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Rockman & Community => Rockman Series => Zero => Topic started by: xnamkcor on January 19, 2010, 06:27:14 PM

Title: Rockman Zero Collection Thread
Post by: xnamkcor on January 19, 2010, 06:27:14 PM
I thought I'd start up a central thread here dedicated to Rockman Zero Collection info.

Rockman Zero: Collection
Nintendo DS
04/22/2010

http://www.capcom.co.jp/rockman/zero/index.html

Questions:
Any additions or removals?
Emulated?
DS can play the games directly?
Will the extra DS buttons be usable?
Will the DS's extra power be used to reduce slowdown?
Any new Music or Voice Acting?
Wifi features(e.g. NWC Scoreboards)?
Any sound re/upsampling?

Additions:
Touch screen Displays Art
Title: Re: Rockman Zero Collection Thread
Post by: Blackhook on January 19, 2010, 06:34:45 PM
Don´t we have TWO already?
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on January 19, 2010, 06:38:29 PM
Don´t we have TWO already?

Are you talking about the threads acting as "comment"s for the news posts?
Title: Re: Rockman Zero Collection Thread
Post by: Blackhook on January 19, 2010, 06:41:44 PM
Are you talking about the threads acting as "comment"s for the news posts?
Yeah?
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on January 19, 2010, 06:44:11 PM
If you are willing to edit and update the initial post with current info and move it to this board, sure. Or we can just use this one. Seems sort of silly to use a news post as an official thread for a game.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on January 19, 2010, 06:45:15 PM
He's got a point.
I think.
Title: Re: Rockman Zero Collection Thread
Post by: Blackhook on January 19, 2010, 06:46:17 PM
Nah, I don´t mind to have it more organized
Title: Re: Rockman Zero Collection Thread
Post by: Archer on January 19, 2010, 10:08:07 PM
I'll probably get it, even if it didn't have anything extra just like I'd get OSS if it came out.

Because I don't have the original anymore.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on January 20, 2010, 03:22:00 AM
Emulated?
DS can play the games directly?
You know, that's actually an interesting question that hadn't occurred to me.  GBA emulation on the DS (at any sane framerate) is theoretically impossible, due to the cutoff of GBA BIOS files and some of the sound circuitry while in NDS mode.  You can't just run GBA code in DS mode, but maybe for a professional developer with game source code and all it was an easy conversion?  I dunno, but it'd really suck if the only reason we're not seeing the full DS resolution is because they didn't want to draw an extra 16 pixels for the areas that don't vertically scroll.

Hm, now that I think about it, the difference in sound handling may cause some tweaks in that department (compare GBA and NDS Gyakuten Saiban games, it's a minor difference but it's there).

Although not confirmed, there is a strong possibility that we'll be seeing in-game usage of the Z3 e-Reader modification cards.  If so, that'll probably be the main hook of the collection for existing fans (besides just the convenience of 4 titles in one cart, anyway).
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on January 20, 2010, 09:48:58 PM
You know, that's actually an interesting question that hadn't occurred to me.  GBA emulation on the DS (at any sane framerate) is theoretically impossible, due to the cutoff of GBA BIOS files and some of the sound circuitry while in NDS mode.  You can't just run GBA code in DS mode, but maybe for a professional developer with game source code and all it was an easy conversion?  I dunno, but it'd really suck if the only reason we're not seeing the full DS resolution is because they didn't want to draw an extra 16 pixels for the areas that don't vertically scroll.

Hm, now that I think about it, the difference in sound handling may cause some tweaks in that department (compare GBA and NDS Gyakuten Saiban games, it's a minor difference but it's there)j.

Although not confirmed, there is a strong possibility that we'll be seeing in-game usage of the Z3 e-Reader modification cards.  If so, that'll probably be the main hook of the collection for existing fans (besides just the convenience of 4 titles in one cart, anyway).

Probably ported MMZ to the ZX engine.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on January 23, 2010, 02:16:46 AM
In terms of source code it's probably the same engine.

So, yesterday, MMN found out that Ippo Yamada is apparently putting some hard work into some new Zero arrangements (http://www.themmnetwork.com/2010/01/21/ippo-yamada-working-on-zero-music-to-what-end/).  Zero Collection bonus features?  Some unannounced "Zero Gigamix" soundtrack?  Or just fine-tuning for the DS's midi instruments?  No matter what, I'm itching to find out.
Title: Re: Rockman Zero Collection Thread
Post by: Yllisos Zanon on January 23, 2010, 05:57:23 AM
One thing I am curious about, what kind of special features will we have, if we have the GBA Zero games in the GBA port.  While playing the collection?
Title: Re: Rockman Zero Collection Thread
Post by: STM on January 23, 2010, 06:58:14 AM
The better question is, did you get anything from OSS if you had EXE 1 slotted in?

The answer to that may likely be your answer here.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on January 23, 2010, 05:19:02 PM
W-Slot was something of a niche-feature as it is; I think ZX's bonuses were unusually significant compared to what other games were doing.  Then of course ZXA had none.  With the DSi out there now, they're only less likely to use it since it's not a given that the entire installed userbase has a GBA slot anymore.  At the very least, if there is anything, I'm sure it'd only be an alternate unlock method.
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on January 27, 2010, 05:00:25 AM
It is likely not emulated. You can see the second screen reacts to whats going on in the main game. While its technically possible with emulation to achieve this effect (as far as I've seen from screens) it would be awkward and require many work arounds. All in all, I wouldn't bet on emulation being the case.

However, an emulated game could possibly be within reason, technically. Remember that while emulators on the DS now, through means of homebrew, are far less efficient than if it was an officially made emulator.

Case in point, the PSP can emulate PS1 games without skipping a beat. There is a vast difference between officially built emulators as opposed to fan ones. The main difference is, the official emulators are build with full knowledge and documentation available, along with official bios and other utilities freely available to the developers. There is no guess work, or reverse engineering, which leads to a much faster and more accurate emulator.
Title: Re: Rockman Zero Collection Thread
Post by: Police Girl on January 27, 2010, 05:19:33 AM
I'm intrested in knowing if the EXE Viruses will be an unlockable in Zero 3 for Cyberspace.
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on January 27, 2010, 06:25:52 AM
The better question is, did you get anything from OSS if you had EXE 1 slotted in?

Yes. You got the EXACT SAME [parasitic bomb]. 8D
Title: Re: Rockman Zero Collection Thread
Post by: STM on January 27, 2010, 06:37:14 AM
Oh u 8D
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on January 28, 2010, 03:35:31 AM
However, an emulated game could possibly be within reason, technically. Remember that while emulators on the DS now, through means of homebrew, are far less efficient than if it was an officially made emulator.

Case in point, the PSP can emulate PS1 games without skipping a beat. There is a vast difference between officially built emulators as opposed to fan ones. The main difference is, the official emulators are build with full knowledge and documentation available, along with official bios and other utilities freely available to the developers. There is no guess work, or reverse engineering, which leads to a much faster and more accurate emulator.
That is a very, very apples-and-oranges comparison.  The PSP is about 10 times as fast as the PS1 whereas the DS is only about 4 times as fast as the GBA.  Your argument would be more applicable if you were talking about, say, the Genesis or Super Nintendo.  But the GBA is quite a bit faster.

If this were the DSi, then maybe I could buy the whole professional development edge in getting GBA emulation out there.  But on the plain old DS, I just don't see it happening.
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on January 28, 2010, 03:48:44 AM
[objection!]

MHz are not an accurate indicator of processor power when comparing. Different models and other factors play a large part in this. The 333MHz mode is also overclocking the PSP processor. It is designed to be a 222MHz chip. Nor is four times the MHz a valid gauge in not enough power to emulate. The N64 processor was clocked at 93.75 MHz, while the Gamecube was clocked at 486 MHz. This is a bit under 5 times the MHz, yet the GC flawlessly emulated some N64 games.

The point of the comparison was; the PSP homebrew PS1 emulator ran at 1.5 frames per second, usually. The official one runs at full speed always.

In addition, even official emulation is usually not refined enough to be 100% compatible with all games without constant updates and patches. For single games, or collections such as this game, it is suited best. For wide range use, patches and updates are required. This is why Nintendo, put a hardware chip in. This was to ensure the compatibility to the highest level, for an already vast library of games. The same can be seen in the PS3 models. The original had the PS2 chipset, and had vastly superior compatibility when compared to the PS3's second model which used software emulation. In addition, I hear the software emulator takes up roughly 10GB of space on the PS3's HDD. That exorbitant size is undoubtedly for patches and other hacks for compatibility issues.

I would believe an official emulator could run GBA games at full speed on a DS.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on January 28, 2010, 06:21:11 PM
GC flawlessly emulated some N64 games.

Even a current PC can't flawlessly emulate N64 yet(why did they have to make it so complicated?). First hand knowledge of the architecture and hardware helps great deals in emulating.

Also, the similarity in architecture between DS and GBA would also lend itself to easier emulation.

Of course, this is all speculation, and they're probably running it under a modified ZX engine. Running a game from an old platform on a new platform by using its successor's engine, which was a modification of the old platform's game. I'm sure it's been done before.
Title: Re: Rockman Zero Collection Thread
Post by: Align on January 28, 2010, 06:34:17 PM
We needed another thread:
http://forum.rockmanpm.com/index.php?topic=3462.msg202227;topicseen#new
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on January 29, 2010, 04:14:15 AM
The 333MHz mode is also overclocking the PSP processor. It is designed to be a 222MHz chip.
Your information is outdated.  Although I'm unaware of when PS1 emulation coincides with this, one of the firmware updates allows the PSP to officially run at 333MHz (3.5, I think).
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on January 29, 2010, 04:39:15 AM
Your information is outdated.  Although I'm unaware of when PS1 emulation coincides with this, one of the firmware updates allows the PSP to officially run at 333MHz (3.5, I think).

[objection!]

It is still overclocking, regardless. Official overclocking is still overclocking. Developers got the OK to use the overclock mode about two years ago.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on January 29, 2010, 05:10:55 AM
Did you see the term "overclocking" anywhere in my response?  I was talking about where you said "designed to be".  That implies the use of the PSP at 333MHz is outside its official specifications.  There was a time when that was true.  At current, it is not.  The 222MHz limit existed only because Sony willed it so, and they removed it.  That simple.

Are we done derailing the thread now?
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on January 29, 2010, 05:15:30 AM
Overclocked comes in because the intended MHz for the PSP processor was 222. Developers were allowed to set the CPU into overclock mode after a while.

Regardless of all this, the outcome is the same. MHz have no baring on true processor power readings, and cannot be used to measure potential emulation success. Due to the architecture of the DS and GBA, along with the added horse power, an official GBA emulator made for the DS would most likely run perfectly fine.

Feel free to return to the topic at hand.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on January 30, 2010, 08:38:38 PM
Did you see the term "overclocking" anywhere in my response?  I was talking about where you said "designed to be".  That implies the use of the PSP at 333MHz is outside its official specifications.  There was a time when that was true.  At current, it is not.  The 222MHz limit existed only because Sony willed it so, and they removed it.  That simple.

Are we done derailing the thread now?

I hope so. If this thread becomes any more useless it might east west eat the universe.

Does Capcom have an official site for MMZC yet?
Title: Re: Rockman Zero Collection Thread
Post by: Irgendein on January 30, 2010, 08:41:54 PM
Doesn't look like it
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on January 30, 2010, 08:46:01 PM
I really wish Capcom would organise their "blogs" better. They have tags, but there's no "Megaman" or "Devil May Cry" blogs. Just a giant mess of blags with tags.
Title: Re: Rockman Zero Collection Thread
Post by: Align on March 04, 2010, 12:26:58 PM
Say... think they'll redo the translations? They were kind of awkward initially.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on March 04, 2010, 09:23:51 PM
Not likely. They didnt redo translations for their other collections, it would be mighty odd if they started now.
Title: Re: Rockman Zero Collection Thread
Post by: tzyro on March 10, 2010, 06:18:37 AM
btw...rockman zero collection won't be release on 22 april due to some problems.
Title: Re: Rockman Zero Collection Thread
Post by: Flok on March 11, 2010, 01:43:00 AM
Looking forward to any possible changes to the 4 Zero games, or extra content. MMAC and MMXC had it.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on March 11, 2010, 01:50:15 AM
I'm still waiting for the Megaman Anniversary Collection for GBA... >_>
Title: Re: Rockman Zero Collection Thread
Post by: Frozen Potato on March 11, 2010, 01:33:33 PM
I want  RMZC with voice acting...if posible...lol...who am i asking  8D
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on March 11, 2010, 05:34:06 PM
Lucas Gilbertson and Mark Gatha.

.
.
.

That is all.
Title: Re: Rockman Zero Collection Thread
Post by: Nekomata on March 11, 2010, 07:08:53 PM
Mark Gatha.
like he'd stop being a doctor.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on March 11, 2010, 07:10:41 PM
Lucas Gilbertson and Mark Gatha.

.
.
.

That is all.
Amen... Amen.

Id like extra features too. Something to make it worth re-buying Z1,3, and 4.
The card modifier is a big plus, but I can get that on the rom.

Posted on: March 11, 2010, 01:10:16 PM
like he'd stop being a doctor.
We can still dream though.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on March 13, 2010, 05:16:28 PM
Amen... Amen.

Id like extra features too. Something to make it worth re-buying Z1,3, and 4.
The card modifier is a big plus, but I can get that on the rom.

Posted on: March 11, 2010, 01:10:16 PM
We can still dream though.

He wouldn't stop being a doctor. He'd just be on a forced holiday, like Gordon Freeman.
Title: Re: Rockman Zero Collection Thread
Post by: Hiryu on March 13, 2010, 06:45:19 PM
BTW, here's the official site.

http://www.capcom.co.jp/rockman/zero/index.html
Title: Re: Rockman Zero Collection Thread
Post by: Acid on March 13, 2010, 06:48:51 PM
Ha.

The music makes me feel kinda... nostalgic.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on March 13, 2010, 08:45:13 PM
Ha.

The music makes me feel kinda... nostalgic.

Is it a new track?

What's the url for the music player?
Title: Re: Rockman Zero Collection Thread
Post by: dragontamer272 on March 16, 2010, 08:42:41 AM
Hopefully it will be all fully original, nothing changed, no new music, all 100% exactly what was on GBA.
Title: Re: Rockman Zero Collection Thread
Post by: Rin on March 16, 2010, 11:20:53 AM
Hopefully it will be all fully original, nothing changed, no new music, all 100% exactly what was on GBA.
STOP RIGHT THERE!
CRIMINAL SCUM!
: P
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on March 16, 2010, 05:16:58 PM
Hopefully it will be all fully original, nothing changed, no new music, all 100% exactly what was on GBA.

They have that already. It's called the GBA games. Stop encouraging crappy collections.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on March 16, 2010, 10:47:50 PM
You're the kind of person who would buy Sonic Genesis and like it. I think.

Maybe not. I think even idiot-savants hate that.
Title: Re: Rockman Zero Collection Thread
Post by: HyperSonicEXE on March 16, 2010, 10:50:17 PM
Wait, we're scolding people for wanting games for newer hardware that more people have rather than outdated ones?

I didn't get the memo.

Also, yeah, this thing better have multiplayer. At least MMZ2's battling.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on March 16, 2010, 10:52:21 PM
That's because I ate your copy; it was strawberry flavored...
Title: Re: Rockman Zero Collection Thread
Post by: HyperSonicEXE on March 16, 2010, 10:54:59 PM
*looks in DSi*

Hey, I was playing that! O^O

Also, I'm holding off on a DSiXL. Not just because Gamestop's DSi+$100=DSiXL is a ripoff, but I'm 90% sure we're going to see the DS2 at E3.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on March 16, 2010, 10:56:01 PM
i ate your copy of the memo... and the oopart too...
Title: Re: Rockman Zero Collection Thread
Post by: Flame on March 16, 2010, 11:18:34 PM
Wait, we're scolding people for wanting games for newer hardware that more people have rather than outdated ones?

I didn't get the memo.

Also, yeah, this thing better have multiplayer. At least MMZ2's battling.
Were scolding people for encouraging bad collections. for encouraging [parasitic bomb] like OSS.
If your gonna make a collection o games half the fanbase has, you better include extras. or at least re-touches.
Title: Re: Rockman Zero Collection Thread
Post by: dragontamer272 on March 17, 2010, 05:41:17 AM
STOP RIGHT THERE!
CRIMINAL SCUM!
: P

Wait?! I'm a criminal?!?
Title: Re: Rockman Zero Collection Thread
Post by: Solar on March 17, 2010, 06:13:30 AM
Were scolding people for encouraging bad collections. for encouraging [parasitic bomb] like OSS.

As much as I agree with you about OSS those are two completely different things. People buy collections of games for the games included in it, extras are just that, extras. Besides, even in the fanbase not all people own copies of all the games included (for example I only have 3 and 4, no 1 or 2). OSS was just a horrible attempt at milking money from the concept of a crossover with the least effort possible.
Title: Re: Rockman Zero Collection Thread
Post by: HyperSonicEXE on March 17, 2010, 06:15:27 AM
Indeed; if OSS had instead been EXE1-6 (or 1-3), it would have been a different story.

Much different.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on March 17, 2010, 06:52:06 AM
Think of it this way. A collection of OSS'
Meh. bad comparison. but the point stands, that a Collection without anything special, is only really going to attract fans who DONT have the games.

AC had navi mode and the two arcade games, as well as some interesting bonuses, XC had the PSX X3, (which really is a matter of personal opinion on whether you like it or hate it) had weak extras, but we didnt have MMOCW, so its excusable, since not all of it was online actually. It also had Battle and chase.

For example, I only played X4- on, so I bought it since it had 1-3.

But Zero collection so far, from what weve seen, has all 3 games, unaltered, and an image gallery of common ZCW art that we have definitely already seen. And it may OR may not- have the Z3 modifier.

I have Z1,3, and 4, so theres no reason to buy it just for one game, thats on a system that isnt TOO past gen yet.
Im sure others are in similar positions, only missing maybe 1 game, or might already have them all.

And if their plan is to raise some dough, and interest for a ZX3, (as seems to be the case) then they would want everyone to buy it, regardless of whether they have the games or not.
Title: Re: Rockman Zero Collection Thread
Post by: Burst on March 17, 2010, 07:39:33 AM
I gotta say voice acting hands down. It only makes sense for a Mega Man series that is more story oriented than a fair amount of the others that out of all the other options voice acting would add much more "oomph" to the story. Look at what voice acting did for Maverick Hunter X.
Title: Re: Rockman Zero Collection Thread
Post by: Rin on March 17, 2010, 10:48:30 AM
Wait?! I'm a criminal?!?
Chill out.
I was merely joking.
(it's a quote from a game... not a megaman one)
Title: Re: Rockman Zero Collection Thread
Post by: Align on March 17, 2010, 12:22:20 PM
Maybe it's because all the version I've played had essentially no voice acting, or really bad voice acting in the case of the X games (apart from 8), but I seriously couldn't care less for it.
Tough choice between retranslation and cross-game weapons operability though, the first games were a bit garbled, but playing Z4 with the Chain Rod would be sweet.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on March 17, 2010, 05:39:48 PM
You're the kind of person who would buy Sonic Genesis and like it. I think.

Maybe not. I think even idiot-savants hate that.

Is that the S1 port for GBA? Who're the ad wizards who came up with that one?

Anybody remember those? Metroid and SMB were especially stupid since you could just buy MZM and SMBDX for less.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on March 17, 2010, 10:12:59 PM
Yeah...
Title: Re: Rockman Zero Collection Thread
Post by: Gaia on March 17, 2010, 10:39:33 PM
Metroid and SMB were especially stupid since you could just buy MZM and SMBDX for less.

Especially when MZM gives you a free unlockable game, so that's a two-in-one deal, plus I think why they are there is for those who have missed out on those games in that era. :/
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on March 18, 2010, 05:27:25 PM
Especially when MZM gives you a free unlockable game, so that's a two-in-one deal, plus I think why they are there is for those who have missed out on those games in that era. :/

SMB was funny because SMBDX had SMB1 and SMB2j and some multiplayer racing stuff. And it was a GBC game, so you could get it cheap.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on March 18, 2010, 11:00:09 PM
Yep. And a calendar! And Game Boy Printer stuff too.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on March 20, 2010, 02:25:45 PM
SMB was funny because SMBDX had SMB1 and SMB2j and some multiplayer racing stuff. And it was a GBC game, so you could get it cheap.
SMB I could understand for reasons of screensize, since some people prefer squishing to a cutoff, and you obviously have a lot more horizontal room (and besides, the Deluxe SMB2j isn't the "real" one in that it uses the SMB1 tiles and lacks the hidden levels).

Then again, it's nice to have Luigi with his own fire colors (although that is EASILY hacked into the original SMB2j, 1 is another story).
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on March 20, 2010, 03:56:28 PM
SMB I could understand for reasons of screensize, since some people prefer squishing to a cutoff, and you obviously have a lot more horizontal room (and besides, the Deluxe SMB2j isn't the "real" one in that it uses the SMB1 tiles and lacks the hidden levels).

Hidden?
Like  - World and the underwater castle?
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on March 20, 2010, 09:16:07 PM
He's referencing The Lost Levels.

In a side note, I've played Doki Doki Panic. Fun, but the same game basically.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on March 21, 2010, 02:14:17 AM
What was this topic about again...? I totally forgot.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on March 21, 2010, 05:47:04 PM
Sonic Classic Collection
Title: RnR 7: Return of Gospel
Post by: prower42 on March 28, 2010, 11:02:48 AM
What was this topic about again...? I totally forgot.

Flame...

everyone forgot what the topic was about.
Title: Re: Rockman Zero Collection Thread
Post by: CyberXIII on March 28, 2010, 04:59:24 PM
Is it a new track?

What's the url for the music player?

That's a redone version of Return to Zero from the first game....ooh, it's lovely.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on March 28, 2010, 05:54:57 PM
That's a redone version of Return to Zero from the first game....ooh, it's lovely.

Any chance someone can post the MP3?
Title: Re: Rockman Zero Collection Thread
Post by: VixyNyan on March 28, 2010, 07:06:18 PM
Actually, it's Captive Legend. (http://lol.rockmanpm.com/RZCCaptiveLegend.mp3)
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on March 28, 2010, 07:37:41 PM
I was hoping for another song, but you're awesome anyway.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on March 29, 2010, 12:50:27 AM
Is this a sign? :O
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on March 29, 2010, 01:15:00 AM
Is the choice of song a sign?
Title: Re: Rockman Zero Collection Thread
Post by: CyberXIII on March 29, 2010, 04:37:00 AM
But isn't Captive Legend a rearrangement of Return to Zero?  (Or the other way around)
Title: Re: Rockman Zero Collection Thread
Post by: Flame on March 29, 2010, 04:42:33 AM
Is the choice of song a sign?
what do you mean?
Title: Re: Rockman Zero Collection Thread
Post by: Align on March 29, 2010, 12:36:30 PM
But isn't Captive Legend a rearrangement of Return to Zero?  (Or the other way around)
"The other way around" is right:
MMZ1 - Captive Legend (http://www.youtube.com/watch?v=41BEbOFT1lA)
MMZ3 - Return to Zero (http://www.youtube.com/watch?v=ETM6hXjU37k)
But they're different enough that you can tell which it is on the site.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on March 29, 2010, 04:14:55 PM
what do you mean?
That's what I want to know.
Title: Re: Rockman Zero Collection Thread
Post by: Galappan on April 01, 2010, 02:29:11 PM
voted for blood.

I'm not putting high hopes with regards to voice acting or remastered in-game bgm. They can expand the mini game library. Z1 & Z2 don't have minigames so maybe for Z1 is a Passy or Colbor minigame and Elpiz minigame for Z2.

What i want at least is a Z1-Z4 boss rush mode!

Also an extra content that allows you to fight Phantom's Armed Phenomenon form.
Title: Re: Rockman Zero Collection Thread
Post by: Protodude on April 03, 2010, 08:35:02 AM
Out of curiosity, anyone here attending Wonder Con this weekend? Capcom's hosting a playable Zero Collection demo at their booth...
Title: Re: Rockman Zero Collection Thread
Post by: Stardius on April 03, 2010, 09:10:48 PM
I voted for extra game, even though it is not really big chance for that happening. But even something as that Model a minigame in ZXA would be alright.
Title: Re: Rockman Zero Collection Thread
Post by: dragontamer272 on April 10, 2010, 10:00:38 AM
I found out that it's release date for Japan has been postponed because of development issues. I just hope that there are no flaws/glitches that will make it unplayable.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on April 10, 2010, 05:11:30 PM
I hope they are porting it to ZX's engine. The future will thank me.

Is it possible to dump a demo from a hotspot?

PS: Anybody else think X/Z games' engines make for good TASs? Unlike some(most?) TASs' wallhacking etcetera that leave the run looking almost, but not completely unlike the original game.
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on April 10, 2010, 05:26:12 PM
Is it possible to dump a demo from a hotspot?

It is. I'm not sure how, but it is.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on April 10, 2010, 07:52:33 PM
It is. I'm not sure how, but it is.

Fund it!

I wish I had a working DS. I used my bro's before, but i moved. Let him keep my R4(for now).

Maybe it'll run on the PSP's DS emulator.

Posted on: April 10, 2010, 09:33:54 AM
Probably just a way to express pre-series events, but if they include a Zero 0 in the collection, I will love them.

PS: MMZ0

PPS: Would somebody, please, rip the images?
Title: Re: Rockman Zero Collection Thread
Post by: Protodude on April 10, 2010, 11:01:47 PM
I found out that it's release date for Japan has been postponed because of development issues. I just hope that there are no flaws/glitches that will make it unplayable.

was postponed. The game is now set to release June 10th.
Title: Re: Rockman Zero Collection Thread
Post by: CyberXIII on April 12, 2010, 02:26:59 AM
Anyone else hope that they don't do what they did with teh X Collection?
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on April 12, 2010, 06:21:05 PM
Put it on a disk?
Title: Re: Rockman Zero Collection Thread
Post by: Flame on April 14, 2010, 01:01:16 AM
I think he's griping about the rumored extras that are RUMORED to have been cut from X Collection. >_>
Not that Zero Collection has that many extras to begin with.
Title: Re: Rockman Zero Collection Thread
Post by: CyberXIII on April 15, 2010, 01:59:24 AM
Flame's right, except I wouldn't call it griping.  Do we know anything concrete about those?
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on April 15, 2010, 02:13:08 AM
If I recall correctly, someone at Megaman Network(?) has some inside contact in Capcom that tells him about some stuff like upcoming releases and details, and also takes input he gathers from the site.

Could all be a huge load of bull, but I think I do remember that being said at the time of X Collection's supposed bonus features in news updates and so forth on MMN.
Title: Re: Rockman Zero Collection Thread
Post by: megatamx on April 17, 2010, 05:50:24 PM
They should make X playable.
Title: Re: Rockman Zero Collection Thread
Post by: Akamaru on April 17, 2010, 06:09:57 PM
Out of curiosity, anyone here attending Wonder Con this weekend? Capcom's hosting a playable Zero Collection demo at their booth...
I did and actually played the game. The controls were a little off, but if anything, it was like putting the GBA version in the DS and playing it that way. I didn't notice any changes to the game itself, just that the lower touch screen had artworks that I haven't seen before. All-in-all, I can't give it any remarkable criticisms or anything since I only had about 20 mins to play it. Still getting it though...

Voted for Voice Acting, but the demo had none except for the original noises and screams from the GBA Zero games had.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on April 17, 2010, 06:26:55 PM
Any input lag?
Sound issues?
How did they fit it to the screen?
Can you assign multiple actions to one button?
Multiple Buttons to one action?
Dedicated P. and S. Weapon buttons?
Command Dash option?
How cool is the game select screen?
Did they change any of the dialogue?
Title: Re: Rockman Zero Collection Thread
Post by: Akamaru on April 17, 2010, 09:45:32 PM
Any input lag?
None as far as I could tell. It was smooth sailing and rather easy to play.
Quote
Sound issues?
Wonder Con is pretty loud, so all I could hear coming from a DS is the louder noises like Ciel's screams or Zero's Z-Saber charge attack.
Quote
How did they fit it to the screen?
Wide screen. It seemed like it fit perfectly the screen. They didn't leave it squared, leaving two black lines on the sides like the GBA version on the DS. They didn't streched it either to "make it fit". This I remember clearly since what excited me the most was your clear and sharp it was on the DS.
Quote
Can you assign multiple actions to one button?
I am pretty sure. I just quickly skimmed the Start Menu to change a few buttons so I can start playing.
Quote
Multiple Buttons to one action?
Not sure. Same reply as above.
Quote
Dedicated P. and S. Weapon buttons?
No. You can change them to your liking.
Quote
Command Dash option?
Pretty sure. Same reply as the Multiple Buttons one.
Quote
How cool is the game select screen?
God help me if I remember. It was cool. New art I haven't seen if I remember right.
Quote
Did they change any of the dialogue?
In the 20 mins that I played, the dialogue seem like it is the same. However, I don't remember all of the dialogue from the GBA version, so I can't say for certain.
Title: Re: Rockman Zero Collection Thread
Post by: Night on April 17, 2010, 10:41:42 PM
Sounds good so far!
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on April 17, 2010, 11:26:18 PM
Quote
It seemed like it fit perfectly the screen. They didn't leave it squared, leaving two black lines on the sides like the GBA version on the DS. They didn't streched it either to "make it fit". This I remember clearly since what excited me the most was your clear and sharp it was on the DS.

Didi it seem like they increased the view or just left it 1:1?
1:1 woiuld leave a verticall boreder of 8 pixels and a horizontal border of 16 pixels.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on April 17, 2010, 11:41:17 PM
Well, as long as it's a good conversion.

See? Now the new post won't be your post!
Title: Re: Rockman Zero Collection Thread
Post by: Akamaru on April 18, 2010, 02:26:36 AM
Didi it seem like they increased the view or just left it 1:1?
1:1 woiuld leave a verticall boreder of 8 pixels and a horizontal border of 16 pixels.
I can't answer this with certainty. If I'm right, it had and increased view of Zero's surroundings.
Title: Re: Rockman Zero Collection Thread
Post by: Protodude on April 18, 2010, 02:47:50 AM
Other than displaying illustrations, did the touch screen have any other significant features?
Title: Re: Rockman Zero Collection Thread
Post by: Akamaru on April 18, 2010, 03:11:38 AM
None that I was aware of. Only thing I noticed is that it changed depending on who is the main speaker of the dialogue.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on April 18, 2010, 05:40:15 PM
I can't answer this with certainty. If I'm right, it had and increased view of Zero's surroundings.
If this is true...I love you Capcom. If only they could do the same vertically.
Title: Re: Rockman Zero Collection Thread
Post by: MadManX on April 21, 2010, 03:31:48 AM
For MegaMan Zero 2, SOMETHING has to be done about the translations. We already have too many plotholes caused by poor ones, and things NEED to be cleared up.

As for Voice Acting, we already know what they'll do according to ZXA. They're going to NEED to step it up, or they've lost respect for every fan if it comes CLOSE to ZXA.

(and my fandub won't have meaning if they do it...  ;O; )
Title: Re: Rockman Zero Collection Thread
Post by: Zan on April 21, 2010, 06:07:55 PM
Quote
For MegaMan Zero 2, SOMETHING has to be done about the translations. We already have too many plotholes caused by poor ones, and things NEED to be cleared up.

I have no clue what you're talking about. There are no plotholes caused by poor translation, or ZERO2 for that matter.
Title: Re: Rockman Zero Collection Thread
Post by: MadManX on April 22, 2010, 12:41:46 AM
Generally, the Rockman series have been treated incorrectly by the localization (as you can tell by ripping a new one in it 24/7 on this forum) and even though the Zero Series hasn't been treated badly as X, it still needs to be treated better. Don't make me remind you of the part AFTER Hyleg Ouroboros...
http://www.youtube.com/watch?v=QEZzb2lx0ek&feature=watch_response

THE HORROR!! THE ENGRISH HORROR!!
Title: Re: Rockman Zero Collection Thread
Post by: Night on April 26, 2010, 11:16:42 PM
Is it that bad?

I mean, X wasn't exactly going into detail, but I always figured he had trouble staying in the real world.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on April 26, 2010, 11:22:32 PM
And he DID talk in all caps in Zero 1...
Title: Re: Rockman Zero Collection Thread
Post by: tzyro on May 10, 2010, 07:33:52 AM
huhu...inti creates gonna be releasing new remastered tracks for Zero collection  http://www.inti.co.jp/cd/zeroc/index.htm  it will be name Remastered Tracks Rockman Zero - Mythos
Title: Re: Rockman Zero Collection Thread
Post by: Align on May 10, 2010, 11:02:36 AM
zomg!
Title: Re: Rockman Zero Collection Thread
Post by: Flame on May 10, 2010, 11:26:56 AM
kind of old news. But apparently nobody on the staff felt it deserved mention.
http://protodudesrockmancorner.blogspot.com/2010/05/rockman-zero-mythos-cover-art-revealed.html

I really like the cover art for it.
Title: Re: Rockman Zero Collection Thread
Post by: Align on May 10, 2010, 12:11:28 PM
He's got a Z-broadsword? Real cool-looking cover in any case.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on May 10, 2010, 12:16:46 PM
The cover art does look sweet.
Title: Re: Rockman Zero Collection Thread
Post by: Thanatos-Zero on May 10, 2010, 03:14:56 PM
He's got a Z-broadsword? Real cool-looking cover in any case.
If you ask me it should have been a Z-Tachi (http://en.wikipedia.org/wiki/Tachi).
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on May 10, 2010, 08:53:07 PM
If you ask me it should have been a Z-Tachi (http://en.wikipedia.org/wiki/Tachi).

http://en.wikipedia.org/wiki/Dotanuki

Article says the tachi is a long curved sword. Zero tends to use short straight swords.
Title: Re: Rockman Zero Collection Thread
Post by: Karai on May 10, 2010, 10:21:20 PM
THAT DESIGN
*jaw drops*
Title: Re: Rockman Zero Collection Thread
Post by: Acid on May 10, 2010, 10:30:14 PM
MMZ Zero looks pretty cool with white hair.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on May 11, 2010, 12:23:04 AM
THAT DESIGN
(http://i887.photobucket.com/albums/ac71/Flame-G102/stuff%20of%20mine/DATASSBlues.png)
Title: Re: Rockman Zero Collection Thread
Post by: Align on May 11, 2010, 01:15:50 AM
I can't quite figure out how to get the big version viewed on its own rather than a background image blocked by menus and stuff, followed some links to a shop and managed to get this:
(http://i42.tinypic.com/sctfso.jpg)

Kinda wish this form as bonus content or some such, like whole-series Ultimate Mode sort of deal.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on May 11, 2010, 01:23:19 AM
That... is... epic.... Thank you, Justify.
Title: Re: Rockman Zero Collection Thread
Post by: Archer on May 11, 2010, 01:26:20 AM
i bet he turns into a race car
Title: Re: Rockman Zero Collection Thread
Post by: Acid on May 11, 2010, 01:27:49 AM
Kinda wish this form as bonus content or some such, like whole-series Ultimate Mode sort of deal.

Personally I wouldn't mind a series redesign so everything looks as cool as that. Not that I dislike the current MMZ style or anything.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on May 11, 2010, 01:31:44 AM
Personally I wouldn't mind a series redesign so everything looks as cool as that. Not that I dislike the current MMZ style or anything.
what this Acid said. This design is really just too epic to be left unused.
Title: Re: Rockman Zero Collection Thread
Post by: Night on May 11, 2010, 02:12:48 AM
That helmet design looks a lot like one of zero's earlier concepts (http://www.themmnetwork.com/gallery/displayimage.php?album=30&pos=95)
Title: Re: Rockman Zero Collection Thread
Post by: Flame on May 11, 2010, 02:15:25 AM
That helmet design looks a lot like one of zero's earlier concepts (http://www.themmnetwork.com/gallery/displayimage.php?album=30&pos=95)

I was thinking the same thing. it does.
Title: Re: Rockman Zero Collection Thread
Post by: Zan on May 11, 2010, 03:13:56 AM
what this Acid said. This design is really just too epic to be left unused.

Shouldn't you be bitching about the blasphemous changes to Zero's helmet spikes?

Also, will never ever work in sprite format.
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on May 11, 2010, 03:24:02 AM
Shouldn't you be bitching about the blasphemous changes to Zero's helmet spikes?

lmao

Respect +20 for you. 8D

Like you don't have enough already.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on May 11, 2010, 03:41:01 AM
Shouldn't you be bitching about the blasphemous changes to Zero's helmet spikes?

Also, will never ever work in sprite format.

I like how you folks make such a big deal of this when I ONLY ever complained about X8's helmet design.

Really. you guys are digging too deep into my gripe with X8's designs.
Title: Re: Rockman Zero Collection Thread
Post by: Archer on May 11, 2010, 03:43:56 AM
It's more to do with the fact that you complain about everything.
Title: Re: Rockman Zero Collection Thread
Post by: Acid on May 11, 2010, 03:49:19 AM
EVERYONE

stop hatin'
Title: Re: Rockman Zero Collection Thread
Post by: Rock Bomb on May 11, 2010, 03:58:13 AM
i bet he turns into a race car
Where did those ZX Battle & Chase fan art pics go?
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on May 11, 2010, 06:10:44 PM
Looks like Enichi Zero in MotoCross gear.

PS: With a touch of Jareth.

PPS: And not just the hair.

[spoiler](The) Area Zero[/spoiler]
Title: Re: Rockman Zero Collection Thread
Post by: VixyNyan on May 11, 2010, 06:42:21 PM
Where did those ZX Battle & Chase fan art pics go?

Um here? o.o (http://forum.rockmanpm.com/index.php?topic=1340.0;msg=123817)
Title: Re: Rockman Zero Collection Thread
Post by: Zan on May 11, 2010, 08:22:27 PM
Quote
I like how you folks make such a big deal of this when I ONLY ever complained about X8's helmet design.

Really. you guys are digging too deep into my gripe with X8's designs.

I was actually specifically referring to you overly voicing your dislike of the helmet design, nothing else.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on May 11, 2010, 08:32:47 PM
Now I wanna read some dislike of the helmet rant.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on May 12, 2010, 10:11:09 PM
I was actually specifically referring to you overly voicing your dislike of the helmet design, nothing else.
I can if I want, and I only ever bring it up at the appropriate time. When discussing MHX, (which has a similar, but not as noticable problem) or X8. Or Zero's design in general. I mean really. it is a very bad design. >3>

anyway,

Quote
we asked Joveth “JGonzo” Gonzalez of Capcom what we can expect the next time we cleave a Pantheon Hunter in twain with the razor-sharp emerald edge of the Z-Saber. He said “it’s the original North American release,” and that as such, no splatters on the walls.
Mega Man Zero collection confirmed to not have blood. AGAIN. (the question comes up due to the japanese video being used in the trailer.)
http://www.themmnetwork.com/2010/05/12/mega-man-zero-collection-blood-blood/

Really, Ive got even less incentive to get this now. Im really looking for some real kicker that makes me want to buy 3 of the games I already own. (Including the mod card system is nice, but that can be done on an emulator)
Then theres that "easy mode" But who the hell is going to play that anyway? (outside of elementary kids)
Title: Re: Rockman Zero Collection Thread
Post by: Align on May 12, 2010, 10:49:31 PM
Quote
No blood
don't care
Title: Re: Rockman Zero Collection Thread
Post by: Cpie on May 14, 2010, 11:55:11 PM
I can't quite figure out how to get the big version viewed on its own rather than a background image blocked by menus and stuff, followed some links to a shop and managed to get this:
(http://i42.tinypic.com/sctfso.jpg)

Kinda wish this form as bonus content or some such, like whole-series Ultimate Mode sort of deal.
Design does not suit the kiddish face ahahaha
Also, no more thongs :(
Title: Re: Rockman Zero Collection Thread
Post by: Thanatos-Zero on May 15, 2010, 12:57:29 AM
Too bad that we hadn't this Zero in the games. His appearance just looks in design terms much better. Worth to mention, he got his Z sign on his shoulder back.
What I also enjoy is, that he wears for real now a breast plate along with other armour parts, instead of a plain vest.
Just one thing I complain on the design is, that he hasn't his white underwear on.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on May 15, 2010, 01:02:05 AM
I think the white underwear is a decent compromise for a kickass new design.
unfortunately though, that design cant POSSIBLY work in small pixels.
Title: Re: Rockman Zero Collection Thread
Post by: Acid on May 15, 2010, 01:05:01 AM
I think the white underwear is a decent compromise for a kickass new design.
unfortunately though, that design cant POSSIBLY work in small pixels.

Ask Capcom for a remake on Wii/PS3/Xbox with DMC styled combat. You know it would rock your soul out.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on May 15, 2010, 01:08:09 AM
3D Zero? with 3D Zero sword slinging?
YES.
PLEASE.

With THAT DESIGN!?

Sex.
Title: Re: Rockman Zero Collection Thread
Post by: Thanatos-Zero on May 15, 2010, 01:15:32 AM
3D Zero? with 3D Zero sword slinging?
YES.
PLEASE.

With THAT DESIGN!?

Sex.

Rule 34 has found another victim! 8D
Title: Re: Rockman Zero Collection Thread
Post by: Acid on May 15, 2010, 01:16:49 AM
3D Zero? with 3D Zero sword slinging?
YES.
PLEASE.

Game wouldn't be as fast as the GBA version though. Less speed-platforming. But more fleshed out combat.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on May 15, 2010, 01:17:57 AM
Game wouldn't be as fast as the GBA version though. Less speed-platforming. But more fleshed out combat.
Im pretty sure speed can be worked in. But a 3D game cant always be as fast as a 2D one.
Title: Re: Rockman Zero Collection Thread
Post by: Acid on May 15, 2010, 01:18:54 AM
Not the speed of the GBA titles. 2 dimensional platforming works MUCH better at high speed than 3 dimensional platforming.
Title: Re: Rockman Zero Collection Thread
Post by: Thanatos-Zero on May 15, 2010, 01:22:18 AM
Then why not a 2.5D game like X8 and MHX?
Title: Re: Rockman Zero Collection Thread
Post by: Acid on May 15, 2010, 01:23:02 AM
That wouldn't allow the dynamic combat of DMC3! I think.
Title: Re: Rockman Zero Collection Thread
Post by: Thanatos-Zero on May 15, 2010, 01:26:22 AM
But you forget that this is Rockman Zero, otherwise you want to update X7 or Legends with Devil May Cry gameplay mechanics, then we have a good compromise. ^^

Edit: God of War mechanics would be also nice.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on May 15, 2010, 01:27:25 AM
I just want a 3D Megaman game, where Zero can utilize his 3D environment to murder everything around him, in quote: "Zero style".
be it X or Zero series.
Title: Re: Rockman Zero Collection Thread
Post by: Acid on May 15, 2010, 01:27:34 AM
But you forget that this is Rockman Zero,

Oh I know. That's why this entire idea will never become real.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on May 15, 2010, 01:28:25 AM
But we can dream!
Title: Re: Rockman Zero Collection Thread
Post by: Thanatos-Zero on May 15, 2010, 01:35:05 AM
I just want a 3D Megaman game, where Zero can utilize his 3D environment to murder everything around him, in quote: "Zero style".
be it X or Zero series.

If we go that way, we can put Kratos in a Zero Cosplay and unleash him on Dr.Vile.
Title: Re: Rockman Zero Collection Thread
Post by: Flame on May 15, 2010, 01:36:42 AM
If we go that way, we can put Kratos in a Zero Cosplay and unleash him on Dr.Vile.
...
.....
..........!

You just gave me the FUNNIEST image of Kratos modded to look like Zero.
Oh god, Manly Zero.
Title: Re: Rockman Zero Collection Thread
Post by: Thanatos-Zero on May 15, 2010, 01:44:36 AM
You know rated M stands not for Mature, but for Manly and perhaps Massaker.

I have a better idea. We need a soziopathic Kratos Zero picture!
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on May 15, 2010, 05:24:33 PM
But you forget that this is Rockman Zero, otherwise you want to update X7 or Legends with Devil May Cry gameplay mechanics, then we have a good compromise. ^^

Edit: God of War mechanics would be also nice.
DMC gameplay sidescroller in 3D.

Easy mode uses GOW gameplay.

Posted on: May 15, 2010, 09:13:44 AM
Too bad that we hadn't this Zero in the games. His appearance just looks in design terms much better. Worth to mention, he got his Z sign on his shoulder back.
What I also enjoy is, that he wears for real now a breast plate along with other armour parts, instead of a plain vest.
I think MX gear fits very well. In the Zero series his armor is minimalistic and MX fits that objective while actually being armor.

Posted on: May 15, 2010, 09:20:45 AM
PS: Unlockable skin...Leathers.

PPS: What happened to bikes and ride armors?
Title: Re: Rockman Zero Collection Thread
Post by: Phi on May 16, 2010, 04:55:54 AM
Dunno if the boxart was posted yet (http://www.amazon.com/Mega-Man-Zero-Collection-Nintendo-DS/dp/B003FBL86Q/ref=sr_1_1?ie=UTF8&s=videogames&qid=1273977826&sr=8-1)
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on May 31, 2010, 09:19:12 PM
Ages ago.  But it's always nice to look again.

Posted on: May 15, 2010, 10:57:01 PM
Posting my full impressions of the updated Zero Collection website (http://www.capcom.co.jp/rockman/zero/) here, seeings how this is the actual Zero Collection thread.

In Character Profiles, now in Cerveau's room, those characters who appeared in both versions of the site (Zero, Ciel, X, etc.) appear to be the same.  However, we lost Hirondelle, Cyber-Elves, and Neo Arcadia, and gained two pages, one for Copy X and one for the Big Four.  Quick glance shows mentions of DNA and the number 5 in Copy X's page, so they could be going into the soul-split there and how it impacted him (Zan hereby has my permission to beat Marshmallow with a fish for translations).  In addition, there's a metric ton of Z2-Z4 character pages (Elpizo, Dark Elf, Weil, Omega, Weil's Numbers, Neige, Caravan, Craft, Einherjar), weapon pages (you know the drill, all 7 are there), and Cyber-Elf pages (individual pages for Nurse, Animal, and Hacker elves; nothing that matches the original Cyber-Elf page).

I see no trace of the previous and very controversial "Zero 0" backstory timeline.  Note that Alouette's room is still locked so it could be in there, but I'd think it odd to seal away something that was previously the meat of the site.

The game-specific stories in Ciel's room appear to match those which Rodrigo hacked previously, but the Z1 page has been shortened (it cuts off right before the sentence that specifically mentions Ciel).  Also, while the text of other pages matches, the paragraph/line spacing does not (I gather Marshmallow or Rod had to speculate on that part, or something).

Video room now includes a short demo of the Recoil Rod for some reason, after the original trailer.  Unknown whether or not more will follow, but the player is design in such a way that it can accommodate it.

In addition to Alouette's room, there's also a locked tab in the desktop images, so there's probably more coming there as well.  Unless of course they have an entirely separate category of downloadables?  Dunno.

The new page has actual screenshots (http://www.capcom.co.jp/rockman/zero/new_3.html) of the game's control options, with the bottom screen assuming a real function this time: designating the X and Y buttons to mimick either the A, B, R, or L buttons (add Select to that if playing Z4), while the top screen shows the unmodified GBA options.  This pretty much confirms the "quick and dirty emulation" theory beyond the shadow of a doubt.  I would also like to add, it seemingly flies in the face of 1-Up's previous claims that you cannot assign all 4 commands to A, B, X, and Y (you would simply assign X and Y to R and L).  Maybe what he meant to say was that you cannot fix it so that L and R do nothing?  *shrugs*  He was right in saying that it's not intuitive, since managing that mimickery without the ability to cancel the original buttons could be a bit of an issue.  ZC's control screen does show the actual commands for all six (or seven in Z4) buttons that you end up with, though, so that ought to make life a little easier.
Title: Re: Rockman Zero Collection Thread
Post by: Thanatos-Zero on May 31, 2010, 11:51:28 PM
These developers most be really lazy. Now what comes next? No additional Rods in the other games? (Cervau: "I'm sorry Zero you broke them so no (insert name) Rod for you anymore")
And no use of the ZX Damage Formular for Zero 1-4?
The worst thing will be for me, if they still use that horrible GBA music.

Compare the SNES version (http://www.youtube.com/watch?v=3rvgzkMqs2s) with the GBA version (http://www.youtube.com/watch?v=9M47BS6owpA) of Zero's Theme!
Title: Re: Rockman Zero Collection Thread
Post by: Acid on June 01, 2010, 12:01:11 AM
I'm mostly interested in the new arts.

(http://img22.imageshack.us/img22/1722/a100023371010.jpg)
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 01, 2010, 12:46:44 AM
I'm mostly interested in the new arts.

(http://i47.tinypic.com/30jnoqw.jpg)

Indeed.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 01, 2010, 03:38:00 PM
These developers most be really lazy. Now what comes next? No additional Rods in the other games? (Cervau: "I'm sorry Zero you broke them so no (insert name) Rod for you anymore")
And no use of the ZX Damage Formular for Zero 1-4?
The worst thing will be for me, if they still use that horrible GBA music.

Compare the SNES version (http://www.youtube.com/watch?v=3rvgzkMqs2s) with the GBA version (http://www.youtube.com/watch?v=9M47BS6owpA) of Zero's Theme!
I think the GBA version is supposed to be a bit of a remix of the original... not a straight conversion...

I happen to like the GBA version. It fits the feel of the Zero series much better than if they'd just brought the original to it.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 01, 2010, 06:14:47 PM
So, on the top screen I set the GBA buttons and on the top I set the DS buttons to relay to the GBA buttons? This still means I can assign Sabre to A and Buster to Y. It's not that bad. I hope. Still no hope for a third equipped weapon though. Would be nice to always have Shield on L.
Title: Re: Rockman Zero Collection Thread
Post by: Cpie on June 01, 2010, 08:16:34 PM
(http://i47.tinypic.com/30jnoqw.jpg)

Indeed.
omg the mass of blonde hair
Title: Re: Rockman Zero Collection Thread
Post by: Acid on June 01, 2010, 09:47:33 PM
(http://i47.tinypic.com/30jnoqw.jpg)

Indeed.

Thank you. Very much.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 01, 2010, 10:18:58 PM
Am I the only one who thinks Weil should be in his sabre?
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 02, 2010, 04:04:57 AM
These developers most be really lazy. Now what comes next? No additional Rods in the other games? (Cervau: "I'm sorry Zero you broke them so no (insert name) Rod for you anymore")
And no use of the ZX Damage Formular for Zero 1-4?
It's not that surprising when you considered what happened to the "spiritual successor" to the series.  BN/SF are in the same boat.  Sales (in Japan anyway, Capcom doesn't care elsewhere) sloped down until they were no longer considered acceptable to keep making sequels, so they're returning to the characters (and whatever gameplay qwirks that didn't occur to them) that they previously left behind in the generation shift.  BN/SF attempted that with a single game remake/crossover, which tanked.  Zero is taking the more budget approach, and God willing more successful, or else the MegaMan Universe/Online rumors are our only hope for anything outside of the NES style.

Much as I'd like to see a "Mario All Stars" style updated collection, I can understand why Capcom wouldn't be keen on the idea.

I think the GBA version is supposed to be a bit of a remix of the original... not a straight conversion...
If that's not obvious from the first note, it should be in at least the first 30 seconds.

I like both.  Sue me.  There are a lot of versions of the X1 Zero theme, and all of them rock many socks (although I do wish that MHX's actually looped properly; fitting for the in-game scenes but horrendous for ripped listening).
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 02, 2010, 04:26:30 AM
I liked Operate Shooting Star...

Also, I like all of the many versions of the X1 Zero theme...

And if the GBA hardware can't convert SNES music as properly as it should and ruins it, as you so wrongly claim, then how is it that most straight ports of SNES games on the GBA sound EXACTLY THE SAME? Just curious, Thanatos.
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on June 02, 2010, 05:24:13 AM
then how is it that most straight ports of SNES games on the GBA sound EXACTLY THE SAME? Just curious, Thanatos.

Compare them side by side and the differences are clear. The SNES had more sound channels than the GBA, and it shows in ports especially. A good example is Megaman & Bass.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 02, 2010, 06:40:30 AM
Well it's not as bad as Thanatos makes it sound.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 03, 2010, 09:43:25 PM
Well it's not as bad as Thanatos makes it sound.
I can attest that, in the case of R
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 04, 2010, 04:03:23 AM
And if the GBA hardware can't convert SNES music as properly as it should and ruins it, as you so wrongly claim, then how is it that most straight ports of SNES games on the GBA sound EXACTLY THE SAME? Just curious, Thanatos.
They don't.  I personally think the GBA MM&B actually sounds better, but regardless, you have clearly not played Super Mario World on the GBA.

I don't think it's a matter of one being superior to the other, personally.  But the GBA does use a different method and on its own cannot duplicate the SNES.  At least not at the same time it's running a game, anyway.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 04, 2010, 07:21:00 AM
Yeah, I was wrong on that. My bad. I do realize the difference. The point remains: it's not as bad as Thanatos makes it sound, and the example he used was a remix, not a straight conversion as in MM&B and SMW.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 04, 2010, 05:23:34 PM
I can attest that, in the case of R
I forgot what I wrote. I guess it really is a secret to everyone.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 04, 2010, 08:38:34 PM
Speaking of Zero and music...

Remastered Tracks RMZ Mythos (http://www.inti.co.jp/cd/zeroc/index.htm) page updated with samples (thank ye, MMN and HeatMan).

Now THAT is how you do a Hell's Gate Open remix! 8)
Title: Re: Rockman Zero Collection Thread
Post by: Karai on June 04, 2010, 09:50:07 PM
No Cannon Ball? That's unexpected. Oh, well.

Departure <3
Title: Re: Rockman Zero Collection Thread
Post by: Align on June 04, 2010, 10:51:18 PM
Quote
Straight Ahead - Mythos version
oh boy
Quote
Neo Arcadia
Oh boy!
Quote
Enemy Hall
Ohboyohboyohboyohboy!
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 04, 2010, 11:13:07 PM
Straight Ahead strikes me as attempting to improve on perfection, but hey, it could be fun.
Title: Re: Rockman Zero Collection Thread
Post by: Acid on June 04, 2010, 11:14:19 PM
OH GOD

These sound AWESOME
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 04, 2010, 11:18:03 PM
God damn...want. D:
Title: Re: Rockman Zero Collection Thread
Post by: Thanatos-Zero on June 05, 2010, 02:49:13 AM
Speaking of Zero and music...

Remastered Tracks RMZ Mythos (http://www.inti.co.jp/cd/zeroc/index.htm) page updated with samples (thank ye, MMN and HeatMan).

Now THAT is how you do a Hell's Gate Open remix! 8)
Indeed, that is a hell of a remix!^^

Departure is the best one in my opinium.  :D
Title: Re: Rockman Zero Collection Thread
Post by: borockman on June 05, 2010, 02:53:00 AM
Indeed, Departure indeed.  <3
Title: Re: Rockman Zero Collection Thread
Post by: Rin on June 05, 2010, 02:57:11 AM
FOOK YE, STRAIGHT AHEAD!
Neo Arcadia too, cool. It should make up for the lack of X The Legend on this soundtrack.
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on June 05, 2010, 05:14:41 AM
The awesome is just off the charts. I can't even fathom how Straight Ahead is going to sound given Departure's massive win.
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 05, 2010, 07:52:19 PM
[youtube]http://www.youtube.com/watch?v=5FcBqJZ-TYs[/youtube]
Title: Re: Rockman Zero Collection Thread
Post by: Rayl on June 05, 2010, 08:00:39 PM
OhgodDepatureDepatureDepatureDepatureDepatureDepatureDepatureDepatureDepatureDepatureDepature *rocks back and forth in a corner listening to it over and over again*
Title: Re: Rockman Zero Collection Thread
Post by: Align on June 05, 2010, 08:09:34 PM
>levelling up saber and buster in Z1
Straight ports, then. Oh well, that's fine too.
And as usual the guy playing is utterly helpless...
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 05, 2010, 09:21:34 PM
Straight ports was safely confirmed when we saw the X/Y config screen on the website.

So, extra Ciel running frames for the ZC credits?  Pointless, but nice.
Title: Re: Rockman Zero Collection Thread
Post by: Blackhook on June 05, 2010, 09:26:54 PM
Is it too much hoping for them to have changed the Z3 ending a little?
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 05, 2010, 10:08:17 PM
I'd imagine so, but it'll be interesting to see.  I certainly wouldn't mind being wrong.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 05, 2010, 10:53:30 PM
[youtube]http://www.youtube.com/watch?v=5FcBqJZ-TYs[/youtube]

The bottom screen seems to directly reference the actions they control.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 06, 2010, 12:53:51 AM
I noticed that.  But I believe it's been known for quite some time that the bottom screen responds to what's going on in gameplay (ie, Panter Flauclaws' portrait appears while battling against him).  Since we know from control options that the emulator is reading your button configuration anyway, having your bottom screen wallpaper respond to your weapon setup ought to be pretty simple.
Title: Re: Rockman Zero Collection Thread
Post by: Ephidiel on June 06, 2010, 01:04:31 AM
also it seems they fixed the slowdowns Zero1 had
Title: Re: Rockman Zero Collection Thread
Post by: Thanatos-Zero on June 06, 2010, 02:12:43 AM
also it seems they fixed the slowdowns Zero1 had
Hopefully they did the same with the damage formular.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 06, 2010, 04:50:06 PM
Hopefully they did the same with the damage formular.

It'd be nice if a Zero game made use of multiple hitboxes for each enemy and swords, used an RNG, and multiple enemy patterns based on how you killed the last one. Would encourage precise sword use, discourage counting damage, discourage farming tactics and discourage simple boss tactics.

Most important would probably be the RNG for damage. In SOtN there is still a slight caution. even after you happen to kill an enemy in so many hits. The RNG keeps you from running around and killing thing with no fear. Also, and RNG would make situations where bravery(or foolishness), surprisingly, end with victory.
Title: Re: Rockman Zero Collection Thread
Post by: STM on June 06, 2010, 07:51:16 PM
It'd be nice if a Zero game made use of multiple hitboxes for each enemy and swords, used an RNG, and multiple enemy patterns based on how you killed the last one. Would encourage precise sword use, discourage counting damage, discourage farming tactics and discourage simple boss tactics.

Most important would probably be the RNG for damage. In SOtN there is still a slight caution. even after you happen to kill an enemy in so many hits. The RNG keeps you from running around and killing thing with no fear. Also, and RNG would make situations where bravery(or foolishness), surprisingly, end with victory.
I do believe they did something with precise sword use in ZX.

People hated it. If it's not broken, why fix it? It's fine as is.
Title: Re: Rockman Zero Collection Thread
Post by: Rayl on June 06, 2010, 08:42:17 PM
The only reason anybody hated the precise sword use was because the parts you weren't allowed to hit were, for the most part, a "tad" inconvenient.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 06, 2010, 10:41:33 PM
It seems the reason for the dislike is the near unwarranted punishment for hitting the spot. In a real example, metools, the variable damage is welcome and normal. In ZX you were punished for skill and even for luck and accident. In the case of a working variable damage system, at most, you would do no damage, not Lose Something Forever.
Title: Re: Rockman Zero Collection Thread
Post by: MadManX on June 06, 2010, 10:53:24 PM
Oh, that system where hitting the boss would do more damage, yet weaken the biometal's power once you got it? Yeah, too much of a pain. ESPECIALLY during that Gorilla boss.

But, I do wish there was more than one way to finish something as annoying as a metool. Those buggers can get on anyone's nerves.  B(

If that kind of system was implemented, though, it would technically turn it more into an RPG.
Title: Re: Rockman Zero Collection Thread
Post by: Blackhook on June 06, 2010, 10:55:33 PM
Why so? Even in shooters it depends what spot you shot to get a better kill...though that kind of hit system is too much for a 2D action game
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 07, 2010, 12:00:58 AM
That is why we must rely on temporal weaknesses, instead of spacial ones.

Still, the inclusion of multiple patterns to fll back on to prevent farming and boss memorization would be nice.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 07, 2010, 03:09:57 AM
I dunno, boss memorization is pretty standard MegaMan action.  And frankly, games like ZX and Advent include enough tangents as it is.  I will say, though, that I vastly prefer Advent's "weak point" system as having it actually be inconvenient to hit with no negative consequences; ergo you are aiming for it rather than avoiding it.

ESPECIALLY during that Gorilla boss.
Purprill is easy; just wait for him to grab on the wires and deliver a charged saber to his legs.

The part I didn't appreciate was the fire bosses, especially Fistleo.  They're so small, and their weaknesses so large, that strictly speaking you cannot avoid hitting them on a 2D plane; so you're not positioning your attacks but rather learning which frames of their animations are "safe" to attack on.  It's rather senseless, but the fact that bosses are easily rematchable does alleviate it a bit.
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 07, 2010, 08:03:25 PM
Just gonna post this here:

http://www.themmnetwork.com/2010/06/07/zero-collection-music-samples-indicate-better-quality/
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 07, 2010, 08:05:40 PM
I love those chibi-Zero sketches in RMZPM.
Also, they are probably straigh emulation, the samples DS uses are probably just better or sampled better. Like when you emulate SPC on a PC and set it to 192KHz.
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 07, 2010, 08:06:54 PM
Have this too:
[youtube]http://www.youtube.com/watch?v=iQw06YoUj6g[/youtube]
Title: Re: Rockman Zero Collection Thread
Post by: Night on June 07, 2010, 08:44:17 PM
Even the game testers are cheap fighters....
Title: Re: Rockman Zero Collection Thread
Post by: rock_volnutt2010 on June 07, 2010, 08:57:21 PM
i wonder if they put the original japan cast through the remastered tracks from rockman zero to zero physis then translate to english just like in zx since it only do that in the cutscenes???
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 07, 2010, 08:58:43 PM
Are you talking about the voice acting? Orr....
Title: Re: Rockman Zero Collection Thread
Post by: rock_volnutt2010 on June 07, 2010, 09:13:24 PM
Are you talking about the voice acting? Orr....
yes the original voice action forgot what it was displayed -AC
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 07, 2010, 09:20:48 PM
Okay. That's what I thought. I'm not entirely sure...
Title: Re: Rockman Zero Collection Thread
Post by: Align on June 07, 2010, 09:58:40 PM
I really like the new quality on the music. Small change makes a big difference.
Title: Re: Rockman Zero Collection Thread
Post by: MadManX on June 07, 2010, 10:01:53 PM
Wait, what? Hell, even the original soundtrack sounds exactly like the GBA, yet even though they could've stepped up the quality, it took them almost a decade to produce a higher quality without the reverb?

...We've been ripped by the rippers!!  o//////o
Title: Re: Rockman Zero Collection Thread
Post by: Night on June 07, 2010, 10:05:06 PM
Aren't the original soundtracks rips from the game?
Title: Re: Rockman Zero Collection Thread
Post by: Align on June 07, 2010, 10:12:07 PM
He means, if they could do this just by converting the music to the DS fileformat instead of the GBA fileformat, why didn't they this or better when converting to MP3. I think.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 07, 2010, 10:18:41 PM
Look at OSS compared to EXE1. They're almost identical.
Title: Re: Rockman Zero Collection Thread
Post by: STM on June 07, 2010, 10:33:52 PM
A much appreciated boost in quality. Some of those tracks on the website sound amazing.
Title: Re: Rockman Zero Collection Thread
Post by: MadManX on June 07, 2010, 10:44:22 PM
He means, if they could do this just by converting the music to the DS fileformat instead of the GBA fileformat, why didn't they this or better when converting to MP3. I think.

Exactly. Except I forgot to mention I was referring to the OST.  -AC
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on June 07, 2010, 10:51:49 PM
I love those chibi-Zero sketches in RMZPM.
Also, they are probably straigh emulation, the samples DS uses are probably just better or sampled better. Like when you emulate SPC on a PC and set it to 192KHz.

(http://img40.imageshack.us/img40/5830/trucyapolloobjectionnes.gif)

Emulation would not allow for this. RAM constraints and formats have to carry over in such a situation, as such the samples would be still compressed the same. The music is definitive proof this is a port, not emulation.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 08, 2010, 02:39:40 AM
(http://home.comcast.net/~Anguirus/holdit.gif)
I don't see, at all, how website samples allegedly superior to previously released CD music can be taken as indicative of in-game music.  The thought that they just resampled their promotional clips to hype the collection didn't occur to anyone?

Even if for the sake of argument that were not the case, it is wholly possible for a new audio format to accompany emulated gameplay (X Collection did it).  A true port would never refuse to recognize the X and Y buttons on the top screen.

Bear in mind, if for the sake of argument the soundtracks were converted to DS format, some minor makeover would be not only advisable but probably necessary.  The GBA uses GBC sound circuitry not accessible/present in the DS/DSi (compare GBA and DS Gyakuten Saiban music).  One MMNer claimed hearing some re-instrumentation in Caravan, and I can swear the main whistle of Trail is different, so this is plausible.  We'll know in due time.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 08, 2010, 03:46:07 AM
Also, the aforementioned OSS and EXE1 comparison. That's obviously not a straight port.

Does that count, Hypershell?
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 08, 2010, 04:01:48 AM
I haven't heard the DS soundtrack firsthand, but I don't see why it wouldn't.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 08, 2010, 07:43:52 PM
(http://img40.imageshack.us/img40/5830/trucyapolloobjectionnes.gif)

Emulation would not allow for this. RAM constraints and formats have to carry over in such a situation, as such the samples would be still compressed the same. The music is definitive proof this is a port, not emulation.
Are you saying, without any doubt in your mind, that it would be infeasable to carry over the sequencing, but render it with new samples?
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 09, 2010, 01:59:42 AM
I wonder out of curiosity how processing-efficient it would be for an emulator to call new DS sounds versus having the DS software-emulate the missing GBC sounds?

Hm...8PM EDT over here and still no shipping confirmation from GameStop.  It may be games I already own, but I still damn well expect them to hop to it.

EDITS: And apparently CoA, or at least jgonzo, does not think highly of the ESRB.  Either they believed that a yellow splash would call for an E-10 (http://www.themmnetwork.com/2010/06/08/z-day-capcom-as-your-qs-on-mega-man-zero-collection/#more-5288), or they misunderstood that question.
Title: Re: Rockman Zero Collection Thread
Post by: VixyNyan on June 09, 2010, 02:10:50 AM
The game runs perfectly on a you-know-what~ ^^b
Title: Re: Rockman Zero Collection Thread
Post by: irgpie on June 09, 2010, 02:38:59 AM
-post about soundtrack-
Just got the game and started up Z1. Upon Zero's theme playing, I then brought up the site samples and compared them; Their quality is the same as far as I can tell.
Title: Re: Rockman Zero Collection Thread
Post by: VixyNyan on June 09, 2010, 04:06:05 AM
You have to play though Easy Scenario Mode to unlock one of the Collection images. =w=;

It's a very easy mode too. XD
It gives you everything from the start (Elf upgrades, Max Level weapons Z1&Z2, 9999 EC, and so on), and it shows a Total Play Time on the save file as well. You really have to play each game one after the other on that mode.

Lucky there's the Select Mode, where you can select any of the Zero games in their original form. ^^b
</wii>
Title: Re: Rockman Zero Collection Thread
Post by: STM on June 09, 2010, 04:47:12 AM
So basically, it's Ultimate Mode in every game?
Title: Re: Rockman Zero Collection Thread
Post by: rock_volnutt2010 on June 09, 2010, 04:50:47 AM
by the way how am i gonna get the ultimate form from Z3 unlike the gba version it needs exe 4 red sun or blue moon to transfer battle chips to the cyberspace is there a easy way to get it? i did got the ultimate form in Z2 but with gameshark cause i still have the Z2 and Z3 gba versions. if its the collection in the DS will it be the same method or something else?
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 09, 2010, 04:52:00 AM
by the way how am i gonna get the ultimate form from Z3 unlike the gba version it needs exe 4 red sun or blue moon to transfer battle chips to the cyberspace is there a easy way to get it? i did got the ultimate form in Z2 but with gameshark cause i still have the Z2 and Z3 gba versions. if its the collection in the DS will it be the same method or something else?

...God, why did I lol?
Title: Re: Rockman Zero Collection Thread
Post by: Dr. Wily II on June 09, 2010, 04:53:26 AM
You have to play though Easy Scenario Mode to unlock one of the Collection images. =w=;

It's a very easy mode too. XD
It gives you everything from the start (Elf upgrades, Max Level weapons Z1&Z2, 9999 EC, and so on), and it shows a Total Play Time on the save file as well. You really have to play each game one after the other on that mode.

Lucky there's the Select Mode, where you can select any of the Zero games in their original form. ^^b
</wii>
Hmm... *thinks about getting it now*
Title: Re: Rockman Zero Collection Thread
Post by: Turian on June 09, 2010, 05:01:32 AM
You have to play though Easy Scenario Mode to unlock one of the Collection images. =w=;

It's a very easy mode too. XD
It gives you everything from the start (Elf upgrades, Max Level weapons Z1&Z2, 9999 EC, and so on), and it shows a Total Play Time on the save file as well. You really have to play each game one after the other on that mode.

Lucky there's the Select Mode, where you can select any of the Zero games in their original form. ^^b
</wii>
When I select arrange mode in Rockman Zero collection I get two options. The bottom option is not selectable, what is it Vixy?
Title: Re: Rockman Zero Collection Thread
Post by: Solar on June 09, 2010, 05:36:01 AM
Any picture of it? I could help.
Title: Re: Rockman Zero Collection Thread
Post by: Turian on June 09, 2010, 05:52:42 AM
Yep. Thanks.

(http://s4.postimage.org/hKSU9.jpg) (http://www.postimage.org/image.php?v=aVhKSU9)
Title: Re: Rockman Zero Collection Thread
Post by: Solar on June 09, 2010, 06:24:34 AM
Quote
New Game

Continue

Nothing special honestly XD
Title: Re: Rockman Zero Collection Thread
Post by: Turian on June 09, 2010, 06:28:16 AM
Oh yeah. That makes sense.   X(
Title: Re: Rockman Zero Collection Thread
Post by: STM on June 09, 2010, 07:44:13 AM
"Dear STM,

Your Order has shipped.

(LONG DETAILS)

E.T.A: June 11, 2010

Thank you,

Amazon"

Yay. I got the game for $0.00. [tornado fang] year.
Title: Re: Rockman Zero Collection Thread
Post by: VixyNyan on June 09, 2010, 03:49:36 PM
Here are the images you can unlock for the Collection Mode. (http://www.rockmanpm.com/?p=zero/rockmanzerocollection/collection)

And here's the one you get from Easy Scenario Mode. ^^;

(http://www.rockmanpm.com/i/zero/rockmanzerocollection/collection/A80.png)
Title: Re: Rockman Zero Collection Thread
Post by: Blackhook on June 09, 2010, 03:55:05 PM
Wow, you´ve already unlocked all of these or what?
Is that the only new art..oh well. So anything interesting about the collection?
Title: Re: Rockman Zero Collection Thread
Post by: VixyNyan on June 09, 2010, 04:08:11 PM
You activate the Zero 3 e-cards inside the Collection Mode in the title screen.
You press a OFF button in the left corner of the touch screen to turn the cards ON.

Other than that, there doesn't seem to be any other new things. o.o;
Title: Re: Rockman Zero Collection Thread
Post by: Blackhook on June 09, 2010, 04:12:34 PM
Oh well...I guess that is more than enough. It was after all just a collection, not a remake...I´m just sad that I don´t own a DS
Title: Re: Rockman Zero Collection Thread
Post by: Dr. Wily II on June 09, 2010, 04:14:16 PM
You activate the Zero 3 e-cards inside the Collection Mode in the title screen.
You press a OFF button in the left corner of the touch screen to turn the cards ON.

Other than that, there doesn't seem to be any other new things. o.o;
Turning the cards on?
What effects to the game does that have?
Title: Re: Rockman Zero Collection Thread
Post by: Blackhook on June 09, 2010, 04:19:02 PM
They do this (http://megaman.wikia.com/wiki/Rockman_Zero_3_Modification_Cards)
Title: Re: Rockman Zero Collection Thread
Post by: Dr. Wily II on June 09, 2010, 04:27:41 PM
Hmm... Power-ups, and various stuff added/changed...
Really need to collect'em all. XD
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 10, 2010, 10:08:24 AM
[youtube]http://www.youtube.com/watch#!v=TaaOmgb1PaI[/youtube]
[youtube]http://www.youtube.com/watch#!v=qPKj56zIGIU[/youtube]
[youtube]http://www.youtube.com/watch#!v=iUckNY9YX4Q[/youtube]
[youtube]http://www.youtube.com/watch?v=ogZqThYrqqE[/youtube]
Title: Re: Rockman Zero Collection Thread
Post by: Dr. Wily II on June 10, 2010, 11:04:57 AM
http://www.youtube.com/watch?v=iUckNY9YX4Q
Cannonball... *o*
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 10, 2010, 11:08:18 AM
Cannonball... *o*

Yes. <3
Title: Re: Rockman Zero Collection Thread
Post by: VixyNyan on June 10, 2010, 11:25:32 AM
The Collection page got updated, explaining how to unlock every card. (http://www.rockmanpm.com/?p=zero/rockmanzerocollection/collection)
Title: Re: Rockman Zero Collection Thread
Post by: The Drunken Dishwasher on June 10, 2010, 11:58:11 AM
Holy crap!!! that's how Cannon Ball sounds in the Mythos album?

oh god, i'm SOOO importing that [parasitic bomb]!!! 0v0 0v0 0v0
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 10, 2010, 12:08:09 PM
Heh, I somehow got the US version, and Easy Mode is fun...

The Protect the Factory mission in Zero 1? Still a pain in the friggin' ass. Stupid hidden bombs...
Title: Re: Rockman Zero Collection Thread
Post by: Align on June 10, 2010, 01:00:33 PM
http://www.youtube.com/watch#!v=TaaOmgb1PaI
http://www.youtube.com/watch#!v=qPKj56zIGIU
http://www.youtube.com/watch#!v=iUckNY9YX4Q
http://www.youtube.com/watch?v=ogZqThYrqqE
1. lol harpuia cheese
Love the Enemy Hall mix though.
2. What the hell is up with the youtube comments?
3. See 2.
4. Well, I didn't know you could instakill bosses like that... And here I thought I was good at MMZ.
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on June 10, 2010, 02:23:05 PM
Are you saying, without any doubt in your mind, that it would be infeasable to carry over the sequencing, but render it with new samples?

You're right, I was jumping to conclusions too quick. It would be possible since the spu and cpu are separate on most consoles. This is to prevent slowdown effecting music. It is quite possible the emulated cpu is sending info to a rewritten DS spu interface class. That would provide extra spu ram, since it is not emulated. In addition, you can add cart space via emulation, so there is no reason they can't be stored. Also, I would imagine since the spu handes sound ram, they could be whole new formats, or even pointers to outside of rom data.
Title: Re: Rockman Zero Collection Thread
Post by: marshmallow man on June 10, 2010, 03:43:51 PM
jGonzo says that the BN4 connection (EXE viruses in cyberspace) works like the eReader cards do in this game. Did you come across any way to unlock that, Vix?
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 10, 2010, 08:44:45 PM
You're right, I was jumping to conclusions too quick. It would be possible since the spu and cpu are separate on most consoles. This is to prevent slowdown effecting music. It is quite possible the emulated cpu is sending info to a rewritten DS spu interface class. That would provide extra spu ram, since it is not emulated. In addition, you can add cart space via emulation, so there is no reason they can't be stored. Also, I would imagine since the spu handes sound ram, they could be whole new formats, or even pointers to outside of rom data.

I only understood half that. Thanks. Also, it's too bad they didn't do any remixes involving the DS sound capabilities. I kinda remember something about SNES games using different samples instead of a set set of voices on the SPU. Can the DS do that too?

PS: One would think the PSX and SNES had similar styles of SPUs, and by asumption, the PS2. Then why did MMXC use those damn streamed music files?

PPS: I'm ever so tempted to do a full game conversion of a PSX game into Lufia II
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on June 10, 2010, 10:35:25 PM
It would certainly be possible to remix the sequence music depending on how they handled the code. From my understanding the SPU would take care of the actual sequence data too. Otherwise the music would lag, note wise, not sound wise.

I'm afraid I dont know much about the SNES SPU formats. I can ask someone who has worked with them though. I would imagine they're fairly similar to the DS. The PSX and the DS are very similar I think in terms of SPU's. The PSX and PS2 are also very similar, with a few added features for the PS2. The PSP's seems to show the same capabilities as the PS2's. A fun note, the PS2 and PSP (unknown on PS3) can use the PSX's original sample format.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 10, 2010, 10:43:19 PM
jGonzo says that the BN4 connection (EXE viruses in cyberspace) works like the eReader cards do in this game. Did you come across any way to unlock that, Vix?
I'm curious about this as well. Then again, it might be as simple as playing on a DS or DS Lite with BN4 in the SLOT-2.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 10, 2010, 10:51:12 PM
A fun note, the PS2 and PSP (unknown on PS3) can use the PSX's original sample format.

For the PSP. Is that just within the official emulator? or can the function be used in normal mode? If so, why are there no PSX music players for PSP?

PS: If you mention PSF, I will cry.
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on June 10, 2010, 11:17:31 PM
No one bothers to use sequenced music on PSP games. The sample format doubles for sound effects though too, and that's all I've seen it used for.
Title: Re: Rockman Zero Collection Thread
Post by: Deadpool on June 10, 2010, 11:18:57 PM
The Forms in Zero 2 in the Collection are hard to get


did they change on how to obtain them

I am trying to get "The Rise Form"
Title: Re: Rockman Zero Collection Thread
Post by: Thanatos-Zero on June 10, 2010, 11:30:17 PM
The Forms in Zero 2 in the Collection are hard to get


did they change on how to obtain them

I am trying to get "The Rise Form"
It is said that they are identical with the original.

Kill ca. 30 enemies with the Z-Saber.
Extra: For the Active Form you have to Dash Slash 30 enemies.
If you need more informations just ask.^^
Title: Re: Rockman Zero Collection Thread
Post by: Cpie on June 10, 2010, 11:45:18 PM
Huh? I thought canon Ball wasn't included in the Mythos soundtrack.
Also lol at how he killed Noble mandrago XD
Title: Re: Rockman Zero Collection Thread
Post by: OBJECTION MAN on June 11, 2010, 12:40:19 AM
The instruction Manual had some neat little icons in places to note the games a certain item or weapon is available in. I made little sprite icons based on the idea. Who knows, someone may find them useful.

(http://img15.imageshack.us/img15/2844/zcgameicons.gif)
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 11, 2010, 12:52:55 AM
I'm pretty sure I've dash slashed many enemies in Z2. Am I missing something? Do I have to do an event first?

Also, why does the person that made the game music app for PSP use PSF? Because it's just so popular and nobody has a collection of actual PSX music files?
Title: Re: Rockman Zero Collection Thread
Post by: Zan on June 11, 2010, 01:28:36 AM
You need to accomplish the feat for a new form within one mission, and you can only get one form at a time.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 11, 2010, 01:37:20 AM
You need to accomplish the feat for a new form within one mission, and you can only get form at a time.
Damn. I have to choose...
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 11, 2010, 02:03:09 AM
I think Zan meant you can only get one form per mission. You can get the Rise Form in one mission, and then the Active Form in another.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 11, 2010, 02:05:27 AM
I think Zan meant you can only get one form per mission. You can get the Rise Form in one mission, and then the Active Form in another.

I wanted to get all of them in 1 mission.

I tried to get X Form.
I got Energy Form.
I hate you now, Zero 2.
Title: Re: Rockman Zero Collection Thread
Post by: Fariator on June 11, 2010, 02:14:06 AM
Getting the forms isn't so bad, but I really hate leveling up those weapons. That just takes too damn long (ESPECIALLY in Zero1).

In any case, I'm getting this Collection on my trip to Sweden, although I'm only missing Zero 1 from my collection. I prefer all-in-one choice over carrying all of them. Just makes me wonder why they didn't stretch the gameplay screens to match the full DS screen, rather than just the GBA portion.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 11, 2010, 02:23:15 AM
To keep the aspect ratio, I'm sure.
Title: Re: Rockman Zero Collection Thread
Post by: Fariator on June 11, 2010, 04:20:52 AM
Play any Mega Man Zero on an emulator with a resolution that differs from the GBA. All it does is that it stretches the graphics to fit the new screen dimensions and gameplay is not altered. With game development, when you set fixed scale and position for an object, it can be recalculated whenever the resolution changes.

Of course, I'm probably not the right person to talk, as I know nothing about the game's core programming (there MIGHT be some small things that are GBA-resolution dependent). But it shouldn't be a hard task for DS to stretch the images to fullscreen. The gameplay at core could play with the original aspect ratio, but it's just presented in bigger size (and that's basically what happens with the emulator example I mentioned). If not else, they could provide the option to choose wether to use the GBA dimensions, or "full screen".

I'm not saying Capcom's choice is the worst ever, but it just feels a bit like the rest of the screen goes to waste. Especially considering the dimensions on DSi XL's screens.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 11, 2010, 06:23:18 AM
I think they did it because they wanted to keep the same aspect ratio instead of slightly stretched. You can tell it's close to taking up the whole screen; to stretch it would waste it. And if you could see more of it... that might change some slight challenge (LIKE THAT DAMN PROTECT THE FACTORY MISSION! RAAGGEE!!). I think it's fine the way it is. Intact from the GBA games, instead of slightly bigger and slightly stretched.
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 11, 2010, 07:57:27 AM
Huh? I thought canon Ball wasn't included in the Mythos soundtrack.

Actually, it is. It's a hidden track. 14 songs total.
Title: Re: Rockman Zero Collection Thread
Post by: STM on June 11, 2010, 09:02:09 AM
And the whole track is awesome. They finally got it right.
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 11, 2010, 09:04:16 AM
And the whole track is awesome. They finally got it right.

Agreed.
Title: Re: Rockman Zero Collection Thread
Post by: Cpie on June 11, 2010, 10:34:20 AM
When will Mythos be released ?
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 11, 2010, 10:53:17 AM
When will Mythos be released ?

It's been out in Japan for at least a day, maybe two. I'm not exactly sure.
Title: Re: Rockman Zero Collection Thread
Post by: Rayl on June 11, 2010, 12:05:56 PM
I'm actually downloading it now. Found it lying around on the net at 128kbps.
Title: Re: Rockman Zero Collection Thread
Post by: VixyNyan on June 11, 2010, 12:28:13 PM
I might be doing multi-rips of my CD when it arrives.
320kbps variable, 320kbps constant and FLAC. ^^;
Title: Re: Rockman Zero Collection Thread
Post by: Rayl on June 11, 2010, 12:29:22 PM
That would be quite awesome Vixy considering the soundtrack is very, very awesome in my opinion  owob
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 11, 2010, 12:30:09 PM
I might be doing multi-rips of my CD when it arrives.
320kbps variable, 320kbps constant and FLAC. ^^;

That'd be very nice. Any chance you'll have some scans too?
Title: Re: Rockman Zero Collection Thread
Post by: VixyNyan on June 11, 2010, 12:41:10 PM
Any chance you'll have some scans too?

Like always. C:
Title: Re: Rockman Zero Collection Thread
Post by: Rayl on June 11, 2010, 12:50:54 PM
I've been looking forward to getting my hands on a decent sized version of the cover  *o* Thanks in adva~nce~!

Edit: FFFFFFFFFFFFFFFFFFFFF-I just got to the Mythos version of Cannon Ball and the full version is AWWWWWESOME~ Thank god somebody finally bothered to do it right!
Title: Re: Rockman Zero Collection Thread
Post by: Dr. Wily II on June 11, 2010, 01:56:12 PM
One word.
Goosebumps. O:
Title: Re: Rockman Zero Collection Thread
Post by: Blackhook on June 11, 2010, 03:13:26 PM
Where where where? I´d love to hear it
Title: Re: Rockman Zero Collection Thread
Post by: Rin on June 11, 2010, 03:25:09 PM
Goddamn.
I'm trying to beat Forest of Dysis... and I can't.
I can't believe how bad I am at this game, after such a long time of NOT playing.
FFFFFFFFFFffffff...
Title: Re: Rockman Zero Collection Thread
Post by: Align on June 11, 2010, 03:38:26 PM
Believe it or not but I actually think Cannon Ball could've been better, if they had kept the piano as the main instrument. It's still good though.
Title: Re: Rockman Zero Collection Thread
Post by: Acid on June 11, 2010, 04:13:06 PM
Mythos version of Cannon Ball is probably my favorite so far.

Title: Re: Rockman Zero Collection Thread
Post by: Align on June 11, 2010, 04:20:38 PM
I could do with a bit more variety in instruments but they're all pretty catchy tracks! Yay Enemy Hall that doesn't go out of sync with itself
Title: Re: Rockman Zero Collection Thread
Post by: Rayl on June 11, 2010, 04:55:58 PM
Where where where? I´d love to hear it

Type in Rockman Zero Mythos Mediafire. You'll find it in a heartbeat.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 11, 2010, 05:10:33 PM
I think they did it because they wanted to keep the same aspect ratio instead of slightly stretched. You can tell it's close to taking up the whole screen; to stretch it would waste it. And if you could see more of it... that might change some slight challenge (LIKE THAT DAMN PROTECT THE FACTORY MISSION! RAAGGEE!!). I think it's fine the way it is. Intact from the GBA games, instead of slightly bigger and slightly stretched.

Maybe, someday, someone will invent a way to stretch and image and add some blank spots at the top and bottom. They might call it "letterbox" for the image looks like an envelope. I predict it will become popular in 200X and in 20XX displays will mostly be "wide" and there will be bars on the side, but nobody will know what to call them, so we will invent a robot called "sigma" and he will be the most intelligent automaton ever built.

Hilarity Ensues.

PS: Capcom, if you make a collection for PSP2 and actually try hard, you'll have a system seller.
Title: Re: Rockman Zero Collection Thread
Post by: Cpie on June 11, 2010, 07:03:11 PM
Area of zero is my fave.

MMMMH WAITING FOR SCANS
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 11, 2010, 08:44:07 PM
But it shouldn't be a hard task for DS to stretch the images to fullscreen.
May or may not be true, depending on the emulation method.

Regardless, the horizontal difference between DS and GBA resolution is only 16 pixels.  Such a small stretch on a fixed-pixel display would look rather ugly, one is better off keeping the crisp original image.  IMHO, a better use of that space would have been a border image.  Flash carts were doing that for loading up GBA carts on a DS ages ago.

And the whole track is awesome. They finally got it right.
I SINCERELY hope you are not taking Hard Revenge into account when you say that.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 11, 2010, 08:46:39 PM
But there is a border image! It's a black outline! >0<
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 11, 2010, 08:52:41 PM
That is quite possibly the stupidest post I have ever seen.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 11, 2010, 08:55:56 PM
Now I feel sad.

Regardless, they should've done some sort of border, a la the Super Game Boy ones, but smaller. Obviously. It would've looked a bit better than all the blackness.
Title: Re: Rockman Zero Collection Thread
Post by: Turian on June 11, 2010, 09:29:07 PM
That is quite possibly the stupidest post I have ever seen.

Harsh. The black border thing is overblown. It's not a big deal.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 11, 2010, 09:33:50 PM
I don't think you followed that conversation quite right, Red.

Anyways, ZC arrived in the mail, and Mythos is downloaded to my comp, so all is right with the world.  Yes, the sound quality is better.  The Resistance gunshots sound different, too, though I don't think that's a matter of better or worse.  Surprised to see that the box has no mention of the Z3 modification cards, seeings how that's previously unreleased content in the U.S.

So, Easy Scenario (for Z1, anyway), is Ultimate Mode sans button commands.  I think I'm going to like this. 8)
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 11, 2010, 09:47:12 PM
Easy Scenario for Z2 is much the same.
[spoiler=SPOILER? WRRYYYYYYYY????]
You start out with the final form.
[/spoiler]
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 12, 2010, 01:58:07 AM
I noticed another oddity.  X and Y are only functional in gameplay.  They don't work in menus or dialogue.  I suppose that may be to avoid confusion, since what they do otherwise would be tied to what button they're mimicking rather than what gameplay command they received.

Easy Scenario for Z2 is much the same.
[spoiler=SPOILER? WRRYYYYYYYY????]
You start out with the final form.
[/spoiler]
Are you F*@#ING KIDDING ME?!!  That makes ZC's Easy Scenario the only way a fully powered player can fight a fully powered boss in Z2.

Now I'm *REALLY* cursing that mode's use of only a single save slot...  At the very least, once I clear Easy Scenario for the Collection stuff, I'll definitely be keeping its permanent save point at Yggdrasil.

And correction, the Ultimate Mode commands do work in Easy Scenario.  I guess I was just a little rusty on my DSi's D-Pad (so much the better if it means less Throw Blade interference in Z3).
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 12, 2010, 02:08:17 AM
You can still earn everything else, and the bosses start out as weak as normal...
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 12, 2010, 02:11:34 AM
"Start out as weak as normal"?  I think you're missing my point, which is, playing Z2 in any other mode (sans Hard Mode due to restrictions), Z2 bosses will get weaker if you obtain all forms, due to the Ultimate Form requiring that you slaughter your rank.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 12, 2010, 02:26:40 AM
My bad. Maybe it's the Ultimate Form you start out with. It's the last one in the list.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 12, 2010, 02:40:53 AM
Again, my point.  If you start with the Ultimate Form in Z2's Easy Scenario, that makes it the only way to obtain the Ultimate Form without using all elves and flushing your rank down the toilet.

Well, I'll be at that point myself in a few minutes...

EDITS: Nice reverb in the Neo Arcadia theme, I must say.
Title: Re: Rockman Zero Collection Thread
Post by: Mirby on June 12, 2010, 02:42:41 AM
Oh, I see. Well... it's the most powerful form, it makes the game easier, right? So make it default, and bam! Easier game.

Again with max health and abilities, of course.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 12, 2010, 02:47:39 AM
Depends on what you're looking for.  Ultimate Form's main lure is the charge commands, but it does provide a nice balanced attack boost.  Other forms can outdo it depending on which weapon you have your eye on.

RPM has a guide (http://rockmanpm.com/?p=zero/rockmanzero2/forms) detailing the stat gains of all forms, written up by yours truly.

EDITS: Confirmed now.  Yes, that is the Ultimate Form in Z2's intro stage, complete with max level weapons and all elves.  However, all OTHER Forms, you still have to earn.  ...which means that in Easy Scenario you cannot obtain the Proto Form. O:<  So close...
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 12, 2010, 04:35:28 PM
You could always boot up a DS emulator and ramhack all the forms and stuff, then transfer it to your DS.

PS: Hypershell, your guide says the requirement for Rise Form is to kill 10 enemies with the Z-Sabre. No mention of with aerial attacks. Was I misinformed?
Title: Re: Rockman Zero Collection Thread
Post by: Solar on June 12, 2010, 05:01:13 PM
So is Easy Scenario only easy because you start with the Ultimate something from that game or because they toned down everything too?
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 12, 2010, 05:54:32 PM
I haven't seen anything toned down yet, and I'm just starting Z2.  Of course, the usual boss EX Skill mentality still applies; that is they will use it only if you maintain an A/S Rank.  But that's pretty easy to do when you don't have to worry about collecting crap or leveling up your weapons.

You could always boot up a DS emulator and ramhack all the forms and stuff, then transfer it to your DS.
The ol' early Model OX route?  Not a bad idea, but it would require playing on an emulator until actually unlocking the Ultimate Form.  And frankly, I loathe cyber-elf collection.

PS: Hypershell, your guide says the requirement for Rise Form is to kill 10 enemies with the Z-Sabre. No mention of with aerial attacks. Was I misinformed?
I didn't do the unlock requirements, but I'm pretty sure that yes, you do have to be using aerial attacks.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 12, 2010, 06:26:28 PM
I haven't seen anything toned down yet, and I'm just starting Z2.  Of course, the usual boss EX Skill mentality still applies; that is they will use it only if you maintain an A/S Rank.  But that's pretty easy to do when you don't have to worry about collecting crap or leveling up your weapons.
The ol' early Model OX route?  Not a bad idea, but it would require playing on an emulator until actually unlocking the Ultimate Form.  And frankly, I loathe cyber-elf collection.
I didn't do the unlock requirements, but I'm pretty sure that yes, you do have to be using aerial attacks.

You can ramhack the elves or even the Ultimate Form itself.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 12, 2010, 06:32:23 PM
You missed my point.  Can you tell me what memory values will unlock them?  Because otherwise the only way to find them is to play the game until such point as unlocking them normally and tracking which values changed.

Sure, someone actually versed in programming might be able to look at a save file, decipher its format, and lift all the unlock flags (as was done with MMAC), but that's well beyond my ability.  I have only the most rudimentary knowledge of how to work a hex editor and whatever tools are floating around the internets to assist.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 12, 2010, 06:42:20 PM
Once you unlock one form, the others in the list should be immediatly adjacent in either 2-byte values of 0 and 1 or in a single 2-byte address as binary. same with elves and ex skills. Heck, I wouldn't be surprised if it is all bundled together in a few 2-byte slots as binary.
Also, hex editors are for rom and file hacking. I'm talking ram, which is rarely encrypted and is usually very orderly. Only after you have the results you want in the ram would you make a savstate or battery save and transfer that. If I had the means right now, I probably would have done it already. I can try to ask my bro, but he's not too good at ramhacking.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 12, 2010, 07:07:34 PM
Apologies for the hex editor mixup, it's been a LONG time since my Model OX AR code.  So long in fact that I don't even remember whether or not I kept the tools for it.  And I haven't done battery save hacking before.
Title: Re: Rockman Zero Collection Thread
Post by: Thanatos-Zero on June 12, 2010, 11:06:59 PM
"Start out as weak as normal"?  I think you're missing my point, which is, playing Z2 in any other mode (sans Hard Mode due to restrictions), Z2 bosses will get weaker if you obtain all forms, due to the Ultimate Form requiring that you slaughter your rank.
If you are interrested I have found codes for the GBA Z2, which keeps your Cyber Elf Usage by 0. No Penalities at all, but I guess you want codes for the NDS Z2? I'm afraid, I haven't these codes.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 13, 2010, 12:05:18 AM
http://cheats.gbatemp.net/forum/nds/(nds)-mega-man-zero-collection-(u)

Enjoy
Title: Re: Rockman Zero Collection Thread
Post by: Klavier Gavin on June 13, 2010, 12:09:00 AM
Some alterations.

In all four games, Ceil has been given one extra frame of running animation.

Credits theme for Zero 4 is the lyrical version that was removed from the original release of Mega Man Zero 4.

All blatant references to death and/or dying within dialogue have been edited. For instance:
        Harpuia says "finish me" instead of "just kill me."
        Elpizo says "time to meet your end" instead of "time to die."
        When Zero falls unconscious in Zero 2, Harpuia's line has been changed to "To live or perish?" instead of the original line, "To live or die?"

Zero 2's two player mode has been removed entirely.

BGM and sound effects have seen a major boost in quality thanks to DS hardware. In some cases, whole sound effects have been replaced with newer effects such as the warning sirens during transfer sequences.

Alouette has new dialogue in Easy Scenario Mode; she makes reference to how in Zero 4, players' ranks won't be affected by Cyber Elf use.

A typo in Zero 2 was fixed. Originally the word "DEFEND" in the description for the Ultimate Form read "DEFEMD."

The "layering" effects during Zero 3's introductory cutscene has been cleaned up a bit; sprites appear a tad smoother.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 13, 2010, 12:23:59 AM
Speaking of perish. It would have been great if every instance of death in the text was a different word that means death, but wasn't in the ESRB's list of bad words.
Title: Re: Rockman Zero Collection Thread
Post by: Tenshi on June 13, 2010, 02:32:09 AM
The only change I wish was in the game was an upscaled image to fit the in the DS screen. It feels like I'm just playing one of my GBA carts on my DS. D:< Oh, and remixed tunes wouldn't have hurt, either.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 13, 2010, 02:54:11 AM
I thought it was odd when Harpuia said "Finish me", but I wasn't sure if my mind was rewriting the game script or what.  I guess CoA was REALLY paranoid about the ESRB denying them that E rating.

And vocal Z4 ending, who'd have thought?

http://cheats.gbatemp.net/forum/nds/(nds)-mega-man-zero-collection-(u)

Enjoy
Guess that'll have to do.  Too bad NitroHax doesn't work on a DSi, but I can momentarily steal Mrs. Shell's Lite for the save files at least.  Thanks a million.
Title: Re: Rockman Zero Collection Thread
Post by: Tenshi on June 13, 2010, 04:01:44 AM
I thought it was odd when Harpuia said "Finish me", but I wasn't sure if my mind was rewriting the game script or what.  I guess CoA was REALLY paranoid about the ESRB denying them that E rating.

And vocal Z4 ending, who'd have thought?
Guess that'll have to do.  Too bad NitroHax doesn't work on a DSi, but I can momentarily steal Mrs. Shell's Lite for the save files at least.  Thanks a million.
What I don't like is the fact that changed it, when they said they wanted to keep it just like the original games. There was nothing wrong with it, in the first place. Oh well. I guess it's only minor, anyway. The vocals for the Zero 4 ending is a decent touch.
Title: Re: Rockman Zero Collection Thread
Post by: Solar on June 13, 2010, 04:59:30 AM
Eh, "to live or perish" sounds better than "to live or die" to me. Would keeping the word die really give them an auto E10? That's...kinda stupid.
Title: Re: Rockman Zero Collection Thread
Post by: VirusChris on June 13, 2010, 07:43:04 AM
Doesn't matter to me as long as I'm kicking butt with Zero! 8)
Title: Re: Rockman Zero Collection Thread
Post by: MadManX on June 13, 2010, 06:53:47 PM
Speaking of inconsistencies, does Fefnir's concept art match his spritework now? I swear to god, those wing stubs drive me nuts...

I GET IT, CAPCOM. He's based off of a dragon. Now will you keep the frikkin' motif or just make him into a futuristic Tyrant from Resident Evil?  B(
Title: Re: Rockman Zero Collection Thread
Post by: Flame on June 14, 2010, 03:31:23 AM
Speaking of inconsistencies, does Fefnir's concept art match his spritework now? I swear to god, those wing stubs drive me nuts...

I GET IT, CAPCOM. He's based off of a dragon. Now will you keep the frikkin' motif or just make him into a futuristic Tyrant from Resident Evil?  B(
what
Title: Re: Rockman Zero Collection Thread
Post by: MadManX on June 14, 2010, 03:57:09 AM
http://www.youtube.com/watch?v=gSqWRkmOlZw&feature=related - Megaman Zero 3, the intro stage. Watch when Zero enters the boss room.

See those studs when Fefnir is kneeling? Those "wings"? Now, when artwork pops up in the same scene, the wings aren't there, replaced by 2 vents instead. Also, if you look at his spritework for his gun, compared to official artwork...
(http://i456.photobucket.com/albums/qq284/GenesisZeroGX/Megaman%20Zero/fafnir2.jpg)
His hand is underneath his gun, rather than sandwiched between them. You'd think Capcom would've noticed.  :\
Title: Re: Rockman Zero Collection Thread
Post by: Chainsaw Guitar on June 14, 2010, 04:03:22 AM
Sand Triangle still sounds terribly mediocre when arranged. Why is it so hard for them to get the instrumentation for this song right?!
Regardless, the rest of the Mythos soundtrack is awesome. I'm so glad they included Area Zero. That was my one of my favorites in Zero 1.
Title: Re: Rockman Zero Collection Thread
Post by: Tenshi on June 14, 2010, 05:01:46 AM
My favorite theme in Mythos is definitely Departure. Just when I thought the Idea Version was good, Mythos came in and made it that much better.
Title: Re: Rockman Zero Collection Thread
Post by: Align on June 14, 2010, 06:45:37 PM
I always thought Fefnirs "wings" were his guns, mounted on the back when not held in hand.
Title: Re: Rockman Zero Collection Thread
Post by: Cpie on June 14, 2010, 09:10:15 PM
What I never understood is WHY they named his guns Sodom and Gomorrah. Do they even know what these are? XD
Title: Re: Rockman Zero Collection Thread
Post by: MadManX on June 14, 2010, 09:21:31 PM
If you've played through MMZ1 and got to his mission on A/S rank, he used a special attack where he launched fireballs in the sky and "rain" onto the ground. He summoned an extra gun out of thin air to do it, and it disappears once he's done. Combine it with the "Fafnir, the vengeful dragon" vibe they were going for, and you get the embodiment of fire.

So, that's where the Sodom and Gomorrah reference comes from (he's a Demoman, he levels bases after all 8D ), and those wings from his sprite probably came from a compromise between the 2 concept arts before the official one.

Though if they named him "Mass-Produced Tyrant 3000", I'd have no complaints. Just look at his "fists"! XD
Title: Re: Rockman Zero Collection Thread
Post by: Cpie on June 14, 2010, 09:25:05 PM
Weeeell you seee, Sodom and Gomorrah (http://en.wikipedia.org/wiki/Sodom_and_Gomorrah)'s reference to his guns doesn't make much sense.
well maybe a liiiittle bit, with those raining fireballs and all..

Real smooth Capcom.
Title: Re: Rockman Zero Collection Thread
Post by: MadManX on June 14, 2010, 09:44:19 PM
Reason #1: He levels bases, cities, pretty much anything that his "God" commands. And that "God" is Copy X.

Reason #2: He like to get personal with his grabs, and he suplexes you to the ground if given the chance.

But yeah, the more you analyze him, the less witty word puns work, and the more the name "Nemesis" would.
SERIOUSLY CAPCOM, CHANGE HIS NAME NAO!! :O

...would make sense why he and Leviathan don't have much use as plot devices. Besides, nobody would catch on to "fire and ice" dragons!  8D
Title: Re: Rockman Zero Collection Thread
Post by: Zan on June 14, 2010, 11:58:39 PM
Weeeell you seee, Sodom and Gomorrah (http://en.wikipedia.org/wiki/Sodom_and_Gomorrah)'s reference to his guns doesn't make much sense.
well maybe a liiiittle bit, with those raining fireballs and all..

Real smooth Capcom.

The Crimson Powerhouse/[Fighting] Battle General Fefnir /CV Kazuya Nakai
To use military force to combat Iregulars and Resistance members who escaped Neo Arcadia to the wastelands, they developed the "Scorched Earth Operation" in which extermination attacks were performed. A roller strategy involved carpet bombing, and deployment of an enormous ground force for total supremacy. These severe tactics strike terror into all Irregulars who witness it. If the fighting ahead isn't ceased immediately, they will never know another peaceful night's sleep. At the forefront of the Scorched Earth Operations, a single repliroid's form can always be made out. A grotesque silhouette with a giant launcher equipped on one arm. Rarely will he equip "that" on both arms, invoking the name of the treacherous cities which were burned to ruin. When he does come out with both arms roaring, cleansing fire will rain down from the heavens, burning hostile enemies to their final breath, as in those two cities. His singular purpose in existence being to reign over destruction and the engage in the pursuit of power.  In thinking of legendary "red" opponent his own "crimson" trembles. Only in the heat of that moment does the evil dragon grind his teeth.
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 15, 2010, 01:27:32 AM
I always thought Fefnirs "wings" were his guns, mounted on the back when not held in hand.
Those of you equipped with MegaMan Zero Official Complete Works, please turn to page 43 and note the top right image.
:cookie:

Fefnir's sprites most likely show a fin because of his only using one gun when not activating one of his EX Skills, thus the counterpart remains mounted on his back.

If you're going to look for MMZ artwork inconsistencies, there are much easier places to start than Fefnir.  Such as Copy X's helmet.
Title: Re: Rockman Zero Collection Thread
Post by: MadManX on June 15, 2010, 03:16:35 AM
Then see the previous video I posted, which doesn't bother showing the fin, even though he's using one gun during his fight with Omega during the cutscene shot of Fef, Levi, and Omega.

And yes, Copy X may have some "inconsistencies", but the transition between MMZ1 and 3 gave some time for an upgrade. Besides, it's hard to convey a head sprite to match all the curves of a helmet.

Fefnir, however, has no upgrades (except the armed phenomenon, which might work like a plug for the stubs on his back), and is basically a war machine. If he officially had those stubs, he's lucky Zero hasn't discovered the Z-Knuckle and use it for a grappling finisher. If Fefnir can summon a gun from thin air, what's to say he didn't teleport it in from his local troop camp off in the distance? Even though I don't have a copy of the Official Works, I'm sure it's the preferred model compared to the sprite, even if it might be a retcon if Inafune decides to make a Mega Man fighting game.
Title: Re: Rockman Zero Collection Thread
Post by: Rin on June 15, 2010, 04:55:41 PM
If you're going to look for MMZ artwork inconsistencies, there are much easier places to start than Fefnir.  Such as Copy X's helmet.
FFFFFFFFFfffff-
THAT GODDAMN HELMET!
Title: Re: Rockman Zero Collection Thread
Post by: Align on June 15, 2010, 11:43:27 PM
Those of you equipped with MegaMan Zero Official Complete Works, please turn to page 43 and note the top right image.
:cookie:
~w~
Title: Re: Rockman Zero Collection Thread
Post by: Tenshi on June 16, 2010, 02:03:52 AM
Those of you equipped with MegaMan Zero Official Complete Works, please turn to page 43 and note the top right image.
:cookie:

Fefnir's sprites most likely show a fin because of his only using one gun when not activating one of his EX Skills, thus the counterpart remains mounted on his back.

If you're going to look for MMZ artwork inconsistencies, there are much easier places to start than Fefnir.  Such as Copy X's helmet.
It does look like he has fins with his guns on his back.
(http://i195.photobucket.com/albums/z22/Tenshi-Angel/Photos/Fefnir.png)
Title: Re: Rockman Zero Collection Thread
Post by: MadManX on June 16, 2010, 02:49:44 AM
Well, case decided, I just found the other set of concept work, and combined with his entirely different set of concept work shown here, along with the original sprite sheet...
(http://img43.imageshack.us/img43/5015/conceptfafnir2.jpg) (http://img43.imageshack.us/i/conceptfafnir2.jpg/)(http://img157.imageshack.us/img157/1714/zerofefnirqf8.gif) (http://img157.imageshack.us/i/zerofefnirqf8.gif/)
However, there are two still there even with one gun out, which may still mean they might be decorative, or even hollow.

Of course, now I realise I'm just rambling. Unless he's gonna guest star with the other 3 guardians in MvC3, guess there's no point.

But Capcom would've really got a boost in my book if they gave just a small touchup. I mean, they had the power to add 1 sprite to Ciel, for Pete's sake...  o-O
Title: Re: Rockman Zero Collection Thread
Post by: Night on June 16, 2010, 02:59:55 AM
Speaking of which, I just got the game today. I didn't really notice any new sprites added, especially to Ciel. (with the exceptions to spike pit blockers on easy mode.)

Now the sprites we are talking about is in the credits. Ciel DOES have extra running poses in the credits, but they're also much larger and more detailed sprites. Which probably means they were made for that purpose.

I kind of want to see other zero sprites with that kind of quality...
Title: Re: Rockman Zero Collection Thread
Post by: Rock Bomb on June 16, 2010, 03:15:36 AM
Speaking of which, I just got the game today. I didn't really notice any new sprites added, especially to Ciel. (with the exceptions to spike pit blockers on easy mode.)

Now the sprites we are talking about is in the credits. Ciel DOES have extra running poses in the credits, but they're also much larger and more detailed sprites. Which probably means they were made for that purpose.

I kind of want to see other zero sprites with that kind of quality...
Speaking of larger, higher quality sprites, you should finish that one sprite of you-know-who.
Title: Re: Rockman Zero Collection Thread
Post by: Night on June 16, 2010, 03:21:14 AM
I really don't...  >.>;;
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 16, 2010, 03:31:03 AM
However, there are two still there even with one gun out, which may still mean they might be decorative, or even hollow.
There could be fins for the guns to mount on?  *shrugs*

And yes, Copy X may have some "inconsistencies", but the transition between MMZ1 and 3 gave some time for an upgrade. Besides, it's hard to convey a head sprite to match all the curves of a helmet.
Sprites?  You're looking too hard.  Compare mugshots to cutscene art.  You can literally find inconsistencies within a single screenshot of MMZ3 without requiring any outside reference.

Also the inconsistent Z-Saber sprites for Z2 kinda go without saying.  In this case, they wouldn't even have to make new sprites, since the correction already exists for Z3 and Z4.  Some hit-box correction may be in order, though.

(with the exceptions to spike pit blockers on easy mode.)
That's actually not new.  Z1 had a cyber-elf which blocked all spikes in the game.  In later games this was toned down so that spikes remain but are simply made damaging rather than lethal.

Easy Scenario is literally Ultimate Mode in Z1, Z3, and Z4, plus a slight dialogue expansion in Z4 to explain the fact that Elf restrictions mean nothing.  The only game in which it may be considered "new" feature-wise would be Z2, due to Z2 having no true Ultimate Mode.
Title: Re: Rockman Zero Collection Thread
Post by: Night on June 16, 2010, 03:37:59 AM
That's actually not new.  Z1 had a cyber-elf which blocked all spikes in the game.  In later games this was toned down so that spikes remain but are simply made damaging rather than lethal.

Easy Scenario is literally Ultimate Mode in Z1, Z3, and Z4, plus a slight dialogue expansion in Z4 to explain the fact that Elf restrictions mean nothing.  The only game in which it may be considered "new" feature-wise would be Z2, due to Z2 having no true Ultimate Mode.

That makes sense. There was a lot of stuff I didn't know about when I started the game that I never found in the original. Like that rare cyber-elf that gave you sting chameleon invincibility. I liked it's description ^ワ^
Title: Re: Rockman Zero Collection Thread
Post by: Cpie on June 16, 2010, 10:23:21 AM
The Crimson Powerhouse/[Fighting] Battle General Fefnir /CV Kazuya Nakai
To use military force to combat Iregulars and Resistance members who escaped Neo Arcadia to the wastelands, they developed the "Scorched Earth Operation" in which extermination attacks were performed. A roller strategy involved carpet bombing, and deployment of an enormous ground force for total supremacy. These severe tactics strike terror into all Irregulars who witness it. If the fighting ahead isn't ceased immediately, they will never know another peaceful night's sleep. At the forefront of the Scorched Earth Operations, a single repliroid's form can always be made out. A grotesque silhouette with a giant launcher equipped on one arm. Rarely will he equip "that" on both arms, invoking the name of the treacherous cities which were burned to ruin. When he does come out with both arms roaring, cleansing fire will rain down from the heavens, burning hostile enemies to their final breath, as in those two cities. His singular purpose in existence being to reign over destruction and the engage in the pursuit of power.  In thinking of legendary "red" opponent his own "crimson" trembles. Only in the heat of that moment does the evil dragon grind his teeth.


Ooh
ahahaha
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 16, 2010, 11:20:48 PM
Some alterations.
Some other notes I thought I'd add.

Z1's translation error of "Z-Buster" was removed.  The weapon now correctly reads as "Buster Shot" in all four games.

You know how in Z2 the remaining Guardians were given extra descriptors with their name? (Fairy Leviathan, Fighting Fefnir, Sage Harpuia)  Well, the ZC manual offers up "Hidden Phantom".

Curiously, despite touching up various odds and ends, they left in the mugshot error in Z3 before going to Area X-II.  You know, Zero talking to himself about where to strike to stop Neo Arcadia's advance (pretty obvious to me that was supposed to be Rouge).

Also, a nice touch, the in-game soft-reset differentiates between where you are.  During gameplay it returns you to that game's title screen, and during a specific game's title screen it returns you to the main ZC title screen.
Title: Re: Rockman Zero Collection Thread
Post by: Cpie on June 17, 2010, 12:02:33 AM

Curiously, despite touching up various odds and ends, they left in the mugshot error in Z3 before going to Area X-II.  You know, Zero talking to himself about where to strike to stop Neo Arcadia's advance (pretty obvious to me that was supposed to be Rouge).
Ahahahahaha this is so dumb XD
Title: Re: Rockman Zero Collection Thread
Post by: Elpis TK31 on June 17, 2010, 12:12:48 AM
They fixed the chain rod glitches in Z2 >.> oh and they messed up Elpis' sprite (when he looks down) making it look really wierd... other than that I'm liking this collection.
Title: Re: Rockman Zero Collection Thread
Post by: Aile-chan on June 24, 2010, 08:52:54 AM
The ZERO Collection seems to feel a little more fluid than Z1-Z4 did before to me. Anyone notice that?

And, a question about Easy Scenario, are you able to unlock the minigames for Z3 and Z4 from there?
Title: Re: Rockman Zero Collection Thread
Post by: Tenshi on June 24, 2010, 09:00:51 PM
The game does feel a little more fluent, indeed. I don't know if you unlock the minigames from it, but you do unlock a portion of the mod cards for Zero 3, from it.
Title: Re: Rockman Zero Collection Thread
Post by: VixyNyan on June 24, 2010, 09:35:13 PM
You unlock the Character Cards and the very last Wallpaper when you beat Easy Scenario.

You have to play the GBA games in the Select (Title Select) Mode to unlock the Mod Cards and Mini Games. ^^;
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 24, 2010, 11:33:59 PM
As Vix said.  Besides the Character Cards and one wallpaper (all others may be unlocked only in Title Select), what happens in Easy Scenario stays in Easy Scenario.  No minigames, no new game pluses, no in-title unlockables whatsoever.

It's still the only way you get an "Ultimate Mode" in Z2, though, unless the hackers come through with something.  Quite a pity that Easy Scenario allows only one save slot.
Title: Re: Rockman Zero Collection Thread
Post by: STM on June 25, 2010, 12:02:06 AM
There's already an all forms unlocked code for Zero 2, as well as one to unlock all mini games in Z3 and Z4.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on June 25, 2010, 12:55:46 AM
What Bonus Would You Like?

NO
Extra Game(Related)  4 (7%)
Extra Game(Non-Related)  1 (1.8%)
Extra Game(Original)  2 (3.5%)
Multiplayer  2 (3.5%)
Voice Acting  17 (29.8%)
Source Book Style Texts  0 (0%)
Expanded Screen  1 (1.8%)
Touch Screen QuickEquip  2 (3.5%)
Blood  2 (3.5%)
Respriting  3 (5.3%)
3D Effects  1 (1.8%)
Added Playable Characters  6 (10.5%)
Cross-Game Interoporability(Weapons/Armor)  9 (15.8%)

YES
New Music  4 (7%)
Engine Optimization To Reduce Slowdown  1 (1.8%)

YES(In the worst way possible)
Retranslation  2 (3.5%)

Total Voters: 57

Could someone use math and charts to represent and compare the ratio between how many of us wanted the extras we got and the ratio to the things we didn't get, but wanted?
Title: Re: Rockman Zero Collection Thread
Post by: Hypershell on June 25, 2010, 01:11:07 AM
There's already an all forms unlocked code for Zero 2
Yeah, but a true Ultimate Mode should affect elves as well.  But the all-Forms code is a nice consolation prize.
Title: Re: Rockman Zero Collection Thread
Post by: Tenshi on June 25, 2010, 05:58:04 AM
You unlock the Character Cards and the very last Wallpaper when you beat Easy Scenario.

You have to play the GBA games in the Select (Title Select) Mode to unlock the Mod Cards and Mini Games. ^^;
I got the cards mixed up.
Title: Re: Rockman Zero Collection Thread
Post by: TheOnly on June 30, 2010, 10:47:53 PM
I got the select stage theme from MMZ4 on my head.
Title: Re: Rockman Zero Collection Thread
Post by: Blackhook on June 30, 2010, 10:52:30 PM
...Is it just my r0m or is it really only possible to dash jump if you press double forward?
Title: Re: Rockman Zero Collection Thread
Post by: VixyNyan on June 30, 2010, 11:22:55 PM
You should fix that. You can dash jump with the dash button pressed too. Not just double forward. ^^;;
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on July 01, 2010, 08:18:31 PM
...Is it just my r0m or is it really only possible to dash jump if you press double forward?

Yes, now buy the game(new, not used).

[spoiler]I'm lying, but seriously, buy the damn game.[/spoiler]
Title: Re: Rockman Zero Collection Thread
Post by: Blackhook on July 01, 2010, 09:07:53 PM
Not on sale here + no DS + no spare money.
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on July 01, 2010, 09:47:39 PM
Not on sale here + no DS + no spare money.

Back in my day we command dashed and we LIKED it. Why, I remember having to command dash up the final Sigma stage like it was yesterday. What? I could just do normal triangle jumps? Have you lost it!? Only losers don't dash jump up vertical corridors!

PS: You are not entitled to a fully functioning stolen game. If it works, it works. If not, buy the game. If you can't or won't buy it, tough titties.
Title: Re: Rockman Zero Collection Thread
Post by: Blackhook on July 01, 2010, 09:50:47 PM
Don´t get me wrong, I can play it just fine, I was just asking
Title: Re: Rockman Zero Collection Thread
Post by: xnamkcor on July 01, 2010, 10:26:06 PM
Don´t get me wrong, I can play it just fine, I was just asking

Then, I have no idea.