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Messages - Joseph Collins

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1
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: November 30, 2013, 10:48:34 PM »
So.  The truth comes out.  Good.  Right.  I'm glad.  No, really, I am.  My last "I'm leaving forever" post was meant to be in jest, but I'm glad everyone's taking it so seriously.  And letting all the dirty laundry out.  People have wondered why I'm so paranoid and insecure.  Well, it doesn't help me in the slightest that my paranoid suspicions are, nine times out of ten, right on the money.  The fact that the community regulars have a strong dislike or discomfort about me confirms something I suspected for quite a while now actually.  I couldn't pinpoint why people didn't like me, but now that I know, I'm going to address it.

[spoiler=Long, very long rant.]Something I've seen mentioned a few times here is the fact that I'm a flirt.  What people don't seem to realize, or willingly ignore, is the fact that my flirtations are not a genuine attempt to woo anyone.  I flirt with people for fun.  If they enjoy the attention, great.  If not, oh well, I tried.  I am not trying to use this or any other site as a "dating site" because, despite belief to the contrary, I'm not that desperate for companionship.  I wasn't months ago and I'm not especially now.  Months ago, I didn't need anyone in my life, but having someone would have been nice.  Nowadays?  I still don't need anyone... but I do have someone.
I have a best friend.  The best friend I've ever had in my entire life.  And she adores me.  Wow!  Imagine that!  Someone actually adores me for who I am and doesn't abash me for what I'm not!  We have a very close relationship and we get along fabulously.  Despite all the rumors about me she's heard and been told, all the garbage and bullshit, she loves me for who I am.  She appreciates the good and tolerates the bad.  And I do the same for her.  Because that's what friends do.  I'm sure some of you are familiar with the concept.  Then again, I don't really care since none of you were ever truly my friend, much less a "best" friend.  Which brings me to my next topic...  The thing about Quickman.

There was a time when I thought we were friends, she and I.  Just friends.  I never fooled myself into thinking otherwise, despite the fact that I was (apparently obviously) quite fond of her.  Our friendship was during an unpleasant period of her life.  I was trying to be a good friend and help her through that rough period, but ou know... I probably didn't do [parasitic bomb] for her.  She seemed happy to chat with me and I enjoyed the conversations we had.  I was very excited when she used one of my ideas in a comic.  She even confided things in me... I thought.  Maybe it was public knowledge.  I don't know and I don't care.  All I know is that I enjoyed the friendship while it lasted.  Before she disappeared and hid herself in the Star Wars communities.  I assumed that was her way of coping.  Maybe I was right, maybe I was wrong.  Maybe she never actually left and I just didn't notice.  Who can say?  It's all in the past now.

It was mentioned that I can be summed up as "that guy who works on fan games and flirts with everyone".  The latter, I've already addressed.  For the former however, there's two thngs I'd like to address...
Firstly, who the [tornado fang] are you to dictate how I spend my time?  If I want to spend all day, every day working on fan games and fiddling with music, why should that matter to you?  And how, prey tell, does that reflect who I genuine am besides?  If something someone else does bothers you to a point where you actively judge them, maybe it's you who has the problem.
Secondly, I do far, far more than just [tornado fang] with fan game things.  You wouldn't know this by my posts here at Rockman Perfect Memories, but you know what?  I came here to talk about Rockman -- oh, excuse me.  I mean Mega Man -- because... gasp!  This is a Mega Man fan community!!  Oh my Goooood!  I dare I talk about Mega Man in a relevant place!  Seriously though.  I don't know why it comes as such a surprise that people on a Mega Man community forum are talking about Mega Man or mentioning working on fan games.  I dare say that people people who signed up here did so with the sole intent of doing that and only that!  Kind of like me.  Go figure.

It was also mentioned that I seem to constantly "troll bait".  A lot of the time, it was less I was baiting them and more attempting to keep some degree of civility on the forums -- something that apparently eludes many of you.  Sure, I could have ignored the people that disliked me.  But why should I?  Why should I have to bite my tongue when I'm not the one trying to start [parasitic bomb]?  Why should I be the one who has to be "the bigger man" and stay perfectly quite while people harass me and others?  Why should I have to tolerate such bullshit?
Civility.  That's why.  I, the person being harassed, would always be in the wrong if I dare speak out against the people doing the harassing.  But it's just not in my nature to exclude people, even if they're being assholes.  So I attempt to be civil.  I take the slings and arrows in stride and go about my business.  I satirize and jest, all the while wondering what it is that I did to ensite such behavior.  Maybe I just have a big target on my back that say "easy prey".  Maybe that's why I've been harassed off and on for years on-end by one or more nameless figures.  Maybe my facade of being cool and collected just isn't good enough and people know that deep down, I get genuinely upset when someone has it out for me when I, to the best of my knowledge, haven't done anything to deserve it.  Even if the harassment is completely incidental... for literally no reason other than to get a reaction...
I can tell the difference between "funning" and genuine dislike and no less than three people have shown a genuine and constant dislike for me here in the past, though now many, many more have spoken up.  But I can't help but wonder why it always ends up being me who's harassed.  My only guess is my intolerance to bullshit and my inability to keep my mouth shut.  The whole "play it off like it's nothing" trick doesn't work.  There will always be assholes who know where to find me and know how to get under my skin.  I just wonder why people like this get such enjoyment from something that seems to utterly pointless and stupid to me.  Harassing people, anonymously or not, was never all that interesting to me.  I'd like to think that means I'm more mature than most people on the Internet... but the majority of people would beg to differ, given my personality, traits, and interests.

So.  The general consensus is the fact that I am genuinely unwanted in this community.  My suspicions were right all along and you know... part of me is glad.  As I said, I have a 90% accuracy when it comes to this sort of thing.  I just wish people had been a bit more bold about telling me before it was decided that a bandwagon was the best way to let it be know.  I never disliked any of you, but now?  Still no hard feelings.  It's a waste of time and energy to try and reason with ignorance.  I do find it kind of sad that ignorance is what prevented a lot of you from being comfortable around me, especially given the fact there's more to me than Mega Man, music, furry [parasitic bomb], and flirting.  But I don't guess any of that matters now or mattered beforehand.  First impressions are a [sonic slicer] and no one likes to confront problems head-on in today's society.  And so, they don't.  Rather than try to sort the problem like mature individuals, they just "tolerate" it, as some of you have apparently tolerated me up to now.  It's a shame.  Some of you seemed to nice and seemed like you could be a lot of fun.  But it was just never meant to be...[/spoiler]

I guess I learned a valuable lesson from this community.  ... is what I'd like to say.  But honestly, at this point, I'm not at all surprised at this sort of behavior.  I've come to expect the two-faced behavior from people on the Internet.  Because that's the whole point; people don't have to be themselves here.  They can be whoever or whatever they want.

I am who I am.  I do what the [tornado fang] I like, when I like, where I like.  I don't need your approval, nor do I want it.  I just wish this had all come to light sooner.  Maybe, just maybe, I would've stayed in "my comfort zone" of the Fan Games section if I knew that several people here really, genuinely, did not like me.  People I made the mistake of trusting.  People who openly lied to me.

I came back to critique one fan game when I wasn't wanted.
I stayed to critique some other fan games despite the fact no one cared.

That's the image I cast and that's all I'll ever be to you people.

So be it.  My time here is at an end.

2
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: November 30, 2013, 08:30:51 PM »
Don't [tornado fang]ing tempt me.
Please tell me you're joking.
You should read the stuff earlier in the thread, the old thread, and the upset thread.

We've said some choice words about you, though you know if you actually have changed and stuff then it won't bug you.
Oh, you're all being serious.  I'd forgotten people genuinely had problems with me here.

I guess I should leave forever again.  Bye.

3
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: November 30, 2013, 09:02:58 AM »
I could say not-so-encouraging stuff about you instead. Trust me, I have plenty.
But I'm such a lovable guy, why would anyone have anything not-so-encouraging to say about me?  O^O

4
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: November 30, 2013, 08:17:41 AM »
Nothing like the holidays to bring out the best in people~

Quote from: Various people
[Not-so-encouraging stuff about N-Mario]
So this is what happens when you leave these forums in a tizzy.  I always wondered...  Oh well.  Most of you aren't staff so it's perfectly fine.

5
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: November 29, 2013, 03:42:05 AM »
I wish I hadn't eaten so much turkey.  It is weighing heavily 'pon my soul.  And stomach.

And now, TNA iMPACT Turkey Bowl 2013!!!  *cheers uproariously*  And oh my god!  Zema Ion!!  I haven't seen him in ages!!  :D  But god damn it, the Bro-Mans again?  He did that last year.  ... oh wait!  Dewey and Norv are fighting 'em!  This could still be great!  8D

Edit: It was short, but sweet.  The geeks lost, but they turned defeat into victory by dancin' up a storm.  That was awesome!

6
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: November 27, 2013, 06:45:21 AM »
That happens when you take a few months off.

7
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: November 27, 2013, 06:08:10 AM »
Tell me about it.  Lately, I've bee having a lot of headaches that come back later in the day after I've taken something for them.  I'm sure that's pretty normal for a lot of people, but it's actually abnormal for me.  I used to only get one headache a day.

I blame the wacky weather.

8
Fan Creations / Joseph's Hullabaloo -- Last Updated: Nov. 28th, 2012
« on: November 27, 2013, 05:18:57 AM »
[this post blanked intentionally by the original poster]

9
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: November 27, 2013, 03:58:54 AM »
That happens sometimes.  Particularly when I either don't have anything to say about fan games, or have something I think is worth sharing.

Meh I say show it and use the criticism to improve it if necessary.  Constructive criticism is the best thing to help out in this case.  Plus wordiness is hard to chop down on if you're used to writing wall o text, I know that more than anyone. -u-'
That's me, yeah.  Wall-of-text kind of guy...  @_@  But since this is written like a transcript, it's a bit less noticeable.  Hopefully.

10
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: November 27, 2013, 12:28:57 AM »
I wrote dialogue for a Rockman fan game.  However, I’m extremely hesitant to show it off anywhere...  I guess I’m worried about critical response.  I like it myself, but it's pretty wordy, considering it's just the opening cutscene and intro stage dialogue so far...

... not sure what to do with it...

11
Fan Games / Re: Mega Man 42 - Released!
« on: November 16, 2013, 07:21:45 PM »
As stated before, I'm pretty much taking a page out of Joseph Collins' book (read: completely ripping him off) and listing off every major bug I managed to find [...]
Hey, it's okay, Shinryu!  Really!  I'm actually kind of glad my style of (over-)analyzing these fan games is interesting enough for other people to borrow.  ^_^;;  I take it as a compliment!  Besides, it's not like I put a copyright on that format or anything.  (... yet~)

As for this game?  I'll probably get to it when I'm less busy (slacking off).  It looks promising and the addition of Pink Megaman Megagirl Roll as a character seems like a good idea.  Plus, I'm kind of excited to see a fan game that I've actually heard of finally got released.  I haven't exactly been following the fan game scene, but I've seen "Mega Man 42" on YouTube now and then.  So, yeah.  :3

12
Fan Games / Re: Mega Man Unlimited
« on: October 05, 2013, 09:19:30 PM »
After weeks of no updates, MegaPhilX finally posted something new.  And it's a work-in-progress.[spoiler=Whirlpool Man Stage Preview - Megaman Unlimited][youtube]http://www.youtube.com/watch?v=QmnliXdEooE[/youtube][/spoiler]
Apparently, he intends to add this to a future update.  As a bonus stage.   ::)  As I pointed out to him just now, however, stages like this which are designed as regular stages often don't feel like "bonus content", so it would probably be better to just replace one of the existing stages with this one.  Unfortunately, there's no real clear choice as to which stage would be best replaced.  The choice becomes even harder when you take into consideration the boss weapons... (Though going by boss weapons alone, Jetman would have to go.)

Of course, the alternate solution would be to either release this as a stand-alone stage, or put it in an all new game.  But is the fandom really willing to wait another 15 years for another moderately decent game?  :P

13
Fan Games / Re: Mega Man: Rock Force
« on: August 30, 2013, 05:26:27 AM »
... :D  You guys were paying attention after all!  Splendid!  This updated makes me incredibly happy.  Not just the convenient stuff, like the new save game system, but the actual bug fixes!  And you found several that I didn't catch, it seems!  Even better!

I'll give this new version a go later.  I'm glad I was able to help make the game even better!

14
Fan Games / Re: Mega Man Unlimited
« on: August 29, 2013, 04:14:04 AM »
So, I found a critical bug in v1.1.0.  Rather, TomBobBlender found it.

  • *Critical* On Easy Mode, there's some chance that Megaman will never spawn at the beginning of Wily Stage 3.

Have no idea what caused it, if anything in particular.  But it happened.  He got the "Ready" notice, then the player sprite never appeared.  At all.  But as I said, he was playing on Easy Mode.  And it obviously doesn't happen all the time because other people have beaten it on Easy Mode.  So...

Posted on: 2013-08-20, 02:54:39
New video:
[spoiler=Megaman Unlimited Bugs (Found during development)]Warning: Video contains game spoilers.
[youtube]http://www.youtube.com/watch?v=Mo8USMc09Dk[/youtube][/spoiler]

15
Fan Games / Re: Megaman 3D (Old Game, Still Worth Playing)
« on: August 21, 2013, 04:48:28 AM »
The following opinions should not dissuade you from giving the game a try and are simply the words of a grumpy old datahead expressing himself.  Feel free to give the game a try if you're interested.

I remember giving this a try some time ago and strongly disliking it.  The music was too loud and of extremely poor quality, the controls were not very good, most of the enemies didn't work like they were supposed to, the camera was horrible, and there were various other problems with the game I can't remember.  I think it had to install something on your computer and/or browser to run, as well.

Naw... if I want 3D Rockman action, I'll go play 8-Bit Deathmatch for a while.  It's repetitive, like all multiplayer-only games, but at least it's relatively bug-free and stays faithful to the source material.

16
Fan Games / Re: Mega Man: Rock Force
« on: August 16, 2013, 06:39:47 PM »
I do call myself a "Fan-Game Snob" for good reason.  That said, it's hard for me to just "let go and have fun" when I know people can do better.
Games like SuperDanny 2 and Mega Man Christmas Carol 2 have spoiled me, since those games were pretty much as close to perfect as I've seen.  And just because I'm so critical of these fan games does not mean I think they're horrible, or not worth playing.

This game in particular had me distracted part of the way through it.  Even at 50% speed, I found myself getting lost in the gameplay.  Or... you could look at it like this: The stages were better designed than I give them credit for and genuinely engaging.  Therefore, I didn't spend as much time writing things down as I should have.  I do have quite a few completely empty sections under Spoilers up there, after all, so either the stages were fine as they were, or they're otherwise non-noteworthy, as far as I'm concerned.

17
Fan Games / Re: Mega Man Unlimited
« on: August 15, 2013, 01:00:48 PM »
One more video.  And I made sure the link was valid this time.  :P

[spoiler=Megaman Unlimited Design: Showing Concepts Using Animation]Warning: Video contains spoilers for later in the game.
[youtube]http://www.youtube.com/watch?v=VIAAkA0JUfA[/youtube][/spoiler]

18
Fan Games / Re: Mega Man: Rock Force
« on: August 14, 2013, 04:12:36 AM »
Would it be spoiler-worthy to say that mostly applies to the last few levels?  It probably doesn't help that I was angry when I wrote that, due to how frustrating said levels can be.

I guess for the most-part, the levels are alright, if not a little bland.  There was nothing particularly noteworthy to post about each most individual level, though.

19
Fan Games / Joseph's Mega Man Rock Force Bugs/Complaints Post
« on: August 13, 2013, 08:47:36 PM »
Someone from the community actually alerted me to this while I was watching ACE Spark and his friend play Kirby's Fun Pak.  I was in no condition to actually play it yesterday, so I put it off until today.  And today, I also beat and analyzed it.

Show of hands, who among you is surprised?

(Major spoilers within.)

8/13 Edit:
Forgot some stuff about the buster.
8/15 Edit: Dat music glitch~ (Forgot all about it until now.)  Also, repetitive sound complaint.
8/16 Edit: Custom sprites get! (Cutscene stuff.)  Also removed all empty Spoilers (unless it contains an actual game spoiler).
8/18 Edit: The mystery of Beat revealed!
9/7 Edit: Weird speed issue has been resolved.  O_o

[spoiler=General/Global Stuff]
Bugs
  • The game doesn't save your customize control scheme, despite the fact it saves your resolution setting.
  • If you pause the game before a stage's music loop starts playing, once the intro part plays, there will be no music until you unpause.
  • *Intentional?* If you enter the menu while a weapon is selected, it automatically goes back to the Mega Buster.
  • *Intentional?* The cursor starts on the upper-left on the Stage Select screen rather than the middle.
  • On occasion, the game just randomly dumps Beat on you, even if you don't meet or exceed the requirements to get him. (Pointed out to me by someone.)

Complaints
  • Why can't you skip the opening information screens?
  • Why doesn't the title screen replay the introduction story after the music runs out?
  • In other games, Megaman starts with 2 lives.  The default here is 3.  Why?
  • The default keys are really a bad idea.  A lot of people don't know how to disable Sticky Keys and on top of that, the function keys (Shift, Ctrl, Alt) tend to react poorly to JoyToKey.  This can be circumvented by customizing your controls, but still.  It's always better to have the defaults be in the region of Z and X.
  • Why do the menu transitions take so long to scroll?  Seriously, you should be able to skip that.
  • A password system...?  You implemented a password system into your game...?!  While I have to give you points for going really retro, there is simply no reason not to have a save system in place.
  • You start the game with Rush, Eddie, and Tango?  And the Energy Balancer?!  Why?!!
  • ... are you using music from other fan games?  A couple of songs I've heard sound extremely familiar.  It might just be because they're Kevvviiinnn's work, which he posts on YouTube a lot, though...
  • Leaving the Save/Load State keys enabled, whether a conscious decision or an afterthought, was a silly idea.  But that's just my opinion.
  • The checkpoint rooms for each stage are pretty obvious.  Why not disguise them or doctor them up a little?
  • Why does everything that shoots use the exact same Mega Man 4-6 shooting noise?  Elecns, for example, should have their unique "zap!" noise.  There's several other enemies that use the default "bewp" shooting noise, but I can't remember which at the moment.
[/spoiler]

[spoiler=*Updated* Game Engine Stuff]
Bugs
  • Active objects don't sink into the floor 1 pixel like they do in the commercial games.
  • *Intentional?* Megaman can't fire as fast as you can hit the Shoot button, ala Mega Man: The Wily Wars.
  • While on a ladder, if you press the Shoot button faster than Megaman can fire, after the three shots are fired, Megaman refuses to fire anymore until you slow down your button presses.
  • There's an odd delay before you can charge the Mega Buster.
  • You cannot charge the Mega Buster while sliding, but if you're already charging when you slide, the charge counter continues to rise.
  • The charge for the Mega Buster is longer than it was in even Mega Man & Bass (122 frames/2.03~ seconds).
  • Megaman jumps 3 pixels higher than he should -- he jumps 51 pixels high here whereas he should jump 48.
  • Megaman's jump feels oddly floaty in this game...  His physics when falling straight off a platform seem a little off, too.
  • *Intentional?* Megaman slides 28 pixels farther than he should -- he slides 94 (!) pixels here whereas he should slide 66.
  • Going the opposite direction is supposed to stop Megaman from sliding, not turn him around...
  • Deflected shots sometimes play the "dink" noise twice.
  • After being hit, Megaman is invincible for about 33% longer than he should be.
  • The knockback on Megaman is a little faster (and by extension, farther) than it should be.
  • *Intentional?* Spikes instantly kill you regardless of whether you have hit immunity or not ala Mega Man 1.
  • Small Energy Capsules give 3 units instead of 2.
  • Large Energy Capsules give 8 units instead of 10.
  • *Intentional?* Your weapon/life energy meter doesn't refill unit-by-unit when you pick up an energy capsule.  Yet boss energy meters do.
  • The energy refill noise overlaps considerably while playing.
  • There is a notable delay before you can hop off a ladder once you've gotten on one.
  • It takes a lot longer than usual amount of time for deflected shots to clear the screen.
  • The hit boxes on enemies, sprites, and Megaman himself are noticeably wonky, making things harder to dodge than they should be.
  • Tango is utterly, utterly useless.  I dare say he was more useful in Mega Man 5 GB.  He's just so slow and sticks to the ground/walls/roof here... like those enemies from Mega Man 5, in fact.
  • In certain conditions, the game treats Caution Clone as the actual Megaman, thus causing the player damage and not destroying the clone. (1)
  • If the weapon before Rush Coil is full (Phantom Fuse, in the case of a full set of Master weapons), quick swapping from it to Rush Coil will cause Rush Coin to be completely refilled

Complaints
  • *Updated* The game runs at 50% speed during most levels on my machine. (Dual Core 1.2 GHz CPU, 3.6 GB RAM, 400 MB VRAM) I don't know why, but both v1 and v2 run at full speed on my laptop now.  I'm definitely not going to complain, but I wonder what I did or didn't do before that made this game run so slowly...
  • The speed dipped considerably during some other levels, however. (Shockman, Fuseman, one of the fortress stages...)
  • That deflected shot gimmick is kind of dumb...  But at least it works correctly.

Notes
(1) One such example of this is while running Caution Clone through the water of Shockman's stage, if the clone is in the water when the water is electrified, the player will take damage instead of detonating the clone.  This is especially humorous if the clone dies while the original is still on-screen.
[/spoiler]

[spoiler=Enemy Stuff]
Note: Bugs and complaints regarding stage-specific mini-bosses bosses are found in their stage section.

Bugs
  • *Intentional?* Mini-boss explosions hurt the player.
  • *Intentional?* Two enemies can be attacked, but can't be killed: The volcano enemies, and the freezing cloud enemies.  When they run out of Life Energy, they keep going about their business, but can't be attacked anymore.

Complaints
  • Why do rock-throwing zombies and grave robbers explode violently when killed?  That doesn't make any sense.
[/spoiler]

[spoiler=Intro Stage]
Bugs
  • The background ends abruptly at one point in the stage. (Noted by Grand Trine.)

Complaints
I did not find anything to complain about in this stage.
[/spoiler]

[spoiler=Cryptman Stage]
Bugs
I did not find any bugs in this stage.

Complaints
  • Explain to me why the grabby hands are instant-death.  Justify that.  Seriously.  They're not spiked and they're not lasers.
  • Why does everything explode in this stage?!
[/spoiler]

Charademan Stage
I did not find any bugs or anything to complain about in this stage.

Virusman Stage
I did not find any bugs (the irony is not lost on me here) or anything to complain about in this stage.

[spoiler=Shockman Stage]
Bugs
I did not find any bugs in this stage.

Complaints
  • Didn't we already kill Shockman once this game?
[/spoiler]

[spoiler=Pulseman Stage]
Bugs
I did not find any bugs in this stage.

Complaints
  • Isn't Pulseman red?  And smaller?  And cuter?  :P
[/spoiler]

Charademan Stage
I did not find any bugs or anything to complain about in this stage.

Fuseman Stage
I did not find any bugs or anything to complain about in this stage.

Photonman Stage
I did not find any bugs or anything to complain about in this stage.

Cryptman Stage Revisited
I did not find any bugs or anything to complain about in this stage.

Charademan Stage Revisited
I did not find any bugs or anything to complain about in this stage.

[spoiler=Virusman Stage Revisited]
Bugs
  • Because I'm silly, I slid into the alcove one of those snake platforms came out of.  When it went back in, it pushed me into the wall and I got stuck, having to reset the game.

Complaints
  • Plagueman is an incredibly boring Robot Master...  I was hoping he'd do something.  Anything.  But nope.  His arms just fall off.
[/spoiler]

Shockman Stage Revisited
I did not find any bugs or anything to complain about in this stage.

[spoiler=Cryptman Stage Revisited 2]
Bugs
I did not find any bugs in this stage.

Complaints
I did not find anything to complain about in this stage.  Yes, seriously.  Despite the fact the entire stage is one long spike trap, I found it to be very unique and a lot of fun to play through.
[/spoiler]

[spoiler=Fortress Stage 1]
Bugs
I did not find any bugs in this stage.

Complaints
  • Geeze, a lot of those underwater section jumps are tight...
[/spoiler]

Fortress Stage 2
I did not find any bugs or anything to complain about in this stage.

[spoiler=Fortress Stage 3]
Bugs
  • *Intentional?* The "Ready" animation plays every time you enter the teleporter station, regardless of whether or not you died.

Complaints
  • At first, I was going to complain about the fact the entire stage is just chunks of the main eight's stages.  Then I thought, "This is actually kind of cool..."  And then I thought, "Nah, this is lazy."  And that's my verdict on this stage.  Lazy.
[/spoiler]

[spoiler=Cutscene, Epilogue, and Post-Game Stuff]
  • Some of the cutscene art is pretty poor.
  • ... seriously?  You made Ryu a newscaster?  You didn't even bother to disguise him or anything?  Chun-Li (Mega Man 9) at least made sense and was dressed appropriately...
  • So... Shockman gave Justiceman complete free will?  This sounds all too familiar. (See also the 1986 classic movie, "Short Circuit".)
  • You know, you could have easily made the "walking home" sprites from either The Wily Wars or Mega Man 7 8-bit (1) instead of using those super-deformed ones from Mega Man 2.  Your choice, though.
  • Why would Roll react so strongly to Justiceman's demise?  It's not like Rock hasn't had to smash up people she knows before...
    • For that matter, why would Megaman?  For the same reason.  Just because it wasn't Wily?
  • And what was up with all this "father/son" crap?  When has Rock ever called him that or Dr. Light called Rock his son? (Not saying it isn't technically true.  Just saying, seems... stupid.)
  • And lastly, where the hell was Wily during all of this?  Sitting on his ass?  He would have taken advantage of the confusion to pull another scheme for world domination.

Notes
(1) *New*
Quote from: Mega Man 7 ending sprites in 8-bit style
[/spoiler]

Ya know, this game reminds me of a few different entries in the series.  The game engine, feels like a modified Rockman Mega World engine... which is not good at all.  The game itself reminds me of Rockman & Forte: Challenger from the Future.  In quite a few ways, in fact.  Kind of weird parallels at some points...  The Rockman 3 vibe going on here is also pretty clear.  Despite that, I don't think I'll be playing this game again.  It annoyed me too hard, between some of the shoddy (or lazy) level designs and the various quirks with the game engine.  Not a bad game overall, though.

20
Fan Games / Re: Mega Man Unlimited
« on: August 09, 2013, 09:52:58 PM »
Edit: The videos work now.  I don't have any idea why I didn't triple-check my BBCode, but it was all kinds of wrong.

[spoiler=DEV Let's Play MegaMan Unlimited (Part 7) - JetMan][youtube]http://www.youtube.com/watch?v=xeXPVCyA16M[/youtube][/spoiler]
I think the most interest part of this video is the sketch montage at the end.  And the part where he goes on and on about th Mr. Shin-iri enemy.
[spoiler=DEV Let's Play MegaMan Unlimited (Part 8) - Yo-YoMan][youtube]http://www.youtube.com/watch?v=6PMJaUDA5rU[/youtube][/spoiler]
Unfortunately, this video wasn't nearly as interesting.

21
Fan Games / Re: Mega Man Unlimited
« on: August 07, 2013, 09:02:50 PM »
We've got some updates and some videos:
[spoiler=DEV Let's Play Megaman Unlimited (Part 5) - CometWoman][youtube]http://www.youtube.com/watch?v=Rc6oWeHOUw8[/youtube][/spoiler]
[spoiler=DEV Let's Play Megaman Unlimited (Part 6) - TankMan][youtube]http://www.youtube.com/watch?v=3RnzEqFoG2Y[/youtube][/spoiler]

v1.1.0 has also been released, complete with the fabled "Easy Mode" and one-hit death mode:
Quote from: v1.1.0 Change Log
  • Added Easy and Insta-Kill modes
  • Misc level modifications based on feedback
  • Added checkpoints before Castle bosses in all difficulty
  • Any button can now skip cutscenes
  • Added possibility to exit from completed stage
  • Fixed gamepads relying on the ‘hat’ for DPad (Xbox360, others)
  • Fixed glitch allowing megaman to zip through walls using certain platforms (Glue, others)
  • Fixed JetMan staying stuck in the ground occasionally
  • Fixed issue when pausing during a sceen transition
  • Allow the player to save after completing the game

EASY – Play an easier version of the game.
– Enemies deal less damage.
– Some enemies are less aggressive.
– Final stages have an extra checkpoint.
– Platforms are placed to help you in more difficult areas.

INSTA-DEATH – Play the game in original difficulty but with special rules.
– Megaman dies instantly.
– You can’t use Energy Tanks.
I do like some of the changes, such as the ability to exit from completed stages, but I can't help but wonder what sort of changes "misc. changes" might be referring to...

22
Fan Games / Re: A Mega Man NES style Fan Game
« on: August 07, 2013, 03:28:54 PM »
Rawrzaur plays Mega Man Revolution.  Contains vulgarity and a lot of badmouthing of the game from some guy who clearly doesn't know better.  Also contains the mandatory "This game sucks" and "Unlimited is better" smack-talk.

Thought this may be of interest, so I set up a playlist.  Me, personally?  I stopped watching 40 minutes in when they started naming the "good points" of the game.  You know, things like how the game won't give you a virus, and how it won't run on some computers.  And of course, how it won't kill your parents.  Idiots.  >_>

23
Fan Games / Re: Mega Man Unlimited
« on: August 05, 2013, 09:22:16 AM »
I was afraid of that.  I certainly do feel the fool now.  I blame the fact I never played the English version and just used those things recklessly.  XD

24
Fan Games / Re: Mega Man Unlimited
« on: August 05, 2013, 02:13:01 AM »
Rockman ZERO did no such thing. It merely provided access to all the optional power ups those games had to offer.
Are you sure?  I seem to recall going through Fairy Leviathan's stage with blocks over every single spike -- including her boss arena.  My rank was the lowest possible, but at the time, I didn't know why.

But yeah, either way, I don't see the current "easy mode" making the game too much easier.  I didn't hit spikes all that often.  I had more problems with, as has been stated, the huge gap between checkpoints and the bosses, myself.  Though Phil did say something about slowing down bosses and whatnot, so.

25
Fan Games / Re: Mega Man Unlimited
« on: August 03, 2013, 11:13:46 PM »
Nah, you're not killing the conversation.  I'm pretty sure everyone who was interested in this and the other game kind of said all they care to at this point, is all.

Posted on: 2013-08-01, 04:10:58
This is noteworthy:
Quote from: Rockman Corner
Mega Man Unlimited Now on Mac; Easy Mode in the Works

For the Mac owners out there, you can now directly run Mega Man Unlimited in OS X thanks to the generous porting efforts of OneWeakness. Now you too can enjoy the bliss of dying over and over again!

Yeah, MMU can be pretty hard. Which brings us to another tidbit of news: MegaPhilX is currently working on a brand new Easy mode that will appear in a future balance update. Taking a page from Mega Man 10, this new mode will add safety blocks over some pits and spikes, add extra checkpoints in the castle Stages, and adjust the speed of certain obstacles (like those crazy lasers Rainbow Man's stage). For those who like the difficulty as is, the update will also bring a new challenge in the form of a one-hit death mode. Ooh la la!
Easy mode?  More like "pansy mode".  How condescending.  Then again Rockman Zero did the same dang thing if you failed the game hard enough.  >_>;;

Also, one-hit death mode was something Rokko-chan did, if I remember correctly.  But I think a couple ROM hacks also had that option?  I guess that's kind of neat...

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