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26
Rockman Series / Re: Mega Man X5 improved edition
« on: March 14, 2018, 06:26:27 PM »
Hell yeah.

It's really refreshing to play the game without Alia bugging you every second.

Honestly it's kind of unnerving, because you've come to expect it

27
Gaming / Re: The "What are you currently playing?" Thread
« on: February 28, 2018, 07:57:52 PM »
Been playing VRChat.

Anyone here try that? Meant for VR, but it's serviceable enough on desktop. It's like a baby between Second Life and Worlds.com, if that makes sense

28
Rockman Series / Re: Mega Man X5 improved edition
« on: February 15, 2018, 04:14:53 AM »
I already tried. Can't. I got some kind of 403 error when I tried to post the topic, so I hit backspace and tried again. I guess it had gone through despite that

29
Rockman Series / Re: Mega Man X5 improved edition
« on: February 14, 2018, 07:34:29 PM »
Oh? Well nevermind about that then. I just remember that warning in the gaming section

30
Rockman Series / Mega Man X5 improved edition
« on: February 14, 2018, 06:24:26 PM »
I know we aren't supposed to talk about rom hacks, but site's dead enough and I figure this is noteworthy enough.

https://www.romhacking.net/forum/index.php?topic=22796.0
https://www.romhacking.net/hacks/3711/

Apparently this is a thing. Not that old either. This magnificent bastard has gone through X5's code and basically, made an "improved" edition with a few changes, chief among them- GETTING RID OF ALIA

Aside from that, there's also stuff like sprite fixes to the "injured" X and Zero sprite,and other small quality of life changes, but man i figure this is noteworthy if nothing else because DING DONG THE WITCH IS DEAD X5's Alia interruptions are finally gone!

31
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 17, 2017, 09:46:17 PM »
Happy OFFICIAL birthday to Mega Man! December 17th, 1987!

32
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 08, 2017, 05:06:56 PM »
Well 9, 10, and Universe...

Though I'm not sure where the fourth comes from.

I kind of have to agree with Hypershell on Inafune. I love the guy, (MN9 debacle notwithstanding) and his love for the franchise is admirable, but you know, every kid has to outgrow his parents eventually. And I would argue that Inafune's tenure as figurehead of the franchise peaked in the 90's as series producer, because that was the last time he was fully immersed in the franchise as not only it's face, but the guy in charge of making the games too. Once he went to the Zero games, he completely neglected the rest of the franchise, delegating it to others and just being the executive who signs off on projects.

He might as well have left the franchise altogether, because despite still being the figurehead for it, he wasn't really involved with it anymore, being busy with other game projects and then his job as global head of production. He hadn't left it completely like Kitamura did, allowing someone else to take up the reins of the franchise.

And then he abruptly left altogether. It's clear from the dev interviews that other Capcom staff viewed him highly, and they were all reluctant to fill his shoes because of it, leading to an identity crisis for the franchise.

But, hopefully they've straightened that out now, and we can have an actual franchise revival. Hindsight really is 20/20, because while the devs say Inafune always directed to "never let a series stagnate", he was arguably the biggest cause of that stagnation in the first place.

EDIT:

So it seems a physical release has been confirmed.

33
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 07, 2017, 09:50:12 PM »
9 and 10 just wanted to stick to the oldschool notion of Roll at home tending the shop and being moral support.

While 10 was an excuse to make an 8 bit bass.


34
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 05, 2017, 06:54:59 PM »
Ahhh, all these returning (figurative) faces.

Feels good. Just like the good ol' days.

if anyone's interested, there's already scans of the gameinformer article.

[spoiler]



















[/spoiler]

35
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 05, 2017, 12:42:43 AM »
Hope that means an X9 in the future.
Honestly I think it does.

Though It might hinge on 11's reception upon release.

36
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 04, 2017, 09:50:07 PM »
The game graphics look alright, but it's not 8-bit.
We can't stay retro forever. the series needs to go forward. Even 10 got some pushback from people who felt Capcom was trying to milk the retro nostalgia. And after 7 years, Another 8 bit title would have been a cop out.

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Also, this will probably be the first NEW Mega Man game without Comcept's Keiji Inafune.
Honestly that's not actually something new. We've had Megaman games without him before, and he was producer for many of them. Director is where the real magic happens.

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The new model changes when acquiring new weapons is kinda neat, but It's not the same tradition of color change only. Even the classic Mega Man X had color change only (besides armor upgrades) of its time.

I don't know how I feel about this.

They are going for the original original concept stuff back in the day. Kitamura wanted, iirc, the exclamation mark on the helmet to change to reflect what weapon Mega Man was using. They trashed the idea because obviously the NES wouldn't have been able to really portray that effectively. And so they instead settled on color changing.

Seems like an idea that Capcom may have been toying with for years actually. In hindsight, you've got Inafune making MN9, which is a Mega Man where his entire appearance changes, but I still remember the concept art from Command Mission, that featured a very X looking Classic Mega Man, with a shoulder mounted cannon, and a camo paint job, implying a similar idea of color+design feature.

As for what they've gone with now, the only things that change are his helmet and his buster. Which is a nice compromise. That way it isn't anything too drastic, but it is something fresh and original as a gimmick

37
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 04, 2017, 09:06:06 PM »


I like this guy.

the art director also, I really like the way he thought everything through in regards to the presentation of the game, being that it's 2.5D and it is real easy to mess up 2.5D

In general, I am very hype. My hype cannot be expressed in words.

Also, here's a higher res version of that game Informer cover

https://s17.postimg.org/l4gtqe5t9/1512417052767.png

38
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 11, 2017, 08:35:28 PM »
SomecallmeJohnny summed it up pretty well too.

As a whole, the game isn't totally awful, but it isn't anything special either. It's just "meh"

39
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 08, 2017, 07:12:45 AM »
The problem with comparing it to say, Sonic 06, is that at least you can have fun with how broken 06 is. 06 is bad because it is so broken and unfinished. it's practically a beta being sold as a finished product.

But Forces is a finished product that's just dull. Which is almost worse in a way.

Also those classic sonic physics are pretty bad. I mean, they were bad in Generations too, but for the most part, they tried to cleverly hide that fact. Forces isn't nearly as clever.

https://a.pomf.cat/uojjtf.webm

https://a.pomf.cat/laoovy.webm

And having come out after mania, Forces classic Sonic is in a very unfortunate position of comparison.


40
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 07, 2017, 11:38:37 PM »
So it wasn't just my imagination, the enemies (at least in the first level) are LITERALLY standing still and don't do anything

[youtube]! No longer available[/youtube]

That's just unacceptable.

Not to say starter enemies in previous boost games are that much better, you'd still need a combined IQ of 2 to get hit, but at least they do SOMETHING.

Interesting that unleashed of all boost games, actually has the most proactive starting grunt behavior. The moment they see you they charge at you.

41
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 07, 2017, 08:18:13 PM »
Hope was lost the moment I saw edgy Dan Green sounding ow-the-edge rival and 2srs4me plot

And then the subpar gameplay previews.

42
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 04, 2017, 08:09:38 PM »
Nah I can make you cringe harder.

[spoiler]Mike Pollock did voice acting for Hentai before.[/spoiler]
Reminds me of when I learned Dan Green did Hentai.

I can never un-hear it.

43
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 31, 2017, 09:04:55 PM »
It wasn't. It was more a love letter to Westerners, who love Sonic. Like with Mega Man, or Castlevania, or even Metroid, a lot of these Japanese franchises are infinitely more popular in the west than in Japan.

Usually because they were created more in line with Western culture and such than with Japanese culture.

Castlevania is a pastiche of Universal and Hammer horror films, Metroid is heavily inspired by Alien and HR Giger, and Classic Sonic could blend in easily alongside characters like Mickey Mouse. And Mega Man himself evokes Astro Boy, which the west always had a sort of nostalgia for because it's basically sci-fi Pinocchio, and itself was based on western cartoon styles. It also deals with asimovian [parasitic bomb] of man vs machine, which was always a big western popular concept

Japanese pop culture has moved away from American movies and pop culture, and fully embraced it's own. And it's own is heavily geared towards cutsey stuff, sex stuff, or insipid comedy.

And it's GAMING culture has similarly, moved away from the golden days of arcade games and the old school console market, and has become more geared towards mobile phones and time wasters, or gambling. Pokemon was always a hit there because of the collect em all aspect. They love that [parasitic bomb], and many of their mobile games reflect that.

So unless they make a game specifically for the western audiences, there's nowhere for them to sell it in japan, unless it caters to current japanese tastes. (Pachinko, cutsey anime designs, boobs, etc) Which is why franchises like Mega Man and Castlevania have been relegated to merchandise and phone games.

44
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 31, 2017, 08:47:23 PM »
Honestly think the Boost gameplay is hurting Sonic more than helping him. Actually I think the Boost gameplay should be tied to small segments, kinda like what Sonic 06 did but better and without the bull-malarkey crud happening as well or Special Stages to get the Chaos Emeralds.

I like a return to Adventure-style gameplay for Sonic and his friends. Basically Tails and Knuckles plays just like Sonic but with their ability to fly, climb, and glide to reach the end goal of each stage. And possibly have their Mech and Treasure Hunting tied to optional sub missions of their stages. Heck exclusive stages for them too to really take advantage of their abilities. Heck Amy could play like Sonic and, similar to Mario and Luigi, Amy can jump higher than Sonic with the use of her hammer and the Cube Hammer move the Avatar uses can be her's for aerial attacks and such.

Basically an improved SA1 Amy.

I mean there's going to be a lot of work to get it right with level designs and gameplay for all the characters. I do like the concept of the Avatar, but it should've been at a time where 3D Sonic games were gaining a good rep and bring back Sonic friends as playable for the main series games and get their gameplay down right. Then add the Avatar on top of them along with them and I think the Avatar would've be better well received.

Sonic Team currently can't keep their staffs and send them off to other teams and games mostly after one Sonic game. Something in management needs to change otherwise Sonic is going to hurt a lot in the 3D/Modern games.
I agree with you on Boost gameplay.

I think it's run it's course, and it has encouraged lazy level design.

Unleashed was impressive because the 3D boost formula was new, and they went all out with level design and gameplay.

Colors was still good, but had a problem of being too railroady. some areas were straight lines and it was too obvious, and had too many 2D segments, but it had good production values and was nice, so it was overlookable.

Generations suffers again, from a bit of tunnel syndrome, but at the same time, half the work is already done since it's basically just remaking old stages. So simply adjusting City Escape for boost gameplay is an easier task than creating something from scratch.

But with Forces, the stages look incredibly lazy for Modern Sonic, and I'm suddenly reminded about Izuka's response when asked why they couldnt make a whole game out of boost sonic in Unleashed. Something about the length of the stages and something about a game being too short.

It was a bullshit cop out to be sure. But there was something there. Making levels for boost gameplay can't be easy. And so if you want to make it so it isn't too short, and has some depth, you start overlooking details and end up focusing on 2D segments, (a trend that started becoming worse with Colors) and tunnel gameplay.

Boost gameplay also tosses aside physics and momentum completely. Which is one of the reasons Mania was so welcome by people. It was a return to momentum based speed.

Sonic needs to first off, remember it's a platformer, not a racing game- and Secondly, try to ironically, slow down a bit and make speed a reward. I get it, doing classic Sonic gameplay in 3D isn't easy, but The Adventure games Sonic levels had something that worked, even if it was rough around the edges and maybe not something that would work for a whole game. If they could go back to what made Adventure Sonic work and refine that, we could have a good thing on our hands

45
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 31, 2017, 01:49:38 AM »
funny you should mention the avatar's role Chris, someone on 4chins cobbled this image together suggesting that originally, BOOM Sonic was supposed to be the third character and was at some point switched out for the Avatar.

comes from 4chan speculation and [parasitic bomb] so grain of salt, ymmv, etc, but it makes enough sense to me, I remember that image of the 3 sonics.


46
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 30, 2017, 06:24:58 PM »
Keep in mind Lost World was technically the game before Forces/Mania, that one was also looked down upon for essentially being.... rough.

Lost World was just mediocre and forgettable, very forgettable. Also Wii-U exclusive when it came out, so no one played it

47
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 30, 2017, 01:00:28 AM »
Y'know its really only one or two people here that i'm seeing with such seething hatred about this.
It's not seething hatred, just extreme disappointment that Sonic Team seems not only out of touch, but seems to either be getting lazy, or have not learned anything about what people liked about games like Unleashed and Colors.

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stop getting so heated about it.
where's the fun in not getting heated?

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Sonic Cycle in full effect, in the end the game will most likely end up like Unleashed honestly, enjoyed by fans and seen in a better light a few years down the line but not so fondly upon release.
I sincerely doubt that. Sonic unleashed was ridiculed upon release for the ill conceived werehog, but the big difference is that despite people's misgivings about the concept, the gameplay was still solid. The level design in the werehog levels was generally agreed to be good, even if the concept of a werewolf sonic with stretchy arms was not, and even detractors generally agreed that the gameplay in those segments was still a perfectly serviceable beat em up, with the only real major flaw being obnoxious battle music that interrupted the soundtrack

The Day levels were also universally praised for being fresh, beautiful to look at with plenty of variety, and fun. While the Story was, despite having "end of the world" vibes, still fairly light, and fairly simple.

It also had the benefit of being the first major Sonic release after Sonic 06, which allowed for a very positive contrast to that mess.

This has the misfortune of having to contrast to both Sonic Generations, and Sonic Mania, both of which were fairly positively received, and bringing back the kind of elements that most of the sonic community had come to dislike about the series in the first place, the ones which had led to Unleashed being a strictly Sonic affair, with a lighter story.

I simply don't think Forces will be remembered as well as the last few Sonic games. It has too many questionable design choices

48
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 29, 2017, 06:46:25 AM »
the best course of action is to let the hype trick people into buying it

What Hype?

I have seen absolutely NO hype for this game whatsoever.

Generations had Hype.

Mania had serious wide reaching hype. that reveal trailer was a phenomenon unto itself and that thing spread like wildfire

But Forces? People were skeptical from the very reveal when we saw SRS BSNS sonicface and end of the world vibes, realized it was Spagonia but on fire with giant deathegg robots, and then classic sonic pops in, confirming it's basically Generations 2 and they are rehashing a level already in the very reveal trailer.

And Mania killed any potential hype it could have had, stealing all the thunder and hype.

Yannow what I'm worried about? Forces could turn out to be an enjoyable title and reviewers would still slam it because "weh weh modern sux".
I'm more worried about it being enjoyable at all. It looks so bland and linear and too scattered gameplaywise. 2's company. 3's a crowd. there's a reason classic Sonic kept all it's playable characters with the same basic moveset, but adding a gimmick to each. this has 3 entirely different gameplay styles that play differently, while at the same time, not being different enough, since Modern Sonic's gonna spend at least 40% of a level in a 2D plane anyway. And in this game ESPECIALLY, even the 3D segments are so linear they might as well be 2D.

On Modern Sonic, he has never stuck to a single formula for long enough to have an identity outside of speed as a meme. And the boost formula, the only formula that has stuck around for more than 2 games, has been getting stale lately, but whether or not modern sonic "sucks" is an entirely different conversation that has little bearing on the subject matter.

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i remember hearing that GameInformer penalized Generations harshly because it wasn't purely Classic-based
Because Generations made people realize how much they actually really wanted a return to Sonic's classic roots. Simple 2D platforming, with the bonus of the original classic design that hasn't been seen since the late 90's.

And then Mania was revealed and released, and people realized that yes, this is EXACTLY what the market really wants, and probably needs.

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I don't trust them to judge Forces fairly.
I don't think even a biased review would do how horrible this game is shaping up to be justice.

49
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 19, 2017, 08:12:48 PM »
Because the game definitely needed an easy mode when it already practically plays itself

50
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 18, 2017, 07:35:17 PM »
it really is amazing to see how the boost formula has been watered down more and more since unleashed.

But Boost is at least limited by it's energy meter. (in theory anyway) but the avatar just has a massive reaching main attack that seems to kill enemies instantly.

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