Mega Man X: Corrupted (flash fangame)

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Offline Rock Bomb

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Reply #825 on: September 06, 2009, 08:21:46 PM
It would make the game look authentic to have 16bit sprites in an SNES style game.



Offline Sapphire✧9

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Reply #826 on: September 06, 2009, 09:13:43 PM
How can a Megaman game be a Megaman game without Tellies.

-Crystal Telly-


Abilities of the Enemy:
-Exploising upon contact.
-Cant be shot when using "Shining Barrier" (Last 2 frames used).

I can make more enemies. After all I designed two enemies and the hydro armor :p.



Offline Night

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Reply #827 on: September 06, 2009, 10:11:05 PM
I'm not too good with designing, but I can go through sheets and fix any problems I see.
ex. pillow shading, rough edges, etc.



Offline Sapphire✧9

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Reply #828 on: September 06, 2009, 11:15:03 PM
<.< It doesnt have pillow sheeting. Crystal Telly is my best shaded X1-3 sprite to the date.



Offline Night

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Reply #829 on: September 07, 2009, 01:17:02 AM
>_>; Did I say anything was wrong with your sprite?



Offline Gaia

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Reply #830 on: September 07, 2009, 02:01:39 AM


Well, Black Zero and Hydra Armor X's colors were both reduced, charmin ultra, less is more~

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Zan

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Reply #831 on: September 07, 2009, 06:02:12 PM
You need to go over HydraX again... I count 19c overall, 16 is only reached with eyes closed. Therefore the helmet blue and eye white aren't properly synchronized.

And Cain doesn't need 9 shades of white, one will do just fine. He has like 7 colors that are actually functional, the rest is just additional redundant whites.

Good job on color reducing Black Zero, though.



Offline Gaia

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Reply #832 on: September 07, 2009, 07:30:07 PM
Thanks, reducing Black Zero's colors were easy. Hydra I had to re-manage the colors.



Hoever, I did a little trick:

I added Dr Light for a reason just to fix whatever's wrong with Cain, following about toying with bits of Hydra Armor X, so how much does it has now in Zan's eyes, but I count 13. I also added another set which I'll remove if people decide to use the 13 colored one.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Flame

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Reply #833 on: September 07, 2009, 08:04:15 PM
The prongs on Viral Zero's helmet still need to be fixed. They go the other way. as in, instead of "(", they go ")"

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Zan

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Reply #834 on: September 07, 2009, 08:55:32 PM
Quote
I added Dr Light for a reason just to fix whatever's wrong with Cain, following about toying with bits of Hydra Armor X, so how much does it has now in Zan's eyes, but I count 13. I also added another set which I'll remove if people decide to use the 13 colored one.

19c on the original HydraX at the top, 18c on the new bottom left one.

Thing is, there's 6 frames for each, but only one has 13c; the one with the eyes closed. As X opens his eyes, he gains more colors and as he starts talking even more, breaking the limit. These are all colors that are very hard to spot manually, but are there.

Likewise with Cain's mug. Every white pixel that is not in the beard uses a completely different shade of white. Totalling 8 redundant shades of white aside from the one in the beard.

If you're having trouble with this, I could show you what programs make the palette out to be and give you the fix.



Offline keiang

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Reply #835 on: September 07, 2009, 09:40:03 PM
Sorry guys, like I said before, I've been sick. Anywho, I'll go fix the pallettes. I've also fixed the horn-spike whatchamacallit on the Viral Armor, so you can stop bitchingcomplaining about it.

Posted on: September 07, 2009, 03:02:48 PM
EDIT:

I spent all of five minutes fixing Cain's, Black Zero's, and Hydra X's problems. I think. Might've not saved.



Offline Zan

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Reply #836 on: September 07, 2009, 09:43:53 PM
HydraX and Cain are correct now, but now Black Zero's wrong again. >.> Just mix and match this one with the other sheet, I guess.



Offline Gaia

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Reply #837 on: September 07, 2009, 09:46:13 PM
19c on the original HydraX at the top, 18c on the new bottom left one.

Thing is, there's 6 frames for each, but only one has 13c; the one with the eyes closed. As X opens his eyes, he gains more colors and as he starts talking even more, breaking the limit. These are all colors that are very hard to spot manually, but are there.

Likewise with Cain's mug. Every white pixel that is not in the beard uses a completely different shade of white. Totalling 8 redundant shades of white aside from the one in the beard.

If you're having trouble with this, I could show you what programs make the palette out to be and give you the fix.


Yes, I'd like to see the programs, but keep it in PM. But fair enough that this has turned into a community project. So I'd like to help with the palletes a bit.


Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Irgendein

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Reply #838 on: September 07, 2009, 10:14:28 PM
Phoenix X looks alot nicer now as well ;)



Offline VirusChris

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Reply #839 on: September 09, 2009, 05:55:48 AM
Those Face Sprite Sheets are done to perfection (I think)! I don't know where to begin making a Face Sprite, need to find a tutorial.

Any who how long did it take to make all those?


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Offline Flame

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Reply #840 on: September 09, 2009, 05:59:29 AM
I once drew an awesome face sprite on the DS, (In Star Force 2 as my auto Brother) but I couldnt recreate it. :\

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Pringer X

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Reply #841 on: September 09, 2009, 06:13:35 AM
Hey JKB, what else do you need help with? I have an interesting idea for Zero, at least ability wise if you wanna hear (read?) about it.



Offline Thanatos-Zero

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Reply #842 on: September 09, 2009, 09:59:54 PM
How about to enlarge Zero´s Z-Saber by two times, I mean in each new series it gets more and even more shorter, which actually disturbs me.
I bet in the next series, it will be as short as a knife.



Offline Align

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Reply #843 on: September 09, 2009, 10:36:47 PM
it does?



Offline Pringer X

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Reply #844 on: September 10, 2009, 06:08:26 AM
How about to enlarge Zero´s Z-Saber by two times, I mean in each new series it gets more and even more shorter, which actually disturbs me.
I bet in the next series, it will be as short as a knife.

News to me. It just looks like they cut the swooping motion off from his saber rather than make it shorter.



Offline keiang

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Reply #845 on: September 10, 2009, 10:56:35 PM
Those Face Sprite Sheets are done to perfection (I think)! I don't know where to begin making a Face Sprite, need to find a tutorial.

Any who how long did it take to make all those?
It varied from sprite to sprite. I think the hardest parts are finding a coherent design (unless you copy Hellghost's work, like I did for X. That makes it easy since he's so good a proportions and crap like that.) and finding a working pallette (which I kinda failed at since I forgot to keep tab of the colors.  8U). After that, just sprite what you see for a base pose and edit until it looks decent. Then come back in a few hours when your slight amount of obsessive compulsive disorder kicks in and make it look much better, and finish editing it into the other poses. Rinse and repeat.



Offline 9zeromaker9

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Reply #846 on: September 14, 2009, 03:58:26 AM
 8D Hello I am new I call zeromaker but also I am of the production xD hahahahaha Well that think of this viral zero armor ^^ I did not put many details and delay me 17 minutes .. =P think!! ^^  owo  -u-' But also not this one so badly truth ¬¬  -_-  :)   *o*
the Link ^^ ---> http://img21.imageshack.us/img21/4310/viralarmorbyzeromaker.png


Zero Viral Armor - Megaman x Maverick Hunter
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Offline Nekomata

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Reply #847 on: September 14, 2009, 06:29:18 AM
nice tracing and novice photoshop colouring.



Offline Galappan

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Reply #848 on: September 14, 2009, 08:19:24 AM
Hellghost is at it again
[youtube]http://www.youtube.com/watch?v=VwM8FpPO5Ko[/youtube]
Wow. *Activates Sharingan while watching the video*
The method in creating Flame effects really interest me. Awesome Job there. Though Still don't feel the whole facemask thing lol. Reminds me of Koola final form. But that's just a very minor thing for me.

Keep up the awesomeness of this project JKB & Co.  owob



Offline Night

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Reply #849 on: September 14, 2009, 02:28:02 PM
nice tracing and novice photoshop colouring.

I like his foreign accent :3