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Messages - Nexus

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26
Gaming / Re: Mighty No. 9
« on: June 22, 2016, 05:36:42 PM »
Welp, my brother got a Humble Bundle key for PS4 due to being a backer, but the PS4 key didn't work. Goes to work, comes back in the night to find he's been switched for a Steam key instead. Except it was only the DLC, and he still don't actually have the game code. Anyone else been screwed over like this?

27
Gaming / Re: Mighty No. 9
« on: June 21, 2016, 12:17:07 AM »
The ice weapon freezes enemies more efficiently for dash drains, so careful usage and some dash spam can essentially tear swathes through enemy groups. Although infinite air dashes doesn't help the matter.
But then neither does the fact that spamming the blade weapon apparently makes you invulnerable during the animation, and it doesn't expend energy if it doesn't hit anything.

28
Gaming / Re: Mighty No. 9
« on: June 20, 2016, 05:47:31 PM »
While I personally don't listen to big name reviewers usually, it's getting mediocre scores all around, like 5.6 from IGN, 6.5 from Destructoid, and is currently trending a 62% on Metacritic for what it's worth. The crowds against the game already had all the ammo they need but this is going to be their meme they pass around for a bit it seems.

30
Gaming / Re: Mighty No. 9
« on: June 17, 2016, 12:00:02 PM »
Spiked wall falls really don't belong in the first batch of stages, IMHO.  Splash Woman's stage REALLY irritated me with how stealthily they threw that one out there.
This case doesn't seem too hard in Jim's video, but simultaneously you don't have the advantage of vertical scroll stops giving you a second's premonition of what's about to come up.

31
Gaming / Re: Mighty No. 9
« on: June 17, 2016, 09:28:10 AM »
Something about Mighty No. 9's level design seems like a fangame that doesn't get how Mega Man design works. I can tell that in some ways it's more like the X series which just throws obstacles to avoid and enemies in your way to destroy as the level progresses compared to Classic's "this part of the level is this challenge, get used to it and then master it," yet occasionally you get Classic-style moments like the spiked wall falls, but something just doesn't right about it all.

32
Gaming / Re: The Official E3 2016 Thread
« on: June 15, 2016, 02:45:56 AM »

33
Gaming / Re: The Official E3 2016 Thread
« on: June 15, 2016, 02:10:22 AM »

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Gaming / Re: The Official E3 2016 Thread
« on: June 15, 2016, 01:47:33 AM »
I love that there's VOICE ACTING now.

Even if Link will remain silent, it's nice that other characters will have voices now.
Only seemingly Zelda and certain characters have full voice acting, because the old man and the sages in the Shrines don't.

Also, even if I can't figure out the timeline positioning, I do have a theory.
[spoiler]Something resembling Ganon and his dark energy is circling Hyrule Castle in the far off distance, as you can see from a split-second in the trailer. And Link starts the game off awakening in only his shorts in a resurrection chamber, as the area title handily calls it. I get the feeling that whether he kept his Triforce piece or not, Link was murdered by Ganon before the game begins (whether he was defending Zelda or killed by other circumstances) and now Link's reawakening with none of his gear and none of his memories beyond his natural heroic disposition. Also someone on Twitter posted that the old man you meet outside has facial and hair similarities to the King from Wind Waker, and he appears in.. unusual places like the top of a small mountain just to offer Link a shirt in the cold.[/spoiler]

35
Gaming / Re: The Official E3 2016 Thread
« on: June 14, 2016, 10:49:49 PM »
I think we've seen plenty of the forest already.

What we need right now is a TOWN. I want to see NPCs walking around, conversations, shopping, etc.
They're only showing a small section of the overall world, which says a lot given how much is packed into this one section; I doubt there's any nearby towns or so forth for this 'demo' unfortunately.

36
Gaming / Re: The Official E3 2016 Thread
« on: June 14, 2016, 10:38:13 PM »
With how radically overhauled and redone everything is, it'd be hard to really list them all. But goddamn this looks good.
From the runes, which seem to be our main 'items' of the game, to shieldboarding at any time as you please, to cutting down trees and cooking anything for various recipes for varied mixes and effects, to tearing off a skeleton's arm and beating them to death with it..

It's like they looked at Monster Hunter, Skyrim and a little bit of Metal Gear Solid V, and Zelda'd the hell out of them all.

37
Gaming / Re: The Kingdom Hearts Thread
« on: June 14, 2016, 12:50:13 PM »
It is a bit funky that now Aqua is mixing KH2 combat rules with BBS style changes given that the BBS cast and DDD tried to make the Command Deck almost seem like something only those formally trained in Keyblades would use, but hey, a gameplay preview's a gameplay preview, and Sora will be ditching Command Decks too.

38
Gaming / Re: The Official E3 2016 Thread
« on: June 14, 2016, 06:01:48 AM »
The RE title card's pretty damn clever.


Intrigued by the fact that they're dialing back from all the batshit action movie stuff back into horror again, and I guess since it's a spooky house once more, it really is a "resident evil"   :D

39
Gaming / Re: The Kingdom Hearts Thread
« on: June 14, 2016, 04:25:25 AM »
I can't finish DDD because I'm slow and Drop way too much
I got by via creating a deck with Drop-Me-Nots, and using them when my drop gauge got a little too low for comfort out of battle before switching back to the main deck.

40
Gaming / Re: [sonic slicer] about Sonic
« on: June 11, 2016, 07:28:52 AM »
I get the feeling this isnt all there is to the 25th anniversary. They're not capcom. They wouldnt tease and make hype for whats just a Dimensions expansion and another Sonic Boom game.

There's apparently something news-related for the 23rd this month, but beyond it being Sonic news they're fairly tightlipped right now.

41
Gaming / Re: The Kingdom Hearts Thread
« on: June 10, 2016, 07:49:53 PM »
You guys better brace yourselves.

[yt]https://m.youtube.com/watch?v=BAtC1SzWSXg#[/yt]
This is why a dub should never be done by a small enough localization company that they had to hire their own family members and friends.
At least it's dual-audio, but that still leaves the bad / literal text translations (and completely [tornado fang]ing up character names for things like Shadow Hearts they could've easily googled to check).

42
Gaming / Re: Mighty No. 9
« on: June 10, 2016, 07:48:25 PM »
Ray's decreasing health and encouraging of dash spam at least creates some gameplay synergy. Something about the system just seems boring as hell for Beck in comparison, like they really wanted to spice up the X series dash by making it crucial for defeating enemies, but completely missed the mark.

43
Gaming / Re: The Official E3 2016 Thread
« on: June 09, 2016, 04:00:14 PM »
So uh did you guys hear about Watch_Dogs 2?

its a thing that exists, did anybody even really like the first game?

A lot of people bitched about it on release for being a mediocre game that doesn't do anything especially right, and the graphics downgrade from E3 as well as a crappy PC port, but it still sold well enough in a week to immediately justify a sequel those two years ago. It pretty much serves as a testament to how people's opinions about things on the net don't mean [parasitic bomb] to a general consumer market usually, especially with Ubisoft involved.

44
Aki Light will never know the experience of his evil robot brother trying to blast Lincoln.

45
Well in the initial press release stuff and such, they stated something along the lines of "well everyone knows mega's comedy, so we hoped to expand along those lines," although I may be incorrectly paraphrasing there. So I still say that Capcom and Man of Action is attempting their own Sonic Boom, and honestly I can't really see Mega Man being whacky and funny in the same way as Sonic. Especially considering the whole plot synopsis so far doesn't even mention Dr. Wily at all and they really are going with the generic schoolboy with a hero persona style.

46
Gaming / Re: The Kingdom Hearts Thread
« on: June 08, 2016, 03:37:10 PM »
[youtube]! No longer available[/youtube]

So it seems that Birth By Sleep Volume 2 really did get reworked into this KH3 prologue demo and there's actual gameplay involved. A Ground Zeroes / Episode Duscae situation as we all speculated.
[spoiler]Also surprise Terra.[/spoiler]

47
Gaming / Re: Dark Souls
« on: May 30, 2016, 07:40:54 AM »
Well I mean, if you really want to simulate a modern King's Field on crack..

[youtube]https://www.youtube.com/watch?v=nDShspLkux0[/youtube]

48
Gaming / Re: [sonic slicer] about Sonic
« on: May 30, 2016, 07:16:32 AM »
It's the 25th anniversary, and after Runners came and went with little fanfare, it makes sense that it they'd have to actually make a new Sonic game themselves again. Hopefully they learned their problems with Lost World and can actually make a good, non-experimental game again.

God, 10 years since Sonic '06, funny how that works.

49
Gaming / Re: Mighty No. 9
« on: May 30, 2016, 07:11:56 AM »
I'm legit curious, which games are you talking about? How much did they cost to make?

He's probably referring to this image passing around.

50
Gaming / Re: Mighty No. 9
« on: May 28, 2016, 10:46:37 AM »
I hadn't backed it mainly because i'm stingy about my limited income, and admittedly I haven't backed a single kickstarter campaign at all. But my brother backed it with $80, so either way I cut it, i'll be able to play Mighty No. 9 anyway.

I have this massive Mega Man itch I want to scratch yet I have no idea what to play. Last year I finally beat X4 with Zero after all these years, and X5 was just so obnoxious with backtracking and level design that I eventually fell off and didn't bother completing it. There's so many other Mega Man games I could play, especially via emulation, but for some reason I lack a lot of legitimate means to play the series nowadays thanks to no converter cables for my PS2 (and not knowing where my PS2 is), and I just want to sit down with a Mega Man game again and do it the old-fashioned way of straight-up playing it with no strings attached. Mighty No. 9 is potentially an interesting new option, but I have this doubt that it'll scratch my itch properly.

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