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Rockman & Community => Rockman Series => X => Topic started by: CyberXIII on November 13, 2009, 01:22:11 AM

Title: What do you want to see in X9?
Post by: CyberXIII on November 13, 2009, 01:22:11 AM
If (And this is a big IF) they decide to make a X9, what do you want to see in it?
Title: Re: What do you want to see in X9?
Post by: Align on November 13, 2009, 01:25:41 AM
Closure for Dr. Wily, and further confirmation that Sigma is really truly not going to appear again. And of course the mysterious plot thread X8 left behind, Axl and his tentacle headache and that.
Title: Re: What do you want to see in X9?
Post by: Jericho on November 13, 2009, 01:38:03 AM
Not this topic again. D:
Title: Re: What do you want to see in X9?
Post by: Irgendein on November 13, 2009, 01:41:11 AM
Not this topic again. D:
Queue an "Axl should be a magic user" joke
Title: Re: What do you want to see in X9?
Post by: Black Mage J on November 13, 2009, 01:46:21 AM
Hows about we get to see Colonel fomr some good ol fanservice, Zero 2 was NOT enough.
Title: Re: What do you want to see in X9?
Post by: Galappan on November 13, 2009, 02:50:11 AM
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 13, 2009, 06:37:10 AM
  • A Short haired Alia

Mmmmm, nah, I like her with her hair down.

Closure for Dr. Wily

[tornado fang] that. I think that should be left vague, if only to give the feeling that there will always be something to come. Closure sucks.
Title: Re: What do you want to see in X9?
Post by: Turian on November 13, 2009, 06:40:20 AM
One armor. And more Axl.
Title: Re: What do you want to see in X9?
Post by: HyperSonicEXE on November 13, 2009, 07:10:15 AM
Story and final boss aside:

1. One good armor for X
2. X, Z, and A all get REAL ultimate armors with post-game Invincibility option for fun-running
3. Closure on the Zero/Wily connection and Axl/virus subplot by having one or both go Maverick at the end of 4-8 stages, defeat 'em, brings 'em back
4. Parts/store only contains alternate weapons, Gigas, and Life/Weapon+'s to a maximum point
5. Post-game unlockable subweapons; X can use the Z-Saber and A-Guns, Zero can use the X-Buster and A-Guns, Axl can use the X-Buster and Z-Saber

I'm sure there's more...
Title: Re: What do you want to see in X9?
Post by: Flame on November 13, 2009, 07:24:35 AM
I swear to god if someone mentions characters being killed off, im going to explode.

on the matter of Alia, her X8 design was nice, but I preferred her hair from the X6 flashback, where it was back, not over her shoulders.
Title: Re: What do you want to see in X9?
Post by: Gotham Ranger on November 13, 2009, 07:31:36 AM
Kill Axl
Title: Re: What do you want to see in X9?
Post by: HyperSonicEXE on November 13, 2009, 07:32:25 AM
Oh, and:

6. NO. RIDE. CHASERS.

Also, just for Flame,

7. Must have Dynamo pull a GBD at some point in the last stages.  8D
Title: Re: What do you want to see in X9?
Post by: Flame on November 13, 2009, 07:35:36 AM
Kill Axl
GRRRRRRRRRRAAAAAAHHHHHH (http://www.youtube.com/watch?v=zsTRxXvQY0s)
Title: Re: What do you want to see in X9?
Post by: Night on November 13, 2009, 05:51:47 PM
GRRRRRRRRRRAAAAAAHHHHHH (http://www.youtube.com/watch?v=zsTRxXvQY0s)
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/ohnoes.png)

Ialsolikealia'shairfromthatsceeeeeeeeeeeeeeneeeeeeee!!!!!!!!!!
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 13, 2009, 07:54:33 PM
on the matter of Alia, her X8 design was nice, but I preferred her hair from the X6 flashback, where it was back, not over her shoulders.

I'll give you that. Then again, Alia looks good no matter what she does with her hair.

NO. RIDE. CHASERS.

[tornado fang] that. They just need to make them work better. While I'll defend X8's Ride Chasers to the grave, I do concede they were better in X2,4,and 5.

Killing Axl off isn't going to fix things, either. His gameplay's already been fixed, and whatever his character is like really shouldn't matter. Though seeing him as the proposed final boss would be interesting. Oh yeah, and that would retcon Command Mission.

Anyway, though I do like X8's shop system, I do want to see the return of Heart Tanks and Sub Tanks collectable in stage. If you give me that and that 2 player co-op function they've been "promising" since X7, I'll be quite content.
Title: Re: What do you want to see in X9?
Post by: SoloUnit315 on November 13, 2009, 08:54:51 PM
One armor. And no Axl.

There was an error in your post that makes your opinion wrong. I fixed it for you so you don't have to worry.  ;)

I want to see something that hasn't been done before. Like a character dying and coming back later like Jesus Christ. And what if we gave X a saber, too? It could totally work guys. We also need a new character with an annoying voice to form a cheesy plot device that we can all see coming around. Not to mention robots with the ability to form scar tissue!

My point? I'm going to play it if it happens, but I really don't see what's left for it. I don't want closure or a bridge to a different series which capcom seems to have a hard on for. What I do want is the same formula that made X1 fun, less story and cheesy plots that don't quite fit.
Title: Re: What do you want to see in X9?
Post by: Flame on November 13, 2009, 09:00:57 PM
Quote
Killing Axl off isn't going to fix things, either. His gameplay's already been fixed, and whatever his character is like really shouldn't matter. Though seeing him as the proposed final boss would be interesting. Oh yeah, and that would retcon Command Mission.

Anyway, though I do like X8's shop system, I do want to see the return of Heart Tanks and Sub Tanks collectable in stage. If you give me that and that 2 player co-op function they've been "promising" since X7, I'll be quite content.
I agree on collectible items in stages. It gives the stages some replay value.

Also I hate this final boss Axl Idea. Seriously, It reeks of fanon. bad fanon.
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 13, 2009, 09:16:48 PM
I dunno. It sure seems like something is going to happen to Axl, like Lumine possessing him as a parasite or something.

I don't want closure or a bridge to a different series which capcom seems to have a hard on for.

Then explain why there's no direct link between Classic and X outside of the arcade games.
Title: Re: What do you want to see in X9?
Post by: Zan on November 13, 2009, 09:21:08 PM
Quote
Killing Axl off isn't going to fix things, either. His gameplay's already been fixed, and whatever his character is like really shouldn't matter. Though seeing him as the proposed final boss would be interesting. Oh yeah, and that would retcon Command Mission.

Why and how would the game's playable character turn out to be the final boss? He can't fight himself.
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 13, 2009, 09:27:53 PM
He just wouldn't be playable in that case. I take it you haven't beaten Super Paper Mario?
Title: Re: What do you want to see in X9?
Post by: Flame on November 13, 2009, 09:46:59 PM
This isnt Mario, and this isnt Nintendo.

Megaman gameplay dictates that a playable character cannot be a unplayable boss.
Title: Re: What do you want to see in X9?
Post by: Zan on November 13, 2009, 09:51:43 PM
It simply defeats the purpose of making Axl a player character to begin with. It's ridiculous to remove a player character with its own unique playstyle by making him the final boss. It hurts the game by having the player unable to use him in the final battle, and it would hurt the game even more if he were removed even more; X8 had 3 distinct gameplay styles, X9 needs to equal that at the very least.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 13, 2009, 09:53:23 PM
Since it's the same & only gameplay I know of that dictates that the main character of a series has to be unlocked in order to use him, I'd say anything is possible.

But what if you could play as Axl as the final boss?  XD
Title: Re: What do you want to see in X9?
Post by: Gotham Ranger on November 14, 2009, 01:01:40 AM
You'd kill everything and then Axl. With magic.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 14, 2009, 02:12:52 AM
You know, I just thinking about the one thing I missed the most in X8:

-CHARACTER THEME SONGS.  I love that the Ride Armor got its own theme music.  But come on, X, Zero, and Axl need some lovin too.

And more:

-Lucas Gilbertson as Zero.  Really, there's no one else.
-Hair-down Alia.  Don't really care if it's back or over the shoulders.
-Please kill the X8 redesigns.  With the exception of Alia, they suck.
-Mugshots/conversation art that actually displays X's armor properly (has not been done since X6).
-2-player co-op (hey, we can dream)
-Double Charge Wave.  Playable.  From Zero.
-Some power-up that allows limitless ground dashing.
-Proper air-dash momentum (try learning something from Xtreme2, please).

Must have Dynamo pull a GBD at some point in the last stages.  8D
Dynamo cannot die.  He is the Robin Spitz-Swallows of MegaMan (yay, X6 Nightmare Soul camping).
Title: Re: What do you want to see in X9?
Post by: Irgendein on November 14, 2009, 02:26:41 AM
-Please kill the X8 redesigns.  With the exception of Alia, they suck.
You know, I honestly didn't like Alia's X8 design :/
Title: Re: What do you want to see in X9?
Post by: Flame on November 14, 2009, 02:33:08 AM
Plus he's too smart to get himself killed. Because then he cant make money or pester X and Zero, can he?

I agree on character theme songs. Though I usually saw intro stage themes as their themes songs. (except for X8, where it was just one theme for the stage, not characters.)

I want REAL ride chasers back. I wasnt too fond of the X7 X8 ones... But maybe thats just me. I enjoy 2D ride chaser segments. :P
I want the Eagle, Raiden, Raiden ll, and maybe Gouden. (is that the X7 blue one's name?) I was kinda fond of those. Especially Eagle I miss it. Cyclops was cool, but meeh.. Dunno. It didnt connect with me.

Posted on: November 13, 2009, 08:32:15 PM
You know, I honestly didn't like Alia's X8 design :/
I didnt like SOMETHING about it. Dunno what. Also, am I the only one who feels that the faces remind me of the Pheonix Wright Artstyle?
Title: Re: What do you want to see in X9?
Post by: Gaia on November 14, 2009, 02:33:59 AM
Not this topic again. D:

I pretty much agree with you there.. Alhough..

- I do kinda like to see short-haired-flashback Alia hair mixed with her hair-down look. Then again, she ain't a barbie doll (well, capcom's.. yes.  :\)


- A plot point similar to NT, after the credits you get two mysterious people that you already know, having a conversation, hinting the next game (with that little to be continued in.. Megaman X: Command Mission after it's done)

- A suprise GBD comeback

- Dr Cain (Seriously, where the bloody hell is this man, is he in his summer home again?)

You know, I just thinking about the one thing I missed the most in X8:

-CHARACTER THEME SONGS.  I love that the Ride Armor got its own theme music.  But come on, X, Zero, and Axl need some lovin too.


...Didin't Vile get his own theme? And Sigma? Oh well.
Title: Re: What do you want to see in X9?
Post by: Flame on November 14, 2009, 02:37:48 AM

- A plot point similar to NT, after the credits you get two mysterious people that you already know, having a conversation, hinting the next game (with that little to be continued in.. Megaman X: Command Mission after it's done)
I dont want another ZXA or L3 here dude. So far, when we have gotten those in secret endings, we've gotten cliffhangers. It seems to be jinxed.

Quote
- Dr Cain (Seriously, where the bloody hell is this man, is he in his summer home again?)
I think Zero might have snapped his arms for braiding his hair.
Title: Re: What do you want to see in X9?
Post by: Irgendein on November 14, 2009, 02:41:06 AM
I didnt like SOMETHING about it. Dunno what. Also, am I the only one who feels that the faces remind me of the Pheonix Wright Artstyle?
The thing I didn't like was that the design made her look kind of... "ditzy", would be the word, I guess. I don't know about the artstyle, but I did also find some of their seemed rather different, especially Alia's.
Title: Re: What do you want to see in X9?
Post by: Gaia on November 14, 2009, 02:44:52 AM
I dont want another ZXA or L3 here dude. So far, when we have gotten those in secret endings, we've gotten cliffhangers. It seems to be jinxed.
 

derp, I was talking about a cliffhanger to a game that's already out, similar to NT (if the EXE series pays homage to the X series, why not the reverse?).
Title: Re: What do you want to see in X9?
Post by: HyperSonicEXE on November 14, 2009, 02:50:17 AM
There are two major reasons I liked Alia's X8 redesign.

1. Left
and
2. Right

 8D
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 14, 2009, 02:54:19 AM
derp, I was talking about a cliffhanger to a game that's already out, similar to NT (if the EXE series pays homage to the X series, why not the reverse?).
Well, X7 did that with MMZ.  It depends.  You don't want to get into too direct a link, or else you wind up writing yourself into a corner.  XCM is a time when the Class S Hunters were split up, supporting cast dropped off the face of the Earth, and Force Metal is abound.  Since it was made to be distanced from the main series to begin with, you probably don't want to force yourself out of writing main-series games before it.

You know, I honestly didn't like Alia's X8 design :/
I liked it, but the original's just as good.  Ditzy?  She's got nothing on Peach.
(PB will kill me for saying that, I'm sure)

I agree on character theme songs. Though I usually saw intro stage themes as their themes songs. (except for X8, where it was just one theme for the stage, not characters.)
My point exactly.

Also, it'd be nice to re-use said intro stage theme for the final stage.  That was one of those subtle touches of X2 that I really enjoyed, and no other game did it.

Quote
I want REAL ride chasers back. I wasnt too fond of the X7 X8 ones... But maybe thats just me. I enjoy 2D ride chaser segments. :P
Ah, memories...  How I miss Jet Stingray.

Quote
Cyclops was cool, but meeh.. Dunno. It didnt connect with me.
Cyclops is frikkin' awesome if only because of the manner in which X8 stepped up general Ride Armor abilities.  LIMITLESS GROUND DASH, invulnerability to most projectiles, and ground-stomping damage.  To say nothing of theme music.  All very, very kickass.

Now, if you could apply all of that to any armor, I'd go for Kangaroo.  Nothing like spiked fists on a wire.

...Didin't Vile get his own theme? And Sigma? Oh well.
I meant your playable characters.  X, Zero, and Axl.  In previous games they each had a unique intro level theme (assuming they were available for the intro stage, anyway).
Title: Re: What do you want to see in X9?
Post by: Fxeni on November 14, 2009, 04:06:22 AM
Concerning not having playable characters as a boss... umm... X5?
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 14, 2009, 04:14:30 AM
Yeah.  You could just have Axl fight X or Zero and have them pull a Hail-Mary even after he wins.  You would have to momentarily kill the character-swap, but that's not a big deal.  Xtreme2 did it.

I say "or", because I do not believe that any non-Supra-Force-Metal Reploid should be engaging a post-X1 X and Zero at the same time and stand the slightest chance of victory.  It's been well established since Xtreme2 that that's suicide.

As for gameplay, X8 made Axl more different from X but I do feel that Axl could stand to be touched up.  Advent's shpiel of copying bosses would be cool if better implemented.  Also, he should be using both pistols in his attacks.
Title: Re: What do you want to see in X9?
Post by: HyperSonicEXE on November 14, 2009, 04:16:27 AM
[tornado fang] that. They just need to make them work better. While I'll defend X8's Ride Chasers to the grave, I do concede they were better in X2,4,and 5.

I really don't like X4's and X5's.

X2's was okay, but I think it was put in a very obstacle loaded segment, so it was more a vehicle than it was fun.

Put the X2 Ride Chaser in a flatter, but appropriately-trapped stage that would otherwise be very long on foot, and give you the option of clearing it either way.

And yes, for the love of Snickers, CO-OP! And Versus!
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 14, 2009, 04:21:09 AM
I really don't like X4's and X5's.
X5's I can understand.  X4's?  Weirdo.

Eh, nothing pleases everyone, I suppose.  As far as I'm concerned X4 is Ride Chaser perfection.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 14, 2009, 04:27:15 AM
X5 had better Ride Chaser music!   8D
Title: Re: What do you want to see in X9?
Post by: HyperSonicEXE on November 14, 2009, 04:30:22 AM
X5 had better Ride Chaser music!   8D

It's in my head, right now! Oh that's a great tune!

X5's I can understand.  X4's?  Weirdo.

Eh, nothing pleases everyone, I suppose.  As far as I'm concerned X4 is Ride Chaser perfection.

X4's is good, don't get me wrong, but it would PALE in comparison to a properly executed X2.
Title: Re: What do you want to see in X9?
Post by: Irgendein on November 14, 2009, 04:56:37 AM
X5 had better Ride Chaser music!   8D
D: B-But, Jet Stingray's Stage Theme is my favourite MM song O^O
Title: Re: What do you want to see in X9?
Post by: Turian on November 14, 2009, 05:01:19 AM


X4's is good, don't get me wrong, but it would PALE in comparison to a properly executed X2.

yeah. Me also.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 14, 2009, 05:04:14 AM
D: B-But, Jet Stingray's Stage Theme is my favourite MM song O^O

Oh I'm not saying it's not a good theme.  It could be argued that it's the best theme in X4.
Title: Re: What do you want to see in X9?
Post by: Rad Lionheart on November 14, 2009, 05:22:03 AM
This is what happens in X9.
I SAID SO, THEREFORE IT IS CANON.
Title: Re: What do you want to see in X9?
Post by: AquaTeamV3 on November 14, 2009, 06:01:18 AM
My list:


Cyclops is frikkin' awesome if only because of the manner in which X8 stepped up general Ride Armor abilities.  LIMITLESS GROUND DASH, invulnerability to most projectiles, and ground-stomping damage.  To say nothing of theme music.  All very, very kickass.

Cyclops is the first ride armor that actually felt realistic.  Bullets bouncing off, crushing enemies, underfoot, etc.; that's how a ride armor should feel.  Some of the precious ones felt like an extra lifebar with mobility limitations.  That said, I wouldn't mind some of the previous armors showing up.  Eagle and Kangaroo were pretty nice, and Raiden wasn't too shabby either.  Frog was downright terrible, though.

Quote
As for gameplay, X8 made Axl more different from X but I do feel that Axl could stand to be touched up.  Advent's shpiel of copying bosses would be cool if better implemented.  Also, he should be using both pistols in his attacks

I'm not really into the idea of copying bosses, as they generally feel really bulky.  Heck, the only ones in Advent I used at all were Buckfire and Hedgeshock.  They should expand the amount of reploids that Axl can copy, and make them a bit more usable; it'd be pretty nice to be able to fight Mavericks as a generic reploid.  Dual pistols sound nice, but I'm not really sure how that would be implemented in a platforming environment.

You know, I honestly didn't like Alia's X8 design :/

Me neither.  I didn't really find the other navigators that useful overall, either; felt more like a fan-service thing than if anything else.  Playing as them was pretty pointless as well, unless you just wanted 2 of each character.  They should've had more unique playing styles or something.
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 14, 2009, 06:52:19 AM
X5 had better Ride Chaser music!   8D

I dunno. All the Ride Chaser music kicks ass. I find it hard to pick one over the other.
Title: Re: What do you want to see in X9?
Post by: Flame on November 14, 2009, 07:44:57 AM
Concerning not having playable characters as a boss... umm... X5?
Not as a final boss, and Awakened Zero scenario never happened storywise.
IOW, he can be a boss as long as he is still playable afterward.
I really don't like X4's

:l
SHUN! SHUUUUUN!
X5 had better Ride Chaser music!   8D
Kraken's theme was pretty catchy, but for a Ride chaser segment, I prefer Stingray. Much more pumping. Felt more epic.
...
I miss X4. :\

Quote
Cyclops is frikkin' awesome if only because of the manner in which X8 stepped up general Ride Armor abilities.  LIMITLESS GROUND DASH, invulnerability to most projectiles, and ground-stomping damage.  To say nothing of theme music.  All very, very kickass.
That was pretty awesome. The ability to freeze enemies in place with the Blue cyclops was kickass too, but its brokenness kind of downplayed the use responsibly thing. In X1-7 you had to make sure you used it right or you'd lose it. especially in X5. Though its almost impossible to really take that much damage on it in Mattrexes stage... honestly.
hmm. Also, the Cyclops' air dash was pretty lengthy as well.

Quote
As for gameplay, X8 made Axl more different from X but I do feel that Axl could stand to be touched up.  Advent's shpiel of copying bosses would be cool if better implemented.  Also, he should be using both pistols in his attacks.
combine X8 Axl with Command mission Axl maybe? I do agree that he could stand to be more than a Bass clone with a hover. Also, his Copy ability has not really been that usefull in either X7 or 8... Though i liked how in 7, while you coldnt copy the form of enemies not your size, you could get an ability from them temporarily. X8 could have used that. only in CM has his transform been extremely useful.
This is what happens in X9.
I SAID SO, THEREFORE IT IS CANON.
I really want Dynamo back. not only was he comic relief, but he looks cool.

Quote
Frog was downright terrible, though.
Becase you're supposed to use it underwater. Not on Land.
Title: Re: What do you want to see in X9?
Post by: Fxeni on November 14, 2009, 08:22:39 AM
Not as a final boss, and Awakened Zero scenario never happened storywise.
IOW, he can be a boss as long as he is still playable afterward.:l
That's... not an excuse. The fact is they had him as a boss and one outcome is that you can't use Zero from then on, storyline or not (although I kinda wish that's how it happened officially).
Title: Re: What do you want to see in X9?
Post by: Flame on November 14, 2009, 08:26:32 AM
It does matter. Because if Axl is a story final boss, and dies, he will be gone for good. Awakened Zero scenario did not happen, thus Zero is still with us, since the hunter vs Hunter has the outcome of both of them living. Plus he still wasnt a final boss. also, seriously? That would have been even worse that the actual Zero death.

what Id like, is to be able to explore hunter base. As in, when you are not doing a stage, you can run around hunter base and do stuff. Id love to see how it looks from the inside. And well, it wouldnt be a bad Idea to be able to OPTIONALLY spar with Zero Axl or X. hmmm. the only problem I see with that- is the character you are inside hunter base. logic would dictate X, but then you cant fight X. unless you can select it like any other stage and choose who goes there.
argh. Ive confused myself...
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 14, 2009, 08:31:22 AM
It does matter. Because if Axl is a story final boss, and dies, he will be gone for good. Awakened Zero scenario did not happen, thus Zero is still with us, since the hunter vs Hunter has the outcome of both of them living. Plus he still wasnt a final boss. also, seriously? That would have been even worse that the actual Zero death.

So, by your logic, if they just do multiple storylines, like in X5, they could indeed pull it off.
Title: Re: What do you want to see in X9?
Post by: Flame on November 14, 2009, 08:39:56 AM
yes. but it wouldnt have happened, and I would have successfully pissed off the Axl haters and GRIMDARK fans
Title: Re: What do you want to see in X9?
Post by: Fxeni on November 14, 2009, 08:52:20 AM
I fail to see your logic. Axl doesn't need to die if he's the final boss, first of all. Again, X5 shows that they can fight without the other dying. Make him being controlled by Lumine's remaining data or something, it's not that hard to come up with something to back it up.

And yeah, I liked the Awakened Zero story arc the best. It was the most interesting one of the bunch in X5. The only part I found lame about it was X forgetting Zero, but otherwise I liked it the most.
Title: Re: What do you want to see in X9?
Post by: Flame on November 14, 2009, 09:43:48 AM
I didnt quite care for how cheaply Zero died in the awakened scenario.
Title: Re: What do you want to see in X9?
Post by: Zan on November 14, 2009, 02:19:47 PM
Quote
As for gameplay, X8 made Axl more different from X but I do feel that Axl could stand to be touched up.  Advent's shpiel of copying bosses would be cool if better implemented.  Also, he should be using both pistols in his attacks.
Quote
As for gameplay, X8 made Axl more different from X but I do feel that Axl could stand to be touched up.  Advent's shpiel of copying bosses would be cool if better implemented.  Also, he should be using both pistols in his attacks.
combine X8 Axl with Command mission Axl maybe? I do agree that he could stand to be more than a Bass clone with a hover. Also, his Copy ability has not really been that usefull in either X7 or 8... Though i liked how in 7, while you coldnt copy the form of enemies not your size, you could get an ability from them temporarily. X8 could have used that. only in CM has his transform been extremely useful.

I really don't think Axl using an improved version of Advent's system would work out at all in the X-series. Such an ability would allow him to pretty much become THE sole playable character in the game, leaving X and Zero behind.

I think the only change to Axl's copy ability that is absolutely needed for his X8 gameplay, is making the copy shot automatic and the game keeping a record of which enemy data you've obtained with how much energy. Much like how in X7's story he could transform into a robot he copied long ago, instead of immediately transforming into an enemy he killed. It would certainly allow Axl to use his abilities in a more versatile manner.

Quote
I fail to see your logic. Axl doesn't need to die if he's the final boss, first of all. Again, X5 shows that they can fight without the other dying. Make him being controlled by Lumine's remaining data or something, it's not that hard to come up with something to back it up.

Remember how pissed off everyone was for not being able to use Spider after a specific point in XCM? First off, it has already been done in XCM, and is therefore uncreative for X9, but in a 2d platformer, having Axl become the FINAL boss, makes sure only 2 out of 3 of the game's main characters can fight the greatest challenge of the game. Why would you not be able to defeat the final boss as Axl? It's the FINAL boss, that's just an insult to the people that like Axl's gameplay.

The only way the Axl becomes a boss notion works out is if Axl can either avoid the scenario completely, or there's an alternate boss for those playing as Axl. And even then, Double Hero System puts a total dent in that scenario. You'd have to somehow reason why X and Zero separately also become a boss, as they're challenged by teams of X and Axl, Zero and Axl. You can't simply have an X5 scenario in which X fights Zero and Zero fights X.

The ONLY way it can be done properly is with the Awakened Zero scenario: entirely optional. But in all honesty, I disliked that about X4~6 and Xtreme2. There are far too many bosses only one of them can fight. I still want to try fighting Double as Zero and Iris as X. Likewise with Berkana and Gareth. If they're going to do it this way, they better implement some sort of boss rush that makes otherwise impossible battles possible. See ZX Advent for example.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 14, 2009, 06:22:54 PM
I'm all for Boss Rush, it's something that should have been done ages ago.  There is no reason you can't kill the character-change for a special segment.  I'd appreciate that in the intro stage anyway in the interest of character themes.

All you need is a reason for X and Zero to split up.  Say they don't know exactly where Axl is, so they pull a stage branch ala Xtreme2.  You play as Axl, you have your choice of either branch, and which you pick decides whether you meet X or Zero.

I'm not sure whether or not I want to see Axl as the FINAL boss, because it would seem pretty anti-climactic if there were no surprises beyond X8's foreshadowing.  But Axl as *A* boss, that could easily work.

I really don't think Axl using an improved version of Advent's system would work out at all in the X-series. Such an ability would allow him to pretty much become THE sole playable character in the game, leaving X and Zero behind.
I don't see how that's at all true.  If 8 animaloid forms didn't make us forget about the other MegaMan characters in Advent, there's no reason X8 would do it.  Without being limited by Zero/ZX's 4-element system there's every reason for copying bosses to be more offensively-oriented and less obstacle-oriented.  There's no reason you need to be granting Axl a new obstacle to clear with every form.  Rather, like Command Mission, your ultimate goal is really expanding his attack selection.  But by using A-Trans for it rather than alternate weapons, it lets the game developers get out of Axl's default mold of 8-directional rapid fire.  That really caused him a severe lack of variety in X8; every weapon was the same handling with a different effect, and it made Axl feel monotonous.

It would also make it easier for there to be an actual point in Axl obtaining Weapon Energy upgrades, if we were to utilize that with A-Trans attacks, which I believe should be the case.  Honestly, when you only need an A-Trans form for five seconds to get through a tunnel/spikes/guard Reploid, who cares how large your Weapon Energy is?

I'm not really into the idea of copying bosses, as they generally feel really bulky.  Heck, the only ones in Advent I used at all were Buckfire and Hedgeshock.  They should expand the amount of reploids that Axl can copy
Here's the thing, though.  As sub-par as ZXA's boss copying was, the Reploid copying of X7 and X8 bordered worthless.  I don't consider it surprising that, when you have 8 forms at your disposal at any time, some of them are for a particular niche (Chronoforce and Rospark in particular).  That said, there was an obvious lack of focus on mobility, and yes, that did hurt (especially Hedgeshock and the Shisaroids).  If they could correct it for future implementation, it would work out a lot better.

For X-series, using a proper boss weakness system over Zero/ZX elemental should help things out too.  It'd mean that every form would be strong against SOMEONE.  You dodge the redundancy of two forms per element, as well as the general pointlessness of neutral-element forms.  All of that forced Advent into a focus on obstacles, and in the X-series that would be easier to avoid.

I should probably mention that I do like the idea of Axl having multiple weapons to choose from as well.  I just think that 8 of them is overkill.

Dual pistols sound nice, but I'm not really sure how that would be implemented in a platforming environment.
It's more of a cosmetic change than anything else.  He's already a rapid-fire character, so just have him hold both pistols out and fire one after the other rather than using a pistol-sized machine gun.  The only gameplay difference would be that the shots aren't perfectly single-file, but that was done as early as the NES with Needle Cannon.

Another thought I had would be, if we went back to manual rapid-fire, he could shoot two shots to a button press.  Dunno.

Quote
Playing as them was pretty pointless as well, unless you just wanted 2 of each character.  They should've had more unique playing styles or something.
Well, playing as them WAS fanservice, and it was appreciated.  But yeah, I do agree that the whole multi-navigator thing is kinda pointless.

I didnt quite care for how cheaply Zero died in the awakened scenario.
I don't care for how cheaply he died in EITHER scenario.  Killing Zero is the one thing Inticreates did better than the X-series crew.  Unfortunately that's not saying much.
Title: Re: What do you want to see in X9?
Post by: Zan on November 14, 2009, 07:11:32 PM
Quote
I'm not sure whether or not I want to see Axl as the FINAL boss, because it would seem pretty anti-climactic if there were no surprises beyond X8's foreshadowing.  But Axl as *A* boss, that could easily work.

I can appreciate him as a boss. As X and Zero have both been fightable before. It's the "final" part that's my biggest issue. One cannot remove a player character from the most important segment of the game.

Really, if Axl is at all made a boss, I would demand X and Zero to be bosses as well. And boss rush, naturally.

Quote
I don't see how that's at all true.  If 8 animaloid forms didn't make us forget about the other MegaMan characters in Advent, there's no reason X8 would do it.  Without being limited by Zero/ZX's 4-element system there's every reason for copying bosses to be more offensively-oriented and less obstacle-oriented.  There's no reason you need to be granting Axl a new obstacle to clear with every form.  Rather, like Command Mission, your ultimate goal is really expanding his attack selection.  But by using A-Trans for it rather than alternate weapons, it lets the game developers get out of Axl's default mold of 8-directional rapid fire.  That really caused him a severe lack of variety in X8; every weapon was the same handling with a different effect, and it made Axl feel monotonous.

Thing is, ZXA has all available player characters as transformations of the base form.

In X8 however, we have three different characters. Of those three different characters, only Axl can transform into another character. Therefore, the wide variety of playable forms are only accessible through Axl. Essentially, making you have 11 player characters, 9 of which are Axl. And 9 of which that trigger Axl specific cutscenes. Quite cumbersome, and maybe a far too Axl-centric.

What it really comes down to... is that ZXA's forms are actually too close to full fletched player characters. If X8 is to copy bosses, which I think it's wholly possible, some severe limitations are to be implemented. Either the current time limit system, or we simply act like they're special weapons with a different character model attached to Axl. As in, their mobility is similar to or less than Axl, and they can only attack until their weapon energy runs out. Different from ZXA where each character remained capable of fighting regardless of weapons energy, and where weapons energy was replenished.


Title: Re: What do you want to see in X9?
Post by: Hypershell on November 14, 2009, 07:21:05 PM
It's the "final" part that's my biggest issue. One cannot remove a player character from the most important segment of the game.
Well, as I said I agree with the point, but for a different reason.  I don't really see yours, all it means is that the final boss varies with your player (which was done in MHX).  I just feel that story-wise having there be no conflict beyond Axl would be a bad move.  What would be going on for the rest of the game that it's all resolved before Axl's headshot comes into play, anyway?  There needs to be something beyond him.

And yeah, we both agree that we need Boss Rush.

Quote
they can only attack until their weapon energy runs out
No reason this cannot be the case, in fact as I mentioned last-post I believe this is the best way to go.  When I refer to ZXA I mean the simple act of boss copying in a platformer, I am not referring to energy management nor am I suggesting that ZXA's take on it would be ideal for an X-series game.  I don't buy that in the least.

Further discouraging the use of alternate forms to replace the default is the fact that Axl hovers.  That in and of itself is a useful ability you'll probably want to use throughout the game.

On the "cutscenes" thing, though, ZXA itself worked around that by switching back to base form.  Another option would be to simply switch mugshots and leave it at that, possibly having Axl speak in a distorted voice.
Title: Re: What do you want to see in X9?
Post by: Acid on November 14, 2009, 07:33:01 PM
-Please kill the X8 redesigns.  With the exception of Alia, they suck.

You suck

>:C
Title: Re: What do you want to see in X9?
Post by: Flame on November 14, 2009, 11:02:44 PM
I dont like Clamp doing Megaman thank you very much.
Title: Re: What do you want to see in X9?
Post by: Acid on November 14, 2009, 11:03:56 PM
Good thing it wasn't even close to Clamp's noodle people.
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 14, 2009, 11:22:42 PM
I'm with Cid. The slim X8 designs don't bother me too much. Though I would prefer X9 to have something more like MHX's character models.
Title: Re: What do you want to see in X9?
Post by: Flame on November 14, 2009, 11:30:32 PM
honestly as long as they dont mess up Zero's head, im fine.
the issue I had with X8, wasnt exactly the designs, (except for Zero, his sucked balls.) but the models themselves. The designs lookd just fine in the artwork and in the cutscenes, but when it came to the in game models... bleh... X's pose was also kinda... eeehhhh.... He's just standing there kinda slouching over.
Title: Re: What do you want to see in X9?
Post by: Acid on November 15, 2009, 01:17:47 AM
X's pose wasn't very dynamic, that's true. But X8's game models were MUCH more spot on than the eggheads in MMXCM.

I really disliked that games models.
Title: Re: What do you want to see in X9?
Post by: Flame on November 15, 2009, 01:42:19 AM
I really dont see the eggheadedness in Cm. X is really the only one who has an oddly shaped head. everyone else has too many angles to really tell.

Personally, i liked the X7 models.
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 15, 2009, 03:06:19 AM
The models in X7 and Command Mission were pretty bulky to me. The huge feet looked huger than necessary. I think MHX found the right medium between that and shrimpy X8.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 15, 2009, 03:24:54 AM
See, IMO they're SUPPOSED to be bulky.  It's the way it was in pretty much all X1-7 artwork.  To me it conveys a sense of power.  X8's models looked like something you could snap in half.

Art style aside X8's models lacked detail as well.  All characters were the same height, X standing up straight giving the impression that he was taller than Zero.  In artwork the redesign snazzed them up a bit (though I still say Zero looked positively hideous), but in-game it simply did not work.

X's pose wasn't very dynamic, that's true. But X8's game models were MUCH more spot on than the eggheads in MMXCM.
*gives him ZEE UPPERCUT!!*

I don't know what XCM you were playing.  That game was about as close as we got to seeing Sensei in 3D (the way it SHOULD be), and the models were much better detailed than either X7 or X8.  Best 3D visuals the X-series ever saw in my book.

However I do agree that MHX was a killer style.  If they went with that I'd be satisfied.  Just so long as they correct Zero's helmet spikes.
Title: Re: What do you want to see in X9?
Post by: Galappan on November 15, 2009, 03:45:25 AM
Wait, I haven't played X7 & have a little memory with X8, but can Axl actually shoot both handguns in separate directions? Left-Right, Up-Down, Down-Right, Up-Left, or like a clock's hand?
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 15, 2009, 05:15:09 AM
There was a special weapon in X7 that allowed Axl to split fire between two enemies.  Other than that, no.  Dual pistols have been seen in artwork/cutscenes, X8's Giga Attack, and XCM, but for normal attacks in sidescrolling gameplay, Axl uses only one pistol.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 15, 2009, 06:09:53 AM
To me it conveys a sense of power.

LoL, to me, it conveys a sense of physically impossible to [tornado fang]ing run at all.  Shall I fetch the Anime into to X3?   8D

Not that I mind the ginormous feet though.  XD
Title: Re: What do you want to see in X9?
Post by: Flame on November 15, 2009, 06:12:11 AM
Quote
See, IMO they're SUPPOSED to be bulky.  It's the way it was in pretty much all X1-7 artwork.  To me it conveys a sense of power.
makes me imagine X jumping from a building and landing a few stories down on the ground in a cool manner, making a small impact crater.
Quote
In artwork the redesign snazzed them up a bit
Their BEST moments was in the cutscenes, where the redesigns looked real good. (I didnt like X's face on the cover.)
Quote
Just so long as they correct Zero's helmet spikes.
even MHX had a Liiiitle bit of an issue with them. I WANT ZERO'S SPIKES PERFECT!
Hey, if the next game's models looked like Zero does in TvC, I'd be pretty happy.
Quote
LoL, to me, it conveys a sense of physically impossible to [tornado fang]ing run at all.  Shall I fetch the Anime into to X3?
X3 isnt the best example thr PB. in X4 it seemed to work though. especially in that scene where Zero is running in place.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 15, 2009, 06:20:41 AM
X3 isnt the best example thr PB. in X4 it seemed to work though. especially in that scene where Zero is running in place.

X3 is the best example for why it doesn't work.  X4 is a prime example too.  #1. You only see Zero's legs for a second, if that.  #2. Watch Double trip over his own fat feet.  #3. In the What Am I Fighting Foraaaghh scene, Zero's legs, for the brief second you see them, are slimmed down pretty much to X8 levels.
Title: Re: What do you want to see in X9?
Post by: Tickle Buffalo on November 15, 2009, 06:25:36 AM
Good thing it wasn't even close to Clamp's noodle people.

WANT SO BAD
Title: Re: What do you want to see in X9?
Post by: Flame on November 15, 2009, 06:32:16 AM
X3 is the best example for why it doesn't work.  X4 is a prime example too.  #1. You only see Zero's legs for a second, if that.  #2. Watch Double trip over his own fat feet.  #3. In the What Am I Fighting Foraaaghh scene, Zero's legs, for the brief second you see them, are slimmed down pretty much to X8 levels.
dunno. eems to work just fine for Zero in 4.
Title: And now for a wildcard...
Post by: Jericho on November 15, 2009, 06:34:00 AM
Nakayama should do all the designs for X9. 8D
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 15, 2009, 06:40:52 AM
dunno. eems to work just fine for Zero in 4.

Haha, it works for the reasons I just stated.  You don't actually see him run in the opening.  Heh, but if you watch the Zero vs. Sigma scene, you clearly see the bulky legs overlapping each other more than once, as if their massive boots can Shadowcat-like, Martian Manhunterly phase through each other.
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 15, 2009, 06:49:43 AM
If they need anything in X9, they definetly need to have copy ability for X, Axl's whatever the hell it is, and EX skill type stuff for Zero.  :V
Title: Re: What do you want to see in X9?
Post by: Flame on November 15, 2009, 07:34:23 AM
Nakayama should do all the designs for X9. 8D
Nay. I prefer my bulky X series.
Title: Re: And now for a wildcard...
Post by: Acid on November 15, 2009, 12:38:54 PM
Nakayama should do all the designs for X9. 8D

I totally wouldn't mind. That one MMZ styled X (there exists a single artwork and some figurines) looked really damn cool.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 15, 2009, 02:31:23 PM
MMZ-style X is fan-based.  There's Copy X, Cyber-Elf X, and Model X, that's it.

Shall I fetch the Anime into to X3?   8D
X3 isn't even physically capable of keeping track of which armor Zero is wearing.  Proper running is the LEAST of that trailer's worries.

And X4's cutscenes are hardly the epitome of consistency either, as quite a few design details are glazed over.  However, while we're on that note, recall that Zero is shown running in his opening cutscene, full-body.  Recall also, for Zero vs. Sigma, that leg overlap is dramatic and stuff (ask Ruby Spears X).

I believe we established that slimming on the level of MHX is acceptable.
Nakayama should do all the designs for X9. 8D
*UPPERCUT!!*
There is no greater X-series artist than Sensei.  If they're not bringing him back they can at least respect his awesomeness.
Title: Re: What do you want to see in X9?
Post by: Acid on November 15, 2009, 02:39:05 PM
I'm pretty sure the one I'm talking about was made by Nakayama himself. Just not for a game.
(Still looked better than the designs they used in the MMZ games).

Meanwhile, I rediscovered this piece of fanart and I think it would be a nice concept for X9:

(http://img27.imageshack.us/img27/9438/xzcm050911.jpg)

While I dislike the models in MMXCM I think that X's new armor looked really damn rad. Doesn't look too bad on Zero either.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 15, 2009, 02:49:58 PM
I recall no such Nakayama design, the figure was simply done by someone imitating his style.  Why wouldn't it have been in MMZOCW otherwise?  The thing has a metric ton of concept art.

Nakayama can't even do his own series artwork right IMHO.  Have you seen the ZX artwork that was done by him?  He makes Vent and Aile look like 10-year-old drunks.  And all of his artwork leaves a sketchy unrefined look (see Z1 mugshots).  Makoto Yabe seriously one-upped him when it comes to Zero/ZX art.

Anyways, XCM's armor is a canonical change and not a style change, thus why it was not applied to Zero or Axl.  Between X6 and Z3 it is pretty well established that Zero doesn't receive such a treatment in the storyline.  Even if you're going to retcon that, doing so requires placing X9 post-XCM.  Which would leave the Axl shpiel rather horridly broken up.
Title: Re: What do you want to see in X9?
Post by: Acid on November 15, 2009, 02:54:30 PM
I'd post it if I could find it. Looked really damn cool. I know it's in the fanart thread but I can't be arsed to look through there.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 15, 2009, 03:06:58 PM
You mean this one?
(http://img204.imageshack.us/img204/1006/mmzx2.jpg)
Fanart.  Nakayama's lines aren't that solid.

You mean this figure?
(http://imgcash5.imageshack.us/Himg227/scaled.php?server=227&filename=rx070811008hs3.jpg&xsize=640&ysize=480)
Custom, made by this guy (http://harvestwks.blog59.fc2.com/).  Note that they're two different designs.

The is no officially released MMZ-style X artwork or figure.  The only glimpse we got of MMZ-style X was at Yggdrasil in Z2, which Sprites Inc. (http://www.sprites-inc.co.uk/files/Zero/X/) can help (http://www.sprites-inc.co.uk/files/Zero/Zero2/Cutscene/) you out with.  That's it.
Title: Re: What do you want to see in X9?
Post by: Acid on November 15, 2009, 03:07:55 PM
That's the figure but the wrong artwork.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 15, 2009, 03:09:08 PM
Well, 1 out of 2 ain't bad.
Title: Re: What do you want to see in X9?
Post by: Acid on November 15, 2009, 03:11:34 PM
These are what I meant:

(http://blog-imgs-26-origin.fc2.com/h/a/r/harvestwks/20080801203601.jpg)

(http://blog-imgs-26-origin.fc2.com/h/a/r/harvestwks/20080801203608.jpg)

They were a few more pages back.
Title: Re: What do you want to see in X9?
Post by: Zan on November 15, 2009, 03:12:24 PM
Quote
Fanart.  Nakayama's lines aren't that solid.

Eriance, I'm guessing.

Quote
The only glimpse we got of MMZ-style X was at Yggdrasil in Z2, which Sprites Inc. can help you out with.  That's it.

"Help". I find the glimpse we had in MMZOCW a bit better.
Title: Re: What do you want to see in X9?
Post by: Acid on November 15, 2009, 03:19:40 PM
Also, I don't really get the complains about Nakayama's lineworks. I think they're fine.

(http://img23.imageshack.us/img23/3476/rei02.jpg)

Eh, opinions I guess.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 15, 2009, 03:28:36 PM
Sure as hell looks cleaner than his ZX Tunes cover, I'll give you that.

These are what I meant:
Fanart.  The depth of the armor detailing is exaggerated (not that I don't do the same thing with X-series Zero's shoulders; old habit from the model kits), and Zero's vest and buster are both wrong.
Title: Re: What do you want to see in X9?
Post by: Acid on November 15, 2009, 03:33:24 PM
I can't read Japanese but I think the creator of those kits mentioned that they were actually drawn by Nakayama.

And the fact that these versions look different is no indication at all. The sketches in the Complete Works have a MUCH higher degree of details. The final designs looked dumped down and bland in comparison.
Title: Re: What do you want to see in X9?
Post by: Flame on November 15, 2009, 04:25:54 PM
Ive heard that they guy said Nakayama drew them. I dont tend to believe it, simply because its just too good to be true that he just so happened to agree to make this guy these images. Wouldnt the guy have to pay him for it?

But they DO have a serious resemblance to his style.
their look means jack [parasitic bomb], especially since they were made for this guy's model kits.

anyway, I do like that XCM Zero, he looks pretty scary, like he could kill with his helmet alone, but no. :P I want X series Zero to stay X series Zero.
Title: Re: What do you want to see in X9?
Post by: Cpie on November 15, 2009, 04:26:45 PM



This looks silly: (http://blog-imgs-16-origin.fc2.com/h/a/r/harvestwks/20071221212820.jpg)

 i see what artwork you're speaking of, but i'm fed up of searching the whole site (http://harvestwks.blog59.fc2.com/) to find it :/
Title: Re: What do you want to see in X9?
Post by: Flame on November 15, 2009, 04:27:43 PM
haha... Those were the alternate color parts he made. XD
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 15, 2009, 05:51:20 PM
X3 isn't even physically capable of keeping track of which armor Zero is wearing.  Proper running is the LEAST of that trailer's worries.

And X4's cutscenes are hardly the epitome of consistency either, as quite a few design details are glazed over.  However, while we're on that note, recall that Zero is shown running in his opening cutscene, full-body.  Recall also, for Zero vs. Sigma, that leg overlap is dramatic and stuff (ask Ruby Spears X).

I believe we established that slimming on the level of MHX is acceptable.

But yet X3 shows the physical impossibility that his builky legs have so perfectly.

LoL, did you even read my conversation with Flame?  When Zero runs in the opening scene, you see his legs for literally a second or less, so it's impossible to judge.  Haha, and as dramatic as it may be, it's still physically IMPOSSIBLE!   :P
Title: Re: What do you want to see in X9?
Post by: Jericho on November 15, 2009, 06:22:31 PM
Late to the conversation, but Nakayama isn't the ZX series artist. I remember hearing that the artist for the series was a Capcom employee who was trying to match the style used in the Zero series (and dropped the visual ball hard coming from the Zero series art). Secondly, Acid's right, Nakayama when he really gets into it has some sick levels of detail with his art. I think an X done by him would be phenomenal. I'm not championing him for the job though, I just thought it'd be a cool "what if" scenario.
Title: Re: What do you want to see in X9?
Post by: Flame on November 15, 2009, 06:25:07 PM
I was never a real fan of Zero's Z series look. the helmet is about the only part I really think looks interesting. X himself does seem to fit in with the look well though.
Title: Re: What do you want to see in X9?
Post by: Jericho on November 15, 2009, 06:27:08 PM
Different strokes I guess. I loved it ever since I saw the Megaman Zero 2 box art. (First Megaman game I bought.)
Title: Re: What do you want to see in X9?
Post by: Flame on November 15, 2009, 06:38:09 PM
I would prefer  bit of a happy medium. (the style used i the second Zero manga has legs that look like some sort of cross between X series and Zero series. I liked that)
Or, a bit more detail on the design itself. It felt lacking.

Actually, some of the concepts are pretty kick ass.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 15, 2009, 08:21:20 PM
Well, if you want Zero-series style with better detail, that's basically what ZX is.  And that's where it should stay, IMHO.

Late to the conversation, but Nakayama isn't the ZX series artist.
He did some of the concept art.  But I have seen little if any finished art from him outside of his one ZX Tunes piece.

When Zero runs in the opening scene, you see his legs for literally a second or less, so it's impossible to judge.
I am referring to Zero's opening, not the game opening.  Two different scenes.

Quote
Haha, and as dramatic as it may be, it's still physically IMPOSSIBLE!   :P
Just like balancing yourself during a dash.  Nobody cares.
Title: Re: What do you want to see in X9?
Post by: Acid on November 15, 2009, 08:36:40 PM
Eriance, I'm guessing.

You guessed right. But it's an old picture. Judging from his style. And it's also back from when he helped working on New Horizon.
Title: Re: What do you want to see in X9?
Post by: Flame on November 15, 2009, 09:07:21 PM

I am referring to Zero's opening, not the game opening.  Two different scenes.


PB, we mean THIS scene.
[youtube]http://www.youtube.com/watch?v=yPKWq3bHXnU[/youtube]
Title: Re: What do you want to see in X9?
Post by: Jericho on November 15, 2009, 09:23:52 PM
Well, if you want Zero-series style with better detail, that's basically what ZX is.  And that's where it should stay, IMHO.

Good Lord, no! (Reaches for the Megaman Zero Official Complete Works)

Also, sketchy style =/= lack of detail/finesse. I think that's one of the major reasons why I knock the ZX art down some notches, everything has this pristine cleanliness to it due to the tighter line work. In the Zero series, things were somewhat rougher and as a result (to me), things had added character & detail.
Title: Re: What do you want to see in X9?
Post by: Flame on November 15, 2009, 09:31:03 PM
I want detailed, quality art, not unfinished sketches. the later Z series artwork, (Z3 and 4) were spot on. in fact, I liked Z3's art best of all of them. but I wouldnt want that kind of sketchy X series.

Plus Sketchy might be a style, but it imparts a sense of unfinishedness, and impatience.
Title: Re: What do you want to see in X9?
Post by: Acid on November 15, 2009, 09:33:08 PM
I loved MMZ's sketchy style.

I also love DMC's sketchy artworks.

but it imparts a sense of unfinishedness, and impatience.

And I ABSOLUTELY don't agree with this.
Title: Re: What do you want to see in X9?
Post by: Jericho on November 15, 2009, 09:40:50 PM
And I ABSOLUTELY don't agree with this.

This. Seriously, two of my favorite art designs of all time (the ones used in the Jet Set Radio Series & Mario Strikers Charged) are based on the sketchy style and to say that is just demeaning to them.
Title: Re: What do you want to see in X9?
Post by: Flame on November 15, 2009, 09:50:50 PM
It didnt look too sketchy to me.
The thing is, In Nakayama's artwork, as nice as it is, in a game, it just looks unfinished.
Title: Re: What do you want to see in X9?
Post by: Gotham Ranger on November 16, 2009, 12:09:53 AM
This. Seriously, two of my favorite art designs of all time (the ones used in the Jet Set Radio Series & Mario Strikers Charged) are based on the sketchy style and to say that is just demeaning to them.
Allow me to QFT
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 16, 2009, 12:41:03 AM
It didnt look too sketchy to me.
The thing is, In Nakayama's artwork, as nice as it is, in a game, it just looks unfinished.
I gotta back this, even if it's Flame and I who are the weirdos.  I don't have anything against sketches.  Hell, I virtually never ink/color my own crap.  There is something to be said for a drawing in its "raw" form.  But for use in a video game, it looks sloppy.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 16, 2009, 12:46:53 AM
I am referring to Zero's opening, not the game opening.  Two different scenes.

Once again, the point still stands.  His legs are clearly slimmed down, in order to make running possible without phasing abilities!

Quote
Just like balancing yourself during a dash.  Nobody cares.

Oh, I don't care.  I actually love the bulky legs.  LoL, but it's still physically impossible.
Title: Re: What do you want to see in X9?
Post by: Flame on November 16, 2009, 01:06:14 AM
Once again, the point still stands.  His legs are clearly slimmed down, in order to make running possible without phasing abilities!

Oh, I don't care.  I actually love the bulky legs.  LoL, but it's still physically impossible.
then WHAT are you complaining about if you like it?
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 16, 2009, 01:48:17 AM
then WHAT are you complaining about if you like it?

I'm not complaining.  I'm stating the fact that running with those ginormous feet is physically impossible!   8)
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 16, 2009, 02:58:26 AM
Yeah, but physically impossible can be pretty damn awesome.  Like a flying time-traveling steam engine. 8)
Title: Re: What do you want to see in X9?
Post by: Flame on November 16, 2009, 03:20:26 AM
Or how wall jumping works.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 16, 2009, 04:28:18 AM
Yeah, but physically impossible can be pretty damn awesome.  Like a flying time-traveling steam engine. 8)

Physically impossible has been awesome ever since Bugs Bunny didn't study law, for gravity!
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 16, 2009, 04:39:25 AM
Physically impossible has been awesome ever since Bugs Bunny didn't study law, for gravity!

Or Tom and Jerry's ability to run without moving for two seconds straight

always found that awesome. :V
Title: Re: What do you want to see in X9?
Post by: Acid on November 16, 2009, 02:05:23 PM
I'll just go back on topic by repeating what I said earlier:

A MMX platformer with X's MMXCM armor would be cool.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 16, 2009, 06:30:39 PM
I do love that Energy Scarf!
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 16, 2009, 06:36:05 PM
I liked the silverish color.
Title: Re: What do you want to see in X9?
Post by: Acid on November 16, 2009, 06:58:17 PM
I liked the silverish color.

(http://img40.imageshack.us/img40/1710/55558572.jpg)

?
Title: Re: What do you want to see in X9?
Post by: Jericho on November 16, 2009, 07:06:22 PM
I'll just go back on topic by repeating what I said earlier:

A MMX platformer with X's MMXCM armor would be cool.

Oh hell yes. That armor was amazing.
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 16, 2009, 07:07:44 PM
The neon red lights from when you dashed were for the fricken win. owob
Title: Re: What do you want to see in X9?
Post by: Flame on November 16, 2009, 07:36:47 PM
I was never able to get the purple scarf... :C

how the hell am i supposed to get all the sketches when all the deployment areas are 100% cleaned out?
Title: Re: What do you want to see in X9?
Post by: Jericho on November 16, 2009, 10:19:37 PM
I was never able to get the purple scarf... :C

how the hell am i supposed to get all the sketches when all the deployment areas are 100% cleaned out?

Purple? The [tornado fang]? I only got up to green. XD
Title: Re: What do you want to see in X9?
Post by: VixyNyan on November 16, 2009, 10:22:07 PM
Quote
What do you want to see in X9?

(http://www.rockmanpm.com/i/cpapcom/rockmanx9.gif)

(http://www.rockmanpm.com/i/cpapcom/rockmanx9/0015.png)

(http://www.rockmanpm.com/i/cpapcom/rockmanx9/0062.png)

(http://www.rockmanpm.com/i/cpapcom/rockmanx9/0121.png)

Title: Re: What do you want to see in X9?
Post by: Acid on November 16, 2009, 10:23:47 PM
As I mentioned many times before.

16-bit would be my prefered style for MMX9.
Title: Re: What do you want to see in X9?
Post by: Jericho on November 16, 2009, 10:27:53 PM
Same here. Actually at this point, I'd love it if it could just have some wicked pixel art. (Looks dreamily at Shantae DS or that other mock up for a 16 bit Megaman X9.)
Title: Re: What do you want to see in X9?
Post by: Blackhook on November 16, 2009, 10:51:04 PM
I never liked the style of the X games....Maybe a beefed up 16bit style would look nice...but how I know Capcom, we get something like OSS again  :(
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 16, 2009, 10:53:13 PM
We can't have a DS X game for sure,

all DS megaman games turn to singing crap going through puberty.
Title: Re: What do you want to see in X9?
Post by: Irgendein on November 16, 2009, 10:55:28 PM
At this point I really don't care if it's 16-bit or not, I just want X9.

On the main topic though; The only thing that comes to mind right now is that I'd like it to be on all consoles (all I've got is a Wii), although I don't see why it wouldn't be.
Title: Re: What do you want to see in X9?
Post by: Acid on November 16, 2009, 11:13:09 PM
We can't have a DS X game for sure,

all DS megaman games turn to singing crap going through puberty.

I think it's incredibly ironic how you say that yet use a Grey avatar.

BTW, I greatly enjoyed MMZX and MMZXA.
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 16, 2009, 11:17:19 PM
They were okay, but they weren't good, in other words crap, a deviation of decent.
Title: Re: What do you want to see in X9?
Post by: Acid on November 16, 2009, 11:20:09 PM
...

I'll restrain myself here and just reduce my comment to:
I disagree.
Title: Re: What do you want to see in X9?
Post by: Blackhook on November 16, 2009, 11:22:39 PM
I would say that they are something above average...because they use the megaman formula
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 16, 2009, 11:25:42 PM
got a point there.
Title: Re: What do you want to see in X9?
Post by: Zan on November 16, 2009, 11:40:05 PM
You know, the fact that you some fans can think the ZX games aren't good just comes to show how much some fans are spoiled brats.
Title: Re: What do you want to see in X9?
Post by: Gaia on November 16, 2009, 11:47:57 PM
You know, the fact that you some fans can think the ZX games aren't good just comes to show how much some fans are spoiled brats.

Yer tellin' me. fans will PRAY for a DASH3 yet fans [sonic slicer] and moan on something similar to OSS. pretty dissapointing really, as it also happens with other franchises (so I like KOF, what?) , so don't count your eggs before they hatch.
Title: Re: What do you want to see in X9?
Post by: Jericho on November 16, 2009, 11:48:25 PM
See, I myself enjoyed the ZX series, but I still feel as though in some aspects it is a step down from the Zero series. That's my only real gripe in all the things I say about ZX.
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 16, 2009, 11:52:48 PM
Yeah, I was just in a crappy mood cuz I just lost to serpent again

I really like ZXA but ZX was crap. B(
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 17, 2009, 12:15:11 AM
Just some things to get off my chest:

- Keep the Zero/ZX designs in Zero/ZX. Nothing against them, but they're part of what help make them stand out compared to X. The same goes for the opposite; ZX3 should not use Sensei's designs.

- I would prefer X9 not be a retro styled game. I've said this many times before, probably in this very thread even, but for those that haven't heard, I feel it would be overdoing the retro bit. It worked in MM9 because it hadn't really been done before, making it special. Doing the same trick again would lose its uniqueness.

- However, and this is the most important thing that I hope everyone knows in the back of their head: As long as X9 plays well and fun, it shouldn't matter one iota what the game looks like.
Title: Re: What do you want to see in X9?
Post by: Zan on November 17, 2009, 12:17:00 AM
Quote
I really like ZXA but ZX was crap.

The difference between same series Rockman games has always been infinitesimal, there is no quality difference, only a difference in preference.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 17, 2009, 01:18:01 AM
- Keep the Zero/ZX designs in Zero/ZX. Nothing against them, but they're part of what help make them stand out compared to X. The same goes for the opposite; ZX3 should not use Sensei's designs.
Naturally.  ZX really shouldn't be the same design no matter how you look at it, seeings how it's humans/normal 'roids dressed up in nostalgic-themed armor.  Most of which is identical from the neck down outside of color scheme and functional attachments

See, I myself enjoyed the ZX series, but I still feel as though in some aspects it is a step down from the Zero series.
Besides the lack of a Double Jump (which Model H/HX more than makes up for), I really don't see how that's at all true.  Quite the opposite, I felt at Z4 that the series was starting to stagnate.  Z4 was the first Inticreates game that I felt really failed to outdo its predecessor; some things were better but some things were worse.  ZX was a much needed breath of fresh air and, barring some trivial mission selection and weapon energy mechanics, didn't leave a whole heck of a lot you could ask for.  Advent was just as strong quality-wise, but sadly weakened the X and Zero homage.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 17, 2009, 05:07:20 AM
I love retro, but I still hope for a X9 with newer, more awesome graphics than ever before.  However, you know what would be truly awesome?  If X9 had a Maverick named Retro Giraffe, and during his level, you'd go through it in 16-Bit at times, then PSX style, and so on! 
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 17, 2009, 05:09:47 AM
So basically you pull a sonic unleashed, only all sidescrolling? óVó
Title: Re: What do you want to see in X9?
Post by: Flame on November 17, 2009, 06:11:47 AM
So basically you pull a sonic unleashed, only all sidescrolling? óVó
what...?

Also, Its funny how you say you liked ZXA, and not ZX.
ZX1 was pretty much the best there was. its charm comes from just how vibrant and beautiful it looks, with such great music, and the metroidvania style of exploration, beefed up from Z1. The map was crap, but who needed it? it made more of a challenge that way.
ZXA, was where it kind of couldnt live up to ZX. since the theme was darker, so were the colors. (hell, we have GREY and ASHe) the music was good, but aside from a few tracks, not too memorable. and although the map was beefed up proper, the interconnectedness was slightly less. (not that that was one of the problems)

also, like Hypershell said, you never really got to use models X and Z. only copy them... Vent and Aile only come into play like midway through the game. I would have liked to play as Vent and Aile.
plus the VA's did not do so well. They used the X7 team, and seriously> model X's voice? seriously? I dont mind Zero's, I never minded his X7 voice, but why does X have a similar tone?
at least A was done somewhat right. also, Ashe... Her motion "grunts" were embarrassing.

also, I really do not wish tp see a DLC SNES X9. especially if they reuse old sprites. I want something fresh, and new. X7 had good character models, and all it really needed was a better physics engine, and better stage design that actually made USE of the '3D' aspect. (they were far too linear. Seriously Capcom. take the X-Buster Quake mod as reference to what you COULD do.)

if they made something like this though,
(http://i887.photobucket.com/albums/ac71/Flame-G102/mmx9.png)

I'd be all for it! It would satisfy the "retro" fans, AND folks like me, who want something innovative.

Unfortunately, knowing Capcom, my faith ain't exactly too strong...
Title: Re: What do you want to see in X9?
Post by: Acid on November 17, 2009, 03:24:34 PM
if they made something like this though,
(http://i887.photobucket.com/albums/ac71/Flame-G102/mmx9.png)

I'd be all for it! It would satisfy the "retro" fans, AND folks like me, who want something innovative.

Unfortunately, knowing Capcom, my faith ain't exactly too strong...

Yes this would greatly satisfy my dirty needs.

In fact it would satisfy me so much that I'd DEMAND two more games in the same style.
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 17, 2009, 05:07:12 PM
I love retro, but I still hope for a X9 with newer, more awesome graphics than ever before.  However, you know what would be truly awesome?  If X9 had a Maverick named Retro Giraffe, and during his level, you'd go through it in 16-Bit at times, then PSX style, and so on! 

Fund it!
Title: Re: What do you want to see in X9?
Post by: Flame on November 17, 2009, 06:04:58 PM
Yes this would greatly satisfy my dirty needs.

In fact it would satisfy me so much that I'd DEMAND two more games in the same style.
Capcom will likely never do this though. God forbid they try something new. >_>
Title: Re: What do you want to see in X9?
Post by: Tickle Buffalo on November 17, 2009, 06:14:31 PM
They were okay, but they weren't good, in other words crap, a deviation of decent.

How can something be okay and crap at the same time?


Man this kid's a clown.
Title: Re: What do you want to see in X9?
Post by: Flame on November 17, 2009, 06:15:41 PM
I LOVE those contradictions.
its kinda like "Savior Demon Dragon"
Paradox. XD
Title: Re: What do you want to see in X9?
Post by: Tickle Buffalo on November 17, 2009, 06:28:23 PM
Are you saying dragons can't be saviors?


That's racist.
Title: Re: What do you want to see in X9?
Post by: Acid on November 17, 2009, 06:33:18 PM
Wouldn't that be...

speciest?
Title: Re: What do you want to see in X9?
Post by: Blackhook on November 17, 2009, 06:35:02 PM
More like speciecist
Title: Re: What do you want to see in X9?
Post by: Tickle Buffalo on November 17, 2009, 06:36:45 PM
Dungeons and Dragons 3.5 has taught me that like anything you can think of is a race, so no.

actually



(Seriously they think elf is a race what the hell wotc)
Title: Re: What do you want to see in X9?
Post by: Flame on November 17, 2009, 08:44:20 PM
I meant "Demon" and "savior" Together. That its a dragon is irrelevant. A savior demon? It happens, but it sure as hell sounds contradictory.
Title: Re: What do you want to see in X9?
Post by: Align on November 18, 2009, 10:30:30 PM
Demon is often used as just origin of birth rather than allegiance though. Plenty of "good" demons in anime, though I think most of those are buxom girls. Odd, that.
Title: Re: What do you want to see in X9?
Post by: Flame on November 18, 2009, 10:51:38 PM
though I think most of those are buxom girls. Odd, that.
IS it all that surprising?
Title: Re: What do you want to see in X9?
Post by: Align on November 18, 2009, 10:57:24 PM
No, that was tongue-in-cheek...
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 19, 2009, 03:29:28 AM
Demon is often used as just origin of birth rather than allegiance though. Plenty of "good" demons in anime, though I think most of those are buxom girls. Odd, that.
Same word, two entirely different definitions.  That's mainly a cultural difference between us and Japan.  Outside of anime and Ninja Turtles, you don't usually see "demon" used in that context in the english-speaking world.  The context which refers to allegiance doesn't even include corporeal life forms at all, much less birth/lineage.
Title: Re: What do you want to see in X9?
Post by: HyperSonicEXE on November 19, 2009, 03:34:47 AM
Oh oh oh oh oh, I nearly forgot.

Has to be on the portable systems. Really, putting X9 on a console is expensive and a waste unless it's a downloadable game like MM9. If they want to do hard copy, make it portable so I have good solid Mega Man X gameplay on-the-go, as well as the flexible co-op and versus options Wi-Fi and wireless play naturally brings, instead of having to gather 'round a console.
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 19, 2009, 03:37:44 AM
Oh oh oh oh oh, I nearly forgot.

Has to be on the portable systems. Really, putting X9 on a console is expensive and a waste unless it's a downloadable game like MM9. If they want to do hard copy, make it portable so I have good solid Mega Man X gameplay on-the-go, as well as the flexible co-op and versus options Wi-Fi and wireless play naturally brings, instead of having to gather 'round a console.

I don't see the point of that, if they do that, then they might as well have put MM9 on DS. If they have to, put it on DSi Ware.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 19, 2009, 03:44:12 AM
I sincerely hope not.  DSi Ware is thus far a craphouse and I cannot imagine that selling an actually decent game on it would be easy.

I don't think a Wii game would be that bad, though, considering its development costs are usually lower than the other two, and it is plenty capable of handling the anime-ish style that X is known for.  On the other hand, the last thing we need is X coming up with some excuse to use motion control (at least with Legends pointer-based aiming would make sense).

There is the mentality left over from GBC generation that portable X-series games tend to be side-stories.  Which I'd be all for, BTW, but for an actual X9 I'm not sure if Cappy would be up for a DS release.  X-series is generally a "retain classic gameplay but see what the new hardware can do" deal.
Title: Re: What do you want to see in X9?
Post by: Flame on November 19, 2009, 09:17:01 AM
I sincerely hope not.  DSi Ware is thus far a craphouse and I cannot imagine that selling an actually decent game on it would be easy.

I don't think a Wii game would be that bad, though, considering its development costs are usually lower than the other two, and it is plenty capable of handling the anime-ish style that X is known for.  On the other hand, the last thing we need is X coming up with some excuse to use motion control (at least with Legends pointer-based aiming would make sense).

There is the mentality left over from GBC generation that portable X-series games tend to be side-stories.  Which I'd be all for, BTW, but for an actual X9 I'm not sure if Cappy would be up for a DS release.  X-series is generally a "retain classic gameplay but see what the new hardware can do" deal.
Xtreme series graphics for X9. imagine that. Actually, Im quite fond of the Xtreme series style.

But I do not want an X9 like that, hell no. I want a full blown next Gen Megaman, like the blue bomber deserves!

Also, the problem of motion controls, is how they would apply to Zero. I can only imagine people bitching about a wiimote controlled saber. (swing to swing)
Title: Re: What do you want to see in X9?
Post by: Align on November 19, 2009, 11:56:50 AM
Same word, two entirely different definitions.  That's mainly a cultural difference between us and Japan.  Outside of anime and Ninja Turtles, you don't usually see "demon" used in that context in the english-speaking world.  The context which refers to allegiance doesn't even include corporeal life forms at all, much less birth/lineage.
I don't know about that. If I can buy fallen angels, why not risen demons?
As for birth, that wasn't meant literally at all..
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 19, 2009, 05:09:14 PM
I want a full blown next Gen Megaman, like the blue bomber deserves!

No way. The last thing Mega Man needs is a dose of dingy browns and ass sweat and GAR. X9 needs to stay, at the most, celshaded.
Title: Re: What do you want to see in X9?
Post by: Flame on November 19, 2009, 06:22:12 PM
No way. The last thing Mega Man needs is a dose of dingy browns and ass sweat and GAR. X9 needs to stay, at the most, celshaded.
Dont need dingy browns to be next gen.
Title: Re: What do you want to see in X9?
Post by: Tickle Buffalo on November 19, 2009, 07:06:00 PM
Yeah, you can use grey instead.
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 19, 2009, 07:17:59 PM
I'm saying to choose your words carefully, Flame. Do you want a Bionic Commando:Rearmed (acceptable) or a Bionic Commando with dreads (deplorable)?
Title: Re: What do you want to see in X9?
Post by: Align on November 19, 2009, 08:02:53 PM
Hey, I liked Ronon Dex Commando. Admittedly I liked the classic model even better, but it wasn't so bad on its own.
Title: Re: What do you want to see in X9?
Post by: Flame on November 19, 2009, 08:04:46 PM
I'm saying to choose your words carefully, Flame. Do you want a Bionic Commando:Rearmed (acceptable) or a Bionic Commando with dreads (deplorable)?
Sonic unleashed was Next Gen. And it was pretty awesome graphically.
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 19, 2009, 09:23:23 PM
Unleashed would be the Rearmed in that case.
Title: Re: What do you want to see in X9?
Post by: Flame on November 19, 2009, 09:39:57 PM
The We nee a Megaman X rearmed...?
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 19, 2009, 10:23:13 PM
I don't think you're getting what I'm saying. So just drop it.
Title: Re: What do you want to see in X9?
Post by: Flame on November 20, 2009, 04:38:41 AM
D:
I just dont want another DLC Megaman. it worked for 9. It wont be so cute the second time around. I also want something better than X8. X7 was a step in an interesting diection, but they fudged it, and are scared to try again.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 20, 2009, 04:47:49 AM
That depends.  If it's as cheap as 9, I'll take DLC anyday!
Title: Re: What do you want to see in X9?
Post by: Flame on November 20, 2009, 04:58:54 AM
Id pay 50 bucks if it meant a quality megaman game with actual effort and time put into it.
DLC is just another way to cash in megaman with sprite rehashes while abusing the term retro. I really dont have the faith in Capcom to actually make a DLC Megaman game without rehashing the 8 bit and X 16 bit sprite styles.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 20, 2009, 05:00:35 AM
LoL, or you can pay $50 and get MMX7!   8)
Title: Re: What do you want to see in X9?
Post by: Flame on November 20, 2009, 05:13:34 AM
I have X7. Why would it be 50 Bucks...?
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 20, 2009, 05:17:05 AM
As in, you pay $50 and get a game like X7.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 20, 2009, 06:44:57 PM
Or we could pay $50 and get a game like X4, which kicks the [parasitic bomb] out of both.
Title: Re: What do you want to see in X9?
Post by: Flame on November 20, 2009, 06:49:04 PM
Hell yes. But like I asked PB, why 50 bucks? seriously, it can be gotten for far less...
Title: Re: What do you want to see in X9?
Post by: Tickle Buffalo on November 20, 2009, 06:57:24 PM
Flame are you even trying?
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 20, 2009, 07:09:25 PM
o/~ By the way, if you walked in late,
allow me to reiterate: o/~ (http://www.youtube.com/watch?v=Bua0hiAmvlI&feature=related)

We mean a new game of comparable quality to the old games mentioned.  Hence the use of the word, "like".
Title: Re: What do you want to see in X9?
Post by: Flame on November 20, 2009, 07:18:30 PM
Flame are you even trying?
I dont get it.
I mean really. who would buy X4 for 50 when I can get it for less than 10 on ebay or the used bin in gamestop?
Title: Re: What do you want to see in X9?
Post by: Zan on November 20, 2009, 07:24:50 PM
Quote
We mean a new game of comparable quality to the old games mentioned.  Hence the use of the word, "like".
Title: Re: What do you want to see in X9?
Post by: Tickle Buffalo on November 20, 2009, 07:28:46 PM
Is there like a "Most Obtuse Member" award that he's going for or something, d'y'think?
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 20, 2009, 07:57:20 PM
In this case:

Like = Similar To

[youtube]http://www.youtube.com/watch?v=zk5UrsuXo7s[/youtube]
Title: Re: What do you want to see in X9?
Post by: Fxeni on November 20, 2009, 10:04:01 PM
I'd much rather get a game that has the quality of X1... but that's me. It's also highly doubtful.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 20, 2009, 10:47:54 PM
There are certain things about X1 that really only work because it is X1.  The armor upgrades in particular, outside of the buster they're all either not applicable or over-used by now.  The character designs are considerably more simplistic than the series in general, and the sprite style really tailored towards such (which is why I maintain that reverting to the SNES sprite style is a poor choice).

What X1 did right, which I wouldn't mind seeing revisited:
- Ass-kicking special weapons.
- Boss weapon effects outside of the usual weakness (incidentally we saw some of this in Xtreme2 with Ray Claw).
- Buster upgrade of at least triple strength, plus frikkin' shockwave (DAMN YOU, MHX!!! O:< ).
- Helpful stage-clearing bonuses.  Frozen lava, flooded jungle, and such.



Really, though, if MM9 made one thing clear to me it's that returning to roots and ignoring the advancements made are two different things.  I will never stop cursing the fact that Rock refuses to slide.  There is no excuse for that not at least appearing as an option or unlockable (WITHOUT double damage/knockback, thank you).  It's also hard to wrap my mind around the fact that some idiot still finds the MM2 NES weapon-drum appealing enough to copy-paste.  For all the audio manifestations of greatness in NES MegaMan, that was not one of them.

Returning to roots does not mandate reverting the visuals to an early stage, either (NSMB and Metroid Zero Mission come to mind).  And the X-series is, I feel, among the worst possible candidates for such an approach.  The X-series sprite style is the textbook definition of a lack of foresight.  They redesign Zero, who at this point is a long standing co-star, and the corner that they drew themselves into becomes painfully inadequate.  There is no reason to return to that.

And if the Xtremes, 2 especially, are any indication, then I think the devs are aware of that.  Despite appearing on inferior hardware, they did more than just scale-down the SNES for the visuals.  A lot of it is clearly based off of X4.  X's teleport animation, ghetto dash shadows, nearly all that is Zero, and even one of the fortress stages (which is rather odd when you consider that near all of the bosses are lifted from SNES).
Title: Re: What do you want to see in X9?
Post by: Flame on November 20, 2009, 11:05:42 PM
Dont forget Iris.
It was just one room that was X4 though. (I still wonder how the hell that works. Berkana and Repliforce hire the same builder maybe? :P )
Title: Re: What do you want to see in X9?
Post by: Police Girl on November 20, 2009, 11:07:12 PM
What I want to see in X9... Existance.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 20, 2009, 11:07:22 PM
It was just one room that was X4 though. (I still wonder how the hell that works. Berkana and Repliforce hire the same builder maybe? :P )
Two rooms and a hallway, actually.  The background at the start of the Gareth/Berkana stage is from the pre-Iris/Double area in Final Weapon.  In addition to that, the boss rooms for Gareth and Berkana are reminiscent of Sigma's first X4 room.
Title: Re: What do you want to see in X9?
Post by: Flame on November 20, 2009, 11:10:22 PM
Two rooms, actually.  The background at the start of the Gareth/Berkana stage is from the pre-Iris/Double area in Final Weapon.  In addition to that, the boss rooms for Gareth and Berkana are reminiscent of Sigma's first X4 room.
Oh right, right. I forgot that part. I just remember the demon face BG since its just so memorable.  A giant demonic face with a thing floating in its gaping jaws.
Title: Re: What do you want to see in X9?
Post by: Dexter Dexter on November 20, 2009, 11:15:41 PM
Me personally, I would like to see an X9 with semi-32-bit graphics while it silll has a 16-bit feel, almost like MM&B. I don't know of you guys would accept such an idea, though...
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 20, 2009, 11:16:44 PM
I say 16-bit altogether.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 20, 2009, 11:21:06 PM
I certainly wouldn't object to SNES-style Buster sfx.  PS1 definitely wins for Z-Saber, though.

So far as I'm concerned the PS1 style is near perfection, especially visually.  But a new style could work just as well.  Actual 2D works a lot better than 2.5D for X IMHO.  And as a whole they really need to worry less about visuals and more about physics.  When the GBC out-performed the PS1 in air-dashing, that should have been a wake-up call.



Something Zan and I have discussed in regards to "SNES X9" is that the SNES style does not fit the current X-series style of storytelling.  The SNES storytelling is all done in real-time with a dialogue box.  Think for a moment how unthinkable much of the PS1, especially X4, would have been if this continued to be the case.  The moment you so much as show your first piece of full-screen art (outside of Weapon Get, anyway), you broke the SNES style.
Title: Re: What do you want to see in X9?
Post by: Sub Tank on November 20, 2009, 11:28:10 PM
The PS style, while nice and all, reminds me too much of bad level design.  I think they tried too hard to make everything pretty.  I don't ever remember thinking "I wonder what's up here..." because the stages were mostly just point A to point B.

The 16-bit levels were much more open and explorable.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 20, 2009, 11:30:38 PM
Get equipped with: X6

Most of the core level design of X6 is especially solid, more so than the other two PS1 games.  Definitely more so than X3.  Lots of nooks and crannies to explore, and there's always some work-around for lacking a boss weapon (which cannot be said for any other X-series game, SNES included).

Unfortunately, the Nightmare System (which is horrendous) tends to overshadow it.  You just need to realize it is an effect and not a level design.  Then try and figure out the lesser of the two or three evils available for a given stage.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 21, 2009, 12:09:12 AM
What X1 did right, which I wouldn't mind seeing revisited:
- Ass-kicking special weapons.
- Boss weapon effects outside of the usual weakness (incidentally we saw some of this in Xtreme2 with Ray Claw).
- Buster upgrade of at least triple strength, plus frikkin' shockwave (DAMN YOU, MHX!!!).
- Helpful stage-clearing bonuses.  Frozen lava, flooded jungle, and such.

*grabs Magical Talking Fish and smacks Hypershell with it!

YOU FORGOT MUSIC!   8D
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 21, 2009, 12:46:14 AM
*gives PB ZEE UPPERCUT!!*

Kickass music is something the X-series never stopped doing, sans Xtreme1 anyway.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 21, 2009, 01:01:02 AM
Marth: COUNTER!

It STILL should be mentioned!
Title: Re: What do you want to see in X9?
Post by: Flame on November 21, 2009, 01:44:18 AM
Marth: COUNTER!

It STILL should be mentioned!
*steps in the middle*
It should'nt, and doesnt- need to be mentioned.
*gets blown away by the collision of PB and Hyper*

*gives PB ZEE UPPERCUT!!*

Kickass music is something the X-series never stopped doing, sans Xtreme1 anyway.
hmm. For my personal opinion, X8 is another. It's music was good, but a few tunes gratedon my nerves, and a few were very forgettable.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 21, 2009, 01:46:21 AM
hmm. For my personal opinion, X8 is another. It's music was good, but a few tunes gratedon my nerves, and a few were very forgettable.

See, this shows that it should be mentioned!   8D
Title: Re: What do you want to see in X9?
Post by: Flame on November 21, 2009, 02:24:13 AM
Its only 2 games out of 10. (11 if you count MHX as seperate)
Title: Re: What do you want to see in X9?
Post by: Fxeni on November 21, 2009, 03:24:13 AM
Again...
I'd much rather get a game that has the quality of X1... but that's me. It's also highly doubtful.
Bolded for clarification. X1 was the only game that felt like it had no flaws, and having something of that quality again would be nice. Also X2 (although I admit that one has it's issues =P).
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 21, 2009, 05:05:35 PM
One other thing with X1 is that requiring boss weapons for parts was rare (although X6 still one-ups it in that respect).  Capsules only required other capsules.  And even when a weapon was needed for something else, it at least didn't feel like a mandatory revisit,

X5 had some serious offenses in that respect.  McWhalen's capsule requires McWhalen's weapon?  Riiiiight.  His Heart Tank (as Zero) is best obtained with E-Blade, which comes from the boss you should be tackling immediately AFTER him?  Ugh.

Marth: COUNTER!
Yoshi: BrringPOP up and over!
Jelly: Nice!


......okay, that's all I've got.

hmm. For my personal opinion, X8 is another. It's music was good, but a few tunes gratedon my nerves, and a few were very forgettable.
Well, many have a "few" tunes that grate on nerves.  It's forgivable.  Case in point, again: X5.  There were a lot of weak entries in that one, considerably more so than X8.  But you can't argue with Zero's theme, X vs. Zero, or pretty much any tune related to Sigma.
Title: Re: What do you want to see in X9?
Post by: Flame on November 21, 2009, 05:51:31 PM
I liked all of X5's music.
INCLUDING the boss theme. Whether it fits as a boss theme or not, I still found it interesting.
I didnt quite like X8's boss theme.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 21, 2009, 09:22:37 PM
*UPPERCUT!!*

X8's boss theme is awesome and very fitting.  At least, the first half is.  The latter half cannot compare, which is unfortunate given that on Hard Mode you'll pretty much always hear that longer than the normal theme.

X5's boss theme was ear-piercing.  Zero Virus theme was interesting but entirely too repetitive and too frequently used (we didn't have to do cutscenes, stage select, AND stages with all the same tune).  X's character theme is pretty crappy.  Not terribly fond of Mattrex and Axle The Red music, either.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 21, 2009, 09:23:56 PM
 -AC

Not this again!  XD
Title: Re: What do you want to see in X9?
Post by: Flame on November 21, 2009, 10:52:02 PM
*UPPERCUT!!*

X8's boss theme is awesome and very fitting.  At least, the first half is.  The latter half cannot compare, which is unfortunate given that on Hard Mode you'll pretty much always hear that longer than the normal theme.

X5's boss theme was ear-piercing.  Zero Virus theme was interesting but entirely too repetitive and too frequently used (we didn't have to do cutscenes, stage select, AND stages with all the same tune).  X's character theme is pretty crappy.  Not terribly fond of Mattrex and Axle The Red music, either.
*Dodges*
*HAOUUUKEN!*
Its my opinion, And I'm entitled to liking X5's and hating X8's if I so wish. Outside of X8, I dont hate any Megaman music.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 22, 2009, 12:53:04 AM
*HITS ZEE BUTTONS FASTER!!*

Quote
Outside of X8, I dont hate any Megaman music.

If this doesn't change your mind, nothing will:
[youtube]http://www.youtube.com/watch?v=ezvz_1nw4V4[/youtube]
Title: Re: What do you want to see in X9?
Post by: Flame on November 22, 2009, 10:41:18 PM
*braces for Zee uppercut and the fish*
I didnt mind it. It wasnt the best music in the X series, but It didnt "bother" me.
Title: Re: What do you want to see in X9?
Post by: Nekomata on November 22, 2009, 10:51:05 PM
it totally fits the gameboy's usual sound quality.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on November 22, 2009, 11:35:42 PM
I agree.  The music is actually one problem I DON'T have with the game!
Title: Re: What do you want to see in X9?
Post by: Flame on November 23, 2009, 12:07:35 AM
Plus the game itself was the worse part. Gliiiitchy as hell. Xtreme 2 had its fair share, but god damn, this blows even the music out of the water.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 25, 2009, 01:13:01 AM
it totally fits the gameboy's usual sound quality.
Maybe, but Xtreme2 still did it better.
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 25, 2009, 11:39:47 PM
I acually found Xtreme 1 to be easier due to it's start = dash thing, made it way easier, I died many a time in Xtreme 2 becuse I couldn't figure out how to dash shortcut
Title: Re: What do you want to see in X9?
Post by: Align on November 25, 2009, 11:46:38 PM
down+jump
or jump again midair
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 25, 2009, 11:56:14 PM
Huh, thanks, I didn't think of that, my opinion just got changed.
Title: Re: What do you want to see in X9?
Post by: Satoryu on November 25, 2009, 11:56:32 PM
I acually found Xtreme 1 to be easier due to it's start = dash thing, made it way easier,

Let me guess, emulator, right? Cause on a real Game Boy, Start is in such a cumbersome position that makes dashing+shooting or dashjumping a [tornado fang]ing chore.
Title: Re: What do you want to see in X9?
Post by: OmegaZ on November 26, 2009, 12:01:36 AM
VBA to be exact.
Title: Re: What do you want to see in X9?
Post by: Flame on November 26, 2009, 02:53:55 AM
Command dash. All the way.
Title: Re: What do you want to see in X9?
Post by: Hypershell on November 26, 2009, 04:10:31 PM
Huh, thanks, I didn't think of that, my opinion just got changed.
-AC
Not again.  Do I need to start posting Xtreme2 dash instructions in my signature or something?
Title: Re: What do you want to see in X9?
Post by: Waifu on December 01, 2009, 03:59:27 AM
Nope, just use the fish!
Title: Re: What do you want to see in X9?
Post by: OmegaZ on December 03, 2009, 05:31:25 AM
Nope, just use the fish!

What fish?

I wanna fish...
Title: Re: What do you want to see in X9?
Post by: Zan on December 03, 2009, 06:25:56 PM
THE fish.

It's magical and can talk.
Don't forget to dodge.
Title: Re: What do you want to see in X9?
Post by: Blackhook on December 03, 2009, 06:34:13 PM
THE fish.

It's magical and can talk.
Don't forget to dodge.
It was trained by the CHUCK....you cannot dodge it!
Title: Re: What do you want to see in X9?
Post by: Psycho Yuffie on December 03, 2009, 06:39:18 PM
X will enter the cyberworld in an effort to destroy Sigma once and for all at his root. At the end, Axl and him will sync and with their combined powers, they will destroy Sigma!

Wait a minute...
Title: Re: What do you want to see in X9?
Post by: Hypershell on December 04, 2009, 03:05:07 AM
Well, Sigma allegedly died for good in X8.  Granted, we've heard that before.  But they really built it up during pre-release, and Sigma got booted from the final boss position and lacks a second form (if you don't count Copy Sigma in the previous stage, anyway).  So......yeah.

THE fish.

It's magical and can talk.
Don't forget to dodge.
You don't want to dodge.  The fish grants wishes, I only smack people with it because it feels more honest.  Dodge, and I wish your head to explode.
Title: Re: What do you want to see in X9?
Post by: Waifu on December 04, 2009, 03:13:26 AM
Who knows Sigma or some other wannabe may come back and wreak havoc again, we still have to tie in Mega Man Zero to this.
Title: Re: What do you want to see in X9?
Post by: Hypershell on December 04, 2009, 03:37:09 AM
No, we do not.  Ever.  Unless you are intentionally ending one series with plans for a "spiritual" sequel to follow (see Zero-to-ZX), tying series together only serves to write you into a corner.

Power Fighters placement in the Classic-series timeline is the perfect example of this.  We got a very concrete Zero reference which leaves it rather awkward for Wily to be focused on other projects.  As a result one is generally not comfortable placing Power Fighters before a game that was released 12 years later.  Any Classic-series sequel they release in the future is going to face the same problem: Would you rather join the ranks of perpetual prequels to an ancient arcade game or would you rather find some contrived way of explaining why Zero is on the off-screen back burner?

Even if you ignore that fundamental no-no, you cannot tie X to Zero without going through Command Mission, which is distanced timewise from the rest of the X-series (being in the next century and all).  So the proper place to do a tie-in would be a Command Mission sequel, not a main-series X sequel.
Title: Re: What do you want to see in X9?
Post by: Flame on December 04, 2009, 04:15:45 AM
I want a Command Mission 2... :(
Title: Re: What do you want to see in X9?
Post by: Jericho on December 04, 2009, 04:16:41 AM
I'm down for a Command Mission sequel though. The characters introduced in CM already were quite interesting and varied design & plot wise. Gameplay wise, they could continue the turn based stuff or go in a more "Tales of..." direction ([tornado fang] yeah 4 players in battles). If there's anything I'd like them to do though, I'd like it if they gave us an over world to explore and made the length a bit longer. The Megaman universe, especially the intertwined X-Zero-ZX one, could really lend itself to some awesome over worlds and maps, cyberpunk or otherwise, if Capcom went all out with it.
Title: Re: What do you want to see in X9?
Post by: Flame on December 04, 2009, 05:19:23 AM
Well Central tower was the hub pretty much.
But yeah. more. more! More areas maybe. What makes me sad, is that after you beat the tails clan, the game loses all fun to it... Because by then, you've become the most uber thing in existence, where Redips himself loses fun since he goes down very easily by then.
Title: Re: What do you want to see in X9?
Post by: Hypershell on December 04, 2009, 07:54:13 PM
It's fairly standard RPG procedure to have some uber-powerful secret boss that is actually more powerful than the final boss; therefore there's no real use for whatever reward you get aside from just feeling that badass.  You'd think they would have learned by now to make such bosses rematchable.  Not to mention Axl should have gotten the Annihilator Hadouken instead of that freaking Nine Fragments.

But yeah, CM sequel would be awesome.  I definitely miss Marino, Massimo, and Cinnamon.  Heck, I even miss Depth Dragoon.
Title: Re: What do you want to see in X9?
Post by: Sky on December 05, 2009, 12:43:04 AM
in megaman x9, i want:
bullets
things to kill with bullets

that's all
Title: Re: What do you want to see in X9?
Post by: Waifu on December 05, 2009, 03:12:16 AM
We could alway recycle the X series IN SPACE.
Title: Re: What do you want to see in X9?
Post by: Satoryu on December 05, 2009, 03:26:05 AM
They did that already. Twice in fact.
Title: Re: What do you want to see in X9?
Post by: Thanatos-Zero on December 05, 2009, 04:37:16 AM
I want a deep story for Rockman X9 which rivals the one of Neon Genesis Evangelion. It would end up as a double edged sword though. The players will either love or hate it.
Title: Re: What do you want to see in X9?
Post by: Flame on December 05, 2009, 10:07:18 AM
Its not deep enough for you?
Title: Re: What do you want to see in X9?
Post by: Zan on December 05, 2009, 03:06:01 PM
Evangelion was deep? Being deliberately confusing doesn't equate to depth last I checked.
Title: Re: What do you want to see in X9?
Post by: Tickle Buffalo on December 05, 2009, 03:37:06 PM
(http://img4.imageshack.us/img4/9106/evatoodeep.jpg)

Too deep for Zan to comprehend imo.
Title: Re: What do you want to see in X9?
Post by: Hypershell on December 05, 2009, 03:48:03 PM
Read the timeline threads sometime and tell me how in blazes ANYTHING is too deep for Zan.
Title: Re: What do you want to see in X9?
Post by: Tickle Buffalo on December 05, 2009, 03:56:16 PM
He's a Megaman information processing robot. He just wasn't coded to understand how deep Eva is, that's all. Duh.
Title: Re: What do you want to see in X9?
Post by: Zan on December 05, 2009, 04:01:11 PM
I just feel that Evangelion's depth was limited to the final episodes, anything leading up to that point being in [tornado fang]ing with the minds of an already unstable cast as well as the viewer, all whilst trying to have the viewer enjoy a bunch of mecha battles accompanied by needless Christianity references, and of course, a clear lack of a coherent explanation at the time. All in all, it would be much deeper if there was more time to actually stand still and elaborate on core principles.

You want Eva's depth? Go play X8, it fits the bill.

Title: Re: What do you want to see in X9?
Post by: Hypershell on December 05, 2009, 04:32:46 PM
He's a Megaman information processing robot. He just wasn't coded to understand how deep Eva is, that's all. Duh.
You don't talk to him on AIM, trust me, he processes far more than that.  He pursues the exercise in futility that is making sense of Mario and Zelda far further than I'd ever have the nerve to.
Title: Re: What do you want to see in X9?
Post by: Tickle Buffalo on December 05, 2009, 05:00:09 PM
why would anyone try to make sense of zelda


that is seriously the biggest exercise in futility i have ever heard of


why
Title: Re: What do you want to see in X9?
Post by: Hypershell on December 05, 2009, 05:03:17 PM
I'd dare say Zelda makes more sense than Mario.  In Mario, you have to wonder what the hell kind of stork would pay Bowser 8 visits.
Title: Re: What do you want to see in X9?
Post by: Tickle Buffalo on December 05, 2009, 05:14:52 PM
Yeah, you'd think it'd make more sense. You think things will be easy, and that's how it gets you.


Actually to be honest I kinda skipped over the making sense of Mario thing because that's just dumb. S'like trying to make sense of Tetris or somethin'.
Title: Re: What do you want to see in X9?
Post by: Waifu on December 05, 2009, 05:33:34 PM
Eva has no depth, Mario has depth, Zelda has depth and Pong has depth? Who ARE YOU people?!  :o
Title: Re: What do you want to see in X9?
Post by: Zan on December 05, 2009, 05:56:23 PM
Quote
making sense of Mario

Only in an amusing Mario-style manner! Mario-logic and all.

Bowser Jr. is totally the result of Bowser and Peach's wedding from Super Paper Mario. Every time that happens, the Stork works over time!

Quote
why would anyone try to make sense of zelda

Zelda makes perfect sense. You just got to accept when you can't make a connection and wait for Nintendo to make a new game that turns everything upside down.

Quote
Eva has no depth, Mario has depth, Zelda has depth and Pong has depth? Who ARE YOU people?! 

Dig Dug has depth, don't deny it.

Title: Re: What do you want to see in X9?
Post by: Flame on December 05, 2009, 06:52:39 PM

Dig Dug has depth, don't deny it.

Oh Zan... You made me laugh out loud really hard. XD
Title: Re: What do you want to see in X9?
Post by: Blaze Yeager on December 21, 2009, 09:00:19 PM
^Uh...No i want a 16bit X9 Please.
Title: Re: What do you want to see in X9?
Post by: Align on December 21, 2009, 09:51:45 PM
I think it ought to be like X8, except better. Keeping what was good, improving on what was lacking. Yep.
Title: Re: What do you want to see in X9?
Post by: The Great Gonzo on December 21, 2009, 09:54:50 PM
I'd like the plot to not create new continuity nightmares within the X series; as long as most of it is in the game itself and not some sourcebook that'll never reach our shores, and it's fun, then I'm good.
Title: Re: What do you want to see in X9?
Post by: Musashi-COM on December 21, 2009, 09:56:07 PM
A new game. A new X game. Maverick Hunter styled. Nuff' said
Title: Re: What do you want to see in X9?
Post by: Align on December 21, 2009, 09:57:11 PM
I hope it isn't as low-poly as MHX was, though. Feels wrong to see a Megaman where all the details are sort of blurry.
Title: Re: What do you want to see in X9?
Post by: Musashi-COM on December 21, 2009, 10:00:46 PM
SNES-styled, MHX-Styled, shmeck-styled. As long as it's as good and solid as MMX2, I'll buy it.
Title: Re: What do you want to see in X9?
Post by: Protoman Blues on December 21, 2009, 10:05:49 PM
X as a worthwhile character.
Title: Re: What do you want to see in X9?
Post by: Align on December 21, 2009, 10:26:30 PM
SNES-styled, MHX-Styled, shmeck-styled. As long as it's as good and solid as MMX2, I'll buy it.
I should hope it's better than X2. A lot better.
Title: Re: What do you want to see in X9?
Post by: Satoryu on December 22, 2009, 12:47:51 AM
I hope it isn't as low-poly as MHX was, though. Feels wrong to see a Megaman where all the details are sort of blurry.

That's more the PSP's fault, really. If it was on PS2, it would've been clearer. Though at this point, if they were to continue with that style, making them XBLA/PSN titles would be a good idea.
Title: Re: What do you want to see in X9?
Post by: Flame on December 22, 2009, 04:16:20 AM
The command mission cast will never appear outside of Command mission. Or did you forget that Command mission is the next century after X8? X9 can not, and WILL NOT be after it.

I prefer the original X designs. Actually, I like the Maverick Hunter X designs. they were a good happy medium. they were the classic designs, but slimmed down a bit.  A vote for Zero's X8 design is a vote for getting slapped by Hyper's talking fish. I mean, SERIOUSLY, THE HELMET! DEAR GOD, THAT HELMET!!
Plus the in game models were very crappy.

Id like something with Gate. though it seems unlikely.

Indeed on the power up system. that my main gripe with X8, because that means the developers were able to go ahead and make lazy stages with no replay value other than metal farming. (and badly hidden capsules)

As long As I get another X4 land chaser scenario, Im all game for Land chasers.
Title: Re: What do you want to see in X9?
Post by: Hypershell on December 24, 2009, 05:14:11 PM
What I want in X9:

- X8 designs or entirely new ones.

- X8 graphics or more advanced graphics.
*gives Hiroki ZEE UPPERCUT!!*

X8 had horrid character design and even worse character model detail.  There is no reason, ever, to look back.  Between MHX and TvC I think it's fairly obvious that I'm not the only one who feels that way.

One other thing I want in X9:

-New Game Plus.  If the ZX games proved one thing to me it's how much this feature makes a difference.  It was quite a saving grace in X7 (no need to unlock X; tank up everyone on chips), and X8 (forget the shop and Crystal Wall metals crap).  And X5 would have benefited from it a lot (X6 doesn't need it since you can get everything without killing a boss anyway; but level design of that calibur isn't something I expect to come every title).  Best-case scenario it lets you use all your favorite later power-ups to wail on enemies throughout the entire game.  Worst-case scenario it's a nice loophole for dodging any ill-designed "expansion" efforts in the power-up system.
Title: Re: What do you want to see in X9?
Post by: Elpis TK31 on December 24, 2009, 06:07:04 PM
Lex Steele as the new "sigma", with a bigger lightsaber.

Oh and most definately New Game Plus.
I also would like the sound team of X1, they don't have to use SFC sound or anything, but I would really like to hear something from those composers again, since I haven't heard anything from them since X1.
And it should play like the SNES games, as in fluid dashing jumping etc, it's what X4~X6 did wrong and Z1~ZXA did right.

Title: Re: What do you want to see in X9?
Post by: Flame on December 24, 2009, 06:12:59 PM
I didnt mind X8's character designs, (except Zero's) It was the models that were crappy. Although I would prefer something more in line with MHX or TvC Zero. (TvC FINALLY got his helmet right, something which both X8 AND MHX failed at.)
Title: Re: What do you want to see in X9?
Post by: Hypershell on December 24, 2009, 06:16:29 PM
Z1-ZXA may have gotten dash physics right but there's quite a bit of the X-series formula that they missed, most notably weapon energy management (weaknesses, energy refill after missions).  Granted, you'd have to be pretty bone-headed to forget about that in an actual X-series game, but still.

I'd say despite the GBC's lack of a spare button for dashing that Xtreme2 had the physics department down.  Your air-dash momentum stayed with you the entire time flawlessly.

Speaking of dashing, I don't want to see that blasted "scoot" of Zero's from X8 again.  Tall, short distance, slow, no reason it should have been so.
Title: Re: What do you want to see in X9?
Post by: Zan on December 24, 2009, 06:18:21 PM
Flame: Who are you to determine how Zero's helmet is supposed to look?
Title: Re: What do you want to see in X9?
Post by: Flame on December 24, 2009, 06:19:25 PM
I agree. That dash was terrible. Gameplay balance my ass. Theres nothing balanced about it.
Also, I feel like Axl's X8 character design was actually the only one that actually looked better than his regular design. The more slimline look actually suits him nicely.
Flame: Who are you to determine how Zero's helmet is supposed to look?
Who are you to determine I cant? Its obviously not how the helmet originally looked like, nor what its supposed to. Do you want Zero to look nice, or not?
Obviously someone else felt the same, as they made Zero look the way he SHOULD in TvC.
His back prongs SHOULD NOT be the same height as his front ones.
Its just a simple aesthetic detail that does not work right otherwise. It looked ridiculous in X8, mainly more because of how they cut the halfpipe between the back prongs into an almost straight line. MHX was harder to spot, because they fixed the half pipe. but the prongs were still a bit too high.
Title: Re: What do you want to see in X9?
Post by: Satoryu on December 24, 2009, 07:34:55 PM
Speaking of dashing, I don't want to see that blasted "scoot" of Zero's from X8 again.  Tall, short distance, slow, no reason it should have been so.

I agree. That dash was terrible. Gameplay balance my ass. Theres nothing balanced about it.

Just dash jump, you morons.
Title: Re: What do you want to see in X9?
Post by: Nekomata on December 24, 2009, 07:36:04 PM
but that requires them to use common sense.
Title: Re: What do you want to see in X9?
Post by: Jericho on December 24, 2009, 07:44:21 PM
Speaking of common sense, I'm gonna lock this because my common sense tells me and keeps telling me that everytime this thread appears, the same endless circle starts up and no one can or tries to get anywhere else with it.

See you all again in a few months when we have the "X9 - What are your wishes?" remix! XD