Mega Man X: Corrupted (flash fangame)

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Offline RMX

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Reply #100 on: January 03, 2009, 03:17:21 AM
How about instant auto-charging whenever you get hit?



Offline JKB Games

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Reply #101 on: January 06, 2009, 11:22:43 PM
How about instant auto-charging whenever you get hit?

That’s a good idea but would be weird if the person is already charging when hit. And I think the low health more damage would be more fun to play with, thanks for the input though.


Need another opinion. Do you guys think mugshots are a must need? Does it improve the dialogs or colored text works fine?

PS: Check my avatar for the Phoenix Armor teleportation(kudos to Talon IceHawk) and the flame dash.



Offline Protoman Blues

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Reply #102 on: January 06, 2009, 11:26:24 PM
Need another opinion. Do you guys think mugshots are a must need? Does it improve the dialogs or colored text works fine?

PS: Check my avatar for the Phoenix Armor teleportation and the flame dash.

I don't think it's a must have, but I think it would be pretty awesome if they had Mugshots.

Also, your avatar kicks major [tornado fang]ing ass.



Offline Acid

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Reply #103 on: January 06, 2009, 11:26:49 PM
Need another opinion. Do you guys think mugshots are a must need? Does it improve the dialogs or colored text works fine?

Would be nice if they look like the mugshots from MMX1. But not mandatory.

PS: Check my avatar for the Phoenix Armor teleportation and the flame dash.

It looks awesome. Like the human torch lifting off.



Offline VixyNyan

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Reply #104 on: January 06, 2009, 11:27:26 PM
I think that either one works. You can mix both mugs and colored text really. Mugshots worked very good in X1, so why not here? But maybe it's too much extra work.

Colored text is a less pain, especially since (I think) you will be using either a color code for each character and have a preset font for all of them, or you actually use letters and symbols stored in multiple images.

Either way, I like both the ideas mixed together. ^^

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Offline Acid

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Reply #105 on: January 06, 2009, 11:28:55 PM
A thing for the colored text:

Do you think you could give the letters white outlines? Thin loutlines? Some of that text was terribly hard to read back then.



Offline JKB Games

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Reply #106 on: January 06, 2009, 11:36:51 PM
Thanks!
I don’t know why but the animation is two times slower here.
Btw, new video coming out later tonight ;).

My main concern with mugshots is that I won’t have for all NPC’s not even the major ones. X1 only has X, Zero, Dr. Light, Vile and Sigma I guess. Would it be weird if only those characters have mugshots?


A thing for the colored text:

Do you think you could give the letters white outlines? Thin loutlines? Some of that text was terribly hard to read back then.

I'm using, X3 font, i don't think it's that bad to read. I'll post screens here later on so you guys can comment on it.



Offline Acid

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Reply #107 on: January 06, 2009, 11:40:52 PM
I don’t know why but the animation is two times slower here.

Wouldn't that be... "half as fast"?


My main concern with mugshots is that I won’t have for all NPC’s not even the major ones. X1 only has X, Zero, Dr. Light, Vile and Sigma I guess. Would it be weird if only those characters have mugshots?

in X1, only X, Zero, Vile and Light had one. Sigma went unmugged. That's why he was so angry.
But it doesn't bother me personally.



Offline Night

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Reply #108 on: January 07, 2009, 01:13:37 AM
My main concern with mugshots is that I won’t have for all NPC’s not even the major ones. X1 only has X, Zero, Dr. Light, Vile and Sigma I guess. Would it be weird if only those characters have mugshots?

I could try making mugshots, but I'm not sure I can pull it off.

So, I'll make sigma's first and see if it's any good...where's some concept art?



Offline JKB Games

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Reply #109 on: January 07, 2009, 07:41:01 AM



Offline Protoman Blues

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Reply #110 on: January 07, 2009, 07:46:59 AM
...Words cannot describe how [tornado fang]ing awesome that video was.  I really really want to play this game when it's completed.



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Reply #111 on: January 07, 2009, 08:11:25 AM
Agree...
That buster... Homing...
And the dash too, amazing.


I'm watching you all. Always watching.


Offline Acid

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Reply #112 on: January 07, 2009, 02:37:56 PM
How come people are still against a SNES styled X9 when this project proves how awesome that would be?



Offline vile mk4

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Reply #113 on: January 07, 2009, 03:15:23 PM
JKB Games , you are a God among men. Your work is seriously impressive and flawless, if someone told me it was made by Capcom i would believe it.



Just for curiosity, what version of flash do you use, and do you program in actionscript 2.0 or 3.0 ?

MATA DA CAFEE, MATA DE CAFEE FEE FEEE FEEEEEEEEEEEEEEE !! AYHOYY AYHOY TE DERETETETEEE TE TERETETETETE REE TE TEEE AYHOYY AYHOY

FEEEVEEEER ...DON DONDON DONDON.... PON PON PON pon pon pon PON PON PON pon pon pon PON PON PONPON pon pon ponpon PONPON PON PON ponpon pon pon PONPONPON pon pon pon PONPATAPON ponpatapon PONPONPATAPONPONPON ponponpataponponpon NOOOOS QUEDAAAAAMOOOOOSSSS uhHIUP  ** PLOP **

BOM BOM BOM bom bom bom BOM BOM BOMBOM bom bom bombom ...AH, [tornado fang] THE WOOD, I DON NEED IT, LET'S KILL DODONGA AGAIN


Offline JKB Games

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Reply #114 on: January 07, 2009, 07:07:54 PM
Thanks a lot guys.

How come people are still against a SNES styled X9 when this project proves how awesome that would be?

Capcom is stupid thats all. Probably sen the success 9 was maybe they will consider it.


JKB Games , you are a God among men. Your work is seriously impressive and flawless, if someone told me it was made by Capcom i would believe it.

Just for curiosity, what version of flash do you use, and do you program in actionscript 2.0 or 3.0 ?

I'm using flash 8 professional with actionscript 2.0, started with it and now I'm too lazy to convert it to 3.0, maybe one day.



Offline VixyNyan

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Reply #115 on: January 07, 2009, 07:13:01 PM
I'm using flash 8 professional with actionscript 2.0

Yay, I have that one~ This will be a fun experiment for my own project(s). ^^

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Offline Align

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Reply #116 on: January 08, 2009, 02:04:17 AM
as I youtube-commented, I am amazed at a useful AND original buster upgrade
even capcom has trouble with that
truly a masterpiece in the makings



Offline vile mk4

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Reply #117 on: January 08, 2009, 07:12:10 AM
I'm using flash 8 professional with actionscript 2.0, started with it and now I'm too lazy to convert it to 3.0, maybe one day.

Yay, I have that one~ This will be a fun experiment for my own project(s). ^^

How curious, i also work with flash 8. Mainly because: 1. It's the best flash since flash 5,  2. I tried Adobe flash but the requeriments are too high and my poor machine suffers,  3. Because i'm too confortable writing classes in actionscript 2.0, why change ?, if it aint broken dont fix it.

There is a game making competition coming soon: http://www.globalgamejam.com/ and after watching your results i'm resolved and confident, i will use flash. Keep the good work JKB Games !

MATA DA CAFEE, MATA DE CAFEE FEE FEEE FEEEEEEEEEEEEEEE !! AYHOYY AYHOY TE DERETETETEEE TE TERETETETETE REE TE TEEE AYHOYY AYHOY

FEEEVEEEER ...DON DONDON DONDON.... PON PON PON pon pon pon PON PON PON pon pon pon PON PON PONPON pon pon ponpon PONPON PON PON ponpon pon pon PONPONPON pon pon pon PONPATAPON ponpatapon PONPONPATAPONPONPON ponponpataponponpon NOOOOS QUEDAAAAAMOOOOOSSSS uhHIUP  ** PLOP **

BOM BOM BOM bom bom bom BOM BOM BOMBOM bom bom bombom ...AH, [tornado fang] THE WOOD, I DON NEED IT, LET'S KILL DODONGA AGAIN


Offline JKB Games

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Reply #118 on: January 09, 2009, 12:48:36 PM
How curious, i also work with flash 8. Mainly because: 1. It's the best flash since flash 5,  2. I tried Adobe flash but the requeriments are too high and my poor machine suffers,  3. Because i'm too confortable writing classes in actionscript 2.0, why change ?, if it aint broken dont fix it.

There is a game making competition coming soon: http://www.globalgamejam.com/ and after watching your results i'm resolved and confident, i will use flash. Keep the good work JKB Games !

That competition seems fun, but there is no location over here. Good luck on it and I would like to see what you come up with.
Btw, you can call me JKB.

Posted on: January 08, 2009, 08:40:04
Sorry for double posting, but I need some more help from you guys.

I just made the difficulty levels of the game and I need some ideas for the name of them, I would like something more specific to MMX than just Easy, Normal, Hard... Maybe something like Reploid, Maverick Hunter, any ideas?

Thanks.



Offline Protoman Blues

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Reply #119 on: January 09, 2009, 06:47:03 PM
How about Hunter Class?  S Class, B Class, something like that?



Offline JKB Games

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Reply #120 on: January 09, 2009, 07:13:50 PM
Thanks for merging my posts, whoever was it.

How about Hunter Class?  S Class, B Class, something like that?

That's a good alternative. I'll probably use that if there is no other cool ideas.

Thanks!



Offline VixyNyan

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Reply #121 on: January 09, 2009, 07:14:48 PM
Thanks for merging my posts, whoever was it.

Is my pleasure, you burning sensation you. ^^

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Offline Protoman Blues

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Reply #122 on: January 09, 2009, 07:41:43 PM
That's a good alternative. I'll probably use that if there is no other cool ideas.

Thanks!

Glad I Could Help!  XD



Offline JKB Games

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Reply #123 on: January 09, 2009, 09:01:26 PM
Here follows the changes for each difficulty level.

Difficulty: E Class Hunter
Enemy HP: Barely Increase p/ level
Enemy Speed: Decreased by 1
Enemy Shoot Delay: Increased by 100%
Items Drop Rate: Increased by 100%
Experience Gained: Normal
Energy Recovery on Level Up:
Items on Map: Large

Difficulty: C Class Hunter
Enemy HP: Slight Increase p/ level
Enemy Speed: Normal
Enemy Shoot Delay: Increased by 50%
Items Drop Rate: Increased by 50%
Experience Gained: Normal
Energy Recovery on Level Up:
Items on Map: Large

Difficulty: B Class Hunter
Enemy HP: Increase p/ level
Enemy Speed: Normal
Enemy Shoot Rate: Normal
Items Drop Rate: Normal
Experience Gained: Normal
Energy Recovery on Level Up:
Items on Map: Large

Difficulty: A Class Hunter
Enemy HP: Greatly Increase p/ level
Enemy Speed: Increased by 1
Enemy Shoot Delay: Decreased by 50%
Items Drop Rate: Reduced by 50%
Experience Gained: Slightly Increased
Energy Recovery on Level Up:
Items on Map: Small

Difficulty: S Class Hunter
Enemy HP: Extremely Increase p/ level
Enemy Speed: Increased by 2
Enemy Shoot delay: Decreased by 75%
Items Drop Rate: What’s that?
Experience Gained: Greatly Increased
Energy Recovery on Level Up:
Items on Map: Small
I’ll probably make a video of the insane Class S difficulty for all those who like doing no upgrade no damage run through.

On later updates I’ll reposition, remove or add enemies according to difficulty.


Is my pleasure, you burning sensation you. ^^
>w<



Offline Pringer X

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Reply #124 on: January 09, 2009, 09:16:01 PM
Some screens of the Phoenix Buster.



It looks like the charge shot takes up it's own weapon energy, or is that either a weapon you pick up or a special weapon that comes equipped on the Phoenix Buster?

btw, because I'm lazy, have you decided on the whole set of armor thing, or are you sticking with just the Phoenix and Ultimate armor?