
I don't particularly remember despising Colors' red rings, though I did look up a fair amount of them. I definitely had no problem with them in Generations. 75% of the time they were on the harder paths, so they were your reward for getting good.

Mirby's right about Advance 2 though. If you think red rings are bad, try having to collect all of them at once without dying.
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on March 25, 2017, 08:00:39 AM
Advance 2 had the evil SP Rings, which you had to collect in one go. Colors had Red Star Rings that you could collect at any time (and often couldn't even get on first-time runs of stages). The thing is that Colors' Red Rings were entirely optional and only worked towards getting you the Super Sonic reward that was never necessary, though stage tweaks to accommodate were neat. If you wanted the true ending of Advance 2, you had to get those damnable SP Rings and complete the crappy yet pathetically easy special stages.

If you were going out of your way to be pretty completionist for Red Rings in Colors without just getting them more passively on spare time, I can see why they'd be pretty souring though. And that's not getting into how sadistically dumb 100%'ing the Red Rings were for Lost World.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on March 25, 2017, 05:53:11 PM
Red Rings in colors also unlocked stuff for multiplayer.

Which was pretty fun shut up
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on March 29, 2017, 06:51:51 AM
The thing is that Colors' Red Rings were entirely optional and only worked towards getting you the Super Sonic reward that was never necessary
(http://i173.photobucket.com/albums/w46/Hypershell/Iris-objection_zps4mdfom1k.gif)
The fact that Colors' story does not acknowledge Super Sonic is irrelevant.  Nobody plays Sonic because of its deep narrative.  Every Sonic fan had been bitching ever since the turn of the millennium for Super Sonic to return to stages.  Colors was the first time that ever happened, it was kind of a big deal, not exactly a minor skill bonus like in Generations.  So they locked it behind the most ridiculously tedious requirement imaginable, that forces you to replay and scour EVERY STAGE IN THE GODDAMN GAME until you're sick of seeing a single one of the game's polygons...and then keep playing because you still didn't find them all.  THE ENTIRE POINT TO SUPER SONIC IN STAGES IS REPLAY VALUE, and it should never ever have been locked behind the most replay-killing requirement imaginable.
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on March 31, 2017, 01:09:16 AM
Iris, with those big manly arms and torso...
Title: Re: [sonic slicer] about Sonic
Post by: Nexus on April 05, 2017, 06:39:12 PM
(http://i173.photobucket.com/albums/w46/Hypershell/Iris-objection_zps4mdfom1k.gif)
The fact that Colors' story does not acknowledge Super Sonic is irrelevant.  Nobody plays Sonic because of its deep narrative.  Every Sonic fan had been bitching ever since the turn of the millennium for Super Sonic to return to stages.  Colors was the first time that ever happened, it was kind of a big deal, not exactly a minor skill bonus like in Generations.  So they locked it behind the most ridiculously tedious requirement imaginable, that forces you to replay and scour EVERY STAGE IN THE GODDAMN GAME until you're sick of seeing a single one of the game's polygons...and then keep playing because you still didn't find them all.  THE ENTIRE POINT TO SUPER SONIC IN STAGES IS REPLAY VALUE, and it should never ever have been locked behind the most replay-killing requirement imaginable.
To be honest, besides a few fiendish ones like the infamous Red Ring right behind the goal or the ones that are super incredibly easy to miss and not get a second shot at without a restart, the problem with Red Rings in Colors if you think about it that way is the excess filler stages that all have 5 rings to gain as well. It's not that they're usually hard to find, odds are if a Wisp power-up's in a larger-than-normal area or completely unnecessary to progression there may be an extra route or a secret to uncover; but the sheer number of stages compared to a normal Sonic game is what really makes it tedious. It's actually fun to discover hidden routes in Generations for the Red Rings - not so much when there's like six acts of Asteroid Coaster with 5 rings each resulting in 30 rings overall just for one zone.

Besides, my point was moreso that SP Rings in Advance 2 were especially fiendish compared to the Red Rings since if you want to reap their rewards, you have to basically throw Advance 2's entire mentality and design out the window and get every single one in a run with meticulous planning and precision while still being fast enough at certain points for tricky jumps. And worse yet, it was required. If Red Rings had to be recollected on each run for them to 'count', i'm pretty sure we'd all resent them from the bottoms of our hearts. And Lost World pretty much turns them into another Super Sonic reward like Colors, but while having less to collect overall due to 4 acts a zone, throws all logic into a blender by having so many you only have one shot at grabbing per stage run or having ridiculously lethal circumstances around them that turn Lost World into one of the hardest Sonic games in years with how dickish the level design can be.

Compared to that malarkey, Colors is just tiresome.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on April 14, 2017, 10:51:04 PM
[youtube]Z7OUOQjz_pM[/youtube]

New Nintendo Direct on Sonic Forces. Classic Sonic is looking good as always, though he's an "Alternate Sonic" summoned by EGGMAn? What? Also they teased the third playable character as well. It's Bubsy!

...

......

.........

Nah just kidding, though people are commenting on it. Some have even speculated with the tagline being "Join the Resistance" some people think it's a Create-a-Character system meaning it's the Player with their own Customizable Avatar.

I doubt it, but that would be freakin' cool if that was the case. What do you guys make of it?
Title: Re: [sonic slicer] about Sonic
Post by: The Great Gonzo on April 15, 2017, 12:26:32 AM
Hadn't considered that we might get Create-a-Mobian, but that'd be a good way to shake things up. (Though I dread the inevitable whining/mean-spirited 'jokes' about OCs if it turns out to be true)
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on April 15, 2017, 12:28:39 AM
Classic Sonic is looking good as always, though he's an "Alternate Sonic" summoned by EGGMAn? What?

At this point I just can't give a [parasitic bomb] about the Sonic story. I'm just glad classic Sonic is in it, so like Generations, this may actually be fun to play. If it doesn't have that, then I'm just out anyway.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on April 15, 2017, 01:13:03 AM
Sonic Battle had the last good story.

Very ironic, considering it's a fighting game.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on April 15, 2017, 01:53:42 AM
Sonic Lost World does come close in terms of making Sonic's flaws work against him, but I wouldn't say it has a good plot, just good Sonic characterization in terms of Sonic.
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on April 17, 2017, 05:22:40 AM
At this point I just can't give a [parasitic bomb] about the Sonic story. I'm just glad classic Sonic is in it, so like Generations, this may actually be fun to play. If it doesn't have that, then I'm just out anyway.
I'm hoping that they figured out that as long as Classic Sonic is in the game, there is NO REASON WHATSOEVER to have the Modern Sonic levels jump into side-scrolling segments constantly.

On the other hand, what Modern Sonic gameplay we've seen looks like pretty generic corridor stuff.  We'll see, I guess.  But I'm still more excited for Mania.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on May 16, 2017, 09:46:35 PM
Oh my god it is...
[youtube]agdMEF8o4QQ[/youtube]


And you use gadgets to fight... honestly I was thinking of the new character using gadgets to fight, not like Tails and Eggman with their mechs.

What are your guys' thoughts on this?
Title: Re: [sonic slicer] about Sonic
Post by: The Great Gonzo on May 16, 2017, 10:26:44 PM
I like it! Seems like it'll be fun to mess around with.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on May 17, 2017, 02:32:45 AM
I know, right? I'm looking forward to it... it's going to be a neat feature! Just wish some "fans" stop complaining.

I got more information about the Custom Hero and there's 7 types of animals you can be with their own abilities:

The seven character types each come with their own special ability, which are:


"Beyond choosing one of these seven types, players can customize the look of their character, including outfitting them with hundreds of accessories and costuming options unlocked while playing through the game. Each customized Hero will have a grappling hook as a means of platforming, and the characters can be customized further via Wispons, which are a new take on the Color Powers from Sonic Colors. The Wispons are unique gadgets that can be used both as weapons and for traversing through levels.

The character creation feature is a first for the franchise, as the player-designed Hero will be featured in cutscenes and be "a crucial element in helping Sonic reclaim the world from Eggman’s domination."

Source: http://www.ign.com/articles/2017/05/16/sonic-forces-character-creation-feature-mode-announced (http://www.ign.com/articles/2017/05/16/sonic-forces-character-creation-feature-mode-announced)

So the energy of the wisps power up the gadgets the Custom Hero uses, which are called Wispons, and is the evolution of Wisp powers. Kinda cool.

Sadly no Echidna (guess they want to keep the status quo of Knuckles being the last of his kind... if ONLY a certain someone didn't sue SEGA and Bioware on Sonic Chronicles with the other Echidna we might've gotten this option from the Brotherhood group) and no Foxes or Crocodiles, or Chameleons, or other more animal types yet. Might be DLC or if they do a sequel to this more options.

It's interesting... normally I got with a Hedgehog option, but I might go with the Wolf option. Seems interesting enough... or maybe a HUMAN option? Name him Thorndyke and watch the community explode, maybe? Hahaha... just kidding, but I do like Chris from Sonic X (a shame he wasn't more like his Japanese counterpart as he was more... mature I hear).

Also some pictures of the Custom Hero:
[spoiler]
(http://assets1.ignimgs.com/2017/05/16/sonicforces-hero-screen-01-1493934596-1494948811924_1280w.jpeg)
(http://assets1.ignimgs.com/2017/05/16/sonicforces-hero-screen-02-1493934626-1494948811937_1280w.jpeg)
(http://assets1.ignimgs.com/2017/05/16/sonicforces-hero-screen-03-1493934652-1494948811938_1280w.jpeg)
(http://assets1.ignimgs.com/2017/05/16/sonicforces-hero-screen-04-1493934679-1494948811939_1280w.jpeg)
[/spoiler]


And a gameplay video of the Custom Hero
[youtube]zbLiTgyjTwE[/youtube]

So far I'm getting both Sonic Mania AND Sonic Forces for the Switch. I always enjoy playing Sonic games... including Sonic 06 (except Sonic Boom... I did not care for it). To me the important part is are the games fun and they are... and Sonic is fast still. Still prefer the Adventure style gameplay, I thought that was perfect.


Anyone else excited for Sonic Forces?
Title: Re: [sonic slicer] about Sonic
Post by: Phi on May 17, 2017, 05:01:07 AM
No
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on May 18, 2017, 03:15:56 AM
I'm quite excited for this, honestly. The different animal types having their own abilities is nice. Probably gonna go with Cat because cat.
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on May 21, 2017, 07:10:01 AM
Well, it's something different, and that's a plus.  But I see no conceivable reason Tails could not be a gadget character; I never really bought him as a walker-mech pilot.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on May 22, 2017, 11:07:34 AM
Who knows? Perhaps Tails is your Custom Hero's Mentor with Tails giving you missions and him leading the Resistance Group against Eggman? Too busy in this game to go on missions by himself like past titles?
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on May 22, 2017, 11:49:22 PM
What is that music? Its quite nice. Reminds me of Sonic CD or the OVA.

Anyway, if I can i'll totally just make Honey the Cat or Bark the Polar Bear, then its *kinda* not an OC!
Title: Re: [sonic slicer] about Sonic
Post by: Phi on May 23, 2017, 03:43:17 AM
That's an insult to CD's god-tier OST
Title: Re: [sonic slicer] about Sonic
Post by: Flame on May 23, 2017, 08:03:53 PM
Sega basically just made everyone's OC canon.

the absolute madmen
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on June 04, 2017, 09:48:53 AM
Surprised no one posted this yet.

[youtube]wvD8NZN9Zsg[/youtube]


Honestly this trailer... :'(... best Sonic the Hedgehog trailer I've seen in a long time and the music was perfect. I REALLY want a Sonic cartoon in the old Sonic CD style. I'm amazed the animation was done by one guy apparently.

So getting this for the Switch!
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on June 08, 2017, 06:02:01 AM
I love how the elevator buttons go 1-2-3-K-M, so they are effectively telling their target audience to ignore STH4 in the hopes that they got it right this time.  XD
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on June 08, 2017, 07:40:07 AM
Also Sonic CD is you think about it. XD
Aside one of the stages being the Past Stage of Stardust Speedway.

Anyway here's a preview of the Custom Hero's first stage music:
[youtube]7PV1MVNgOcc[/youtube]

I miss listening to vocals in Sonic games for a stage and it sounds so awesome!
Title: Re: [sonic slicer] about Sonic
Post by: Protoman Blues on June 08, 2017, 06:55:13 PM
[yt]https://www.youtube.com/watch?v=4TX2I3iUORQ[/yt]

Yesssssssssssssssssss
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on June 13, 2017, 07:03:06 AM
Seriously... SCREW "Sonic Fans" (especially on the GameFAQs boards). Sonic Forces is lit as heck and the Avatar gameplay is amazing! I'm going to love this game!

[youtube]wj5Nq_L-RFM[/youtube]

I LOVE the cinematic approach to the end of the fight there. Makes the Player/Avatar feel like a total bad-ace there.

This is going to be a great Sonic game! I usually love of their games, except Sonic Boom: Rise of Lyrics.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on June 13, 2017, 12:07:30 PM
Aw snap, I wanna be just as hip and fresh-to-death as you, Chris

You can bet your bottom region Sonic Forces is lit as heck
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on June 13, 2017, 08:35:06 PM
New Gameplay video of all three characters without the background voices who played the game:

[youtube]fyTzm8WgtlE[/youtube]

Looks amazing so far and I love the fact that the Avatar gets vocal soundtrack for their stages.

Also the new E3 trailer:

[youtube]9tDMLXn99P4[/youtube]

What?

...What!

....... WHAT?!

Hold on a sec here... Shadow is finally shown and we get Metal Sonic returning too! On top of Zavok the Zeti and CHAOS is coming back as well?! And that new villain the end... who looks like a fusion between a Bat, Wolf, and I guess Hedgehog-like wearing a mask and has supernatural red cubes of death?

Wow... this game's story just went from 100 to 200 REAL insane-like! I'm loving it! Holy cow I think the new villain will be the Custom Hero's own Arch-Nemesis like Eggman is to Sonic which would be cool. (And there's a rumor of the Custom Hero having a voice? We'll see.)

Eggman's not fooling around, this time he has his own league of villains. However WHY is Shadow and Chaos evil again? Could it have to do with the new villain seeing as Sonic was looking for him?

EDIT: Official PR Team states that Shadow " Fights for his own reasons" and that Chaos "is a mystery" also the new bad guy's name is confirmed to be "Infinity" which explains the infinite sign at the end.

I need a link to this if this is true. I just read it that someone posted, but I need to confirm this.


Twitter Artwork:
https://twitter.com/tssznews/status/874677640963207168
Title: Re: [sonic slicer] about Sonic
Post by: Flame on June 17, 2017, 05:22:26 AM
Sonic Forces looks kind of like ass if you ask me. gameplay will be generic Sonic generations style, but while tapping into Sonic fandom autism for the third character is genius, I'm not feeling what ive seen so far. not to mention theyve brought back the worst part of older sonic games- all the characters talking at you all the time.

ehh. Honestly, while Forces may be the big 3D game, we all know Mania is the real "main" Sonic game here. Or at least, it's quickly becoming so. I've heard Sega is interested in potentially making physical copies of mania. and I hope they do. if anythign deserves a physical copy, that game does.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on June 17, 2017, 08:51:03 AM
I wonder what your reaction would be if Sonic Forces happens to be the more popular Sonic game between it and Mania and Forces sold more copies. 8D


Well either way I'm getting both games. I love Sonic.
Title: Re: [sonic slicer] about Sonic
Post by: irgpie on June 17, 2017, 03:41:39 PM
I don't really know how to feel about Forces but it's probably gonna be full retail price or close to such so no thanks, not in a year or two

Sonic fandom autism
You really ought to be more mature than this
Title: Re: [sonic slicer] about Sonic
Post by: Flame on June 17, 2017, 05:52:02 PM
I wonder what your reaction would be if Sonic Forces happens to be the more popular Sonic game between it and Mania and Forces sold more copies. 8D

I'd enjoy my Sonic Mania regardless ¯\_(ツ)_/¯

You really ought to be more mature than this
I mean, it's true... Sonic Forces is marketed to the steel donut types in the community
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on June 17, 2017, 07:22:03 PM
I mean, it's true... Sonic Forces is marketed to the steel donut types in the community

Nooo? It's marketed towards kids in general? What, did you take that comic with the safe seriously?
Title: Re: [sonic slicer] about Sonic
Post by: Flame on June 17, 2017, 09:56:55 PM
what comic?
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on June 17, 2017, 11:23:42 PM
I ended up pre-ordering the Sonic mania collector's edition.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on June 17, 2017, 11:47:24 PM
Sonic Mania looks so freaking amazing the more I see it, and I really love how they remix the stages.


As for Sonic Forces I'm pretty interested in the character creation mechanics though I wish the models didn't look like something out of Toon Town.
Sonic Forces looks kind of like ass if you ask me. gameplay will be generic Sonic generations style, but while tapping into Sonic fandom autism for the third character is genius, I'm not feeling what ive seen so far. not to mention theyve brought back the worst part of older sonic games- all the characters talking at you all the time.

ehh. Honestly, while Forces may be the big 3D game, we all know Mania is the real "main" Sonic game here. Or at least, it's quickly becoming so. I've heard Sega is interested in potentially making physical copies of mania. and I hope they do. if anythign deserves a physical copy, that game does.
Look.....can you just not use autism, or any mental illness/condition to insult a community just because you couldn't think of a better word to do so? Autism is a struggle to live with no matter who has it or what classification they are in for many different reasons and it makes it worse when you use it as a buzzword as a short hand to degrade a community who most likely doesn't even have a good percentage of those who do have it.  It also trivializes those who actually have autism when you use it as a short hand insult.

There are several people who are on the autism scale on RPM, Quickie and possibly myself included, not to mention thousands of others all around the world so you think it's okay to associate them with fandom insanity?
Title: Re: [sonic slicer] about Sonic
Post by: Satoryu on June 18, 2017, 01:13:52 AM
I'm on the spectrum as well. And although I'm not necessarily offended by this hot buzz word insult (I still call things gay and retarded), I wouldn't call something or someone I didn't like autistic. It's just shock value for the sake of. It's too easy. It's too memey.

I'm excited for Forces not because of the third character. I'm excited for the same reason I was when it was first announced: it's Generations 2. The third style is something I'll likely be fine with, hell maybe even enjoy a lot. But at the core, it's still Sonic.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on June 23, 2017, 06:11:15 AM
well, [parasitic bomb], sorry guys I. meant no offense.

I still think the Sonic OC creator is a pretty clever marketing gimmick.

I'm more surprised something like that hasn't happened sooner, honestly
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on June 24, 2017, 05:40:49 AM
The OC creator is cool but from a gameplay standpoint I can't help but feel like "gadget character" would have made a lot more sense for Tails.  I mean, screw it, this probably makes for better marketing, but still it'd be nice if Sonic's best bud had some actual gameplay to him in a 3D game again.  I was very nearly tempted to buy/defend Rise of Lyric on those grounds, for crying out loud (and honestly I can still say that I enjoyed its demo better than Shattered Crystal's).

Werehog had the same issue, since if you wanted a stretchy brawler Chaos should have fit that bill.  Speaking of which, glad to see Chaos is coming back.  Don't really care what contrived story reason they think of, he's just a cool character to see.

I'm still a little worried about the modern Sonic gameplay as it looked rather bland, but hey, gotta actually play it first.

Mania still has me a lot more psyched, of course.  It's like a smoother S3&K except the boss music isn't as good and there probably aren't any Super Emeralds.  But hey, you can't beat perfection, and literally any excuse to revisit Flying Battery is fine by me.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on June 24, 2017, 09:08:37 PM
Well I'm getting both games for the Switch. It would be perfect... I just wish Sonic Mania was up for pre-order on the Switch's eShop already. -_-

I'm going digitally for my games, because I can't trust my own sister who apparently "burrows" my games without me knowing and LOSES then or never returns. It happened to my copy of Persona 5 game disc and I'm positively PEEVED. I still have the "Take Your Heart" items, but the Steelcase and game are gone.

I digress though.

The Character Creation looks simple, but has a LOT of items to equip. HOWEVER it looks like you can't change the colors of some of the items which I dislike. Being able to wear what I want and the color I want on it, is a big plus. Which is one of the main issues I have with Xenoverse's CaC system. If Battle of Z and ULTIMATE TENKAICHI can let you change the colors of any and ALL outfits than Dimps has no excuse with Xenoverse.

Also Sonic Force CaC might not have hairstyle options which would be a bummer, especially with female CaC. I don't expect an overly detail one, but some nice simple designs so our CaC don't look like different colored clones at least.

Debating if I should go a Red Hedgehog (with a hoodie and shorts) or a Red Wolf? He does look cool and I would prefer the DBZ Scouter compared to the Glasses for the communicator as well.

I believe the Dev Team mentioned that Sonic hand picks the Avatar personally himself, as the Avatar is/was just a normal citizen in the world. Kinda cool in a way. Perhaps Tails is also your Avatar's mentor which would explain the gadgets?

Would you dislike if they had a cartoony Human option to pick as an Avatar as well?
Title: Re: [sonic slicer] about Sonic
Post by: Flame on June 28, 2017, 02:52:43 PM
here's something cute

[spoiler](https://s14.postimg.org/vsmq3wnjl/this_isnt_what_you_think.gif)[/spoiler]

also, an info dump of what's known so far about the game

[spoiler](https://s7.postimg.org/66qaxble1/1498581690981.png)[/spoiler]
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on July 21, 2017, 05:41:06 AM
New videos posted earlier today!
[youtube]Mn6uqp_mr98[/youtube]

OK, I'm loving Infinite! This guy is going to be an interesting villain. Also Liam O'Brien is voicing him as well! Oh man, this is going to be great!

Also the Theme of Infinite as well, and I like it!
[youtube]XKjOJuPjiu4[/youtube]

Say what you will, but I enjoyed very bit of it and the lyrics are great!
Title: Re: [sonic slicer] about Sonic
Post by: Phi on July 21, 2017, 07:52:31 PM
Infinite is an edgy 12 year old's wet dream
Title: Re: [sonic slicer] about Sonic
Post by: The Great Gonzo on July 22, 2017, 03:44:50 AM
Infinite looks like he'll be a suitable threat.


In other news: Archie Sonic is dead, long live IDW Sonic. Following the former's cancellation, IDW has announced (https://twitter.com/IDWPublishing/status/888536084472352770) that it'll be producing new Sonic stuff in 2018. Whether it's an all-new series or a continuation of the reboot remains to be seen.

Almost everyone was hoping for IDW to receive the license should worst come to worst (and it did), so I'm guessing someone there was listening.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on July 23, 2017, 11:59:04 PM
Sonic Forces looks worse with each passing day.

Sorry to those who like it, but I thought we had gotten over the edgy deviantart tier stuff in Sonic. This guy is literally *teleports behind u* the character. Complete with "this guy is faster than Sonic! o:" 

Then again, isnt one of the writers behind Sonic '06 on this?

This game is exactly the kind of stuff many people didn't want. Hell, from the gameplay preview we got, already at the start we had all of "Sonic's friends" talking up a storm in the background.

When i said I wanted Sonic's friends back, Sega, I just meant giving Tails and Knuckles bigger, possibly gameplay roles. generations was fun because a bunch of characters returned, but more like cameos. This is literally sticking every villain character together against Sonic, under the new OC donut steel villain.

On the other hand, we've got more info on Sonic Mania

we finally know what the Special Stages are like

[spoiler= click if you wanna spoil em for yourself]
they are 3D, combining aspects of all past special stages, and are supposed to be some kind of race

(http://s3.postimg.org/lw32h3ujl/1500846059816.png)

also, special stage theme!

[youtube]! No longer available (http://www.youtube.com/watch?v=OLcblxrrE0Q#)[/youtube] [/spoiler]

See, Sonic team? Why can't you be more like the Mania team?

Also,

lol

(https://s21.postimg.org/kmf8xnrvb/1500847654338.jpg)
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on July 24, 2017, 10:07:43 PM
I like how edgy Forces is. It's kinda... A self-aware sorta edginess. IDK how to explain it, but I think they know what they're doing.

EDIT: Also, if I may just share this.

(http://i.imgur.com/AMCLUJk.png)
Title: Re: [sonic slicer] about Sonic
Post by: Flame on July 25, 2017, 05:39:43 AM
I dont know, I get the feeling they are playing this 100% straight without a hint of irony.
Title: Re: [sonic slicer] about Sonic
Post by: irgpie on August 11, 2017, 04:24:51 AM
 (http://www.youtube.com/watch?v=zA9zwpMj_8A#)
sdfsdgsdga
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on August 12, 2017, 06:08:02 AM
I just took a trip down memory lane! My god it's beautiful. :'(
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on August 15, 2017, 06:10:00 PM
I have to agree with Flame here. The prospect of "Generations 2" was exciting but the more that is actually revealed about this thing the less and less I actually want to play it.

At current I have no intent to purchase it or even play it.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on August 16, 2017, 05:37:33 AM
Hot diggety chili dog, Sonic Mania is amazing

It has fulfilled, and in fact surpassed, my hype.

Everything about this game is fantastic, and I can't get enough of the amazing soundtrack. The bosses are pretty cool too, and the level design is basically Sonic CD style exploration done properly. Every remixed stage is remixed so far that I can't even call them "returning" stages. They are entirely new. Some of them go extremely far out in remixing them. And there's so many loving references and moments crammed in there. The special stages get special mention, they are exactly what I thought they would be, and man oh man are they really neat.

Now THIS is blast processing!

And there is no way Sonic Forces can ever hope to match this game. Save for the fact it's got a physical version, I fully expect the game to be a critical failure, especially after the saccharin sweet aftertaste Mania has left in everyone's mouths.
Title: Re: [sonic slicer] about Sonic
Post by: Kieran on August 18, 2017, 02:15:18 PM
Well, you could wait until it actually releases to declare it a total write-off.  Personally, I want to see how it plays.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on August 18, 2017, 05:54:14 PM
from what ive seen already, I have very little hope in it. It's generations, but with all the stuff that messed up the series in the first place. Too many friends, friends talking over gameplay too much, classic sonic's "off" physics are also now blatantly apparent after mania's perfect classic physics, the level design is, from what ive seen so far, awful, especially classic sonic's, that Green Hill preview was awful- an edgy villain that actually tops Mephistophiles... and the music so far sounds ehh
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on August 18, 2017, 11:06:04 PM
So we're not allowed a "darker Sonic story" anymore? That's so narrow-minded and shallow thinking there buddy.

The reason for the "talking during the gameplay segment" is to convey the serious of the situation they're in as they're in a "war" with Dr. Eggman and communication is key to direction their advancements and information to topple ol' Egghead of his newfound reign of the world.

I don't mind it at all and like it. Characters can interact with each other both in and out of cutscenes which is neat. It's not really constant... if you want CONSTANT chatter go play the console version of Sonic Generations Final Boss battle. Sonic Forces is TAMED compared to this. Also I like how the characters talk to the Avatar as well in the stages. It's cool to see Knuckles believe in you and seems like a mentor of sorts which I like and how you empress the other characters like Espio and Charmy as well.

I don't find anything wrong with the level designs. They look epic and really illustrate the world is falling apart and becoming a ruin with Eggman in charge.

Music is great as well as it's a throwback to SA2 with vocal tracks as well which I love as SA1 and 2 were my second and third favorite Sonic games.

Physics are off? I don't see it, maybe not as accurate with the Sonic Mania but they're two different kind of games and uses two different engines so some things need to be change to fit the tone and gameplay style of the game.

And Infinite? Well aside from his song, I don't see anything "edgy" about him. What is edgy anyway? Everyone throws it around like they know what it means and I quote a movie with its famous line of "you keep using that word, I don't think you know what it means" which is getting very annoying. He's sinister no doubt, cunning, clever, powerful, prideful given his attitude towards Sonic. To me he knows can't be beat and is mocking his enemies around for fun. I guess a tad arrogant to beat. He's an interesting character, why does he have these powers? What is he? Where did he come from? Why is he working with Eggman? What's his end goal.

When I hear edgy I sort of associate it with someone who's a loner that's a tad emo, but a tense and brooding in nature and makes very "savage" remarks. I mean Infinite does say that to Sonic in his last line his trailer, but he never comes off as edgy to me. Just a mysterious figure toying with the heroes for fun and looks down on them.

So far I'm more interest and excited for Forces than Mania. I like Mania, I'm enjoying the game... but ultimately I want to play Forces more than Mania. Mostly for the Story and the Character Creation and I'm loving what I'm seeing of the game.

But like they say art is subjective and different stroke for different people. Though I wonder if Forces well outsell Mania? Mania is a love letter to old fans well Forces is something new and for both old and new fans so Forces make get more sells. Kids like imagining their own characters and Character Creation might cause the game to sell more, but then again it looks fun as well.

Then again I don't care if Mania or Forces sells more than the other or is better in certain areas than the other. I want just fun Sonic games and both of them are fun Sonic games to me, which ultimately I'm looking for. I'm not looking for the most complex of stories or character development, but a good Sonic story and game. Hardly anything is original in terms of stories and such so I'm going in with an open-mind and enjoy it for what it is.

Everyone's so salty and angry nowadays I don't anything to do with them. Fandoms nowadays are taking these WAY out of proportion.

So if you don't like Sonic Forces that's fine, but keep the toxic attitude and comments to yourself. If you got nothing nice to say then don't say it at all.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on August 18, 2017, 11:28:23 PM
tl;dr
Title: Re: [sonic slicer] about Sonic
Post by: Satoryu on August 19, 2017, 12:03:50 AM
Only thing I can complain about Mania are some of the bosses. Some were a bit too cinematic and grandiose. That also led to at least one of them (Stardust Speedway's boss. Gee I wonder who that could be?) being pretty janky.

Getting gold medals on all the bonus stages is the last trophy I have to get, and it's pretty challenging. I have to look up solutions for some.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on August 19, 2017, 06:42:22 AM
[spoiler=wall o' quotes because I really have nothing better to do and really miss having actual conversation on this place]
So we're not allowed a "darker Sonic story" anymore? That's so narrow-minded and shallow thinking there buddy.
I never felt that "dark" and "serious" EVER fit with Sonic. This is the kind of thing that gave us Shadow the Hedgehog and Sonic 06. where it's all srs bsns and both are not generally regarded as high points. Sonic has always been a somewhat whimsical character, who's "edgy" personality was to the extent that he wagged his finger and gave you a smug grin. I mean for pete's sake, it's a series about busting little woodland animals out of containers and robots, while chasing a fat scientist who looks like Teddy Roosevelt. The Adventure games tackled darker themes, sure, but they were also very much a product of their time. And those times change. in the late 90's and early 00's, edge was the order of the day. if you can make it darker, do it. But even then, there's a difference between Sonic running through Metal harbor, which despite the setting, is bright and cheery, or tails driving on a not-san fransisco highway, and running through a burning spagonia under seige.

tl;dr my point is, dark and serious never worked too well for sonic. SA2 was about the limit of what was acceptable, but again, within context.

I mean, even in the grand scheme of things, the "dark" stories are pretty few. There's SA2, ShTHH, Sonic 06, and we'll see- but seemingly Forces too. Sonic doesnt work well with deep drama stories because he's a blue cartoony anthropomorphic hedgehog.
 
Quote
The reason for the "talking during the gameplay segment" is to convey the serious of the situation they're in
they can do that without annoying me during gameplay. I want to listen to the music and pay attention to whats happening around me. I don't need 5 characters talking at me while I do that. It's annoying and distracting. I didn't like it when it was just vector screaming about computer rooms, I didn't like it when Generations final boss did it, and I especially dont like it when they aren't even present around me and are just floating disembodied voices.

 
Quote
and communication is key to direction their advancements and information to topple ol' Egghead of his newfound reign of the world.
is that a gameplay thing? no? Then it isn't necessary. That's a story element. And that has it's place, but not during gameplay, unless I'm hitting a question mark for hints. This is exactly the kind of thing that makes me lose hope in the game. it's not a cutscene, or an in-game cutscene or some small dialog at the start/end of the level, it's a full blown conversation between SEVERAL characters over the gameplay. I mean come on, even Sonic 06 did this right. I sincerely hope that this is a unique thing to one or two intro levels and doesn't represent the whole game.

Quote
Characters can interact with each other both in and out of cutscenes which is neat.

opinions, but it's really not. Unless they are interacting in a meaningful story related way in, say, a cutscene, or, unless there is a hub where I can talk to characters, then having disembodied voices talking at me over gameplay is not great. Especially for a Sonic game. Again, context matters. in an RPG, or say, a MGS game, you expect this sort of thing. But not from Sonic.

Quote
Also I like how the characters talk to the Avatar as well in the stages.
I assume the avatar is mute due to logistics issues with choosable voices etc, but it's going to be really awkward and is going to make the writing even more one sided than it was in Generations, considering classic sonic isalso mute, and we now have a game with a more meaty plot than generations did. That's 2 mute MAIN characters interacting with modern Sonic.

 
Quote
It's cool to see Knuckles believe in you and seems like a mentor of sorts which I like and how you empress the other characters like Espio and Charmy as well.
I think we'll never agree on our tastes, but I still feel that this is something that could be accomplished in other ways instead of during gameplay. Show, don't tell. Just having character dialogue boxes over the gameplay talking is the lazy way out.

Quote
I don't find anything wrong with the level designs.

over reliance on springs and speed boosters, at least thats how it seemed to me. And... I dont know, I can't put my finger on it, but it just seems off. Speaking strictly classic here mind you. Modern has his own issues, which stem less from the physics or anything, and more from just the general gameplay style having grown somewhat stale, as well as it's reliance on 2D segments being redundant with Classic Sonic.

Quote
They look epic and really illustrate the world is falling apart and becoming a ruin with Eggman in charge.
matter of taste I suppose. Just goes back to my feelings on dark in Sonic stories. I mean, Unleashed did the "eggman gets his way" thing better in my opinion. Eggmanland was a nice show of Eggman in charge, without needing to have disaster porn in a sonic game. (despite the whole split the earth thing)

Quote
Music is great as well as it's a throwback to SA2 with vocal tracks as well which I love as SA1 and 2 were my second and third favorite Sonic games.
I suppose music is entirely subjective, Im just not a fan of some of what I've heard. That green hill zone particularly grated on my ears.

Quote
Physics are off? I don't see it, maybe not as accurate with the Sonic Mania but they're two different kind of games and uses two different engines so some things need to be change to fit the tone and gameplay style of the game.
it's not about tone or style, it's about modern Sonic team literally not knowing how to do momentum based physics. Yknow, the one thing vitally important if you are going to actively try to incorporate "classic" Sonic gameplay. I mean I get it, this game probably started development right after Generations and they just ported over the classic physics, but it's a tough break having to live up to Mania's near perfect classic physics.

Quote
And Infinite? Well aside from his song, I don't see anything "edgy" about him. What is edgy anyway?
He literally looks like a deviantart design of the "HE'S THE MOST POWERFUL!!!" variety. he has an over the top 'dark" design, a tryhard name, he floats, I mean man, Mephistopheles seriously has nothing on this guy.

 
Quote
Everyone throws it around like they know what it means
people know exactly what it means. Edgy is Shadow with a gun with metal blaring in the background. Edgy is a super powerful ancient evil being that looks like an evil version of Shadow, impaling Sonic through the back.

Honestly, Shadow himself was fairly edgy in his own origin, complete with government cover ups and murder. Though he's of the more tame variety. (by today's standards anyway)


Quote
He's sinister no doubt, cunning, clever, powerful, prideful given his attitude towards Sonic. To me he knows can't be beat and is mocking his enemies around for fun. I guess a tad arrogant to beat.
that's kind of why he's edgy m8. That, coupled with his design, I mean, I would almost believe it was parody if I didn't honestly think Sega is playing this 100% straight faced.

Quote
He's an interesting character
he's literally a cliche

Quote
why does he have these powers?
this at least, we can possibly confirm where, though spoilers-

[spoiler]He has the weird emerald from Mania. Mania basically ties into Forces[/spoiler]

Quote
So far I'm more interest and excited for Forces than Mania. I like Mania, I'm enjoying the game... but ultimately I want to play Forces more than Mania. Mostly for the Story and the Character Creation and I'm loving what I'm seeing of the game.
well good for you. Something for everyone this year at least. I do still think the character creator is a genius move on Sega's part, considering the fandom's penchant for creating OC's since the earliest days

Quote
Though I wonder if Forces well outsell Mania? Mania is a love letter to old fans well Forces is something new and for both old and new fans so Forces make get more sells.
Forces has an immediate advantage in having an actual physical copy, which makes for easier marketing. (AKA grandma seeing it on the shelf) But I think you really overestimate the "new fans" thing. I would argue that while that is a nice marketing line, it's not really the case. Sega knows it's Sonic fanbase. And this is a game that answers both the request for Generations 2, and for the friends to come back after being gone since 06. I mean what really about this game would appeal to a "new" fan, someone who's never played Sonic, any more than any other recent Sonic game like Unleashed or Colors, or Generations even? The character creator? because that would be about it, but that's not exactly a great way to bring in new fans, considering they would be in it for the OC, something that probably won't be in future games, instead of bringing them in by selling them Sonic himself.
Quote
Kids like imagining their own characters and Character Creation might cause the game to sell more, but then again it looks fun as well.
I honestly don't think the creator is aimed at the kids. I mean, I'm sure kids might love it, but again, Sega knows their audience, and they are just cashing in on the decades old OC fandom. I don't see Sega going out of their way with a character creator just to try to bring kids on board. If Sonic isn't good enough to sell them, I don't know what is. Might as well make something else then.

Quote
Then again I don't care if Mania or Forces sells more than the other
In the grand scheme of things, it's all just videogames so who cares, but I'd say more than sales, critical reception matters. AKA how people reacted to it, because already, Izuka was surprised by the positive reception the Mania announcement got. He wasn't expecting people to react positively to it. And we know basically everyone loves the game. Remains to be seen just how much love or hate Forces gets, considering Mania has basically stole it's spotlight

Quote
So if you don't like Sonic Forces that's fine, but keep the toxic attitude and comments to yourself. If you got nothing nice to say then don't say it at all.
I was voicing my opinion man, don't have a cow. This IS the [sonic slicer] about Sonic thread after all. It's par for the course.[/spoiler]
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on August 19, 2017, 07:07:06 AM
Behold my impressions of Sonic Forces thus far.

[spoiler](http://i.imgur.com/9n13UJ7.gif)[/spoiler]
Title: Re: [sonic slicer] about Sonic
Post by: Adelaide on August 19, 2017, 07:46:12 AM
Quote
Everyone's so salty and angry nowadays I don't anything to do with them. Fandoms nowadays are taking these WAY out of proportion.

I'ma be real. This is basically why ya'll never see me around here. *shrugs* Maybe my "old age" has mellowed me out a lot... (Or HRT) but yeah. It's too much.

But I guess that is the theme of this thread. It just seems so commonplace anywhere though. Well, either way, both games look good. I got nothing to really offer to the topic at hand though, other than I agree with this one quoted bit right here.
Title: Re: [sonic slicer] about Sonic
Post by: Reaperoid on August 19, 2017, 09:20:03 AM
ITT: baww Sonic is good again
Title: Re: [sonic slicer] about Sonic
Post by: Kieran on August 19, 2017, 03:32:15 PM
ITT: baww Sonic is good again

But not good enough bawwwww
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on August 23, 2017, 10:31:16 PM
Anyone catch up on the latest news revealed on Sonic Forces?

First thing first Hairstyles for Custom Hero is confirmed and showed in a screenshot from Famitsu.

There's a 4th Gameplay mode called "Tag Team Stages" which involves both Sonic and the Custom Hero teaming up together on stage and is mostly, if not totally, in complete 3D stages and you gain a tag team ability called "Double Boost" which is like the Speed Boost from Modern Sonic's stages except it sort of slows down everything around you (kinda like what Sonic Colors did with Speed Boost) and go faster.

They mention the Custom Hero teaming up with classic Sonic characters which could mean perhaps Tails, Knuckles, Amy, and the rest might be semi-playable in the Tag Team stages or AI controlled like Tails from Sonic 2, 3, Knuckles, and Mania in a way. Then again the details are vague, it might be just Sonic and Classic Sonic but they could add in the other Sonic characters as Team mates on the stages.

Also it seems like they have a "Team Special Move" in one of the screenshot. Something similar to Team Specials from Sonic Heroes perhaps? Would be a nice nod.

Custom Hero gains a Drill Wisp weapon and something akin to the Cube Wisp power from Colors that is a Hammer Weapon that freezes enemies into cube and scatters to become rings.

However in the Famitsu article it mentioned the Development Team considering adding a DRAGON race for the Custom Hero but they cancelled it on the grounds it did not fit the Sonic game. You had Vector, a crocodile, breath FIRE in Sonic Heroes at level 3 and you're saying a DRAGON doesn't fit a Sonic game? Are you kidding me dude!

Quote
Nakamura says in the interview "We were originally going to include Dragon species in Sonic Forces, but later we figured it wouldn't fit in with a Sonic game, so we cancelled it. As a result of discussions with staff, mainly about popular animals, we've picked out 7 types of animals."
"最初はドラゴンなどもいたのですが、ドラゴンがソニックに出てくるのはどうかな…ということで、人気のある動物を中心にスタッフと話し合った結果、7種類をピックアップしました。"

[spoiler]
[youtube]qSaBeCiJkqg[/youtube]

[youtube]qytRz8tsSAY[/youtube]

[youtube]bm63kvv8SII[/youtube]
[/spoiler]

Also more details include "character development" in the story. The story will be "emotional" and have "drama" they mentioned, but also have light-hearted moments that Sonic games is usually known for and characters will interact a lot more in the story segments. I need to find the source of this story details, people are mentioning it but I haven't figured out there. Might be the Famitsu article, but I don't know the full translated version.

Also there's rumors about a character "dying" in the game... like something from a previous Sonic game did before.

Well these are JUST rumors for a supposed "leaked" video, but I'll post them anyway:

- There will be another playable characters (Basically what have been said in this video. Some characters will also be semi-playable.)
- Amy, Silver, Knuckles and other characters will have actual character developments with Sonic.
- Another classic characters returning (What have been said in this video as well)
- A Major plot twist involving Infinite
- Some easter eggs from certain avatar combinations
- The story has some 'emotional' and feel-good moments. As well as drama between characters.
- Many would have guessed why Shadow is with Infinite. Chaos and Zavok are both fighting for similar reason.
- Tails won't die but another character will die however.
- Silver will be going back in time and there will be multiple missions based around him.
- Wisps are important to the story.

Don't know if these are true or not, but just letting you guys know. Just hold it with a grain of salt if you will.

And we got a release date. It comes out November 7th for the US and Europe with Japan getting it on the 9th. So sort of a global release. Honestly I was expecting it coming out in December, but this is good.

I'm really looking forward to more info on Sonic Forces! It's sounding better and better!
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on August 23, 2017, 11:11:55 PM
Especially after playing Sonic Mania, the more I see from Sonic Forces the more I want to vomit.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on August 24, 2017, 01:02:18 AM
Why is that? Currently I like Sonic Mania, but I like Sonic 3 & Knuckles more than it for a few reasons.
I'm looking forward to Forces more so than I did with Mania.

Honestly think it might one of the better 3D Sonic games.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on August 24, 2017, 05:40:05 AM
Well, no Sonic game can ever surpass S3&K.

However, Sonic Mania's quality is certainly high up, in terms of level design. It's fantastic.

A surprising amount of people hate Blue Spheres for some reason, but I always liked it. That being said, they were a little too monotonous in Mania, and should have been divided with gambling bonus stages or maybe something new entirely.
Title: Re: [sonic slicer] about Sonic
Post by: Frozen Potato on August 24, 2017, 04:02:52 PM
Especially after playing Sonic Mania, the more I see from Sonic Forces the more I want to vomit.

Tbh, this...sounded really weird/contradicting coming from a fellow game developer such as you...

I don't really know why people hating Sonic Forces so much to the point not even giving it a chance. I've been playing since 1,2,3&K on Genesis since I was kid, skipping Adventure series, and played the hell out of Advance, Heroes and Generations. The only game I pulled myself out was Shadow the Hedgehog and Unleashed PS2. I never played Secret Rings/Black Knight/06/Colors/Rush/Boom/Lost World because I had no console at the time.

I'm more of a fan of Sonic than Mario since I can remember so I'm not sure if this is nostalgia googles in the works or just hating the 3d sonic games in general because some colossal Sonic game failures that you can just count on 1 hand(or 2 hands), and the only colossal fail I hear was 06 and the first 2 Boom because those two(3) game in its entirety are full of glitches. Other Sonic games I heard of are just average or mediocre at best.

They did good on Generations, and with the long development length on Force I can only hope for Sega to deliver the game.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on August 24, 2017, 10:35:31 PM
What does him being a game developer have to do with anything
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on August 24, 2017, 10:55:58 PM
New videos released today! A look at the new Tag Team Stage

[youtube]o4UwxxN5v94[/youtube]

[youtube]NgSIlSk4kGU[/youtube]

Looks like the Tag Team Stages are in FULL 3D so there's that. And then it seems to have branching routes as well with a call back to the "Lightspeed Dash" from Sonic Adventure and classic Platforming as well. Also a first look at the Cube Wispon which freezes enemies and does indeed give you rings upon destroying them. Seems to be a "safe" weapon to use to gain back rings you lost or get Lives easier.

Also instead of controlling one character you control both Sonic and the Avatar at the same time for the Tag Team Stages and use their abilities together, in a sense of Sonic Heroes instead of an AI-controlled partner. Which is nice, I don't mind, and the Double Boost is only for certain parts of the stages. I like that Sonic and the Avatar fist bump each other when they do it (or are they doing a side-high five).

The first part of the new Pyramid stage (I wonder if this is Sandopolis?) is fairly simple and straightforward until you get to the second part of the stage which is inside where all of the gears and platform are and it's so cool. Reminds me of Eggman's hidden base in the Pyramid from SA2.


And a remix of the VS Metal Sonic theme from Sonic CD:
[youtube]NhwBpAQnYvs[/youtube]

I'm really loving the remix of this track! And going with the whole red glitch aura around Metal Sonic I believe that Infinite is using his powers to make all of Eggman's "generals" in this army more powerful so Metal Sonic can use some of Infinite's abilities in battle making him more dangerous. I don't believe they're mind-controlled, except maybe Chaos.

Makes me what other themes they're going to remix for Shadow, Chaos, and Zavok.

I know Sonic is known for some light and good nature fun and adventure, but I do like it when it goes a more serious route at times. Like that old Sonic cartoon that was amazing as it was a serious storyline.
Title: Re: [sonic slicer] about Sonic
Post by: Frozen Potato on August 25, 2017, 02:11:12 AM
What does him being a game developer have to do with anything

Well I just kinda assumed that being a game developer he'd at least hold a bit of respect to the development of any game considering he knows how the inside work of game development, more so on a game that's not even released yet. Well...that's my assumption, I can't argue that anyone would have a different opinion and some bias but for a game developer going to the point of having an absolute disgust to a game that's not even out yet just seems kinda off for me.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on August 25, 2017, 02:16:54 AM
You say full 3D, but Jesus, they are more linear than ever. They might as well be 2D. A good chunk of that stage is literally a straight path. In fact, I'd like to know how the player actually managed to run into one of the stationary not-egg pawns with how linear and on rails the gameplay is.

It's amazing how the Level design has gone downhill from Unleashed. Unleashed started this trend of linear sort of roller coaster boost gameplay, but damn, at least it had better design and overall aesthetics. Something like Apotos day or Empire City day blows this game out of the water.

Also, oh great, tag team stages. Now we get to have Sonic be forced to tag along in a stage with the OC, with cringy dialogue like "we'll blitz them and clear a path for the resistance! right, partner?"

I'm not feeling what I'm seeing with that.

And that Metal Sonic remix is awful and totally doesn't fall in line with the kind of atmosphere the original CD US track had.

How can it be that generations got it right, (on a track that wasn't even the default, but an unlockable) and this one is so bad?

! No longer available (http://www.youtube.com/watch?v=fzgFLDHTrPk#)

Well I just kinda assumed that being a game developer he'd at least hold a bit of respect to the development of any game considering he knows how the inside work of game development, more so on a game that's not even released yet. Well...that's my assumption, I can't argue that anyone would have a different opinion and some bias but for a game developer going to the point of having an absolute disgust to a game that's not even out yet just seems kinda off for me.
Developers are people too
They have tastes just like anyone else. Having an understanding of the development process does not change their perception of a game. If anything, it makes them even more critical.
Title: Re: [sonic slicer] about Sonic
Post by: Frozen Potato on August 25, 2017, 02:49:36 AM
Tbf, you guys are being too critical on a game that's NOT EVEN OUT YET it's really grating to even read. They specifically mentioned the demo stages have most its content that will be in the release version is cut out for demo purpose. Would have been a lot more worth for you guys to keep  judgement till the game is out instead of relying on trailers and demo to even give a full critic in the first place.
Title: Re: [sonic slicer] about Sonic
Post by: Blue Valkyrie on August 25, 2017, 03:30:06 AM
Honestly I agree, the game isnt out yet, I dont see anything that made red alert noises go off in my head like I did with Mass Effect Andromeda so I'm gonna judge it at launch like most reasonable people are.

Also that remix is pretty neat!  :)
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on August 25, 2017, 03:45:05 AM
Here's a clear and direct feed of the Tag Team Stage... and showing off the different ways to go about in the stage.

[youtube]HStmu3qJ2kM[/youtube]

The Wispons play a part of finding new routes to play. Honestly when I see a 3D Sonic stage like this, I can't help but think... we're looking at the stages in Sonic' PoV. When we played the 2D Sonic games it's on the side so we go left and right... so turn that 2D stage forward to get a 3D look at the world and that's how the stage is.

It's basically the same thing, we're just looking at it at a different view. Not to mention most of the 2D Sonic games is LINEAR too. We just have different branches of reaching the same point. Some of the older 3D Sonic games like the Adventure games had mostly linear paths, but here in Forces I can see there's different ways to get around the stages like Unleashed with its Day Stages. Sure we can't go backwards, but it's the same thing.

I'm not judging the game completely until it's release, but so far everything is looking amazing.

Also you DO realize the remixes for Metal Sonic were the Japanese Sonic CD track for Generations and Mania. Give the US track a chance. Honestly Flame, you're just flaming the game for no reason but to hate it for being a "3D Sonic" and I can't help but find your arguments quite silly and holding no weight to it. You're being overly critical on a game that's only uses like 1/3 of what the stages are going to be like on full release. It's made into short segments to give many players a taste to what to expect.

Title: Re: [sonic slicer] about Sonic
Post by: Adelaide on August 25, 2017, 04:11:01 AM
The funny thing is, him being a "game developer" (and I use that term loosely) really means nothing in regards to his opinion on game design. Game Developers have shitty and warped opinions all the time, look at Inafune.

Honestly, the issue here is that people like Objection-Man overlook the brilliance of what Sega has done here. They're releasing two Sonic games close together. One appealing to the past and older/classic gamers and one appealing to the fanbase that is newer and prefers the 3D games. As well as the fanbase that is enamored with the idea of making their OC.

This is PROBABLY the best move Sega could have made. So instead of shitting on the game that doesn't appeal to your niche, maybe it's better to acknowledge the genius of this. And yeah, I get this thread is "[sonic slicer] about Sonic" but... I also feel like it really makes the old***s look like assholes more than anything, especially since you're bitching about something that isn't out yet and might be a decent game.

But I mean, what do I know. I'm not a "game developer"
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on August 25, 2017, 04:59:00 AM
Time to get crucified for shitty opinions, but I kind of liked 3D Sonic more than 2D in a few ways. Being able to see farther ahead into the level being one of them. I felt like the old 2D games were perhaps too fast for the forward viewing distance you were given. The GBA games compound this by having even LESS screen space, and possibly even higher speeds. Though I'm not sure about the second part there.

And yes, I'm aware that I am shitting on a game that isn't out yet, but being a designer I can imagine the way it plays based on Generations and the other 3D Sonic games. The picture isn't pretty for me. Forces falls into the trap that a lot of the 3D ones have. Lack of a focus on the core principles of the franchise, too many characters, and too much edgelord (here in the form of awful custom characters).

Modern Sonic needs to K.I.S.S. (keep it simple, stupid). But continually they fail to realize this and end up with an over bloated mess. The lack of focus moves the game away from its fast action roots and instead bogs down the experience with fluff. They can add as many upgrades, extra items, custom characters, new 'friends' and all the other [parasitic bomb] they want. If the core game fails to be at least as good as the old ones, why should I care? A shitty cake with extra frosting is still a shitty cake. Fancy, but still shitty.

I think releasing both was a good idea, if both were great games. I just don't think they expected the digital only budget title to have killed it so hard that people may turn their nose up at the 'new' 'better' game.

TL:DR Sonic Team forgot the lessons they learned and went back to their old, sub-par, tricks. Of course losing focus in the process, as usual. Oh and, Classic Sonic loses rings permanently. Yes, that is correct. You cannot pick up rings after taking a hit. A friend at Gamescom reported that back to me on the build he played. I REST MY CASE.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on August 25, 2017, 05:01:41 AM
The funny thing is, him being a "game developer" (and I use that term loosely) really means nothing in regards to his opinion on game design. Game Developers have shitty and warped opinions all the time, look at Inafune.

Honestly, the issue here is that people like Objection-Man overlook the brilliance of what Sega has done here. They're releasing two Sonic games close together. One appealing to the past and older/classic gamers and one appealing to the fanbase that is newer and prefers the 3D games. As well as the fanbase that is enamored with the idea of making their OC.

This is PROBABLY the best move Sega could have made. So instead of shitting on the game that doesn't appeal to your niche, maybe it's better to acknowledge the genius of this. And yeah, I get this thread is "[sonic slicer] about Sonic" but... I also feel like it really makes the old***s look like assholes more than anything, especially since you're bitching about something that isn't out yet and might be a decent game.

But I mean, what do I know. I'm not a "game developer"

Being separate is what we initially believed. However, the true ending of Sonic Mania reveals that it is actually a prequel to Forces.

This retarded move was most likely orchestrated by Sega, because I seriously doubt that Christian Whitehead, an avid lover of classic Sonic titles, intended for Mania to connect to Forces.

Bias aside, you also have to realize that Mania is out, and everyone loves it. I even read a review of a man claiming that ALL Sonic games are bad, and Mania is the "first good Sonic game". If this [parasitic bomb] is capable of causing a dumbass like him to acknowledge quality game design, it must be pretty damn impressive.

Forces has to live up to that, so all of the doubt of this being another masterpiece is understandable.
Title: Re: [sonic slicer] about Sonic
Post by: Adelaide on August 25, 2017, 05:25:27 AM
Being separate is what we initially believed. However, the true ending of Sonic Mania reveals that it is actually a prequel to Forces.

This retarded move was most likely orchestrated by Sega, because I seriously doubt that Christian Whitehead, an avid lover of classic Sonic titles, intended for Mania to connect to Forces.

Bias aside, you also have to realize that Mania is out, and everyone loves it. I even read a review of a man claiming that ALL Sonic games are bad, and Mania is the "first good Sonic game". If this [parasitic bomb] is capable of causing a dumbass like him to acknowledge quality game design, it must be pretty damn impressive.

Forces has to live up to that, so all of the doubt of this being another masterpiece is understandable.

It doesn't HAVE to live up to anything. Story related or not, they are two different games. Yes, same IP, same general genre... but they are still different games. Why should Forces have to stand up to something that isn't like Forces? Forces should be compared to Modern Sonic games.

That's all there is to it. Anything else is just bias and irrelevant. But there's no real discussion with Sonic fans, especially those who only like the 2D games.

Time to get crucified for shitty opinions, but I kind of liked 3D Sonic more than 2D in a few ways. Being able to see farther ahead into the level being one of them. I felt like the old 2D games were perhaps too fast for the forward viewing distance you were given. The GBA games compound this by having even LESS screen space, and possibly even higher speeds. Though I'm not sure about the second part there. (AND OTHER THINGS THAT WERE SAID)

Honestly, I'm with you on this first bit here. I prefer the 3D games for those same reasons... I'm not a speed junkie honestly. I also happen to like a lot of the games that got considerable flack. Like Shadow the Hedgehog. It wasn't *great*, but it wasn't objectively terrible. Which I think is a key thing to keep in mind.

What is something that is Objectively bad? MN9 is an example of something that was just objectively bad. And the funny thing? People expected and imagined it to be good, before they found out otherwise.

My point is, whether you think you know something is going to be terrible or not isn't an objective truth and maybe it should be held fast until you have a legitimate reason to say otherwise. But that's just my two cents on this matter. There's a reason why I stay away from this stuff, I don't feel like getting dragged into video game community nonsense... and yet here I am. I guess it's in my blood or something.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on August 25, 2017, 06:15:30 AM
Mania and Forces were revealed on literally the same day, and now we recently found out that they're two sides of the same coin.

It's only natural for comparisons to be drawn between them.
Title: Re: [sonic slicer] about Sonic
Post by: Adelaide on August 25, 2017, 07:18:08 AM
Not really. That's an argument in ignorance. If Square Enix released Final Fantasy 16 and 17 at the same time and they are linked together story-wise, but one is a turn-based JRPG and the other is an ARPG, should the two be compared? That's just... asinine. Yes, the stories should be compared and talked about, because they're linked, they're in the same vein. But the gameplay? I just... no. No, Phi. No.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on August 25, 2017, 07:33:49 AM
Forces, like Mania, has side-scrolling stages with classic Sonic, and if the level design and/or physics are inferior to Mania's, there is a plausible basis to compare them.

Same as the time when people acknowledged that Sonic 4's physics were horrible, when compared to Sonic 1-3 and CD.
Title: Re: [sonic slicer] about Sonic
Post by: Adelaide on August 25, 2017, 07:49:45 AM
How many stages though? Do we know? Is it half? Seventy-five percent?

If it's not at least HALF, then it's irrelevant. And do we even know how those stages will play?

Are we just grasping at straws?
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on August 25, 2017, 07:56:08 AM
You know you keep saying that Christian Whitehead was probably forced to have a last minute link to Forces added into Mania... but I don't see that being the case.

[spoiler]Here's the thing. The very beginning of Mania involves the Phantom Ruby being excavated from Angel Island. This warps Sonic, Tails, and Knuckles to a (potentially illusory) Green Hill Zone and later to Chemical Plant Zone (and several other zones too). As you go through the game, you'll see that the Egg Robos have been replaced by the Hard-Boiled Heavies that you'll fight at the end of Act 1 of each zone usually while Act 2's boss is Eggman/Robotnik.

But when you get to Hidden Palace Zone as Knuckles, you'll see the Heavy King trying to steal the Master Emerald to get more power, likely corrupted by the Phantom Ruby. And the true final boss fight (of which the battle theme has a motif taken from Fist Bump, main theme of Sonic Forces) is all about the Heavy King and Eggman fighting over the Ruby.

And then the Ruby reacts with the Emeralds and sends Classic Sonic away, likely to Forces. That is the tie-in, yes. But there's also the possibility that the Ruby is also Infinite. The new villain. Considering he's all about illusory objects (and the fact that he's faster than Sonic could just be an illusion as well), the idea that he's either using the Ruby or is the Phantom Ruby himself makes a bit of sense. I mean, wasn't Chaos trapped within the Master Emerald? No reason that Infinite couldn't have been trapped within the Phantom Ruby.[/spoiler]

In light of all that, I don't think that it was forced upon Christian. I think the idea was brought up to him (since both games are for Sonic's 25th anniversary, albeit both are a year late for that) and he went with it, integrating them all as well as he could. And integrated into the storyline it was! Wondrously so!
Title: Re: [sonic slicer] about Sonic
Post by: Phi on August 25, 2017, 08:09:40 AM
Just like with Generations, the side-scrolling stages are given to classic Sonic. That's what the videos have shown us.

He has just as big of a role as modern Sonic, so of course it's half at the very least.
Title: Re: [sonic slicer] about Sonic
Post by: Adelaide on August 25, 2017, 08:22:20 AM
*stares for a moment*

...

*opens mouth but then closes it*

*stops for a moment to think*

Hm. Interesting. Alright, since you're just going to repeat the same words, but with no actual clout behind them and ignore the things that shut you down... I'm going to walk away. Serves me right to try to have an intelligent conversation on RPM.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on August 25, 2017, 08:34:08 AM
Who shut me down?

You asked a question, and I stated there were already several videos shown of the side-scrolling stages, and from the very beginning, it was confirmed that classic and modern Sonic are the stars of the game. From what we know so far, it isn't much different from Generations, with exception to the custom character angle.

What we have here is you failing to realize that Sega fully expects the comparisons to be drawn between the two games. Mania being a prequel is proof of that already, not to mention the hint from the get-go was classic Sonic in Forces also having the drop-dash ability introduced in Mania.

Nice attempt, though.

(http://i.imgur.com/IQ2ufy7.jpg)
Title: Re: [sonic slicer] about Sonic
Post by: Flame on August 25, 2017, 03:22:03 PM

Also you DO realize the remixes for Metal Sonic were the Japanese Sonic CD track.


Are you deaf? The one you posted is literally the US Stardust track
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on August 25, 2017, 05:05:23 PM
I was referring to your comment about using the Japanese Sonic CD track and they already used it for Sonic Generaions and Mania. Though I thought I wrote that in. Going to fix that.

Plus I did say they WERE REMIXES as in referring to past tense and more than one track, not IS A REMIX to mean the video I posted. That might've been too subtle to noticed. Sorry about that.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on August 25, 2017, 11:56:33 PM
I was referring to the US remix they included in Generations. The default was the remix of the JP track, but the US Stardust Speedway track was still included, fully remixed. (which was a really appreciated touch)  I was comparing those 2.
Title: Re: [sonic slicer] about Sonic
Post by: Hypershell on August 29, 2017, 03:57:17 AM
Well, no Sonic game can ever surpass S3&K.

However, Sonic Mania's quality is certainly high up, in terms of level design. It's fantastic.

A surprising amount of people hate Blue Spheres for some reason, but I always liked it. That being said, they were a little too monotonous in Mania, and should have been divided with gambling bonus stages or maybe something new entirely.
This pretty much mirrors my thoughts.

Yeah, since I missed the Mania discussion, may as well leave my two cents now:

-Ruby Delusions is like sex for my ears.  It's my new favorite Act 2 boss theme for the series, even if S&K still has the best Act 1.
-Love the course selection.  Hydro City, Flying Battery, and Lava Reef more or less represent the best of S3&K (I do miss Sky Sanctuary, though).
-Glad that Blue Sphere progress is cumulative across all save files.
-Knuckles still has unique paths, so that's cool.
-Oil Ocean Act 2 boss, that thing just throws the kitchen sink at you, and I love it.
-TAILS CAN USE CHAOS EMERALDS
[spoiler]-The Mean Bean Machine and the Amy dolls were both ingenious and had me laughing maniacally.[/spoiler]

So was it perfect?  Nah, of course not.  But it's damn good, the next best thing after S3&K easily.  My nitpicky complaints are as follows:
-The "pinch of death" where two vertically moving platforms slide past each other, and you're standing at the edge of the lower one, you die from the top one coming down rather than get pushed aside.  I know that's true to the Genesis physics, but I think there is such a thing as being too authentic.
-I need to test this more, but in co-op it feels like the computer tries to take back control of Tails EVERY SINGLE TIME he goes off-screen.  Which, this is a Sonic game, that happens a lot.  It seems to ignore Player 2 control inputs that were entered before Tails actually lands (IE, if you're holding the control stick while he flies in thinking you need to get him running right away, the game ignores you and leaves Tails under CPU control until you enter a new input).
-Blue Sphere does break the flow of the game after a while, especially on ye olde Super replays.  Compounding this is that they as bonus levels do not give any normal-stage-relevant bonuses, like rings and shields.  Since its score is cumulative across all files anyway I'd have appreciated an option to just play it separately after the game was cleared.
-The 3D special stages use flat ground textures for the bumpers...WHY?!  Also having both bombs and spikes is redundant since they are both the same thing functionally yet look completely different and are thus easy to miss at high speeds if you're looking for one and get zonked by the other.  Overall it's just harder to tell what's going on in the stages than it should be.  They also control like the Pilotwings Rocket Belt, but as a gaming veteran I can dig the "bad but in an oldschool nostalgic bad kind of way" design choice.
-Hydro City Act 1 is the one stage that feels inferior to its original (oddly, this is the one time when Act 1 is the heavier remix than Act 2).  The boats and bubbles just break the flow of the stage.
-Unpopular opinion, but think Press Garden is the weakest zone.  I like the stage gimmicks, but the color palette is horrid.  In Act 2 there are background pillars using foreground color palettes, which is a completely amateur mistake that makes the zone feel unprofessional.  Ditto for the tree trunks using the background palette, though that's not as bad since at least they're noticeably larger than anything in the background.  I also think they could have made better choices for the Act 1 crates, two shades of blue to differentiate between background and foreground is not as clear as it should be, I'd have rather seen the "solid" color used for standard crates and a grey metal/stone palette for the tougher ones, which would have made the Act 1 boss more intuitive.  I also think that the Act 2 boss was an unnecessary difficulty spike.
-On Nintendo Switch there is a bug that lags the UI tremendously.  The Home button takes an eternity to respond, and if you hold it for the Quick Sleep, the menu will pop up but will not respond to control inputs.  I have no clue how that could possibly have been missed in play testing, and Sega needs to patch it, pronto.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on August 29, 2017, 10:16:05 PM
You're not alone on Press Garden.

I like it's music and color choices, but in general it feels sort of weak. Mostly because well, i dont know, it feels like the news printing setting doesn't shine through strongly enough, and it just feels like if you removed the ink enemies and the background news reel, it could be any kind of generic low-key industrial level. And Act 2 becomes an ice level out of nowhere. In general, Press Garden feels sort of disjointed thematically.

The thing with the boats in Hydrocity, is an alternate route thing. You can go lower and deal with bubbles and water physics, or follow the boat stuff, pulling levers to lower the water level.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on August 30, 2017, 08:29:51 PM
Loved Mania, have a few nitpicks (Yeah holy [parasitic bomb] what's up with that UI lag on the Switch) but mostly I just had issues with Mirage Saloon 1 with Sonic, drop dash doesn't really cooperate when you're on a plane and i found myself running into enemies or careening off the edge of the plane cuz i ended up letting off a drop dash on accident.

-No ability to use the secret options on a proper save file is disappointing, Sonic 1/2 Mobile had the same issue in a sense but you could activate the cheat menus regardless if you were in a proper save file or not, I just want an option to use those functions in a proper playthrough.

[spoiler=dumb but whatever]Why doesn't Tails beckon anybody into the little rocket car after the regular ending of Mania? Its either Knux with Sonic or Sonic with the other two. And for that matter why can't I do a Sonic & Tails & Knuckles run? Too many things to keep track of?[/spoiler]

Things I loved:
-The little touches are what count, the little hop animation Sonic does at the end of a stage with his S1 Beta sprite, his non Super Peel-Out maximum run speed using the "Swirly Legs" from S2 Beta, Splats making his debut finally (Also available with debug in GHZ along with the legendary ball.)
-Every character having a "Fast walk" animation in addition to the "Fastest Run" animations.
-The entire Soundtrack gives off a JP-Sonic CD vibe. Poppy and catchy. Press Garden reminds me of Tidal Tempest tbh.
-The use of appropriate sound effects for Stardust Speedway intermissions and Metal Sonic's fight. Hearing the sound for destroying the egg machine and the future sign followed by Time Travel just felt so amazing. That boss also had the [spoiler]Silver Sonic from S2 8-Bit, including their tendency to bounce, accurate 8-bit sounds and that stupid arm that comes out of its chest, complete with the Chaotix style seat Metal sits in.[/spoiler]
-Metallic Madness seemed to only have elements of the Futures and Present time periods graphically, but I think the music kinda sounds like the past version at least for Act 1.
-The jumping sound from Sonic CD/Chaotix being used for the armadillo enemies from Spring Yard and also Metal Sonic. I love that [tornado fang]ing noise.
-Metallic Madness just had the best boss concept in a longest time. I loved it [spoiler]the amy dolls looking like Tails Doll and still doing the hug thing (but being unable to escape as it quickly smirks and explodes) was hilarious but I don't know how i killed them half the time i usually just bounced off.[/spoiler]
-Mirage Saloon was great, loved that in some way Nack, Bean and Bark all came back even if they all used Triple Trouble SFX and Bark looked really funky. I guess they're referred to as "Team Hooligan" nowadays? I really would like to see them come back in the future.

Major Nitpick:
-We got the Tails assist from S1/S2 2013 and S3 Complete, but why the hell couldn't we get the ability to *not* turn super all the [tornado fang]ing time? Or the ability to turn off the Super Music? I prefer listening to the actual music, not the Super Music on a permanent loop.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 01, 2017, 08:27:05 PM
Back from my vacation guys!

[youtube]WLtp45DoNk4[/youtube]

SEGA... you're pretty dang sneaky including a Persona 5 DLC outfit for the game! Also the Bonus Edition, which is basically the Day One Edition, is $40 as well (BestBuy has it listed on their website) so it's pretty cheap. Officially confirmed for November 7th in the West.

Looking forward to it.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 01, 2017, 11:46:27 PM
it'll be the deadly six edition of lost world all over again, i guarantee it.

By that, i mean we'll never see a regular edition, MGSV and FF15 were the same way.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 02, 2017, 06:40:52 AM
Well better to get all of the DLC with any version than just exclusive Day One versions (I recall how ticked people were for SSJ4 Vegeta for Xenoverse 1 when they did that).

Also there seems to be a "Shadow the Hedgehog" outfit for the Custom Hero.
Though it's mostly a rumor or a banner in the Australian website for the game. SEGA hasn't confirmed if this is true or not.

[youtube]F8Z8cCRs_wk[/youtube]

LOL! We got that Shadow the Hedgehog 2 "sequel" we've been waiting for SEGA to do to shock the fans.

PS: I love the Shadow the Hedgehog game. One of my favorite Sonic games.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 03, 2017, 09:16:58 PM
LOL! We got that Shadow the Hedgehog 2 "sequel" we've been waiting for SEGA to do to shock the fans.

PS: I love the Shadow the Hedgehog game. One of my favorite Sonic games.

This is all cancer

delete it
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 03, 2017, 09:59:11 PM
This is all cancer

delete it


BWAHAHAHAhahaheheh...hahaha... oh hehehe...

Ha.

No.


Though all joking aside I enjoy nearly all 3D Sonic games and I'm more open-minded. Though I also enjoy playing all of them so to me Sonic games have ALWAYS been good fun games.
Title: Re: [sonic slicer] about Sonic
Post by: Reaperoid on September 04, 2017, 04:43:08 AM
Though all joking aside I enjoy nearly all 3D Sonic games and I'm pretty much Sega's whipping [sonic slicer].
qft
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 04, 2017, 10:01:15 PM
Mods are already being made for Sonic Mania PC.

And there's some good ones. Like this one:
[youtube]https://youtu.be/hvfd5KttCCs[/youtube]
Title: Re: [sonic slicer] about Sonic
Post by: Blue Valkyrie on September 05, 2017, 03:28:49 PM
"Oh No!"
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 06, 2017, 12:04:13 AM
"Oh No!"
[youtube]! No longer available (http://www.youtube.com/watch?v=Vzr9MF7KlEw#)[/youtube]
That's a different mod.
Title: Re: [sonic slicer] about Sonic
Post by: Blue Valkyrie on September 06, 2017, 02:55:17 AM
>...> <....<

OH NO
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on September 11, 2017, 01:14:07 AM
Win a steam key in my giveaway for the better of the two new Sonic games.

Enter at https://tinyurl.com/gdswinsonic by September 16th 10:59 PM EST!

(https://pbs.twimg.com/media/DJYn4AIUQAAabg8.jpg)
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 14, 2017, 05:49:16 AM
New trailer dropped.

[youtube]XW4kjZqtY4A[/youtube]
EDIT: Now with English Subs!

Currently in Japanese, but the story is quite amped up here. Also Rouge the Bat is confirmed to be in the game.
Along with customized Animals as NPCs in the background and other members of the Resistance.

The story is looking very interesting. I got to know what's going on.

Also some news or mostly rumors to state that Knuckles is either a captain or leader of the Resistance forces.
And apparently one of the rumors mentioned we've SEEN Infinite before... as in before the events of Sonic Forces. Though not in a way you would expect. Then again people have theorized Infinite as either a personification of the Phantom Ruby or a Sonic character corrupted by it.

Silver also will travel back in time to fix his future and there will be several missions around it where you might end up helping him.

And ANOTHER character from Classic Sonic's Era will appear as well it seems?

Easter Eggs as well with you do certain combinations for your Avatar that Sonic will comment on. Not to mention this game working title WAS going to be called "Sonic Generations 2" at first before they changed it to Sonic Wars, but changed again. I guess it was under consideration for the title of the game.

And... Wisps are important to the story as well? Umm... I know some of the Wisps stayed behind on Sonic's world as they liked Sonic and his world, but really?

Last note is, seeing as everyone could guess why Shadow is a "villain" in the game, apparently both Chaos AND Zavok are fighting for the same reasons for the story. If it were Metal Sonic, it would make more logical sense however what reason is it? I don't see Chaos hating Sonic so the story here is... complex for lack for a more compelling word.

Got it from this video:
https://www.youtube.com/watch?v=MSH4dcbD8sY (https://www.youtube.com/watch?v=MSH4dcbD8sY)



Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 15, 2017, 02:50:03 AM
Clearly the best choice for classic sonic character comeback is the long awaited return of Ray the Flying Squirrel.
Title: Re: [sonic slicer] about Sonic
Post by: The Great Gonzo on September 15, 2017, 03:01:49 PM
If Forces was going to be Generations 2, and Infinite is someone (or something) we've seen before, perhaps he's an aspect/avatar of the Time Eater? From what I know of Forces, Infinite tends to 'glitch out' as if he has trouble existing on the physical plane--an issue one might expect when your god/the rest of you exists out of time.

Knowing what I know of Mania (haven't gotten a chance to play it yet), that might also make the Phantom Ruby some kind of Time Eater-related artifact.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 15, 2017, 05:55:06 PM
Quote
so the story here is... complex for lack for a more compelling word.

"halfassed"?
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 15, 2017, 11:54:17 PM
I think the word is "Contrived".

Honestly as we all know its better to not expect good story from Sonic and just enjoy the gameplay.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 16, 2017, 02:14:01 AM
I think the word is "Contrived".

Honestly as we all know its better to not expect good story from Sonic and just enjoy the gameplay.

What about the Archive Comics? Do those not count for good story?
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 16, 2017, 04:21:17 AM
Who gives a [parasitic bomb]

Comics have a specific focus on story; that's its own territory. This topic is about Sonic games
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 16, 2017, 05:37:02 AM
What about the Archive Comics? Do those not count for good story?

Hell no, not after pedo-face penders hijacked the story with his stupid original the echidnas because he couldn't make his own comic about magical natives. And even if it was good story the art was about as attractive as a decaying whale 90% of the time.

The only time it got good was after they tried to fix it, and then when lawyer-ing got involved and the continuity got reset to the game's continuity (except for shitty acorn and knothole still existing cuz i have no [tornado fang]ing clue) it maybe improved but its dead now so who really cares.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 16, 2017, 03:55:20 PM
I'm aware of Penders... the intolerable egotistical manic... who's responsible for Sonic Chronicles never getting a sequel and Shade and the rest of the Nocturnal Tribe being axed out of existence because they were a "homage" to his characters and story. Sure the first Sonic RPG wasn't all that bad and the story simple, but I enjoyed it and the cliffhanger made it excited for the next chapter. Nope. I would've loved to see them improve the RPG Battle System for Sonic, few things I didn't quite enjoy a bit.

I wonder how the IDW comics will handle it? Well they continue off or reboot the story? I sure hope Honey the Cat is shown more, I mean she only appeared recently and I want to see more of her (plus she's originally a video game character so that can use her) and I don't know if Sally and the rest will come back.

I always thought Sonic the Hedgehog had good stories from its modern games (especially Black Knight, I loved that one), I'm not expected Shakespeare-level and quality and complexity here, just simple and easy to follow stories. Though Shadow's was a tricky one, with SA2 and Shadow the Hedgehog, but I got it in the end.

Sonic Forces might have the best story for its series, at the very least an entertaining one. You guys seem VERY nit-picky for every little detail and not enjoy yourselves which might be why I'm frustrated... you guys are like my dad. Even on vacations he never enjoys himself and gets angry and negative for whatever small detail, it really brings down everyone's spirit. Just enjoy yourself, don't complain about everything which I don't want to be like that.

Well to each to their own. I recall Amazon being temporarily sold out on Sonic Forces for pre-order for a short while (though that's what I heard so I don't know or can confirm that) and some people have been praising Forces for the most part. Still looking forward to more news on the game. November can't come soon enough.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 16, 2017, 10:49:38 PM
Chris, you need to grow up.

There is something normal people do, called criticizing. It's how we adapt, innovate, and broaden our expectations.

Not everyone is going to be a spineless pushover like you, and ignore blatant flaws in favor of "just having fun".

Also, find a way to construct your posts where they're not boring as hell to read.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 16, 2017, 11:09:46 PM
whoa whoa whoa guys

this is the [sonic slicer] about sonic thread

not the [sonic slicer] about people posting in the sonic thread thread :P

that said, i am curious to hear how this storyline plays out for Forces. i am cautiously optimistic.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 16, 2017, 11:10:29 PM
Quote
who's responsible for Sonic Chronicles never getting a sequel
That's a good thing, though.

Honestly i don't know how anyone ever thought Sonic would make a good RPG. A platformer based solely on movement and momentum.

Mega Man X at least had a strong story component, and was less about the platforming and more about the shooting things.
Title: Re: [sonic slicer] about Sonic
Post by: Adelaide on September 16, 2017, 11:15:05 PM
Chris, you need to grow up.

There is something normal people do, called criticizing. It's how we adapt, innovate, and broaden our expectations.

Not everyone is going to be a spineless pushover like you, and ignore blatant flaws in favor of "just having fun".

Also, find a way to construct your posts where they're not boring as hell to read.

Alright Phi, that's enough.

If you're going to wear the mantle of staff, you need to cut it out now. It's going from "criticism" to personal attacks. I'm not just going to ignore this kind of behavior.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 17, 2017, 12:06:50 AM
Trust me, that is nowhere near an attack
Title: Re: [sonic slicer] about Sonic
Post by: Adelaide on September 17, 2017, 12:12:59 AM
Trust me, that is nowhere near an attack

Not sure your judgment is really one that can be counted on here, considering recent events.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 17, 2017, 12:16:11 AM
Quickie and I were the main two mods who preserved this place for the past few years, so my judgement is fine.

And now I'm the only mod left, with Wily occasionally popping his head in.
Title: Re: [sonic slicer] about Sonic
Post by: Adelaide on September 17, 2017, 12:20:30 AM
Quickie and I were the main two mods who preserved this place for the past few years, so my judgement is fine.

And now I'm the only mod left, with Wily occasionally popping his head in.

I guess we'll see. *shrugs* You can either do what I said or you can continue to be an ass. Your call.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 17, 2017, 12:22:47 AM
I don't take advice from people who overreact, thank you though
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 17, 2017, 12:24:19 AM
Can we get back to the topic at hand?

I want to know if Mighty the Armadillo will make his long-awaited return in Forces.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 17, 2017, 09:19:39 AM
I thought chronicles was ok.

Kinda reminded me of Mario RPG.
But then I remember the awful midi music, the sudden/lazy ending, those awful rock monsters, and horrible BioWare writing.

I'm not saddened by its disappearance.

For me Sonic will always essentially be the games, AoSTH, and that hilarious Boom cartoon.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 17, 2017, 12:51:22 PM
The Sonic Boom cartoon is a gift that keeps on giving. How something so great came from something that was not great in any way other than a travesty is beyond me.
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on September 17, 2017, 06:01:57 PM
Honestly i don't know how anyone ever thought Sonic would make a good RPG. A platformer based solely on movement and momentum.

Mega Man X at least had a strong story component, and was less about the platforming and more about the shooting things.

So, like Super Mario RPG? Super Mario Bros, one of the most basic storied franchises of all time, was primarily focused on action gameplay. It gives, and continues to give, even less of a [parasitic bomb] about story than Sonic.

It's all in how the project is handled, and of course there were massive differences in outcome here. It's not Sonic's fault though. Sonic has an extended cast that goes way beyond being all clones of Sonic's power. When accounting for personal abilities the extended Sonic cast has quite the diversity. That translates to an RPG very well.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 17, 2017, 09:11:54 PM
Yeah Sonic Chronicles did have plenty of potential for an RPG. SEGA should've chosen someone else to make it, that's all. Mario RPG succeeded especially well because it had Square behind it, and while BioWare is good at what they do... they tend to excel with their original properties. Not to mention the atrocious quality of the soundtrack definitely held the game back, not to mention the Chao system which required you to trade them to level them up and having event-only Chao (of which only one was ever released)... yeah, not that great overall.

I still had a small amount of fun with it, but I've also had a small amount of fun with Mighty No. 9. So yeah. It's not the worst, but it's far from the best.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 17, 2017, 09:39:31 PM
Don't forget the heavy use of touch controls to move on the overworld......ugh.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 18, 2017, 06:03:10 AM
Yeah Sonic Chronicles did not age well. '>.>
And the design choices were wonky and not good.

Right now a good Sonic RPG fangame, called Tales of Mobius (which I recommend you check out), with a Tales battle system or LMBS works well with it. Though it does need a lot of polish.

I'll alright I didn't have high expectations for Sonic Boom, but I overly enjoying it. The jokes are good, though it's sometimes hit and miss. Why couldn't the games have this level of comedy? And good gameplay designs?

And... no love for SaTAM?

And to Phi, it's fine to criticize. We do need it to improve. But blatantly over-criticizing and judging something that's not out yet and just discarding isn't the right call. It's not wrong to love thing despite it's flaws, I'm not blind to it, I just give it a chance and see if I like or not. Do I want to see things to fix and improve obvious flaws? Yes. Though your comment was a tad standoffish, I do think it's insight not to be overly faithful and ignore flaws.

There is the saying of 'never judge a book by its cover', then again there's also 'fool me once, shame on me. fool me twice, shame on you'.

Sonic Forces we're given bits and pieces of it and not the whole package. They're putting their heart and soul here and making the game the way they have it setup with the atmosphere and direction.

Alright I'm going to stop there. Any other comments I'm just going to read and back off. No need to discuss or continue this debate anymore.

Another reason why I like the Avatar parts of the game is it's design choice being reminiscence of the Adventure and Heroes style gameplay, which are my favorite of the Sonic games.

Though I do think Classic Sonic is a mistake here. Should've left him out honestly, unless his role and story is fitting for Forces instead of just connecting Mania and Forces together.

Plus did people HATE the boost gameplay from the Sonic Rush titles? I mean that's like where it started from, right?

Honestly I hope Tikal comes back. We sort of know she's still around, she is among my favorite Sonic characters. Mighty, too. Is there a reason they don't want him to return to Sonic games? Would he be too similar to Sonic if they did?
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 18, 2017, 06:11:01 AM
The Sonic Boom cartoon is a gift that keeps on giving. How something so great came from something that was not great in any way other than a travesty is beyond me.

Well its noticeable that at first the show seems a bit more grounded and uses a lot more of that dumb lasso thing they had in the game. Then pretty soon after they go full sail into wacky town, and hell Season 2 made the animation look even better so it became even more enjoyable.

Also helps they went heavy on mocking the... less sane members of the fandom, and giving much of the limelight to the antics of Dr. Eggman and his general failure of a life.

Is it wrong that I think Amy is probably the best character overhaul? Eggman's always been a doofus but Amy went from "Sonic Sonic Sonic" to the one who acts like a moral/social compass/feelings person but is just as crazy, if not crazier, than the rest of the cast, considering how much Knuckles seems to one-up her.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 18, 2017, 08:12:50 AM
Yeah, making Amy her own character who just so happens to like Sonic went a long way.

But speaking of Knuckles one-upping her, there was a recent episode where they raced each other and several townsfolk where near the start was a glorious exchange.

Knuckles: If only there were some way to pit one vehicle against another in a competition or, for want of a better word, race...
Amy: Are you being sarcastic or dumb? I honestly can't tell anymore...
Knuckles: Neither can I!!!
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 19, 2017, 05:47:58 PM
Shaodow the Hedgehog is confirmed to be playable!... as DLC in "Shadow the Hedgehog: Episode" in Sonic Forces.

[youtube]Kr1HBT0zzYc[/youtube]

"Get EPISODE SHADOW to uncover the untold story of the new villain, Infinite, and rediscover three updated stages playing as Shadow. Plus, play as Shadow in over 10 Modern Sonic based stages! Including 3 exclusive stages for Shadow.

Experience the full story behind the new villain's rise to power and as you find renewed replayablity across Modern Sonic stages. The fate of Sonic the Hedgehog's world is in your hands – Join the Uprising."

"A first look at gameplay of Sonic Forces' Episode Shadow add-on! A prequel to the main storyline of Sonic Forces, this add-on content explores Shadow's allegiance, the fate of Team Dark, and the origin of the mysterious villain, Infinite."

A part of Shadow's stage looks pretty tricky to get through. Loving the Biolizard Boss theme remix for his gameplay, though sadly the stage looks really bland on some parts of it. Just a small part of the stage, I hope that's in early development.

Also it will be Free DLC to get and on Launch Day. Nice.

EDIT: Which is confirmed to be in development. The Shadow Stage is just a WIP one. They just wanted to show off he's playable.
"Gameplay seen here is work-in-progress, and was captured from the PC version of the game."

I wonder if they'll add DLC for the other villains, too? I would be cool to play as Infinite, Chaos, Metal, and Zavok in Forces.


Also English subtitles for the Resistance Army Recruitment Message:
[youtube]_CD-g-_II9Q[/youtube]

And Eggman's Message:
[youtube]YTfj6XXuWNc[/youtube]
Title: Re: [sonic slicer] about Sonic
Post by: Frozen Potato on September 20, 2017, 12:49:26 AM
Sonic Boom Amy is the best incarnation of Amy The Hedgehog, period.

Sticks even though she was a new cast, was like-able with her conspiracy theory antics but she probably wouldn't fit well in the main Sonic games.

I have no idea how they turned Knuckle into a meat headed pea brain in Boom but somehow it works.

I see more with how Sonic and Tails relationship went in Boom more than I see in the games. Tails even said "He's my best friend but living with him is a nightmare.", I can kinda relate lol.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 20, 2017, 01:27:52 AM
Knuckles repeatedly gets duped by Eggman. Even though he knows he's been duped in the past. It makes sense that he's more of a meathead in Boom honestly lol
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 20, 2017, 02:31:01 AM
Well in Knuckles' defense he lived on Angel Island all alone for how many years? Eggman was the first outsider he's met so how was he suppose to know if he's good or bad? Plus can be a convincing actor at times.

Not only that I think Knuckles' gullible nature stems from the fact he's naive as well as his willingness to give folks a second chance. I would say he's got some street smarts on him, but I don't expect him to be an expert with science and technology that much. In a way a country guy.

He lives in the forest and woods so he's got some agriculture knowledge too. He's not dumb, he's just naive, hot-headed, and a forgiven guy too much at times. I mean in Sonic Adventure, he didn't initial believe Eggman when he told him Sonic was going after the Master Emerald but when he saw Sonic hold a Chaos Emerald in his hand and from Knuckles' PoV looked like a shard of the Master Emerald it's a little wonder Knuckles thought otherwise.

Then again he's quick temper does get him into trouble.

And speaking of Boom Amy, it's on and off with me. Most of the time I do like her new personality, but it becomes obnoxious at times as well. I wonder if Main Series Amy would be better if she's more restrain on her feelings for Sonic and has history smart like Boom Amy? Would be nice to see Amy mature like that a bit.

Also, how would Sticks be like in the main series Sonic games? There was that comic crossover where Sticks met the Main Universe Sonic gang and seemed to fit in with the craziness of the situation.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 20, 2017, 03:16:45 AM
Oh I don't blame him for being duped the first time. The second time a bit. But the third time and beyond... yeah no reason Knuckles should've kept being duped lol
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 20, 2017, 03:21:37 AM
I like Knuckles characterization in Adventure 2 where besides Tails he's the smart guy and Sonic keeps screwing with him.  XD
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 20, 2017, 03:22:41 AM
Which is kinda funny in Sonic X where Dr. Eggman is telling the truth about something (I forgot) and everyone glares at Knuckles and says don't you dare say anything and Knuckles looked confused as he didn't say anything nor believes Eggman that time, but Sonic says "I trust him" (cause Eggman is telling the truth and Sonic knows it as he knows his arch-enemy well) and everyone is so confused and going "WHAT?!".

Poor Knuckles never catches a break. Though I think Knuckles has wised up a bit, I know in the Archive Comics Knuckles is quite tactical smart and I hope to see a bit of that in Forces.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 20, 2017, 03:30:50 AM
Yeah but I think Knuckles just goes with it at this point. And yeah, Knuckles is good at fighting, so while he's a bit of a meathead in Boom I think that tactical mind remains a bit since it involves hitting things.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 20, 2017, 07:08:55 PM
Well found an interview with Sonic Team on the thoughts of Sonic Adventure 3:

https://www.polygon.com/platform/amp/2017/9/19/16333174/sonic-adventure-3-will-never-happen (https://www.polygon.com/platform/amp/2017/9/19/16333174/sonic-adventure-3-will-never-happen)

Which may not happened unless it can evolve and advanced the idea of a Sonic games, which honestly kinda seems hypocritical to me. Interesting fans have been asking for a true Sonic Adventure 3 game for years and it's the most highly request Sonic game they want to see next.

I do love the Sonic Adventure games and I would love them to polish and refine the Adventure formula so it can be the best in the Adventure titles in terms of gameplay. I honestly wanted that back for years. I like the boost style a bit, like in Sonic Rush, but I want to see a return to it even just once and if SA3 would be the final Adventure title game.

Well that, and... please bring Chao Garden back! I love that little game mode! Better heck, make a spin-off game featuring them! I would buy it. I love monster/critter raising games like Monster Rancher, Pokemon, and Digimon.

We got Sonia Mania which was a return to classic, and I loved it a 8 out of 10 for it and being the second favorite 2D Sonic game, though I wished it burrowed the transformation ability from Sonic the Hedgehog 4 (that was one of the best parts of the game).

Maybe we'll SA3 one day in the future.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 21, 2017, 01:36:58 AM
Yeah the Chaos were great. I miss those guys.

Except Omochao, Omochao can go explode over Lava Reef Zone for all I care.

Also I feel like we don't really need an Adventure 3.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 21, 2017, 02:21:59 AM
I don't necessarily want another Adventure game but I would like a 3D Sonic that allows you to play as characters other than Sonic, and the levels are built around them as well as bringing back the Chao Garden and expand it further but optimize the stat gaining.
Title: Re: [sonic slicer] about Sonic
Post by: Frozen Potato on September 21, 2017, 03:19:26 AM
Yeah the Chaos were great. I miss those guys.

Except Omochao, Omochao can go explode over Lava Reef Zone for all I care.

Also I feel like we don't really need an Adventure 3.

I dont even play Adventure games, but Omochao's continues guide pisses me off with how it always breaks the atmosphere immersion of the stage for me, let me figure out how i play my game on my own without you flying on the screen and start babbling.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 21, 2017, 10:54:47 PM
That level design looks horrible in the Shadow trailer holy [parasitic bomb].
Title: Re: [sonic slicer] about Sonic
Post by: Night on September 21, 2017, 11:47:10 PM
it's a work in progress ^^;
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 22, 2017, 12:53:21 AM
Yeah the Chaos were great. I miss those guys.

Except Omochao, Omochao can go explode over Lava Reef Zone for all I care.

Also I feel like we don't really need an Adventure 3.

You should look up the cutscenes for the Lego Dimensions Sonic Content, Omochao returns... much to the chagrin of everybody around him.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 22, 2017, 01:23:00 AM
Lego Dimensions Sonic content is great.

I mean they even recreated that exchange between Bart and Sonic from that Bonestorm episode lol
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 22, 2017, 05:22:06 AM
it's a work in progress ^^;
that's a terrible excuse.

They literally copypaste an entire segment.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 22, 2017, 08:00:29 AM
But it is a valid excuse. The final version isn't out yet. There are plenty of trailers that show in-game footage that has changed in the final product. This could very easily be the same case.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 22, 2017, 04:30:48 PM
No. Let's be real here. How much is it really going to change before release? A few textures or effects, a few bugs ironed out maybe, but entire chunks of level design? Core gameplay segments?

This isn't pre-alpha. The game comes out in like what, 2 months? A month and a half?

What we see here is indicative of what we will see at release. It is representative of the final product. They wouldn't promote it otherwise. Sure, 2 months is plenty to change things, Mega Man Zero changed the X/Copy X plot a month before release, but that's also a much simpler thing to change. It's mostly just a story element that is more easily edited. Gameplay is usually settled long before release, and the only thing that's tweaked up till release is visuals and bugs.

Let's not excuse this just because "oh well it's still a work in progress"
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 23, 2017, 01:00:11 AM
Or we could just not, you know, be overly critical of a game that's not even out yet. There's that too.

Anyways, here's the English version of that trailer.
[youtube]! No longer available (http://www.youtube.com/watch?v=tbIO4uO7awg#)[/youtube]
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 23, 2017, 01:52:53 AM
There's nothing wrong with being critical. They've shown me the game, and how it plays, etc, and I'm going to criticize what I see. Come on now.

That said, unfortunately, I don't like what I see there.


That trailer makes me think though. Since when are there other furry critter characters in the sonic world?

That's something Sonic is never really consistent with is it? Up till recently, pretty much the ONLY time we ever see non-human characters is the main cast and that's it. Rest are usually human.

Find it interesting we've got entire cities/towns of woodland characters.

I still don't like the story or Infinite, I still think they're kind of cringeworthy and the story in particular just seems... Off.

Man this game is really just not doing it for me on ANY level. :\

And that's not just compared to Mania. Just in general.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 23, 2017, 04:20:22 AM
I like the concept of eggman succeeding.

I also am pretty sure the shadow levels are just sonic levels. like episode metal in s4e2.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 23, 2017, 04:31:46 AM
I like the concept of eggman succeeding.

I also am pretty sure the shadow levels are just sonic levels. like episode metal in s4e2.

They also did say there's also an exclusive stage just for Shadow as well.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 23, 2017, 06:10:36 AM
I like the concept of eggman succeeding.
Wasn't that basically the plot of Unleashed?
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 23, 2017, 09:38:30 AM
Not really.

He hadn't fully succeeded in that one, he was just *really* close to finishing his plan.
Title: Re: [sonic slicer] about Sonic
Post by: Night on September 23, 2017, 09:18:55 PM
No. Let's be real here. How much is it really going to change before release? A few textures or effects, a few bugs ironed out maybe, but entire chunks of level design? Core gameplay segments?

This isn't pre-alpha. The game comes out in like what, 2 months? A month and a half?

What we see here is indicative of what we will see at release. It is representative of the final product. They wouldn't promote it otherwise...

Let's not excuse this just because "oh well it's still a work in progress"

Quote from: Sonic Forces - Episode Shadow Gameplay
A first look at gameplay of Sonic Forces' Episode Shadow add-on! A prequel to the main storyline of Sonic Forces, this add-on content explores Shadow's allegiance, the fate of Team Dark, and the origin of the mysterious villain, Infinite.

Gameplay seen here is work-in-progress, and was captured from the PC version of the game.

 '>.>
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 24, 2017, 01:11:16 AM
Sonic Cycle in full effect.

People already bitching about the game before its out.

Nothing ever changes.
Title: Re: [sonic slicer] about Sonic
Post by: Frozen Potato on September 24, 2017, 03:41:19 AM
Man if you guys are already bitching about a game despite not being out yet, try look at PSO2 ep4, where back than update wasnt even out yet and someone already wasted their account by selling high tier equipment to npc's because of the beyond retarded setting of the game, and people are right about EP4's setting being terrible.

It's not the same game but since this is coming from Sega with their terrible record on their main franchise I understand that people are worried, but I'm more hopeful with Sonic Forces than whatever the [tornado fang] they are doing in PSO2 Ep5 at the moment. No dont ask about western version pso2, its never coming with the amount of collabs and content they did on JP version, they"ll never catchup and ditch the game like people said about PSU
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 24, 2017, 06:26:17 AM
[youtube]213YuG7gqLQ[/youtube]

TGS Interview.

Honestly nothing really new except that Classic Sonic will be hanging out with Tails in the Main Story, not to mention there's no Classic Sonic and Avatar Tag Team Stages.

And they confirmed 100% that Mania and Forces are connected. Really? We knew that ages ago... honestly they're being very tight-lipped about Forces. I wouldn't mind if they showed off concept art of a new stage or at least show if any Modern Sonic characters would be semi-playable.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 25, 2017, 12:39:57 AM
Sorry for the double post!

[youtube]M3s3l5ZMj7E[/youtube]

Some clips of the songs from the game. Apparently both Fist Bump and Theme of Infinite will be over 4 minutes long.
Also a remix of White Jungle too.

[youtube]w9MLw6-08PU[/youtube]

And this is orchestra music for the title screen and world map if I'm hearing correctly. And holy... this sounds magnificent!
If there's more orchestra tracks in Forces, the OST is going to be legendary. I already love all of the tracks so far!

I miss the merge double post feature...

EDIT: An interesting game theory on what another player thinks Infinite's true identity is.

[youtube]dJ-Dfh7lbgE[/youtube]

INFINITE = A DIFFERENT DIMENSION TAILS?
Well he does bring up interesting points, but I DOUBT that's the case. Too random, but Infinite kinda is FOX-like in appearance.

Also some of Forces Stage themes were uploaded too. Enjoy the tracks!

[spoiler]
[youtube]sUf_0NK85k[/youtube]

[youtube]DmlSdjJCtwI[/youtube]

[youtube]lQcCmUFBEd8[/youtube]

[youtube]Z3RB1a0c-B0[/youtube]

[youtube]SYPinpXN2KA[/youtube]
^Seriously, this Live Performance... fix your mics! I know I can't expect perfection every time, but sheesh I barely make out the words.
[/spoiler]
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 25, 2017, 06:19:42 PM
I thought Eggman CREATED Infinite or something? I recall seeing that implied somewhere
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 25, 2017, 06:29:39 PM
No Infinite is some mysterious entity that joined Eggman, and seems to connected with the Phantom Ruby in Mania, the ruby and Infinite make the same sound effect when their powers are being used. 

It at least seems that both can bend time, space, and reality to their will as seen with the Hardboiled Heavies gaining sentience, sending Classic Sonic forward in time to the Forces setting in the true ending of Mania, and kicking the snot out of Modern Sonic in Forces.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 25, 2017, 07:00:07 PM
Actually the story trailer shows Infinite in a tube in Eggman's lab. Kinda implies heavily that he's an Eggman creation. Doesn't mean he's not connected to the Phantom Ruby, however.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 25, 2017, 07:06:11 PM
Ah.......guess we'll have to wait til the game comes out, I mean space time travel reality warping is trippy as hell in any setting, but especially Sonic......since well.....yeah.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 25, 2017, 10:20:37 PM
Apparently another leak came out which reveals the file size of Sonic Forces:
[youtube]As9L98zp464[/youtube]

The default file size for the Switch version of Sonic Forces is going to be 7.042GB and I hear that the Xbox One's version is going to be 16.1GB. I guess, because of the details in graphics between the two versions I hear? I recall that Zelda: Breath of the Wild was 13GB in size? Seeing how big that title will be, I wonder how big Sonic Forces is going to be seeing as there's going to be at least 10 Modern Sonic Stages and Sonic Team mentioning it will be longer than Generations.





















And... um... well I don't know if you guys know this yet, but... this... THIS is a thing that's happening. A Collaboration project with Sonic Forces and it's with... Hooters. I kid you not, I swear to heavens that this is real. Here's the pictures for it:

(https://i.imgur.com/cRNjowI.jpg)
(https://i.imgur.com/AGQQfzf.png)

And here's the source:
[youtube]https://youtu.be/PWcgdYYcqaY?t=1512[/youtube]


I'm... I'm a little baffled really. This is the most OUT OF NOWHERE collaboration I have ever seen for a video game series. Or at least for Sonic. I'm not sure where they're going with this one. Perhaps Hooters is going to offer food-based items on Sonic at their restaurants. I never been to one sadly, haven't seen any in my local area, so I can't say.

I much as Hooters is... an interesting concept... I hope there's NO Hooters Outfit for the Avatars OCs. I'd feel like that would be out of place.
Except for maybe Rouge the Bat...

I'm not sure what to feel. Honestly it's not something permanent or mandatory for Sonic Forces so I don't really care, but SEGA of Japan... what are you doing? No, seriously, SEGA of Japan did this. Not Europe as some people were saying for some reason.
Title: Re: [sonic slicer] about Sonic
Post by: Amatiramisu on September 26, 2017, 03:48:02 AM
Because Japan is fuckin weird dude

i think it's rad lmao
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 26, 2017, 03:59:33 AM
I guess now Hooters has more relevance in Japan......?
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 26, 2017, 04:53:29 AM
Because Japan is fuckin weird dude

i think it's rad lmao

I am well-aware of it and think it's awesome how crazy they can get.


I'm just trying to make heads or tails of where they're going with this one.
Title: Re: [sonic slicer] about Sonic
Post by: Frozen Potato on September 26, 2017, 04:57:46 AM
There's this theory going around that Infinite is Tails from a bad ending of GG Sonic game where you didnt rescue Tails.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 26, 2017, 05:00:34 AM
There's this theory going around that Infinite is Tails from a bad ending of GG Sonic game where you didnt rescue Tails.
God if Sega went that meta I'd be impressed.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 26, 2017, 05:26:46 AM
Don't think so, but THAT would be an interesting take on Infinite.

Another take is... some fans thought Sonic Forces would be the PERFECT "sequel" to Sonic Chronicles in terms of story. When you come back home at the end of Sonic Chronicles, Eggman has already conquered the world. Would've been a good tie-in, but none Sonic Chronicles is non-canon or ceased to exist due to lawsuits.

I was thinking of a joke that Infinite isn't Tails, but the WORST possible outcome ever!

Infinite is... drum roll please *drum roll... BIG THE CAT! He has the feline-like long ears behind the helmet, the long bushing tail, and Eggman experimented on him and implanted the Ruby Phantom into him changing his appearance! To give Sonic the utter despair and misery that Eggman wishes upon his hated foe! That's why he's hasn't been seen yet!

Hahaha... joking aside, I didn't mind Big. I quite liked him as a character, especially Chronicles' take on him. And the comics I hear.
Title: Re: [sonic slicer] about Sonic
Post by: Frozen Potato on September 26, 2017, 05:36:14 AM
Nice try but people have already been joking around about Infinite being Big The Cat lmao
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 26, 2017, 07:02:35 AM
Where and when? I never saw any such comments on here or GameFAQs. And I've been to the Sonic Sega Forums recently and not a thing.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 26, 2017, 07:51:19 AM
Is it surprising

Fans from all over have been making Big jokes for ages
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 26, 2017, 07:23:38 PM
They showed off a new stage today.
Quote
Welcome to Casino Forest, ancient ruins turned into a casino by Eggman.
https://twitter.com/sonic_hedgehog/status/912693357360455680

Its a Classic Sonic stage, a mix of Casino Night and either Aquatic Ruin or Stardust Speedway Past going by the background.

Sounds really nice, level seems short though. I imagine its still WIP.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 27, 2017, 12:40:19 AM
Two different Gameplay footage of the Casino:

[youtube]ewEWCUjq5CE[/youtube]

[youtube]qzWmmUBmUAo[/youtube]

So the Ancient Mystic Ruins from SA1 is converted by Eggman into a Casino and Classic Sonic and Tails are going through the level to look for Modern Sonic? Someone theorized that the lack of enemies on stage is a result of Modern Sonic already clearing out the enemies before Classic Sonic got there. Would be cool if the previous stage affects the next stage like that, like as Modern Sonic and you beat a certain number of enemies in that zone and when you play as Classic Sonic next there's no enemies. Or if you didn't kill enemies there's plenty of enemies to attack.

I quite like the stage really, the Mystic Ruins from SA1 in the background turned into a Casino Palace is a nice touch and shows that Eggman will change every part of the world in his liking and image. Not only that he's disrespecting Knuckles' ancestral home which is going to tick him off. And the music, it reminds me greatly of the Casino level from Sonic 2 and Carnival from Sonic 3. The beat's great to dance to a lot.

Nice to see another level. I wonder what the Modern and Avatar versions will be like?

Also more insight on the Character Creation with an interview with Takashi Iizuka:
http://www.siliconera.com/2017/09/26/sonic-forces-devs-discuss-designed-custom-character-creator/ (http://www.siliconera.com/2017/09/26/sonic-forces-devs-discuss-designed-custom-character-creator/)

I wonder how much they saw? Still they should think outside the box with the body size, true most Sonic OCs use Sonic's body as a base and most of them are are like that. But when I see Bark the Polar Bear's body type, I kinda half expected to see the Bear Avatar be like that. Though there's some bear-like characters from the Sonic Comic with the body size we see.

So they're keeping it consistent. Hopefully if they do another Character Creation in the future for Sonic I hope they expand on it more, or perhaps DLC.

I know we haven't seen it, we can customize the ears, eyes, hairstyles, and possible mouth parts of the Avatar. It's not going to be the most complex Creation, but it's going to be very in-depth for a Sonic one.

[youtube]wkiWCxy5yVw[/youtube]

Not to mention you can go crazy with the eyes, like Tails Doll eyes from the Story and here in this video with the new screenshot. Also was I the only one who thought the armor outfit that Avatar looked like it came from Atlus' Strange Journey game? The mask part looks almost like the helmet from that game.
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on September 27, 2017, 01:20:21 AM
[spoiler](https://pbs.twimg.com/media/DKdoYdIU8AA59pQ.jpg)[/spoiler]

Feels like Sega is getting desperate after being shown up by their own licensed fan game.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 27, 2017, 01:38:58 AM
I wouldn't call it desperate, just... Weird.

Is Hooters that popular in Japan?
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 27, 2017, 03:01:59 AM
Firstly, that picture is just... disturbing on all levels. I'm a bit nauseous just looking at it.

Secondly, Mania is not a licensed fan game. Mega Man vs Street Fighter is a licensed fan game. Mania, while it may have started out outside of Sega, was officially sanctioned and overseen by SEGA for the majority of its development.

Two points I wanted to make clear here.

Also I like the idea behind the new Casino Forest Zone. Should be interesting to play through.
Title: Re: [sonic slicer] about Sonic
Post by: OBJECTION MAN on September 27, 2017, 04:01:49 AM
Secondly, Mania is not a licensed fan game. Mega Man vs Street Fighter is a licensed fan game. Mania, while it may have started out outside of Sega, was officially sanctioned and overseen by SEGA for the majority of its development.

Oh of course, but I meant more or less that fans made Mania. It's development is so not-AAA it could very well have been a fan game if not sanctioned by SEGA themselves. It's a sad state of affairs where your fans come in and show you up. They have a better understanding of what makes a great Sonic game then your core team...
Title: Re: [sonic slicer] about Sonic
Post by: Frozen Potato on September 27, 2017, 04:45:41 AM
Sonic has Hooters.

Lelouch and Maria Sama ga Miteru has pizzahut.



Even PSO2 has some pizza promotion/collaboration(like phantasy star portable with KFC and that Colonel mini robot support partner thing.)

Food promotion/collaboration on particular franchise is nothing new.

You call that desperate, but putting a cease and desist ( or whatever its called) is a dicker move that was practised a lot in other major companies.

Sonic Mania is proof that Sega is still somewhat acknowledging their fans loyalty to the franchise despite their own failures unlike a certain company who did almost absolutely nothing other than rehashes to their beloved franchise. I'd be happy if capcom gave JKB's fangame a proof of acknowledgement to show that they still care.
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 27, 2017, 05:00:14 AM
^Speaking of which, how is that coming along? How many years have we've been waiting for it? I kinda almost forgot it existed.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 27, 2017, 05:04:16 AM
he still posts about it on facebook so it's still in the works lol
Title: Re: [sonic slicer] about Sonic
Post by: Frozen Potato on September 27, 2017, 05:09:51 AM
Well making a game all alone in his free time isnt easy as it sounds but even then it looks promising.
Title: Re: [sonic slicer] about Sonic
Post by: Sakura Leic on September 27, 2017, 05:11:06 AM
Yeah I mean AM2R took I think 10 years to be completed, and that was just for a fan remake.  A comprehensive one for a metroidvania mind you, but still.
Title: Re: [sonic slicer] about Sonic
Post by: Flame on September 27, 2017, 05:44:28 AM
^Speaking of which, how is that coming along? How many years have we've been waiting for it? I kinda almost forgot it existed.

Almost a decade. Gonna be 9 years come 2018
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 27, 2017, 08:39:36 AM
Dang... I know he wants it to have the best quality possible and he's one guy, but sheesh. That's amazing.

Anyway, I don't know if anyone's seen this screenshot before:
(https://board.sonicstadium.org/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/L3iMF4w.jpg&key=fbb05a2ed5fd600dd00389ed50cba3f612a011563424fe3c8b7d5ee5245992fe)

Classic Sonic with Bubble Shield.
Speaking of which... was there any information stating the Elemental Shields would be returning for Forces?
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 27, 2017, 03:45:59 PM
I guess I can see some of the Mystic Ruins in that now.

Though it looks more like the past version that Tikal kept yanking you to rather than the present version in Adventure.

Kinda neat that they're acknowledging an Adventure Stage.

Good continuity on them if they're truly going off of Classic Sonic ending up here from Mania's good ending not having Classic Tails around. Love that the spinning animation from hitting springs that was in CD/Mania is the spring animation again.
Title: Re: [sonic slicer] about Sonic
Post by: Zan on September 28, 2017, 12:42:42 AM
Wish they'd just make a Generations-style game with only classic Sonic. None of this gameplay switching every stage.
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 28, 2017, 01:10:03 AM
Wish they'd just make a Generations-style game with only classic Sonic. None of this gameplay switching every stage.
So Sonic Mania then?  8U
Title: Re: [sonic slicer] about Sonic
Post by: Zan on September 28, 2017, 01:24:55 AM
So Sonic Mania then?  8U

Different graphical-style.
Title: Re: [sonic slicer] about Sonic
Post by: Police Girl on September 28, 2017, 02:16:16 AM
Yeah but Generations doesn't have the correct physics.

Mania was graphically perfect
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 28, 2017, 04:42:47 AM
Yeah but Generations doesn't have the correct physics.

Mania was graphically perfect

I will admit that Sonic Mania is the prettiest Sonic game ever. Forces is the coolest in my opinion, or perhaps "Archive Comic" coolest.

And on that note:

(https://pre00.deviantart.net/3ed4/th/pre/i/2017/267/4/c/sonic_x_hooters_by_ss2sonic-dbogv3p.png)
Source: https://ss2sonic.deviantart.com/art/Sonic-x-Hooters-706225525?src=MC_deviation_stack

It was only a matter of time...

PS: It's really well-drawn. Kudos to ss2sonic for the awesome drawing.
Title: Re: [sonic slicer] about Sonic
Post by: Reaperoid on September 28, 2017, 04:59:00 AM
Gonna be honest, that's [tornado fang]ing disgusting
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 28, 2017, 05:51:40 AM
Oh gross, that is not well-drawn.

Look up body proportions. I don't blame the guy though, there's not much to expect from someone named "ss2sonic".
Title: Re: [sonic slicer] about Sonic
Post by: VirusChris on September 28, 2017, 06:13:22 AM
I posted it to cleanse the mind after seeing the... realistic picture on the previous page. *shudders*
At least this one is cute.

And it's not suppose to be "accurate" proportions. Art is subjective after all.
It's a different style of art. Not all art styles have to be the same.

The guy's drawing got plenty of positive responses to it already. No biggie here.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 28, 2017, 06:29:30 AM
Drawings on dA that look like they were done by 10 year olds have gotten praise

He has the faces down right, I'll give him that
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 28, 2017, 09:45:36 AM
While the hips on it are a bit exaggerated (along with Rouge's boobs), it's really not that bad of artwork. And still a sight better than the aforementioned one, which also had very unrealistic body proportions. This is just more cartoony instead of going for "gritty realism" which is just code for "disgusting but totally how things work guys"
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 28, 2017, 11:31:40 AM
The thighs, in relation to her torso, makes it appear as if Amy is missing organs
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 28, 2017, 07:01:29 PM
That still counts as cartoony.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 28, 2017, 08:17:55 PM
This isn't a Butch Hartman drawing or something

It's still detailed enough where it looks off. Quickie would most likely say the same thing, she is extremely critical with getting proportions right
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 28, 2017, 11:59:15 PM
Not once did I say the proportions were right (in fact I said quite the opposite). But cartoony is, by definition, not realistic. Not entirely. The artist was obviously not going for accurate proportions or near-realistic anatomy... which is kind of a moot point when we're talking about an anthropomorphic feminine hedgehog and bat. If you're gonna apply more realistic anatomy to that picture, then why does Amy have breasts at all, female hedgehogs generally don't have actually breasts. Nipples, sure, but not breasts. Same with Rouge. That's the first and foremost thing that could be brought up here.

But, again, this is cartoony AKA not realistic. So this argument is rather pointless.
Title: Re: [sonic slicer] about Sonic
Post by: Adelaide on September 29, 2017, 12:23:45 AM
*snickers*

>"Realistic Proportions"

https://www.youtube.com/watch?v=KBD7fkWqgPk (https://www.youtube.com/watch?v=KBD7fkWqgPk)

"This is more fitting than all the other mods
shame they couldn't quite replicate her perfect ass though" - Phi

Just saiyan, Phi. :P

Jabbing aside... I think it's important that we all take a step back and realize that fetish or not, these things are meant to appeal to certain people. And each subsect has it's own appeal. I dunno if any of us have a place judging another person's preference.

But hey... that's just one pervert to another. Hypocritical Perverts are classless people and just make themselves look silly. ¯\_(ツ)_/¯
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 29, 2017, 12:41:48 AM
*snickers*

>"Realistic Proportions"

https://www.youtube.com/watch?v=KBD7fkWqgPk (https://www.youtube.com/watch?v=KBD7fkWqgPk)

"This is more fitting than all the other mods
shame they couldn't quite replicate her perfect ass though" - Phi

Yes, those are realistic proportions. Thank you for strengthening my point.

Oh, but if you were trying your hardest to prove a different point, try to actually be good at it next time. I'm counting on you.

In the meantime, have another delicious proportionate plump ass.

[yt]https://www.youtube.com/watch?v=kSof9_965jo[/yt]

Not once did I say the proportions were right (in fact I said quite the opposite). But cartoony is, by definition, not realistic. Not entirely. The artist was obviously not going for accurate proportions or near-realistic anatomy... which is kind of a moot point when we're talking about an anthropomorphic feminine hedgehog and bat. If you're gonna apply more realistic anatomy to that picture, then why does Amy have breasts at all, female hedgehogs generally don't have actually breasts. Nipples, sure, but not breasts. Same with Rouge. That's the first and foremost thing that could be brought up here.

But, again, this is cartoony AKA not realistic. So this argument is rather pointless.

Of course it's pointless, most discussions with two conflicting perspectives are.

The thing is, people tend to get entrenched in their first view, and that's not my problem; we're just two people talking.

Just because something is cartoony, doesn't mean all works pertaining to it should be wildly exaggerated. Some of them simply don't look right.

Rob Liefeld is incredibly infamous in the comic book industry for his bad artwork, particularly the way he elongates and skews his characters, and they are certainly "cartoony".

(https://i.imgur.com/lraOBUS.jpg) (https://i.imgur.com/UBUqaJX.jpg)
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 29, 2017, 01:05:18 AM
Looking at the screenshots for that Haydee game, one glaring inaccuracy sticks out.

(http://cdn.akamai.steamstatic.com/steam/apps/530890/ss_9a856f94833f9e5af726cecb179828385d496cb4.600x338.jpg?t=1499267225)

Breasts don't sit like that in clothing, and if they do it's incredibly uncomfortable. Clothing tends to smoosh them down. Having the clothing formfit and lift them up like that is incredibly unrealistic, and in an environment that that game takes place in it's incredibly impractical.

(http://cdn.akamai.steamstatic.com/steam/apps/530890/ss_667e6314b497f4235038c6119025c22a7aa5f822.600x338.jpg?t=1499267225)
Also the one-piece type bottom part of it would also be incredibly uncomfortable and unsuited to battle or exploration or anything. You'd have massive chafing no matter what, and it would be quite distracting and painful.

And in general, breasts of that size would be incredibly straining on one's back. The body shape is not quite right to manage to carry breasts of that size, the shoulders should be a bit broader. I mean, you may think that's realistic proportions but it's really not at all. Take it from someone who actually has breasts and wears clothes in the real world, and not a game that uses "Also a sexy character" as a tagline to sell it.

[spoiler=NSFW-ish GIFs](https://i.kinja-img.com/gawker-media/image/upload/s--UaFeSuKp--/c_scale,fl_progressive,q_80,w_800/sd65wpvh2xhsqheae960.gif)

(https://i.kinja-img.com/gawker-media/image/upload/s--AZllsEW_--/c_scale,fl_progressive,q_80,w_800/cesiw18hkzkljrllzo1p.gif)
Breasts don't work like this, at all, and if one had breasts of that size without the proper body proportions to carry them they would not be able to move that easily or fluidly. Also why do they suddenly elongate in that second GIF when she starts running? Just admit it, you're only into this game and defending it because of this:
(https://i.kinja-img.com/gawker-media/image/upload/s--GQ_CYEUB--/c_scale,fl_progressive,q_80,w_800/c8epaoeps6stbyasafp3.gif)[/spoiler]

Oh and Rob Liefeld is never a valid artist to cite as cartoony because his art is bad and he never was going for cartoony, he was going for more realistic and failing.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 29, 2017, 01:13:09 AM
No, that is realistic. Those are perky boobs.

2B has a very, very different figure from you, Mirby.

Take it from someone who has seen plenty of sluts like that in real life, in magazines, in porn, in photos, etc.

(http://cdn.akamai.steamstatic.com/steam/apps/530890/ss_9a856f94833f9e5af726cecb179828385d496cb4.600x338.jpg?t=1499267225)

What? No.

The video was showing 2B, not Haydee.

No [parasitic bomb] Haydee is inaccurate as [tornado fang].
Title: Re: [sonic slicer] about Sonic
Post by: Mirby on September 29, 2017, 01:20:01 AM
Sluts don't magically have different breast physics than anyone else. I've seen plenty of perky boobs in my life too, and they don't act like that. At all. Also how do you know what my body type is, that's kind of a personal attack to assume as such.

Then again, you have proven oblivious to how the female body works in the past so perhaps I should stop taking your claims here seriously as well.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 29, 2017, 01:31:59 AM
Oh and Rob Liefeld is never a valid artist to cite as cartoony because his art is bad and he never was going for cartoony, he was going for more realistic and failing.

If you want to discuss Liefeld, at least have an actual grasp on his history with the industry

Quote from: Wikipedia
Millar also compared critics of Liefeld's layouts and figure work to those who would have criticized Jack Kirby for exhibiting a cartoony style rather than photorealism

Good job

Sluts don't magically have different breast physics than anyone else. I've seen plenty of perky boobs in my life too, and they don't act like that. At all. Also how do you know what my body type is, that's kind of a personal attack to assume as such.

Then again, you have proven oblivious to how the female body works in the past so perhaps I should stop taking your claims here seriously as well.

Haha, of course breast physics aren't like that in real life. [tornado fang]ing video games and anime have been exaggerating boob physics for decades.

proportions =/= physics

This conversation was strictly about "body proportions", of which, that 2B video was accurate, and you deflected that topic into comfort levels and boob physics. You don't even know what you're getting salty at anymore, and it's pretty sad.

Quote
Also how do you know what my body type is, that's kind of a personal attack to assume as such.

... Because you posted several pictures of yourself in the "Post Pictures of Yourself" thread, in addition to your Twitch streams.

You know what, maybe debates aren't for you, Mirby.

This whole thing is over.
Title: Re: [sonic slicer] about Sonic
Post by: Phi on September 29, 2017, 01:57:27 AM
I deleted your disgusting message, Alice.

Not only did I say that was enough, but you're threatening me with "If I get a chance to personally take care of you, I will, so watch your ass"?

Who the [tornado fang] do you think you are?

Because I commented on the fact that 2B has a different figure from Mirby, you somehow perceive that as "there are certain things you don't touch"? She has a different figure... so what? You're the one that took that the wrong way. You're the one that made it nasty and demeaning. People have different shapes from one another! Whoa, what a revelation!

And you think "I don't give a [parasitic bomb]"?

Is that why I begged Vixy and the mods to implement new additions to the forum, when this place was dying?

Is that why I contacted Quickie to fix RPM from going haywire?

Is that why I asked for Wily to be promoted to moderator because of the personal issues that were going on in his life?

Is that why I'm still here, even though I easily could have left a LONG time ago?

Believe it or not, I still care about this place, and any time I'm the one person to be the least bit critical of something, I'm automatically made out to be the "bad guy", even though there are dozens of people here who have done the same thing in the past. I am not apologizing for having an opinion.

I haven't threatened you at all. Not once. So you listen well, [dark hold]: Do that again, and you'll see what happens.

EDIT: I deleted your post too, Mirby. Leave if you think I "attacked your body type". And why are you throwing the trans card in there, what does that have to do with anything I said?

I don't have time for people who misinterpret and skew basic, civil conversations. You two think there is a problem to be solved, but the only problem lies within the fabrication you created for yourselves.

Lastly, you think I'm "the mod that killed RPM"?

People literally started leaving when Quickie left. I suppose you were sleeping through your days at RPM.