Mega Man X: Corrupted (flash fangame)

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Offline JKB Games

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Reply #1450 on: February 08, 2012, 07:19:43 PM
Ah yeah forgott about fast walking underwater and also that PBoots let you walk on lava ;)
Right, forgot about the lava.

PBody have now a "insta-auto charge" insted of the wdmg increase when low on health = Interesting, sounds a little bit like hyper-C to me.
No, no. The ability is still triggered when at low health but now it is at half health instead of 1/4.

But the only def that you get from Armors?
So you removed the orginal def boost from Ultimate it seems. Well if balance calls for it, I dont mind.
Correct.
Ultimate armor got some pretty heavy nerfs, still great, but it's no longer the typical find ultimate armor then forget everything else.
What we are aiming is to have all armors very unique in play style, and good/bad against different situations. Armor combos enables us to do this very well, it's like having 16 different armors.



Offline Align

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Reply #1451 on: February 08, 2012, 07:56:30 PM
So it's not Ultimate at all then. It's just Armor.



Offline JKB Games

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Reply #1452 on: February 08, 2012, 10:47:39 PM
So it's not Ultimate at all then. It's just Armor.

It's more like Hydra and Phoenix can be ultimate as well, if you collect all their parts.

These are the UA specs:
Head: Half WE cost for Special Weapons
Body: Gives “Nova Strike” Giga
Arms: Adds Plasma Shot charge
Legs: Allows hover

May not seem a lot but this armor is really strong on all difficulties.

We made the Head part cut WE in half instead of free uncharged shots because we balanced X weapons based on their WE limitation. Having them for free just makes you not need to use buster anymore. Now you get half cost on all charged and uncharged shots which is quite nice, specially if you have the last charges.

Removed the defense bonus because it was too strong in higher difficulties. Black Zero also got this stat removed.



Offline Align

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Reply #1453 on: February 08, 2012, 11:24:53 PM
Well, I meant it more as a joke, but glad to hear you're keeping such a sharp eye on balance.
« Last Edit: February 10, 2012, 10:43:02 AM by Align »



Offline RockEsper

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Reply #1454 on: February 10, 2012, 05:18:52 AM
Do the body armors also give the damage reduction like they do in other X games? Or do they simply give the specific upgrades you just mentioned?



Offline JKB Games

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Reply #1455 on: February 10, 2012, 10:49:51 AM
Do the body armors also give the damage reduction like they do in other X games? Or do they simply give the specific upgrades you just mentioned?

Defense Bonus same thing as Damage Reduction.



Offline Meritur

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Reply #1456 on: February 10, 2012, 02:00:17 PM
While we are at it, how is the work with titleset gooing?

I remember that it always where a rather critical point as there where to few artist that could help out with that and you wanted to replace and upgrade quiet a few of them too



Offline JKB Games

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Reply #1457 on: February 10, 2012, 07:00:40 PM
While we are at it, how is the work with titleset gooing?

I remember that it always where a rather critical point as there where to few artist that could help out with that and you wanted to replace and upgrade quiet a few of them too
We're getting a little more creative, editing and making a few new tiles for the remaining areas.



Offline RockEsper

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Reply #1458 on: February 10, 2012, 09:12:09 PM
Defense Bonus same thing as Damage Reduction.

I don't see Defense Bonus for any of the body armor descriptions. So does that mean none of them reduce damage like, say X1's armor? (aside from the HArmor's contact damage reduc) I'm just curious.



Offline VirusChris

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Reply #1459 on: February 10, 2012, 09:38:13 PM
We're getting a little more creative, editing and making a few new tiles for the remaining areas.

Got any tips for anyone wanting to make their own Mega Man flash game like ours? I'm interesting in making a Mega Man X fan-game centered around Axl and his disappearance prior to Mega Man Zero.


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Offline JKB Games

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Reply #1460 on: February 11, 2012, 12:21:32 AM
I don't see Defense Bonus for any of the body armor descriptions. So does that mean none of them reduce damage like, say X1's armor? (aside from the HArmor's contact damage reduc) I'm just curious.

Oh you didn't read the whole thing. Check the last line on that post.



Offline VirusChris

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Reply #1461 on: February 11, 2012, 02:07:57 PM
So... no tips for making a Mega Man X flash game? :\


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Offline JKB Games

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Reply #1462 on: February 11, 2012, 04:45:15 PM
So... no tips for making a Mega Man X flash game? :\
Not really different from making any other fan game on any other program.
You've being talking about wanting to make a game for ages but I never see you do anything about it. =/



Offline VirusChris

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Reply #1463 on: February 11, 2012, 08:51:50 PM
LOL... touche!

Truth be told, I have a number of things I'm doing. I have work, though it's only 3 hours at night, and I've been working on a few fanfiction stories and my latest chapter was 19k+ words so I'm taking a break for a bit, but the major time-eating part of my life are the video games I get.

I have Final Fantasy XIII-2, Soul Calibur 5, White Knight Chronicles 2, The Legend of Zelda: Skyward Sword, Soul Nomad, and soon to have Tales of the Abyss 3DS, BlazBlue: CS Extended, Hakuoki: Demon of the Fleeting Blossom to play and finish some I'm very tied up.

Though during my spare time I like improving my drawing and spriting skills so I'll be prepare making artwork for my games. I do have a few documents written down on certain game projects I have in mind, to characters and their stats, equipment, gameplay styles, the enemies, some story plot ideas, etc... I just don't post them on the net because I'm a little paranoid someone might steal the idea from me.

I did make a simple Flash game a while back by following a tutorial.


Though I was wondering which tips to utilize to avoid making major headache when starting to make a platformer game, such as Mega Man X. Well I guess I'll write down some stuff... I already have the idea, but I tend to forget stuff.


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Offline RockEsper

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Reply #1464 on: February 14, 2012, 08:44:25 AM
LOL... touche!

Truth be told, I have a number of things I'm doing. I have work, though it's only 3 hours at night, and I've been working on a few fanfiction stories and my latest chapter was 19k+ words so I'm taking a break for a bit, but the major time-eating part of my life are the video games I get.

I have Final Fantasy XIII-2, Soul Calibur 5, White Knight Chronicles 2, The Legend of Zelda: Skyward Sword, Soul Nomad, and soon to have Tales of the Abyss 3DS, BlazBlue: CS Extended, Hakuoki: Demon of the Fleeting Blossom to play and finish some I'm very tied up.

Though during my spare time I like improving my drawing and spriting skills so I'll be prepare making artwork for my games. I do have a few documents written down on certain game projects I have in mind, to characters and their stats, equipment, gameplay styles, the enemies, some story plot ideas, etc... I just don't post them on the net because I'm a little paranoid someone might steal the idea from me.

I did make a simple Flash game a while back by following a tutorial.


Though I was wondering which tips to utilize to avoid making major headache when starting to make a platformer game, such as Mega Man X. Well I guess I'll write down some stuff... I already have the idea, but I tend to forget stuff.

Dude I don't mean to sound rude but you didn't have to spill your life story



Offline VirusChris

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Reply #1465 on: February 14, 2012, 04:39:58 PM
Dude I don't mean to sound rude but you didn't have to spill your life story

Sorry, got carried away.. ^^;


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Offline JKB Games

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Reply #1466 on: February 14, 2012, 05:49:57 PM
[youtube]http://www.youtube.com/watch?feature=player_embedded&v=LHQCJssjcno[/youtube]



Offline VirusChris

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Reply #1467 on: February 14, 2012, 05:58:48 PM
What a rather dark and omnious track there at start, JKB! And then the switch to the fast-pace and catchy part like after a boss' intro theme and onto his battle theme. I love it! ^_^


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Offline Meritur

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Reply #1468 on: February 14, 2012, 10:30:45 PM
What a rather dark and omnious track there at start, JKB! And then the switch to the fast-pace and catchy part like after a boss' intro theme and onto his battle theme. I love it! ^_^
Well, the first track is "Strike´s Theme" and the second  track is "Strik´s Battle" after all.
One for appearance and one for Battle.

It seams we can hope to see Strike more then once in the game or he would not have a Theme beside his Battlesong.

Our Main chars are more or less done. I hope the armors too.
RobotRide-Armors should be finished by now too. Skill´s well almost...
What will be the next big projekt for the game then, JKB? :)



Offline JKB Games

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Reply #1469 on: February 14, 2012, 11:06:47 PM
What will be the next big projekt for the game then, JKB? :)

Maps, there are a few left beside the final stage.



Offline VirusChris

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Reply #1470 on: February 14, 2012, 11:26:59 PM
Maps, there are a few left beside the final stage.


Sounds like everything is going smoothly. ^_^
I have a good feeling this game will be release this year... maybe Q4?


So after maps, will the Maverick bosses be next?


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Offline JKB Games

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Reply #1471 on: February 14, 2012, 11:57:05 PM
So after maps, will the Maverick bosses be next?

I'll probably alternate because I can't do one thing all the time or else I get bored.
Fortunately I have someone really talented helping out with maps, expect great things. =)



Offline RockEsper

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Reply #1472 on: February 15, 2012, 12:02:49 AM
So Strike is the rival character of this game, like Vile or Dynamo?



Offline Karasai♪

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Reply #1473 on: February 15, 2012, 12:13:56 AM
^He confirmed that a while ago
Nitro just finished the art for one of the rival type bosses.

Here is Strike.


He will be fast and make energy swords come out of his arms.

I've been working on the game a lot lately, adding new enemies and upgrades.

I know they're joking and all, but those "ETTS GWEEN BIKA DOOD" comments are kinda annoying. My 2 cents  -_-




Offline RetroRespecter

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Reply #1474 on: February 15, 2012, 12:19:06 AM
Are there any more like Strike?