Maverick Hunter X6. Rescue the Reploid System

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Offline Sub Tank

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on: December 26, 2009, 07:19:08 AM
I heard from another topic that Capcom was making Maverick Hunter X6.  I think this is fantastic, because my favorite part of X6 was saving floating reploids from being tentacle raped.  Since this will be a complete graphical remake of X6, I thought they could revamp the rescue system as well.  I've listed several ways to improve upon it:

• Savable reploids should appear during boss fights.

• Reploids must be escorted to "safe zones" after touching them, instead of instantly being teleported out of the stage.  During this period, they can be damaged by everything that damages the player.  The amount of HP they have is determined by your HUNTER RANK IN THE NEW NIGHTMARE SYSTEM!

• Each reploid should grant access to a critical item, instead of just half of them.  And more critical.  For example, the very first reploid you encounter unlocks the ability to save your game.  If it dies, you cannot save.

• There should be a 3D vehicle stage with savable reploids, like that one level in X7.  The bomb defusing objective under a time limit was a nice touch, but they could have made it underwater and added environmental damage, like electric seaweed.

Discuss.



Offline Protoman Blues

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Reply #1 on: December 26, 2009, 08:06:31 AM
• Savable reploids should appear during boss fights.

Why not during the Stage Select screen as well?

Quote
• Reploids must be escorted to "safe zones" after touching them, instead of instantly being teleported out of the stage.  During this period, they can be damaged by everything that damages the player.  The amount of HP they have is determined by your HUNTER RANK IN THE NEW NIGHTMARE SYSTEM!

Hmmm, nothing to ass here.

Quote
• Each reploid should grant access to a critical item, instead of just half of them.  And more critical.  For example, the very first reploid you encounter unlocks the ability to save your game.  If it dies, you cannot save.

I'd add in another one for getting into Light Capsules.  If this reploid dies, no power ups.  Also, perhaps another reploid where if he dies, Zero gets brought back to the X3 style of dying once makes him unavailable for the rest of the game.

Quote
• There should be a 3D vehicle stage with savable reploids, like that one level in X7.  The bomb defusing objective under a time limit was a nice touch, but they could have made it underwater and added environmental damage, like electric seaweed.

Don't think I can add anything to this either.

MHX6 sounds like a winner to me.



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Reply #2 on: December 26, 2009, 08:12:20 AM
Why not during the Stage Select screen as well?

Oh noes.....

Stage Select is an old fad.
Who need Stage Select?

It's friggin FREE ROAM!



Offline Sakura Leic

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Reply #3 on: December 26, 2009, 08:16:22 AM
Do the saveable reploids during boss fights include the Sigma final boss fight too?

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Sub Tank

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Reply #4 on: December 26, 2009, 08:31:13 AM
Yes.  But you only have to save them if you want to see the ending.



Offline Sakura Leic

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Reply #5 on: December 26, 2009, 08:33:33 AM
Lol, and I bet if you can't save the one in the intro stage you can't rescue Zero or fight High Max and Dynamo. >0<

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Flame

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Reply #6 on: December 26, 2009, 11:50:44 AM
because my favorite part of X6 was saving floating reploids from being tentacle raped.
What if I want to see them get tentacle raped?

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #7 on: December 26, 2009, 02:30:16 PM
Then you have to save at least 30 of them. Before that you see only censor bars.



Offline Tickle Buffalo

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Reply #8 on: December 26, 2009, 03:01:29 PM
The game should delete itself if you fail to save anyone.


Only casuals need second chances.



Offline Thanatos-Zero

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Reply #9 on: December 26, 2009, 10:39:47 PM
I can see now Ab.. ehm X´s Oddessey in the front of my very eyes. What happens if you fail to save atleast half of the Reploids? This can´t go out well for X and Zero.  >U<



Offline Nekomata

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Reply #10 on: December 26, 2009, 10:50:30 PM
obviously you need half of them to dash.



Offline Thanatos-Zero

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Reply #11 on: December 26, 2009, 10:54:57 PM
obviously you need half of them to dash.
Never seen the bad endings of the Oddworld games?



Offline Zan

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Reply #12 on: December 27, 2009, 12:45:14 AM
You first need to rescue a Reploid to unlock the ability to rescue Reploids.



Offline Sub Tank

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Reply #13 on: December 27, 2009, 12:58:14 AM
Brilliant.



Offline Black Mage J

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Reply #14 on: December 27, 2009, 02:00:07 AM
I'd buy it.



Offline Fxeni

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Reply #15 on: December 27, 2009, 02:49:02 AM
obviously you need half of them to dash.
Nah, you need half to be able to jump. You get the dash if you get all of them.



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Reply #16 on: December 27, 2009, 03:18:08 AM
You need rescue like 40 or so reploids to aquire the charging ability as X, and the Z-Buster as Zero.  >w<

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

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Offline Protoman Blues

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Reply #17 on: December 27, 2009, 04:47:43 AM
You first need to rescue a Reploid to unlock the ability to rescue Reploids.

Absolutely brilliant



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Reply #18 on: December 27, 2009, 04:56:04 AM
For each stage you have found ALL reploids (16 of them), you get one ability for your character.

This counts for both X and Zero (if you found him). They each get 8 different abilities. (A total of 128 reploids)

These are things that gives them more mobility and different attack style. >v<

Things like dashing, wall-climbing, and 6 other things for both of them. ^^

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Offline Nekomata

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Reply #19 on: December 27, 2009, 06:05:35 AM
Never seen the bad endings of the Oddworld games?
there are bad endings?



Offline Flame

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Reply #20 on: December 27, 2009, 06:55:16 AM
You first need to rescue a Reploid to unlock the ability to rescue Reploids.
If you have 0 reploids, you are game over instantly.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.