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51
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 17, 2017, 09:02:11 PM »
That avatar gameplay is some of the most linear railroaded gameplay I've ever seen in a sonic game. And that cinematic qte stuff seems really pace breaking and out of place. A QTE should be a QUICK time event, not a cutscene time event.

If you think that's fun, then no offense Chris, but your standards seem super easy. I'm glad you're enjoying this train wreck, but I just can't match your strange enthusiasm.

And I still think it's super lazy that they've been reusing the sonic voice from Colors every time there's wisp pick ups.


52
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 16, 2017, 07:35:30 PM »
I've played S3&K, not CD though except for the first stage.

Then you have no business using CD for comparisons, come on now.

CD's stages were massive, but in a somewhat bad way, since due to the time travel mechanics, the stages were mazelike and designed for precise platforming with a deliberate design geared around preventing speed, so that it was harder to time travel.

mania's Stages are nowhere near as obnoxious as CD's stages. In all honestly, most of them are fairly simple "hold right to win, hold left to explore", which isn't a bad way to do things. I find it hard to believe that someone would be annoyed by a sonic stage being "too big" while liking modern Sonic's railroaded roller coaster rides. That's literally everything wrong with modern gamer mentality. It's exactly the kind of mentality that led to something like The Order 1886, which is literally a movie.

On framerate: let's rewind and remember Sonic Unleashed. Unleashed had some framerate troubles, usually pertaining to when too much was happening on screen. Adabat's Jungle Joyride comes to mind, where the game would chug down to what had to be 10fps or less when boosting over the water setpiece

53
Gaming / Re: The "What are you currently playing?" Thread
« on: October 02, 2017, 04:56:25 AM »
I still prefer the Crash Bandicoot Dark Souls comparisons.

Made for better memes



54
Off The Wall / Re: See ya later!/Welcome back!
« on: October 01, 2017, 09:41:44 PM »
And another leaves. :'(

Who's left on this site? I've noticed mostly Sakura, Phi, Reaperoid, Objectionman, and Mr. Haxwell. It's kinda sad and lonely to see how empty this site is.
That's what happens. The era of the Internet forum is long passed thanks to social media, and the franchise is dead anyway, so there's just nothing to discuss anymore. Everything that had to be said was said.

Honestly I dont even think a new game would really fix this place. Basically, becoming a yearly franchise again would really be the only thing to bring reliable life to the site again.

Also most of us have grown up, and real life has crushed our souls taken our time more and more. (And the spare time we do have is spent other ways)

EDIT: Hot dawg, I missed the return of Sky.

How there's a throwback.

>last post in may

And the re-leave of Sky apparently. Aw.

55
Gaming / Re: The "What are you currently playing?" Thread
« on: October 01, 2017, 09:26:11 PM »
Cuphead is pretty damn amazing.

Also pretty hard.

56
Gaming / Re: [sonic slicer] about Sonic
« on: September 27, 2017, 05:44:28 AM »
^Speaking of which, how is that coming along? How many years have we've been waiting for it? I kinda almost forgot it existed.

Almost a decade. Gonna be 9 years come 2018

57
Gaming / Re: [sonic slicer] about Sonic
« on: September 27, 2017, 01:38:58 AM »
I wouldn't call it desperate, just... Weird.

Is Hooters that popular in Japan?

58
Gaming / Re: [sonic slicer] about Sonic
« on: September 25, 2017, 06:19:42 PM »
I thought Eggman CREATED Infinite or something? I recall seeing that implied somewhere

59
News and Announcements / Re: Megaman's 30th Anniversary Stage Show at TGS
« on: September 24, 2017, 08:21:47 AM »
Well, that was the 30th anniversary Megaman segment.

I expected nothing and I was still let down.

At least the like/dislike ratio on the stream is a small consolation prize

60
News and Announcements / Re: Megaman's 30th Anniversary Stage Show at TGS
« on: September 23, 2017, 06:21:27 AM »
http://www.rockman-corner.com/2017/09/roll-gets-new-design-for-2018-nendoroid.html

Apparently Roll has a redesign for a nendoroid, which hints at something else, given how nendoroids work and [parasitic bomb].


61
Gaming / Re: [sonic slicer] about Sonic
« on: September 23, 2017, 06:10:36 AM »
I like the concept of eggman succeeding.
Wasn't that basically the plot of Unleashed?

62
Gaming / Re: [sonic slicer] about Sonic
« on: September 23, 2017, 01:52:53 AM »
There's nothing wrong with being critical. They've shown me the game, and how it plays, etc, and I'm going to criticize what I see. Come on now.

That said, unfortunately, I don't like what I see there.


That trailer makes me think though. Since when are there other furry critter characters in the sonic world?

That's something Sonic is never really consistent with is it? Up till recently, pretty much the ONLY time we ever see non-human characters is the main cast and that's it. Rest are usually human.

Find it interesting we've got entire cities/towns of woodland characters.

I still don't like the story or Infinite, I still think they're kind of cringeworthy and the story in particular just seems... Off.

Man this game is really just not doing it for me on ANY level. :\

And that's not just compared to Mania. Just in general.

63
Gaming / Re: [sonic slicer] about Sonic
« on: September 22, 2017, 04:30:48 PM »
No. Let's be real here. How much is it really going to change before release? A few textures or effects, a few bugs ironed out maybe, but entire chunks of level design? Core gameplay segments?

This isn't pre-alpha. The game comes out in like what, 2 months? A month and a half?

What we see here is indicative of what we will see at release. It is representative of the final product. They wouldn't promote it otherwise. Sure, 2 months is plenty to change things, Mega Man Zero changed the X/Copy X plot a month before release, but that's also a much simpler thing to change. It's mostly just a story element that is more easily edited. Gameplay is usually settled long before release, and the only thing that's tweaked up till release is visuals and bugs.

Let's not excuse this just because "oh well it's still a work in progress"

64
Gaming / Re: [sonic slicer] about Sonic
« on: September 22, 2017, 05:22:06 AM »
it's a work in progress ^^;
that's a terrible excuse.

They literally copypaste an entire segment.

65
Gaming / Re: [sonic slicer] about Sonic
« on: September 21, 2017, 10:54:47 PM »
That level design looks horrible in the Shadow trailer holy [parasitic bomb].

66
Gaming / Re: [sonic slicer] about Sonic
« on: September 16, 2017, 11:10:29 PM »
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who's responsible for Sonic Chronicles never getting a sequel
That's a good thing, though.

Honestly i don't know how anyone ever thought Sonic would make a good RPG. A platformer based solely on movement and momentum.

Mega Man X at least had a strong story component, and was less about the platforming and more about the shooting things.

67
Gaming / Re: [sonic slicer] about Sonic
« on: September 15, 2017, 05:55:06 PM »
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so the story here is... complex for lack for a more compelling word.

"halfassed"?

68
Gaming / Re: [sonic slicer] about Sonic
« on: August 29, 2017, 10:16:05 PM »
You're not alone on Press Garden.

I like it's music and color choices, but in general it feels sort of weak. Mostly because well, i dont know, it feels like the news printing setting doesn't shine through strongly enough, and it just feels like if you removed the ink enemies and the background news reel, it could be any kind of generic low-key industrial level. And Act 2 becomes an ice level out of nowhere. In general, Press Garden feels sort of disjointed thematically.

The thing with the boats in Hydrocity, is an alternate route thing. You can go lower and deal with bubbles and water physics, or follow the boat stuff, pulling levers to lower the water level.

69
Gaming / Re: [sonic slicer] about Sonic
« on: August 25, 2017, 11:56:33 PM »
I was referring to the US remix they included in Generations. The default was the remix of the JP track, but the US Stardust Speedway track was still included, fully remixed. (which was a really appreciated touch)  I was comparing those 2.

70
Gaming / Re: [sonic slicer] about Sonic
« on: August 25, 2017, 03:22:03 PM »

Also you DO realize the remixes for Metal Sonic were the Japanese Sonic CD track.


Are you deaf? The one you posted is literally the US Stardust track

71
Gaming / Re: [sonic slicer] about Sonic
« on: August 25, 2017, 02:16:54 AM »
You say full 3D, but Jesus, they are more linear than ever. They might as well be 2D. A good chunk of that stage is literally a straight path. In fact, I'd like to know how the player actually managed to run into one of the stationary not-egg pawns with how linear and on rails the gameplay is.

It's amazing how the Level design has gone downhill from Unleashed. Unleashed started this trend of linear sort of roller coaster boost gameplay, but damn, at least it had better design and overall aesthetics. Something like Apotos day or Empire City day blows this game out of the water.

Also, oh great, tag team stages. Now we get to have Sonic be forced to tag along in a stage with the OC, with cringy dialogue like "we'll blitz them and clear a path for the resistance! right, partner?"

I'm not feeling what I'm seeing with that.

And that Metal Sonic remix is awful and totally doesn't fall in line with the kind of atmosphere the original CD US track had.

How can it be that generations got it right, (on a track that wasn't even the default, but an unlockable) and this one is so bad?

! No longer available

Well I just kinda assumed that being a game developer he'd at least hold a bit of respect to the development of any game considering he knows how the inside work of game development, more so on a game that's not even released yet. Well...that's my assumption, I can't argue that anyone would have a different opinion and some bias but for a game developer going to the point of having an absolute disgust to a game that's not even out yet just seems kinda off for me.
Developers are people too
They have tastes just like anyone else. Having an understanding of the development process does not change their perception of a game. If anything, it makes them even more critical.

72
Finding it amazing how Photobucket going paywall breaks half the internet

73
Gaming / Re: [sonic slicer] about Sonic
« on: August 19, 2017, 06:42:22 AM »
[spoiler=wall o' quotes because I really have nothing better to do and really miss having actual conversation on this place]
So we're not allowed a "darker Sonic story" anymore? That's so narrow-minded and shallow thinking there buddy.
I never felt that "dark" and "serious" EVER fit with Sonic. This is the kind of thing that gave us Shadow the Hedgehog and Sonic 06. where it's all srs bsns and both are not generally regarded as high points. Sonic has always been a somewhat whimsical character, who's "edgy" personality was to the extent that he wagged his finger and gave you a smug grin. I mean for pete's sake, it's a series about busting little woodland animals out of containers and robots, while chasing a fat scientist who looks like Teddy Roosevelt. The Adventure games tackled darker themes, sure, but they were also very much a product of their time. And those times change. in the late 90's and early 00's, edge was the order of the day. if you can make it darker, do it. But even then, there's a difference between Sonic running through Metal harbor, which despite the setting, is bright and cheery, or tails driving on a not-san fransisco highway, and running through a burning spagonia under seige.

tl;dr my point is, dark and serious never worked too well for sonic. SA2 was about the limit of what was acceptable, but again, within context.

I mean, even in the grand scheme of things, the "dark" stories are pretty few. There's SA2, ShTHH, Sonic 06, and we'll see- but seemingly Forces too. Sonic doesnt work well with deep drama stories because he's a blue cartoony anthropomorphic hedgehog.
 
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The reason for the "talking during the gameplay segment" is to convey the serious of the situation they're in
they can do that without annoying me during gameplay. I want to listen to the music and pay attention to whats happening around me. I don't need 5 characters talking at me while I do that. It's annoying and distracting. I didn't like it when it was just vector screaming about computer rooms, I didn't like it when Generations final boss did it, and I especially dont like it when they aren't even present around me and are just floating disembodied voices.

 
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and communication is key to direction their advancements and information to topple ol' Egghead of his newfound reign of the world.
is that a gameplay thing? no? Then it isn't necessary. That's a story element. And that has it's place, but not during gameplay, unless I'm hitting a question mark for hints. This is exactly the kind of thing that makes me lose hope in the game. it's not a cutscene, or an in-game cutscene or some small dialog at the start/end of the level, it's a full blown conversation between SEVERAL characters over the gameplay. I mean come on, even Sonic 06 did this right. I sincerely hope that this is a unique thing to one or two intro levels and doesn't represent the whole game.

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Characters can interact with each other both in and out of cutscenes which is neat.

opinions, but it's really not. Unless they are interacting in a meaningful story related way in, say, a cutscene, or, unless there is a hub where I can talk to characters, then having disembodied voices talking at me over gameplay is not great. Especially for a Sonic game. Again, context matters. in an RPG, or say, a MGS game, you expect this sort of thing. But not from Sonic.

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Also I like how the characters talk to the Avatar as well in the stages.
I assume the avatar is mute due to logistics issues with choosable voices etc, but it's going to be really awkward and is going to make the writing even more one sided than it was in Generations, considering classic sonic isalso mute, and we now have a game with a more meaty plot than generations did. That's 2 mute MAIN characters interacting with modern Sonic.

 
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It's cool to see Knuckles believe in you and seems like a mentor of sorts which I like and how you empress the other characters like Espio and Charmy as well.
I think we'll never agree on our tastes, but I still feel that this is something that could be accomplished in other ways instead of during gameplay. Show, don't tell. Just having character dialogue boxes over the gameplay talking is the lazy way out.

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I don't find anything wrong with the level designs.

over reliance on springs and speed boosters, at least thats how it seemed to me. And... I dont know, I can't put my finger on it, but it just seems off. Speaking strictly classic here mind you. Modern has his own issues, which stem less from the physics or anything, and more from just the general gameplay style having grown somewhat stale, as well as it's reliance on 2D segments being redundant with Classic Sonic.

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They look epic and really illustrate the world is falling apart and becoming a ruin with Eggman in charge.
matter of taste I suppose. Just goes back to my feelings on dark in Sonic stories. I mean, Unleashed did the "eggman gets his way" thing better in my opinion. Eggmanland was a nice show of Eggman in charge, without needing to have disaster porn in a sonic game. (despite the whole split the earth thing)

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Music is great as well as it's a throwback to SA2 with vocal tracks as well which I love as SA1 and 2 were my second and third favorite Sonic games.
I suppose music is entirely subjective, Im just not a fan of some of what I've heard. That green hill zone particularly grated on my ears.

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Physics are off? I don't see it, maybe not as accurate with the Sonic Mania but they're two different kind of games and uses two different engines so some things need to be change to fit the tone and gameplay style of the game.
it's not about tone or style, it's about modern Sonic team literally not knowing how to do momentum based physics. Yknow, the one thing vitally important if you are going to actively try to incorporate "classic" Sonic gameplay. I mean I get it, this game probably started development right after Generations and they just ported over the classic physics, but it's a tough break having to live up to Mania's near perfect classic physics.

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And Infinite? Well aside from his song, I don't see anything "edgy" about him. What is edgy anyway?
He literally looks like a deviantart design of the "HE'S THE MOST POWERFUL!!!" variety. he has an over the top 'dark" design, a tryhard name, he floats, I mean man, Mephistopheles seriously has nothing on this guy.

 
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Everyone throws it around like they know what it means
people know exactly what it means. Edgy is Shadow with a gun with metal blaring in the background. Edgy is a super powerful ancient evil being that looks like an evil version of Shadow, impaling Sonic through the back.

Honestly, Shadow himself was fairly edgy in his own origin, complete with government cover ups and murder. Though he's of the more tame variety. (by today's standards anyway)


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He's sinister no doubt, cunning, clever, powerful, prideful given his attitude towards Sonic. To me he knows can't be beat and is mocking his enemies around for fun. I guess a tad arrogant to beat.
that's kind of why he's edgy m8. That, coupled with his design, I mean, I would almost believe it was parody if I didn't honestly think Sega is playing this 100% straight faced.

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He's an interesting character
he's literally a cliche

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why does he have these powers?
this at least, we can possibly confirm where, though spoilers-

[spoiler]He has the weird emerald from Mania. Mania basically ties into Forces[/spoiler]

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So far I'm more interest and excited for Forces than Mania. I like Mania, I'm enjoying the game... but ultimately I want to play Forces more than Mania. Mostly for the Story and the Character Creation and I'm loving what I'm seeing of the game.
well good for you. Something for everyone this year at least. I do still think the character creator is a genius move on Sega's part, considering the fandom's penchant for creating OC's since the earliest days

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Though I wonder if Forces well outsell Mania? Mania is a love letter to old fans well Forces is something new and for both old and new fans so Forces make get more sells.
Forces has an immediate advantage in having an actual physical copy, which makes for easier marketing. (AKA grandma seeing it on the shelf) But I think you really overestimate the "new fans" thing. I would argue that while that is a nice marketing line, it's not really the case. Sega knows it's Sonic fanbase. And this is a game that answers both the request for Generations 2, and for the friends to come back after being gone since 06. I mean what really about this game would appeal to a "new" fan, someone who's never played Sonic, any more than any other recent Sonic game like Unleashed or Colors, or Generations even? The character creator? because that would be about it, but that's not exactly a great way to bring in new fans, considering they would be in it for the OC, something that probably won't be in future games, instead of bringing them in by selling them Sonic himself.
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Kids like imagining their own characters and Character Creation might cause the game to sell more, but then again it looks fun as well.
I honestly don't think the creator is aimed at the kids. I mean, I'm sure kids might love it, but again, Sega knows their audience, and they are just cashing in on the decades old OC fandom. I don't see Sega going out of their way with a character creator just to try to bring kids on board. If Sonic isn't good enough to sell them, I don't know what is. Might as well make something else then.

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Then again I don't care if Mania or Forces sells more than the other
In the grand scheme of things, it's all just videogames so who cares, but I'd say more than sales, critical reception matters. AKA how people reacted to it, because already, Izuka was surprised by the positive reception the Mania announcement got. He wasn't expecting people to react positively to it. And we know basically everyone loves the game. Remains to be seen just how much love or hate Forces gets, considering Mania has basically stole it's spotlight

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So if you don't like Sonic Forces that's fine, but keep the toxic attitude and comments to yourself. If you got nothing nice to say then don't say it at all.
I was voicing my opinion man, don't have a cow. This IS the [sonic slicer] about Sonic thread after all. It's par for the course.[/spoiler]

74
Gaming / Re: [sonic slicer] about Sonic
« on: August 18, 2017, 05:54:14 PM »
from what ive seen already, I have very little hope in it. It's generations, but with all the stuff that messed up the series in the first place. Too many friends, friends talking over gameplay too much, classic sonic's "off" physics are also now blatantly apparent after mania's perfect classic physics, the level design is, from what ive seen so far, awful, especially classic sonic's, that Green Hill preview was awful- an edgy villain that actually tops Mephistophiles... and the music so far sounds ehh

75
Gaming / Re: [sonic slicer] about Sonic
« on: August 16, 2017, 05:37:33 AM »
Hot diggety chili dog, Sonic Mania is amazing

It has fulfilled, and in fact surpassed, my hype.

Everything about this game is fantastic, and I can't get enough of the amazing soundtrack. The bosses are pretty cool too, and the level design is basically Sonic CD style exploration done properly. Every remixed stage is remixed so far that I can't even call them "returning" stages. They are entirely new. Some of them go extremely far out in remixing them. And there's so many loving references and moments crammed in there. The special stages get special mention, they are exactly what I thought they would be, and man oh man are they really neat.

Now THIS is blast processing!

And there is no way Sonic Forces can ever hope to match this game. Save for the fact it's got a physical version, I fully expect the game to be a critical failure, especially after the saccharin sweet aftertaste Mania has left in everyone's mouths.

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