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Messages - O Ilusionista

Pages: 1
1
Fan Games / Re: Megaman Powered Up REMIX
« on: August 04, 2011, 07:00:21 AM »
This is soooo COOOL, i hope Tron makes it in, i love servebots... Actually i prefer servebots over Tron...
Air man looks a bit too round... X4 ultimate armor is purple instead of green, it become green after x4...


I do prefer Servbots over  Tron too. In fact, I hate Tron :)

2
Fan Games / Re: Megaman Powered Up REMIX
« on: July 31, 2011, 06:26:32 AM »
yeah, I like Doc Robot too :0

btw,Sigma added

3
Fan Games / Re: Megaman Powered Up REMIX
« on: July 31, 2011, 02:45:05 AM »
this is the roster untilnow:

Confirmed chars:



NOT CONFIRMED


I will add more info soon.

I'm working on this project to make small releases, adding 3 or 4 chars per release, so I can work on the project and it don't takes too long. Because if I wait to have many chars to release the game, when we will release and find any bugs, we will have too much work to do.

4
Fan Games / Re: MegaMan R
« on: July 22, 2011, 10:34:41 PM »
Cool, I will keep my eyes on this.

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Fan Games / Re: Megaman Powered Up REMIX
« on: July 21, 2011, 12:01:48 AM »
Yes, but I don't want to make it cheap (but the move itself IS that cheap).

I will think more about this subject.

Posted on: July 18, 2011, 19:58:52
I know about the head, but is the size ok?


Source:

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Fan Games / Re: Megaman Powered Up REMIX
« on: July 17, 2011, 03:02:44 PM »
I have a question, guys:

I already have Timeman sheet and a friend of mine is editing Flashman.

It would be okay to have both at the same game? Time man can slow down the time and flash man can stop it.
To avoid to be cheap, its okay to make it as a hyper move?

7
Fan Games / Re: Megaman Powered Up REMIX
« on: July 15, 2011, 03:17:40 PM »
Good to see you around on Mugen Fighters Guild, but now it's nice to see you around here too. :)

Thank you, its good to see old time friends here :)

cool, the only thing i dislike about it is qsound beginning bit, because there are some songs that don't like qsound, are you going to make your own songs using qsound?, if not then maybe request some stuff to WizzyWhipitWonderful

his channel right here
http://www.youtube.com/user/WizzyWhipitWonderful

QSound logo is just to bring more nostalgia feeling. Its not to be real.
Wizzy doesn't use QSound, he uses instruments (samples) from the original games. And I know him, he is my friend too.

All the music were made by other people, but I will start to make some custom tunes, since I'm musician.
This is a tune made by me, for my band: http://www.youtube.com/douglasbaldan#p/a/u/1/E7ZDfNIQxJ0

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Fan Games / Re: Megaman Powered Up REMIX
« on: July 14, 2011, 05:50:20 PM »
Thank you!

About the project, I plan a new beta soon.

Some names would appear are: Iceman, Airman, Shadowman and some edited.

And, if everything goes well, a cameo guest :)

The rule to add chars its a bit "simple": No edit = no char.
To add a new char, I need the char edited, and I'm not a spriter.

My goal is to make classic and X eras (besides I'm not a big fan o X series), the others I don't like too much.
But this doesn't mean I never would add those chars.

The only char I won't add is T.Bonne, because I hate her :)

9
Fan Games / Re: Megaman Powered Up REMIX
« on: July 14, 2011, 05:26:32 PM »
Its on hold because I focus on other projects for some time, but I'm still working on that project.

The SP is done and another spriter had finished something about 40 chars. I will return with that project on August.


Plus, if there is anyone which wanna helps me with edits (for Megaman Powered Up or other project), just drops me a line
(I'm not a native english speaker as you may notice, but I can understand it well)

10
Fan Games / Re: Megaman Powered Up REMIX
« on: July 14, 2011, 05:06:23 PM »
Those are nice sprites.

Made them yourself?

No. The most part were made by GregarLink10, other by Emiliano.
For sure, everyone is credited on the credits scene (when you finish the game). I credit everyone who helps me.

Wow..how many Mugen games have ya made?

Hey man, long time no see!
Well, Megaman games which is owned by me is just this and the other one (Bit of Destiny, 8bits versus like MVC).

But I code Megaman chars for some other projects, like Yellow Devil for the RMM project: http://www.youtube.com/douglasbaldan#p/u/5/XVsx6cSBa7I

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Fan Games / Megaman Powered Up REMIX
« on: July 14, 2011, 04:50:54 PM »
Hello everyone.

This Mugen game is based, somehow, on Megaman Powered Up game.
I was trying to make something more unique than another MVC based game.

Thanks to that, we have:

- No block, as Megaman games
- Vertical animated and interactive lifebar
- Short jump and long jump
- No trip moves, no lieground states
- Short invencible time, depend on each move (you will start to blink when you are invencible)

On this beta, just 3 chars are avaliable: Bomb Man, Elec Man and Mega Man X. But much more to come.
Mugen 1.0 1280x720 only (you can play it at 640x360 by editing the mugen.cfg file).
NO WINMUGEN VERSION WILL BE RELEASED.



Images:








Video:
[youtube]http://www.youtube.com/watch?v=l7TWylSxyQg[/youtube]

Download at my site: http://bmt.clubsyn-x-treme.net

Plus, if there is anyone which wanna helps me with edits (for Megaman Powered Up or other project), just drops me a line
(I'm not a native english speaker as you may notice, but I can understand it well)

12
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: July 14, 2011, 04:47:21 PM »
Hello there.

I'm O Ilusionista, Mugen addictive coder, from Brazil.
I like Megaman games (besides I never finished one  :| )

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